【POKEMMO更新】 7月29日G8技能池更新以及赛季系统上线

我滴娘啊,终于更新了,官方还真是准时。
这次的更新量有点大,灯鱼已经做好过劳死的准备了233
那么,皇家翻译官登场~重要性依旧是从蓝到品红到红的递增~

更新公告
Matchmaking
排位更新~
Doubles is now available as a matchmaking game mode
现在排位已经可以选择双打分级了~
"Unranked" has been renamed to "Casual" mode
Casual Mode no longer gives any matchmaking rewards
Ranked mode is now always available, and no longer carries a signup fee
Matchmaking ELO is now tracked based on a Seasonal approach
ELO is now reset after every Season. Seasons last for 3 months.
Players can now receive exclusive rewards depending on their position in the leaderboards at the end of the Season.
Highly ranked players will now have their ELO decay after a few weeks of inactivity.
赛季模式开启~
一年四季度,每季三月,赛季结束后会按照排名派发专属奖励。和以前一样,你如果上了榜而且太长时间不打排位就会掉分,并且按照描述来看这个频率会加快。
Matchmaking Season Finale Tournaments
Signup schedule:
Last Saturday of PvP Season: Doubles
Last Sunday of PvP Season: OU
First Saturday of next PvP Season: NU
First Sunday of next PvP Season: UU
All PvP Season finale tournaments occur twice to accommodate timezones of players.
For each Standard Tier of Matchmaking, at the end of every PvP Season, a series of Season Finale Tournaments will occur.
All seats are allocated based on highest ELO of signup participants. Victors can earn up to 10,000RP and an exclusive PvP Crown item for the season
这段是季后赛安排
赛季最后一个周六——双打
赛季最后一个周日——OU
下赛季第一个周六——NU
下赛季第一个周日——UU
赛程按照时区分配,会开两场,并按照选手赛季末积分进行分组,胜者可以获得一万BP以及独有的PVP皇冠道具
Matchmaking rewards have been updated:
Players are now rewarded based on consistent win streaks, and bounties placed on other players.
Match rewards now begin at 1000BP, and scale with 5 consecutive wins to 2250BP. Additional bonuses apply depending on your ELO and how strong your opponent is.
Losers may now receive a small conciliatory bonus
Winners in Ranked Matchmaking will now periodically earn random rewards.
Reward trees & progress are visible in the Matchmaking Signup window under the Personal Stats tab. Each tier has its own reward tree and progress.
Reward trees are separated into 2 categories:
"Weekly" rewards, which are refreshed and reset every few weeks
"Seasonal" rewards, which will be tracked across a PvP Season
Matchmaking Rewards
Battle Point Rewards
PvP Mystery Boxes have been removed from Battle Point vendors, and existing items have been marked as "Legacy". These items have been replaced by a new set of rewards in Matchmaking Rewards.
排位奖励现已更新~
现在按照连胜数来进行奖励加成,赢一把1000基础BP,最大连胜五场2250BP,额外奖励取决于你的分数以及和对面的分差
现在扑街了也有安慰奖所以赶快去PVP吧233
新增赛季和每周PVP任务
最后,移除PVP箱子,并由任务道具“遗产”所取代233大声告诉我你们亏了多少
Players may now queue into multiple tiers and rankings simultaneously.
现在排队可以选择多个分级
Players can now Spectate while queuing for matchmaking or tournaments, and will no longer be cancelled as "Busy."
现在可以一边看录像一边排队了,到点自动进好文明!
Tier usage is now shown in the game client under the Statistics tab of the Matchmaking Signup window
Usage now includes per-species breakdowns of commonly used builds and allies
This data is refreshed every 6 hours, and includes both Ranked Matchmaking and Auto Tournament data
貌似是说PVP的排队图标换了地方,然后以前一小时一更新数据变六小时一更新
Improved Spectate UI handling
Average MMR is now shown in the Spectate menu for battles
Improved handling of quickly switching between matches
Matchmaking ranks, where applicable, are now shown in all PvP battles.
排位等级现在会在PVP对战中显示
原来的非排位匹配现在改为...貌似是"休闲匹配"?总之就是取消了奖励,然后把排位的入场费取消了,感觉可以去炸鱼了233(好评)
对战UI改进,现在貌似多了个跳过换人动画的功能?受队被强制提速233
Automated Tournaments
锦标赛
Standard Tournament brackets will now be randomized between each round.
(Players who are waiting for the next round are now paired together randomly.)
Standard Tournaments will now allocate a set of seats -- up to 1/4 of the total -- to players with the highest relevant ELO when signing up.
Players must have at least 550 ELO in the tier to qualify for prioritized signups.
The remaining 3/4 of seats will remain first come/first serve. In case less than 1/4 of participants qualify for priority seating, the rest will be deferred to the main queue.
Tournament prizes have been updated with additional options:
"Total fees" are displayed as an "Up To" value in the Tournament Info window. This prize depends on the number of seats filled in the tournament.
Selectable IVs are any value between 0 ~ 31.
When selecting a species's parameters, Gender may now be selected, as well as up to 2 Selectable IVs.
Items, BP, and "total fees" may now appear for tournament prizes.
Note: Automated Tournaments are manually managed by PokeMMO's Game Masters and these changes may not appear for tournaments which have already been scheduled.
Spectators will now join battlers in their arena when spectating Tournaments.
观众现在可以即时观看比赛并自选主视角
现在锦标赛每轮对手将随机分配
会有四分之一的席位优先排给550分以上的球员感觉有和没有都差不多
比赛奖品现已更新,并可以自选奖品努力,但不适用于已经排上日程的比赛。
General
通用
Held Items are now shown in the Dex
已有的物品会显示在图鉴中(给排位奖励用的)
Battle Box management in the PC is now less arduous
对战箱子管理功能优化
Special Tiers (LC/etc.) are now shown in the Dex where applicable
特殊分级现在可以正常在图鉴上使用了
Added a "Fast Battle Replays" configuration option
// This option will skip the wait time between turns of battle replays. It may cause graphical glitches or undesired behavior. Please report issues to the Bug Reports section of the Forums.
新增快速播放对战录像功能,不保证没有BUG
Balancing
平衡性调整
Gen 8 Moveset Changes
你们要的G8技能池来了~
Movesets for all species have been revised to include Gen 8-2, LGPE, Gen1/2 VC, and GOv1.
This changeset encompasses several thousand changes, and can not be summarized. View the in-game Dex to see what's changed
Data for all NPCs has been updated to respect their new movepools
NPC技能更新天王队再次报废
Many new TMs have been introduced. TMs have been added for:
Air Slash, Bug Buzz, Power Gem, Razor Wind, Brave Bird, Whirlwind, Nasty Plot, Thunder Fang, Ice Fang, Fire Fang, Psycho Cut, Horn Drill, Take Down, Leaf Storm, Power Whip, Pin Missile, Cross Poison, Water Gun, Hydro Pump, Bubblebeam, Submission, Mega Drain, Dragon Rage, Fire Spin, Heavy Slam, Electro Ball, Fissure, Agility, Rage, Teleport, Stored Power, Hex, Focus Energy, Bide, Egg Bomb, Skull Bash, Amnesia, Razor Shell, Heat Crash, Tail Slap, Hurricane, Psywave, Tri-Attack, Curse, Reversal, Scary Face, Spikes, Zap Cannon, Detect, Charm, Megahorn, Dragonbreath, Baton Pass, Encore, Sweet Scent, Crunch, Future Sight, Whirlpool, Beat Up, Revenge, Imprison, Screech, Blaze Kick, Weather Ball, Fake Tears, Cosmic Power, Sand Tomb, Muddy Water, Icicle Spear, Mud Shot, Magical Leaf, Leaf Blade, Dragon Dance, Rock Blast, Close Combat, Assurance, Power Swap, Guard Swap, Pay Day, Toxic Spikes, Flare Blitz, and Aura Sphere.
Where applicable, Move Tutor scripts in GBA have been updated to give TMs instead. This change removes duplicate methods of gaining the same moves across Tutor / TM systems.
Speed is now evaluated after every battle action in Double Battles.
This affects cases where Speed changes in the middle of a turn, such as when Paralysis is inflicted, or Tailwind becomes active.
Rapid Spin now increases Speed by 1 stage when used. Base Power has been increased 20->50.
高旋威力20→50,速度+1
Howl will now affect all allies when used. It is now prevented by Soundproof, except when the caster has Soundproof.
嚎叫现在是我方全体有效
Teleport has been reworked:
Teleport is now -6 priority.
When used by a Trainer, Teleport will now swap out the caster.
Teleport is not affected by arena Trapping conditions, like Arena Trap or Shadow Tag.
"In a pinch" berries HP gain reduced from 50% to 33%
半血果回复量变为三分之一
When Healing Wish is used, if the target that would swap into the caster's place would not be affected by Healing Wish, Healing Wish will now wait for the next swapin to check whether it would be affected.
治愈之愿变为场地效果,每回合末过判定,直到场上PM状态不健康才会发动
Intimidate is now prevented by Own Tempo, Inner Focus, Oblivious, and Scrappy. It will now trigger Rattled.
威吓现在不对我行我素,精神力,迟钝以及胆气特性有效
Moody can no longer affect Evasion or Accuracy.
心意不定不会再改变回避和命中
When cast, if a Fling user is holding a TM, its power will now be derived from the corresponding move
Fling's base power has been capped at 130
The Ralts line now has Chaos/Humanoid egg groups.
拉鲁拉斯新增人型组
The Trapinch line now has Bug/Dragon egg groups.
大颚蚁新增龙组
现在技能池包括G8(含DLC),去皮去伊,G1G2的部分特殊技能,以及宝可梦GO最后这个是什么鬼233
新增的技能机列表:
空气切,虫鸣,力量宝石,镰鼬,勇鸟,吹飞,阴谋,闪电牙,冰冻牙,火焰牙,精神切割,钻头直击,叩打,飞叶风暴,蛮力藤鞭,飞弹针,毒十字,水枪,水炮,泡沫光线,地狱翻滚,百万吸取,龙之怒,火焰旋涡,重磅冲撞,电球,地裂,高速移动,愤怒,瞬间移动,援助力量,祸不单行,聚气,捆绑,蛋蛋炸弹,火箭头槌,健忘,贝壳刃,高温重压,扫尾拍打,飓风,精神波,三角攻击,诅咒,起死回生,恐惧颜,撒菱,电磁炮,见切,撒娇,百万大角,龙息,接力棒,鼓掌,香甜气息,咬碎,预知未来,旋涡,围攻,复仇,定身法,噪音,火焰踢,气象球,假哭,宇宙力量,沙地狱,浊流,冰柱针,泥巴射击,魔法叶,叶刃,龙舞,岩石爆破,近战,恶意追击,力量戏法,防御戏法,聚宝功,毒菱,闪焰冲锋,波导弹
现在双打速度变化时按照G8规则处理(即时计算)
瞬间移动重做,优先度-6,使用后换人,可脱离抓捕
持有技能机时,投掷威力变为130
Abilities
特性
Shadow Tag will now be suppressed after 3 consecutive turns
// This change releases Wobbuffet from Ubers to OU for Single Battles PvP
Prankster will now cause moves to fail if the target is Dark-type, and we increased priority of a Status move with it
恶作剧之心的优先级加成上升,但是对恶系无效
Gengar's ability has been updated from Levitate to Cursed Body
耿鬼漂浮没了233
果神回归,不过踩影变成三回合限定
General
通用
Shard Move Tutors have been consolidated to 4 NPCs across all regions: "Regional Move Masters."
These Move Tutors request a certain shard & item to teach each move.
These NPCs may be found in every PC.
Move Relearners & Deleters have been added to all PCs.
Move Deleter service prices have been reduced to $1,000.
Kanto/Hoenn Marts have been updated to include all TMs in Celadon/Lilycove respectively.
(Accessible after 8 badges).
TMs given throughout all storylines have been rebalanced, reducing duplicates and worthless TMs
故事线中获得的技能机已经整合
Rock Tomb's BP 50 -> 60, Accuracy 80 -> 95
岩石封威力50→60,命中80→95,相当于岩系冰冻风,可以用用了
The Wynaut egg in Hoenn's storyline has been updated to give a Wobbuffet instead.
丰源故事线中的小果然蛋现在改成果然翁蛋
Level caps for some badges in Hoenn/Sinnoh/Unova have been increased slightly. Obedience levels are now:
道馆等级限制现已更新,下面按照关东,丰源,合众,神奥进行排列
Kanto: 20/26/32/37/46/47/50/55/62/100
Hoenn: 20/24/28/33/35/38/44/48/58/100
Unova: 20/24/27/31/35/38/43/46/56/100
Sinnoh: 20/27/29/34/37/43/46/52/60/100
NPCs in storyline battles now have more limited PP for healing moves
故事线中的NPC的回复技能会有更多PP
Riches Charm effects have become more powerful, and no longer pretend that they can stack with other Money charms (Amulet Coin/etc.)
金币护符现在不能叠加,但是效果上升还是没人用就是
Added Draco Meteor to Hydreigon's evolution tree
// This was previously omitted in the 13/08/2018 update due to balancing concerns.
所有教学NPC已经整合
回忆和忘记技能的功能现已整合到所有PC,并且忘记技能价格下降为1000
关东和丰源的百货商店现已加入所有技能机
三首新增龙星群终于站起来了233
General Changes
通用更新
A Traditional Chinese translation is now packaged with the game client
官中现在上线!
Common auction durations have been reduced from 3 weeks to 2 weeks.
普通物品的交易行时间从三周变成两周
High Value auction durations have been increased from 3 weeks to 4 weeks.
Monster auctions where the monster is shiny, or it has at least 3 perfect IVs
Item auctions where the item is a donation item, or vanity item
High Value auctions are defined as:
When listed via the GTL, shiny species now have a minimum price of $250,000
为防止3W伊布惨案再次发生,现在闪光最低价为25w
Nickname changes are no longer restricted to Name Raters and no longer require a fee.
改昵称不需要钱了,对我来说还是很有用的233
Nicknames for monsters can now include more Latin-Extended characters.
昵称现在可以包括更多种类的字符
Several abilities now broadcast their presence when their behavior is triggered, like No Guard against semi-invulnerable targets
新增部分特性触发时的特效,比如无防御打人的时候。
PvP: Players may now be notified of "suspect tests" for tiering within the game client
现在可以进行测试模式,貌似就是设定各种条件来实际运行查判定的样子
高价值交易行物品持续时间从三周变为四周,包括闪光或至少3V的PM,捐赠,服装
Bug Fixes
BUG修复
General
Reduced system RAM requirements in Platinum areas
This primarily affected low-RAM devices on Android. Players who ran into OOM errors in Platinum areas are encouraged to try again after this update.
Fixed an issue where, if a player disconnected while an evolution was taking place, if a player reconnected, the evolution would not prompt until the next session
进化断线BUG现已修复,将会有更多喵喵惨案发生
Fixed an issue where matchmaking / tournament start timers would be delayed by 30s
修正对战计时器延时30秒的问题
Reverted font changes from the 23/07/2019 changeset
This fixes charset rendering for SC/TC/KO/JP in certain unicode blocks
The adjusted font size for CJK can now be toggled in the options menu
字体大小可调
String overrides for translations have been reordered to NDS->Overrides->Base
This change only affects custom strings distributed externally; no behavior changes for default languages.
Arcanine can now learn ExtremeSpeed on evolution
风速狗现在可以进化时自学神速
Game controller inputs are now suppressed while the window is minimized or unfocused
窗口不被选中时不接受控制器指令脚本要死了
Fixed Cut potentially bypassing storyline requirements in Kanto
修正你玩坏关东故事线的BUG
Mods: Added a "Dex Dump" utility
新增MOD一个
TMs for GBA storyline areas have been changed to untradeable variants
GBA故事线所有技能机变为不可交易
Woobat's Base HP has been updated from 55 to 65
超音蝠HP种族55→65
Android: Fixed Tournament UI
修正比赛UI
Fixed an issue where formed species would not be correctly displayed if forms differed in tiers
修正图层错误显示的问题
Fixed many issues with Swarm data
修正虫之预感的BUG
Fixed an issue where Hoenn's Elite 4 would sometimes allow bypassing fights in rematches
修正丰源四天王有时候会直接跳过战斗让你过的问题白嫖是不可能的
Fixed zero PP skills on the hotbar pretending that they were invalid
修正0 PP技能在快捷栏无效的问题(当然是不包括香气的)
优化配置,白金现在对安卓手机用户的负担没那么大了。
字体修复
汉化包路径变更
Battle Issues
战斗BUG修正
Fixed Fury Cutter power cap & scaling // This change re-enables Fury Cutter for player use.
修正连续切的技能威力问题
Fixed Cloud Nine / Air Lock leaving weather unable to be cast for the duration of the battle // This change re-enables Cloud Nine for player use.
修正无天气和天气锁让天气不能开的问题(只是无效效果,开还是可以开的)
Fixed Flinch's stacking odds
Previously, the Ability & Held Item rolls were rolled into one. This change increases the chance to proc Flinch where the player had both Flinch items, like King's Rock, and a Flinch ability, like Stench. This does not affect moves with Flinch, or cases where Flinch stacked via (Moves+(Ability|Held Item))
Effectiveness indicators will now respect type override moves, like Soak, and abilities which affect types, like Normalize
现在浸水和普通皮肤会正常影响技能属性的判定
Normalize will no longer affect Hidden Power, Natural Gift, Weather Ball, Judgement, or Techno Blast.
普通皮肤现在不影响觉醒力,自然恩惠,气象球,制裁之砾以及科技爆破
Fog field effects will now reduce Accuracy in battle.
雾场现在会降命中了
Sleep Talk can no longer call Mimic or Sky Drop
梦话不会摇到迷人或者自由落体
Rocky Helmet no longer affects Magic Guard users
头盔不会磕到魔法守护特性
Odor Sleuth will now cause Evasion to be ignored
嗅觉会直接无视闪避
Fixed Metal Powder / Quick Powder percentages (Previously, +50%, now, +100%)
百变的两个专属加成变为100%
Fixed an issue where Transform would show incorrect sprites if Transforming into a species with alternative base stat forms (Rotom/etc.)
修复变身时形态显示不正常的BUG(洛托姆)
Fixed an issue where blocks in Hearthome Gym wouldn't despawn consistently for some players
修复缘之市道馆BUG
Fixed an issue where, if a player was teleported while inside the Driftveil Gym for e.g. Matchmaking, when returning, the elevator would not always respawn
修复在帆巴道馆里用瞬间移动时电梯不会重置的问题
Recycle / Harvest will now seek out items last used by its caster, instead of by its battle slot
道具回收和收获特性现在只会回收最后使用的道具,而不是初始携带的道具
Anger Point and Cute Charm can no longer activate if the ability owner faints while being hit
怒穴和魅惑身躯在持有者被击倒时将不会触发
Added Unova's "Elemental Hyper Beam" and "Pledge" tutors
合众新增三誓言和四种破坏光的教学
Fixed semi-invulnerable targets (Fly/Dig/etc.) not displaying their status on reconnect
修正PM不在场上时掉线重连之后的状态BUG
Fixed stat stage tooltips application
修正能力变化显示错误
Fixed battle tooltips not showing correctly for wild encounters
修正野外战斗时对战提示不正确的问题
Fixed stat stage messages playing too early sometimes for battle chat
修正能力变化信息在对战聊天栏过早显示的问题
Fixed an issue where, if a player was evolving or teaching a move to a party member when a battle started, the battle would not render.
This primarily affected Matchmaking and Tournaments, where battles are scheduled by time.
Fixed an issue where damage would not be calculated correctly against Bosses with Wide Guard / Quick Guard
修正快速防御和广域防护的伤害结算问题
Fixed Fling not activating secondary effects for untradeable held items
修正投掷不能投不可交易物品的问题
Skill Swap now properly fails against targets in a semi-invulnerable state (Fly/etc.)
特性交换现在会对不在场上的目标使用失败
Fixed Wish's message broadcast
修正许愿的信息溢出问题
Fixed Clear Body's message
修正净体特性报幕问题
Fixed Flame Orb / Toxic Orb messages
修正毒珠火珠报幕问题
Fixed an issue where berry activation messages would not trigger if a stat was already maxed out
修正数值最大化时果实会使用失败的问题(主要是亲密度果子)
Fixed Shed Skin's ability description
修正蜕皮特性的描述
Fixed a misleading message which could occur if Sweet Scenting while having 0 PP available
修正香气PP为0时的报幕问题
Players can no longer send requests (Duel/Team/etc.) to players who they have blocked
不能给已经被封的号发信息
Fixed level displays of challengers in Tournament Mode duels, where the challenger's team had participants less than lv50
修正锦标赛中等级显示错误的问题
Fixed an issue where, if multiple EXP Shares were active, the broadcasted EXP would be slightly higher than the actual gain
修正携带多个学习装置时报幕的经验多余实际获得的经验
Fixed an issue where pure status heals could be used where not effective
修正纯状态恢复类技能在没有状态下也能用的问题(比如焕然一新)
修正害怕的触发机制计算问题,现在道具技能特效双封已经不会堆叠了
修正战斗结束时进化会导致战斗不结束的问题
Notes
This update reduces compatibility with Windows XP and Windows Vista. Players on these operating systems may see more warnings, and are encouraged to update to a modern, supported version of Windows.
本次更新会降低XP和VISTA的兼容性,推荐使用WIN7及以上的系统

总结
我滴妈耶太累人了...灯鱼直接码了一个半小时才算翻译完毕,算上原文总共1W5的字数...
这次更新对环境的影响等我明天翻翻图鉴再说,今天真的一点都不剩了233
看在灯鱼这么辛苦的份上,不给个关注三连么~
