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【缺氧+眼冒金星!】沁人心脾更新公告

2021-07-16 08:24 作者:Xheepey87  | 我要投稿


总括部分见:https://www.bilibili.com/read/cv12174218

注:根据需要进行阅读

  • 如果你一直关注眼冒金星最新的测试版,即我发的动态全都看过,只需要跳到最后看“仅对上次测试版来说的变更”即可

  • 如果你一直关注眼冒金星正式版,即只看我发的专栏,只需要跳到中间“眼冒金星——沁人心脾更新”的部分开始看即可

  • 如果你未拥有眼冒金星,只看“本体游戏——沁人心脾更新”和最后的热修复部分即可

  • 当然你愿意全看一遍也行

Base Game Breath Of Fresh Air (Since November)

本体游戏——沁人心脾更新(从去年11月份以来的更新)


Features And Major Changes

特点和主要变更

•  New Duplicant traits can be rolled, including skill-granting traits

新的复制人特质,包括获得技能的特质

•  Many POI buildings are now demolishable by skilled Duplicants.

许多遗迹建筑可由有相应技能的复制人拆毁了

   ◦  The "Improved Construction III" skill has been renamed "Demolition" and is required to use this ability

   相应技能“改良建造 III”重命名为“拆毁”了

•  Duplicants in harmful gases like chlorine or hydrogen will develop Irritation effects

复制人在有害气体,比如氯气和氢气中会施加刺激效果

•  Added Gas Meter Valve, Liquid Meter Valve, and Conveyor Meter buildings

添加了气体计量阀、液体计量阀和轨道计量阀建筑

•  Oxygen Masks are a new early-game option for helping Duplicants explore the the asteroid away from the comforts of the base

氧气面罩能帮助复制人前期较舒适地探索小行星

   ◦  New Oxygen Mask Locker and Oxygen Mask Marker buildings

   新的氧气面罩存放柜和检查站建筑

   ◦  New Crafting Table (you craft Oxygen Masks here)

   工作台(在这里制作氧气面罩)

•  Added durability system for equippable suits (Oxygen Mask, Atmo Suit, Jet Suit) that integrates them back into other game loops

添加了可装备的太空服的耐久系统(氧气面罩,气压服,喷气服)并将其与其他游戏循环整合

   ◦  This system is turned off by default in the base game, and on by default in Spaced Out!

   这个系统在本体游戏中默认是关闭的,在眼冒金星中默认是开启的

•  New Colony Diagnostics Panel gives more ongoing awareness of the game's status, rather than relying on notifications when things go wrong

新的殖民地诊断面板,能够让你掌握更多游戏状态,而不是仅靠坏事发生时的提醒

•  New Resources panel highlights new resources and allows pinning only the resources you care about

新的资源面板,会突出显示新资源,并能够让你只把你想关注的资源贴在上面

•  Food preservation changes and fixes

食物保存变更和修复

   ◦  Rottable items now have two stages of cooling: Refrigerated and Deep Freeze

   可腐烂的物品有两个冷藏阶段:冷藏和深度冷冻

   ◦  Rottable items aren't fully preserved unless they are both in sterile atmosphere AND deep-frozen, because temperature and atmosphere effects now stack

   可腐烂的物品不能完全保鲜,除非即处于防腐环境又深度冷冻,因为温度和环境效果现在是叠加的

   ◦  Temperature and atmosphere effects have been rebalanced to account for this

   温度和环境效果因此重新做了平衡

   ◦  Refrigerated food now lasts 5x as long instead of 2x

   冷藏的食物现在能存5倍时间而不是2倍

   ◦  Food preservation times were incorrectly reported in the Codex, and were missing their refrigeration value

   食物保存时间之前在数据库里显示不正确,并缺少其冷藏值

   ◦  Rottable foods correctly detect if they're in an active fridge or not

   可腐烂的物品会正确地检测其是否在激活的冰箱里

   ◦  Refrigerators cool things to 2 degrees celsius instead of 4 degrees, so that they actually get cold enough to be refrigerated. (Note: foods in a powered fridge are always considered refrigerated regardless of temperature.)

   冰箱将内容物冷却到2°C而不是4了,如此食物就确实能达到冷藏的温度了(注意:食物在通电的冰箱里一直被认为是冷藏的,无论温度如何)

   ◦  Foods dropped from a fridge will no longer continue cooling off on the ground

   从冰箱里掉出的食物不再在地上持续降温了

   ◦  Fridges now go into a low power "energy saver" mode when their contents are cooled.

   冰箱的内容物降温完毕后会进入低耗电的“节能模式”

   ◦  "Unrefrigerated Food" notification now jumps to that food when clicked. (Only partially stale unrefrigerated food in storage will trigger the notification.)

   “未冷藏的食物”通知点击时会跳转到那个食物(只有部分变质在存储中的未冷藏的食物会触发通知)


Changes And Improvements

变更和改进

Duplicants

复制人

•  Duplicants can no longer sanitize a suit using a sink or wash basin

复制人不再使用洗手盆或洗手池清洗太空服了

•  Duplicants faces are more reliably changed when they are sick, sunburnt, etc, including new Hypothermia faces

当复制人生病,晒伤等时,他们的脸变化更明显了

•  Fixes and updates to resolve some Duplicant facial expressions animation issues

修复并更新以解决一些复制人脸部表情动画的问题

•  Added movement sounds to the vomiter locomotion set.

添加了呕吐移动集的移动音效


Buildings

建筑

•  Buildings with filtered storages (Lockers, Fridges, etc.) now accept deliveries in most circumstances, only stopping with major failures such as being flooded or entombed

带有筛选项的建筑(存储箱,冰箱等)现在在大多数情况下都接受运送,只有在重大故障,比如被淹没或被掩埋,才不能运作

•  Updated ui art for the Conductive Wire Bridge

更新了导线桥的UI贴图

•  Rearranged the tech tree to move Solid Rails earlier

调整了科技树,将轨道移到了更前的位置

•  Moved Cryofuel Propulsion and Monuments techs to a higher tier

将低温燃料推进学和丰碑科技移到了更高的等级

•  Changed visual order of unlocked items within a research tech.

更改了科技树中未解锁项目的视觉排序

•  All filterable storage buildings now show a tint/status item if no filter has been selected

所有有筛选项的建筑未选择筛选项则显示一个浅色的状态条目

•  Tweaked the meter colours on some storage buildings to work when colourblind modes are turned on or off.

调整了一些存储建筑的量表颜色,使其在色盲模式启用或关闭时也有效

•  Desalinator no longer has a minimum output temperature for Brine

脱盐器不再对浓盐水有最小输出温度了

   ◦  This may break some existing setups (frozen output pipes)

   这可能会打破某些现存的结构(输出管道冻结)

•  Added Anti Entropy Thermo-Nullifier sound

添加了反熵热量中和器的音效


Critters

小动物

•  The "Elderly" status item is now added when a critter has less than 10% of its lifespan remaining instead of a hard coded 5 cycles

“年老”状态现在只会在生命周期剩不到10%时出现,而不是之前硬性规定的5周期


Systems & Simulation

系统和模拟

•  Hooked up correct Lead artwork

加入正确的铅贴图

•  Errand "offset" fixes

任务“偏移”修复

   ◦  Fix exploit where Duplicants can pick up items diagonally through walls if standing on a raised tile

   修复了一种取巧,即复制人能够站在高一点的砖上穿过墙斜着捡起物品

   ◦  Duplicants can access constructions diagonally from a greater number of nearby positions

   修复了复制人能够从附近许多位置斜着通过一些结构的问题

   ◦  Farm Tiles and Hydroponic Tiles now allow corner access for delivery chores.

   现在农砖允许斜角进行运送任务了

•  Bottled Gasses and Liquids can now condense/freeze.

瓶装气体和液体可以冷凝/冻结了

•  Ores and Bottles will now produce secondary elements during phase transitions, e.g. Bottles of polluted water will make both dirt and steam when heated.

碎片和瓶装现在会在相变时产生第二物质,比如瓶装污染水加热会变成蒸汽和泥土

•  Foods in vacuum now use exclusively their internal temperature to decide if they are refrigerated or not.

现在在真空中的食物只使用本身的温度决定其是否是冷藏


Performance

性能

•  Optimized some messaging between objects being slower than intended. In big bases, this can often save > 50% of a frame (in one base, ~63% performance was gained over many frames)

优化了一些物体之间的慢于预期的信息。在许多大基地中,这能每帧提升大于50%的性能(在一个基地中,许多帧能获得63%左右的性能提升)

•  Deodorizers were flickering active/inactive way too often, so we tweaked the way they consume vs. pRocess polluted oxygen to improve stability

空气净化器之前激活/失效得太频繁了,因此我们调整了其消耗和处理污染氧的方式以提高稳定性

•  Improved an expensive check related to Yellow Alert

改善了与黄色警报有关的高消耗性能的检查

•  Research screen now shows and hides more responsively.

   研究界面现在打开/关闭的相应更快了


UI & Codex

UI和数据库

•  Storage filter side screens now automatically unfold categories with selected materials

存储筛选项的侧窗会直接将有选择元素的部分展开

•  All sandbox tools now have their own icon

所有沙盒工具都有各自的图标了

•  Printing Pod sidescreen Colony Imperative information includes progress tooltips.

打印舱侧窗的殖民地使命信息现在包括进程的悬停提示


Menus

菜单

•  The "Resume" button in the main menu will load the latest save that matches the enabled DLC, instead of disappearing if the first save is of the wrong type

主菜单“继续游戏”按钮会加载最新的DLC/原版存档,而不是如果最新存档类型不匹配就消失

•  Added a dialog that appears when upgrading base game saves to the newest version to explain the major differences.

添加了升级本体存档到最新版时解释主要变更的对话框


Worldgen

(note that these only apply to newly-generated worlds)

世界生成(注意,只有新生成的世界才有以下变动)

•  Worldgen borders now gradiate temperature between the adjacent biomes. This should prevent temperature "leakage" through Abyssalite. Note: doesn't fix biomes "spilling over" the borders.

现在世界边界会在相邻生态调整温度。这将会避免温度通过深渊晶石“泄露”。注意:并没修复生态“溢出”边界的问题

•  Display worldgen failure popup when guaranteed POIs are not successfully placed and return to main menu

当确保的遗迹没能正确生成时,会显示世界生成失败弹窗并返回主菜单

•  Improved robustness of some guaranteed worldgen rules to address a number of worldgen failures

改善了一些确保性世界生成规则以解决几个世界生成失败的问题

•  Improved Abyssalite border drawing in extreme temperature cases to prevent magma from spilling over into adjacent biomes in most cases.

改善了极端温度的深渊晶石边界,阻止岩浆溢到相邻生态


Modding

模组(这部分含有许多术语,真的想要研究的话建议看原文)

•  We restructured the StreamingAssets folder separating the base and Spaced Out! files

我们重组了StreamingAssets文件夹,将本体和眼冒金星的文件分离开了

•  WorldGen file structure changes.

WorldGen文件构造变更

   ◦  Deprecated 'pointsOfInterest' in favor of subworldTemplateRules

   弃用pointsOfInterest而使用subworldTemplateRules

   ◦  TemplateRules by default do not allow duplicates. Use allowDuplicates=true to override

   默认TemplateRules不允许重复。使用allowDuplicates=true来覆盖

   ◦  Moved SubWorld specific geysers to World files and changed them to be guaranteed

   将SubWorld的特定间歇泉移动到World文件中,并更改其保证性

•  Research point constants were renamed in code for clarity

为了明了,研究点常量在代码里重命名了

•  Updated Harmony modding library to 2.0.4.0. This obsoletes all DLL mods that were not updated during the testing period. Please be kind to your modders, as this is a rather large change for them to deal with! Modders, the full details are in this post.

将Harmony mod库更新至2.0.4.0,这会使测试分支中的所有DLL基础的mod过期。请善待mod作者,因为有一大堆变更需要他们处理!mod作者们,在这篇公告中查看完整信息

https://forums.kleientertainment.com/forums/topic/130712-oni-is-upgrading-to-harmony-20/

•  Mod uploader now shows an error if any common game data is in a mod upload package

如果mod上传包中有平常游戏数据,那么mod上传器会显示错误

•  Mod uploader allows selecting whether your mod is compatible with Base Game and Spaced Out!

mod上传器可以选择你的mod是否兼容本体和眼冒金星

•  DLL Mods will need to be updated to continue working with the game. Please read this post for full details.

与DLL有关的mod需要需要更新才能继续用。请阅读这篇公告来查看完整信息

•  New UserMod2 class: inherit from this class in your mods to use the new modding functionality

新的UserMod2类:需要在你的mod中继承这个类才能使用新的mod功能

•  The UserMod2 class now has a mod property on it which will contain a reference to the Mod this assembly is being loaded by

现在UserMod2类具有mod属性,包含了对Mod加载的程序集的引用

•  mod_info.yaml has a new optional field version, a string that gets prepended with a 'v' in the UI

mod_info.yaml具有一个新的可选的域version,是一个以“v”开头的字符串

•  mod_info.yaml has a new field APIVersion. If a mod loads a DLL, this must be set to 2 to indicate that the latest version of the mod system (i.e. Harmony2.0) is being used, otherwise the mod will be disabled

mod_info.yaml具有一个新的域APIVersion。如果mod加载一个DLL,那么它需要设置为2来表明使用的是最新的mod系统(Harmony2.0),否则mod会被禁用

•  mods.yaml has a new optional field staticID. If provided, this will be stored on the Mod object for reference, as well as used as the ID provided to Harmony. This can be used to more reliably detect when other mods are installed, regardless of how they were installed.

mods.yaml具有一个新的可选的域staticID。如果提供,它将储存在Mod对象中以作引用,同样也用于对Harmony的ID提供。当其他mod安装时,这会更可靠地检测,无论mod是怎样安装的

•  The Mod class now has a field packagedModInfo which contains the mod_info.yaml from the loaded version of that mod

Mod类现在具有一个域packagedModInfo,包含了那个mod加载的版本的mod_info.yaml

•  lastWorkingBuild has been replaced by minimumSupportedBuild in mod_info.yaml. The behaviour is now: "From the mod archives with supported content, pick the one with the highest supported build that doesn't exceed the game build."

lastWorkingBuild由mod_info.yaml中的minimumSupportedBuild取代。现在其行为是:在支持内容的mod版本中,选择支持的最高版本但不超过游戏版本

   ◦  When you update a mod for testing branch, just put the existing version in an archive folder, and make your preview version have the preview build as the minimumSupportedBuild

   当你更新测试版的mod时,只需要将现存的版本放到版本目录中,然后将你的测试版标有测试版版本号作为minimumSupportedBuild


Fixes

修复

Duplicants

复制人

•  Fixed numerous Duplicant traits that should be exclusive from each other

修正了几个互斥的复制人特质

•  Fixed crashes when deconstructing a door while a Duplicant is passing through

修复了复制人正好通过的门被拆除而导致的崩溃

•  Fix crash when a Duplicant is destroyed

修复了复制人被摧毁导致崩溃

•  Attempted fix for crash related to the Super Productive trait.

尝试修复了与超级生产力特质有关的崩溃

•  Fixed issue causing worker/building animation desync.

修复了工作者和建筑的动画不同步的问题


Buildings

建筑

•  Fix crashes related to having a building selected when construction completes

修复了与选择刚建好的建筑有关的崩溃

•  Fix steam turbines deleting some of their input mass

修复了蒸汽涡轮会删除一些输入物质的质量

•  Power sources no longer complain about missing consumers if there is a battery or transformer on the network

如果电路中有电池或者功率转变器,发电机不再提示缺失用电器

•  Fixed issue where buildings with solid parts like the Solar Panel and Fish Feeder would leave behind a "ghost floor."

修复了有实心端口的建筑,比如太阳能和喂鱼器,会留下“幽灵地板”的问题

•  Buildings and objects which have been marked "Empty Storage" now save/load the errand properly

被标记清空库存的建筑和物体现在会正确地保存/加载任务了

•  Gas and Liquid Shutoff valves now immediately end their flowing animation when a red automation signal is received or no gas/liquid is flowing.

气体和液体开关阀收到红色自动化信号或没有气体/液体流动时会立即结束流动动画

•  Conveyor Shutoff now has a "Conveyor Rail Blocked" status and behaves like the other Shutoffs when blocked.

轨道开关现在有“运输轨道阻塞”状态,就像其他开关阀受阻一样

•  Fixed an issue sometimes preventing buildings from showing status items when they needed materials delivered.

修复了有时建筑需要运送材料时会不显示状态条目的问题


Critters & Plants

小动物和植物

•  "Wrangle" effects are now properly centered on the target critter

“捕捉”效果现在会正确地集中在目标小动物身上

•  Fixed bug in flying critter death animation sound playback

修复了飞行小动物死亡动画音效播放问题

•  Fixed Hatches floating in the air after being wrangled while burrowed

修复了哈奇埋起来时被绑起来会飘在空中的问题

•  Fixed a scaling issue with the Arbor Tree where the art was blurry at certain stages of the grow cycle

修复了乔木树在某个特定生长阶段贴图会模糊的缩放问题


Systems & Simulation

系统和模拟

•  Fix liquid geysers not emitting if they were in a gas environment.

修复了液体间歇泉处于气体环境中会不释放物质的问题

•  Fix crash caused by running out of TagBits. This would happen in late-game bases, especially with mods.

修复了用尽TagBits导致的崩溃。这之前可能会在游戏后期发生,尤其是有mod的情况下

•  Fixed crash when changing the Bottle Emptier to Sweep Only when a Duplicant has already picked up a bottle to deliver

修复了当复制人已经拿起瓶子进行运送时更改空瓶器为仅限打扫而导致的崩溃

•  Fixed an issue where sometimes a geyser's output would transition the wrong element, which made it appear as if a different element was being emitted

修复了有时间歇泉的输出会变成错误的元素,使得它看上去好像在释放另一种物质的问题

•  Fixed physics where objects would slide into walls instead of away from them

修复了有时物体会滑入墙中而不是从中离开的问题

•  Fixed issue allowing germ duplication in falling water

修复了病菌能在降落的水中复制的问题

•  Splitting ores now correctly updates the temperature transfer in the sim for both parts.

现在分成两份的碎片的两部分都会更新温度传递了

•  Downgraded possible crash when ores melt to a log warning.

降低了碎片熔化至产生日志警告而崩溃的可能性

•  Minor adjustments to the artifact art to sit better on the ground and pedestal

对工艺品贴图做了一些小调整,使之能更好地在地面和底座上放置


UI & Codex

UI和数据库

•  Fixed crash pressing Esc key before welcome message appears on a new game

修复了新游戏中“欢迎词”尚未出现时按Esc键导致的崩溃

•  Fixed formatting for drowning under Growth Halted. Before it looked as if drowning/saturated was listed twice as a status. With correct formatting it's a lot clearer what the intent is.

修正了溺水导致的停止生长的格式。之前溺水/浸透重复列了两遍,现在的格式更清楚了

•  Emission blocked tooltip displays the emitting element instead of the tile's element.

释放受阻悬停提示显示释放的物质而不是那个格子的物质

•  Fixed Geyser codex entry

修正了间歇泉的数据库条目

•  Fixed broken hotkeys in the overlay tooltips

修复了概览悬停提示中失效的快捷键

•  Fixed a bug that caused sidescreen titles to not update if you clicked from one building with a sidescreen to another

修复了如果你点击一个有侧窗的建筑,然后再点另一个,侧窗标题不会正确更新的问题

•  Fixed many cases where required research skills were listing the wrong skill, and improved various formatting

修正了许多情况,即需要的研究技能列在了错误的技能下,并改进了各种格式

•  Fixed some instances of two click sounds playing simultaneously.

修正了一些点击音效会立即播放两次的情况

•  Plant sorting was broken on the planter box sidescreen, now the crops are consistently ordered

种植盒侧窗的植物排序之前出错了,现在作物以恒定的顺序排列

•  Fixed crashes relating to missing UI icons - a default sprite is now substituted for missing UI icons.

对缺失的UI图标分配一个默认贴图,以此修复了与缺失UI图标导致的崩溃

•  Fixed issue preventing codex from showing accurate plant and critter references in some biome pages.

修复了一些数据库的生态页面无法显示准确的植物和小动物的问题


Menus

菜单

•  Fix crash if hitting escape or right-click on the load screen colony details while in-game (and possibly other modal screens!)

修复了在游戏中对加载界面的殖民地详情按Esc键或右键导致的崩溃(其他可能的界面也是!)

•  Fixed crash selecting a save with removed buildings on Colony Summary screen

修复了选择在殖民地概要界面中存在被移除的建筑导致的崩溃

•  Fix crash when entering an invalid int for Coordinates on Asteroid select

修复了选择星体时键入无效的整型数导致的崩溃

•  Fix crash that could occur if trying to load a world whose data no longer exists (i.e. a mod world)

修复了尝试加载一个数据不存在的世界可能发生的崩溃(比如mod的世界)

•  Add check on the main menu that prevents crashing if the newest save file is corrupted or otherwise problematic

在主菜单添加了检查,最新的存档文件是否损坏或有其他问题,从而阻止崩溃

•  Crash Report Screen now uploads the correct save file automatically when you report the crash.

崩溃报告界面中,如果你报告了崩溃,现在会自动上传当前存档文件

•  Dragging the order of mods on the mods screen no longer sends mods to the bottom of the list randomly. Drop position is now also calculated "between" mod entries so it's easier to change the order intentionally

拖动mod进行排序时不再随机地将mod移到列表最底部了。拖拽位置现在计算在mod条目“之间”,所以更容易更改排序了

•  Prevented problematic '.' character from appearing in colony names.

阻止殖民地名字中出现“.”字符


Misc

杂项

•  Upgraded Unity Engine to 2020.3

将Unity引擎升级到2020.3

Spaced Out Breath Of Fresh Air Update

眼冒金星——沁人心脾更新


Features

特点

•  Added Classic Style Forest Cluster.

添加了经典风格森林星群

•  5 new artifacts added to Spaced Out!

5个新工艺品已添加到眼冒金星

•  Added Diamond Press sounds.

添加了钻石压机的音效

•  Added Material Research Centre hammer strike sound and Artifact Analysis Station Sound & hammer strike sound.

添加了材料研究终端敲击器音效和工艺品分析站的音效和敲击音效

•  Added Artifact Analysis Station

添加了工艺品分析站

•  Artifacts now have an "encrusted" state which reduces decor, but can be cleared at the Artifact Analysis Station

工艺品现在有“镶壳”的状态会降低其装饰度,但可以在工艺品分析站清理

•  Added sounds to Rocket doors opening/closing.

添加了火箭门开关音效

•  Deploying from a Trailblazer Module and Rover's Module moves the camera to look at the surface.

部署拓荒者舱和侦察者舱会将视角移到地表

•  Added several new Monument options

添加了几个新的丰碑样式选项

•  New Regolith Asteroid added to newly generated Clusters.

新生成的星群中添加了浮土小行星

•  New Cosmic Archaeology colony imperative, with animated short

新的宇宙古迹殖民地使命,有动画短片

•  Updated The Great Escape colony imperative for Spaced Out!

更新了眼冒金星的伟大的逃脱殖民地使命

   ◦  The Temporal Tear and Temporal Tear Opener can be found in newly generated clusters

   新生成的星群中可以找到时空裂口和时空裂口开启器


Changes and Improvements

变更与改进

•  Increased Sandstone biome size in Rusty Oil Asteroid found in the Forest and Swamp Spaced Out Style clusters.

增大了眼冒金星风格的森林和沼泽星群中的生锈油质小行星的砂岩生态大小

•  Duplicants can now traverse the space below the top of a Rocket Platform. They can no longer be entombed by the platform.

复制人现在可以穿过火箭平台了,且不会被平台掩埋了

•  Nuclear Waste no longer dumps out of storage or completely reverts back to liquid all at once after decay is finished. Instead, it slowly drips nuclear waste over time. If in a sealed storage, the nuclear waste will deal damage to that storage and drip waste regardless of the storage (Duplicants & Nuclear Reactor are immune to this effect)

核废料不会在衰变结束后一次性变成液体,而是随着时间缓慢滴落核废料。如果在封闭的容器中,核废料会对容器造成伤害并滴落(复制人和反应堆对此效果免疫)

•  Updated codex entries for Beeta, Divergent, Plug Slug, Rover, Experiment 52B.

更新了辐射蜂,异化虫,电弧蛞蝓,侦察者,试验体52B的数据库条目

•  Updated Missing Radbolts status item on fabricators with Radbolt recipes.

更新了需要辐射粒子的配方的机器缺失的辐射粒子状态条目

•  Rockets in the starmap now play an animation when harvesting from space POI.

在星图中的火箭在收获太空地点的资源时会播放一个动画

•  New art & FX for the nuclear waste barrel.

添加了新的核废料桶贴图和特效

•  Added cobalt Atmosuit recipe to the Exosuit Forge.

添加了太空服锻造台的钴气压服配方

•  Added audio for nuclear waste barrel fx.

添加了核废料桶特效的音效


Bug Fixes

Bug修复

•  Worldgen: Irradiated Swampy Asteroid accidentally had its Cobalt Volcanoes swapped with Aluminum ones. Now it's back to Cobalt.

世界生成:沼泽小行星意外地将钴火山与铝火山调换了,现在回到钴火山了

•  Worldgen: Fixed an issue where sometimes Radioactive Swamp Asteroid would fail to generate with minimum surface biome counts.

世界生成:修复了有时间歇泉的输出会变成错误的元素,使得它看上去好像在释放另一种元素的问题

•  Fixed bug where Beeta Larvae were not triggering weight plates.

修复了辐射蜂幼虫不会触发压力板的问题

•  Fixed bug where Beetas were not detected by critter sensors.

修复了辐射蜂不被小动物传感器检测的问题

•  Fixed bug where Plug Slugs stopped generating power if hanging from an open door.

修复了电弧蛞蝓悬挂在打开的门上就不发电的问题

•  Fixed bug where follow cam would break if the duplicant you were following entered a Rocket.

修复了如果你使用镜头跟随复制人,当他进入火箭就中断的问题

•  Solar Panel and Drillcone module meters now move with the Rocket during launch/land.

太阳能舱和钻头前锥的计量表会跟着火箭发射/着陆移动了

•  Corrected some critter codex names that gave the appearance of duplicate entries.

修正了一些数据库中小动物的名字,这些名字之前会导致重复条目出现

•  Fixed recipe radbolt requirement formatting in fabricator side screen.

修正了制作器侧窗辐射粒子需求的格式

•  Fixed issue preventing Diamond press meter from showing correct value on load.

修复了钻石压机不能显示正确地装载值的问题

•  Fixed some animation and selection bugs with Rockets in the starmap.

修复了在星图中火箭的动画和选择的一些问题

•  Fixed crash that could occur when taking first timelapse screenshot

修复了取第一次延时摄影的截图时可能发生崩溃

•  Material Researcher hat icon changed to yellow.

材料研究学帽子图标现在改成黄色的了

•  Worldgen: Fixed an issue where Beeta Hives would sometimes spawn entombed.

世界生成:修复了辐射蜂巢生成时有时会被掩埋的问题

•  Fixed crash that could occur when opening colony summary screen

修复了打开殖民地概要界面可能发生的崩溃

•  Beeta Hives have proper layering and will no longer appear behind tiles etc.

辐射蜂巢的图层正确了,不会挡在砖之类的后面了

•  Beetas no longer emit radiation when they are not sleeping.

辐射蜂不睡觉时不再释放辐射

•  Oversee Planetoid button will rediscover the surface if it has not been visited by Duplicants. This fixes older saves where the surface was not revealed correctly.

如果小行星地表尚未被复制人探索,监管小行星的按钮会再次揭开地表。这修复了旧存档中一些地表未能正确地揭示的问题

•  Worldgen: Improved Rusty Oil Asteroid worldgen rules to prevent some worldgen failures.

世界生成:改进了生锈油质小行星世界生成规则以组织一些世界生成失败的情况

•  Worldgen: Removed unclearable FOW in a frozen biome POI. Affects new saves only; use the sandbox to clear on existing saves.

世界生成:移除了在苔原生态中无法清除的战争迷雾。只对新存档有效;现存存档得用沙盒工具

•  Worldgen: Removed food poisoning around teleporter in Radioactive Swamp Asteroid, Oily Swamp Asteroid.

世界生成:移除了放射性沼泽小行星,油质沼泽小行星传送器周围的食物中毒病菌

•  Fixed issue causing Rockets harvesting from space POIs to show a diagnostic warning implying they were idle

修复了导致火箭收获太空地点时会显示闲置诊断提示的问题

•  Added proper name for Large Terra Cluster's teleporter destination asteroid

添加了大型森林星群正确的名字

•  Reordered Exosuit Forge recipes to so worn suit recipes appear after the suit they repair.

重新调整了太空服锻造台配方顺序,磨损的太空服配方会在对应的太空服后出现

•  Fixed issue where Atmo Suits from pre-merge saves would sometimes lose their internal oxygen. This was causing Duplicants to be unable to use checkpoints that had previously been working.

修复了之前合并的存档中气压服有时会失去初始的氧气的问题。在之前这会导致复制人无法使用检查站

•  Fixed misleading tooltips for Rocket height limit condition.

修正了火箭高度限制条件会产生误解的悬停提示

•  Fixed crash opening Crafting Table Codex page.

修复了打开工作台数据库页导致的崩溃

•  Fixed an issue where some asteroids would not reveal their surface.

修复了某些小行星不能揭示地表的问题

•  Adjusted "set Rocket destination" tooltip.

调整了“设置火箭目的地”的悬停提示

•  Drillcone description fixed to include Cargo Module reference.

修正钻头前锥的描述,包含了涉及的货舱


Performance

性能

•  Spread out Colony Diagnostic checks and UI updates across frames to make performance more consistent and less spikey.

将殖民地诊断检查和UI更新分散到了不同的帧上,使其表现更加一致并减少性能突变

•  Resources Panel no longer updates when collapsed, preventing large performance spikes.

资源面板关闭时不再更新,避免出现性能突变

Changes since last testing branch update

仅对上次测试版来说的变更

•  Changes and improvements

变更和改进

   ◦  Oxygen Masks can additionally be crafted out of Iron Ore.

   氧气面罩能用铁矿制作了

   ◦  Worldgen: Classic style clusters now use a "mini" version of the Regolith Asteroid.

   世界生成:经典风格星球现在使用“迷你”版本的浮土小行星

   ◦  Added Regolith Asteroid and Temporal Tear Opener descriptions

   添加了浮土小行星和时空裂口开启器的描述

   ◦  Localization updates

   翻译更新

•  Fixes

修复

   ◦  Worldgen:

   世界生成

        ▪  Tundra Asteroid Iron Volcano geyser count restored to previous numbers.

苔原小行星的铁扩山数量已恢复

        ▪  Fixed an issue where massive amounts of Carbon Dioxide was generated in the Radioactive biome.

修复了辐射生态中会生成大量的二氧化碳的问题

        ▪  Fixed an issue where the border on the Regolith Asteroid would sometimes have a hole in it.

修复了浮土小行星的边界有时会有洞的问题

   ◦  Added missing Serum Vial recipe to the Apothecary

   添加了制药桌缺失的血清瓶配方

   ◦  Fixed crash that could occur when a Rocket enters the temporal tear

   修复了火箭进入时空裂口可能发生的崩溃

   ◦  Fixed crash that could occur when Rocket was destroyed while the camera was focused on its interior

   修复了火箭被摧毁的同时镜头在其内部可能导致的崩溃

EX1-S14/FA-471618热修复

•  Fix issue preventing the game from launching on OSX

修复了OSX系统无法登陆游戏的问题

•  Updated Korean translations

更新了韩语翻译

•  Fix a crash when completing a Colony Imperative in the base game

修复了本体游戏中完成殖民地使命导致崩溃的问题

•  Fixed the Oxygen Not Included logo alignment in the main menu

修复了《缺氧》标志在主菜单的对齐问题

•  Spaced Out:

眼冒金星:

   ◦  Fix some worldgen failures caused by the Niobium Moonlet

   修复了铌小行星导致的一些世界生成失败问题


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