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代码

2023-04-15 17:38 作者:你的黑橄榄  | 我要投稿

evel id="0" mapID="11" name="才华横溢" sea="1">

<stages>

<stage id="1" time="day" toycar="12000" desc="关卡描述" gameType="1"><!--id关卡ID,desc关卡描述,time表示时间(day白天,night夜晚)-->

<init sun="1500" coinInit="420" coinMax="100" fuelInit="3"><!--gold初始金币数,maxHp初始血量-->

    <units>

<unit catalog="1" type="8200" row="3" column="2" />

<unit catalog="1" type="8200" row="3" column="1" />

<unit catalog="1" type="8200" row="3" column="0" />

<unit catalog="1" type="8200" row="2" column="2" />

<unit catalog="1" type="1300" row="4" column="2" />

</units>

    </init>


<slots num="11">

                                             <slot type="1200"/>

                                             <slot type="1100"/>

                                             <slot type="1300"/>

                                             <slot type="3100"/>

                                             <slot type="8000"/>

                                             <slot type="8100"/>

                                             <slot type="8200"/>

                                             <slot type="8300"/>

                                             <slot type="8400"/>

                                             <slot type="1110"/>

</slots>  

<skills>

</skills>

<limits banplant="" />

<waves>

<wave delay="8000">

    <enemy type="960" delay="1000" road="3"/>

</wave>

<wave delay="20000">

    <enemy type="960" delay="1000" road="2" hasFuel="1"/>

</wave>

<wave delay="24000">

    <enemy type="1030" delay="1000" road="3"/>

    <enemy type="1020" delay="2000" road="2" />

    <enemy type="1030" delay="2000" road="2" hasFuel="1"/>

    <enemy type="1030" delay="3000" road="3" />

    <enemy type="1010" delay="2000" road="4" />

    <enemy type="1020" delay="3000" road="2"/>

    <enemy type="1030" delay="3000" road="3"/>

    <enemy type="1010" delay="3000" road="4"/>

</wave>

<wave delay="24000">

    <enemy type="960" delay="1000" road="2" />

    <enemy type="1030" delay="1500" road="4"/>

    <enemy type="1030" delay="1500" road="5"/>

    <enemy type="1010" delay="2000" road="3"/>

    <enemy type="960" delay="2000" road="2" hasFuel="1"/>

    <enemy type="1030" delay="2000" road="1"/>

    <enemy type="1030" delay="2000" road="5" />

    

</wave>

<wave delay="20000">

    <enemy type="1030" delay="1000" road="1"/>

    <enemy type="1030" delay="6000" road="2"/>

    <enemy type="1030" delay="6000" road="3"/>

    <enemy type="1030" delay="6000" road="4" />

    <enemy type="1030" delay="6000" road="5"/>

    <enemy type="1030" delay="1000" road="5"/>

    <enemy type="1030" delay="6000" road="4"/>

    <enemy type="1030" delay="6000" road="3" hasFuel="1"/>

    <enemy type="1010" delay="6000" road="2" />

    <enemy type="1030" delay="6000" road="2" />

    <enemy type="1010" delay="6000" road="1"/>

    <enemy type="980" delay="6000" road="1"/>

    <enemy type="1030" delay="1000" road="2"/>

    <enemy type="1010" delay="1050" road="3"/>

    <enemy type="1010" delay="1050" road="5"/>

    <enemy type="1010" delay="1050" road="1"/>

    <enemy type="970" delay="1050" road="1"/>

    <enemy type="1010" delay="1050" road="2"/>

    <enemy type="980" delay="6050" road="2"/>

    <enemy type="970" delay="50" road="1"/>

    <enemy type="1010" delay="50" road="3"/>

    <enemy type="1010" delay="50" road="4"/>

    <enemy type="1010" delay="50" road="5"/>


</wave>

<wave delay="23000" isBigWave="1">

    <enemy type="990" delay="1000" road="2" />

    <enemy type="960" delay="1650" road="3" />

    <enemy type="1010" delay="1650" road="4"/>

    <enemy type="1030" delay="1650" road="5"/>

    <enemy type="960" delay="1650" road="3"/>

    <enemy type="1030" delay="1650" road="3"/>

    <enemy type="1010" delay="1650" road="1"/>

    <enemy type="1020" delay="1650" road="2"/>

    <enemy type="1010" delay="1650" road="3"/>

    <enemy type="1010" delay="1650" road="4"/>

    <enemy type="1010" delay="1000" road="5"/>

    <enemy type="1010" delay="1650" road="4"/>

     <enemy type="980" delay="6000" road="1"/>

    <enemy type="1020" delay="10" road="2"/>

    <enemy type="1020" delay="10" road="3"/>

    <enemy type="1020" delay="10" road="4"/>

    <enemy type="1020" delay="10" road="5"/>

    <enemy type="980" delay="8000" road="2;4"/>

    <enemy type="180" delay="1650" road="1;3;5"/>

    <enemy type="1010" delay="1650" road="2;4"/>

    <enemy type="1010" delay="1650" road="1;3;5"/>

    <enemy type="960" delay="1650" road="3"/>

    <enemy type="970" delay="1650" road="3"/>

    <enemy type="1010" delay="1650" road="2;4"/>

    <enemy type="1010" delay="1650" road="2;4"/>

    <enemy type="1010" delay="1650" road="1;3;5"/>

    <enemy type="980" delay="1650" road="1;3;5"/>

    <enemy type="1010" delay="1650" road="1;3"/>

    <enemy type="980" delay="1650" road="2;4"/>

    <enemy type="1010" delay="1650" road="2;4"/>

    <enemy type="1010" delay="1650" road="3"/>

    <enemy type="1010" delay="1650" road="5"/>

    <enemy type="1010" delay="1650" road="1"/>

    <enemy type="1010" delay="1650" road="4"/>

    <enemy type="1010" delay="1650" road="5"/>

    <enemy type="980" delay="6650" road="2;4"/>

    <enemy type="970" delay="1650" road="2;4"/>

    <enemy type="960" delay="1650" road="1;3;5"/>

    <enemy type="980" delay="1650" road="1;3;5"/>

    <enemy type="1030" delay="1650" road="1;3"/>

    

</wave>

<wave delay="23000" isBigWave="1">

    <enemy type="990" delay="1000" road="2" />

    <enemy type="960" delay="1650" road="3" />

    <enemy type="1010" delay="1650" road="4"/>

    <enemy type="980" delay="1650" road="5"/>

    <enemy type="1030" delay="1650" road="3"/>

    <enemy type="980" delay="1650" road="3"/>

    <enemy type="1030" delay="1650" road="1"/>

    <enemy type="970" delay="1650" road="2"/>

    <enemy type="1010" delay="1650" road="3"/>

    <enemy type="1010" delay="1650" road="4"/>

    <enemy type="1010" delay="1000" road="5"/>

    <enemy type="1010" delay="1650" road="4"/>

     <enemy type="1030" delay="6000" road="1"/>

    <enemy type="980" delay="10" road="2"/>

    <enemy type="980" delay="10" road="3"/>

    <enemy type="1030" delay="10" road="4"/>

    <enemy type="1030" delay="10" road="5"/>

    <enemy type="980" delay="8000" road="2;4"/>

    <enemy type="1030" delay="1650" road="1;3;5"/>

    <enemy type="1010" delay="1650" road="2;4"/>

    <enemy type="1010" delay="1650" road="1;3;5"/>

    <enemy type="960" delay="1650" road="3"/>

    <enemy type="970" delay="1650" road="3"/>

    <enemy type="1010" delay="1650" road="2;4"/>

    <enemy type="1010" delay="1650" road="2;4"/>

    <enemy type="1010" delay="1650" road="1;3;5"/>

    <enemy type="1010" delay="1650" road="1;3;5"/>

    <enemy type="1010" delay="1650" road="1;3"/>

    <enemy type="980" delay="1650" road="2;4"/>

    <enemy type="1010" delay="1650" road="2;4"/>

    <enemy type="1010" delay="1650" road="3"/>

    <enemy type="1010" delay="1650" road="5"/>

    <enemy type="1010" delay="1650" road="1"/>

    <enemy type="1010" delay="1650" road="4"/>

    <enemy type="1010" delay="1650" road="5"/>

    <enemy type="1030" delay="6650" road="2;4"/>

    <enemy type="970" delay="1650" road="2;4"/>

    <enemy type="960" delay="1650" road="1;3;5"/>

    <enemy type="1030" delay="1650" road="1;3;5"/>

    <enemy type="1030" delay="1650" road="1;3"/>

    

    

</wave>

</waves>

</stage>

</stages>


<warfield startY="109" endY="609" >

<road startX="1060" endX="250">

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

</road>

<road startX="1060" endX="250">

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass" />

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

</road>

<road startX="1060" endX="250">

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

</road>

<road startX="1060" endX="250">

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

</road>

<road startX="1060" endX="250">

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

<tile type="grass"/>

</road>

</warfield>

</level>


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