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我的世界Java版20w48a更新

2020-11-27 11:23 作者:嵩喵TuT  | 我要投稿

官网推送消息,用有道词典翻译,有图片



20w48a的新功能

增加了钟乳石石块和尖滴石

小-石(竹)笋


石笋

如果放在天花板上就会形成钟乳石,如果放在地板上就会形成石笋

可以组合成更长的钟乳石和石笋

石笋如果没有附着在下面的东西上,就会折断

落在石笋上或跳在石笋上很疼!他们是锋利的

站着跳。-。


钟乳石如果不附着在上面的东西上,就会掉下来

被掉下来的钟乳石砸到很疼!他们是锋利的

4格高

伤害以高度正比,跳下来也是

一格高


钟乳石滴水(如果天花板上有熔岩,则为熔岩)

岩浆
是方块都可以


掷出的三叉戟打碎尖尖的滴石(掉下来可以拿,不过纯手撸也星啊)


20 w48a变化

右键单击库存中的一个包将清空该包中的一项

现在,使用一个bundle就可以把它的全部内容都扔到外面

高级工具提示现在显示一个包有多满(如果可以自由取出东西就好了,现在只能按顺序拿)

现在只有在下面有固体表面的情况下才能放置蜡烛

现在穿任何皮甲都可以完全防止冰冻(不过大冬天的还是多穿点=-=南方人第一次到北方,这天气,来骗,来偷袭,欺负我一个19岁的小伙子,一下子就0度了啊,大意了,没有闪,好冷≡(▔﹏▔)≡)

改变了紫水晶、蜡烛、时钟和罗盘的纹理

像素高了一........
新·蜡烛
46a的蜡烛和水晶

蜡烛现在刷不了了,45a版本可以右键一直出蜡烛(无限)

罗盘
嗯,看起来有没有立体一丢丢?
46a的钟和罗盘
唔嗯,感觉
金子亮了

其实,,望远镜,从镜头视野再到外观(手持+物品栏)实现真正的MC

究极方快望远镜

20w48a的技术变化

增加了一个冰冻伤害的游戏规则,允许玩家切换粉雪是否造成冰冻伤害



原文:

Did someone ask for a snapshot full of tasty Caves & Cliffs features? Then you came to the right place! This particular snapshot adds blocks for dripstone – stalagmites and stalactites. Or is it stalactites and stalagmites? Anyway, you can’t find them in the world just yet… but try out the functionality of the new blocks!

New Features in 20w48a

  • Added Dripstone Blocks and Pointed Dripstone

Pointed Dripstone

  • Forms a stalactite if placed on the ceiling or a stalagmite if placed on the floor

  • Can be combined to form longer stalactites & stalagmites

  • Stalagmites break if not attached to something below

  • Landing or jumping on a stalagmite hurts! They are sharp

  • Stalactites fall down if not attached to something above

  • Being hit by a falling stalactite hurts! They are sharp

  • Stalactites drip water (or lava if there is lava above the ceiling)

  • A stalactite with a water source above the ceiling will gradually fill a cauldron below with water

  • A stalactite with a lava source above the ceiling will fill a cauldron below with lava after a while

  • Thrown tridents break pointed dripstone

Changes in 20w48a

  • Right-clicking a bundle in the inventory now empties one item from the bundle

  • Using a bundle now throws out its entire content into the world

  • Advanced tooltips now show how full a bundle is

  • Candles can now only be placed if there is a solid surface below

  • Wearing any piece of leather armor now prevents freezing entirely

  • Changed textures for amethysts, candles, clocks and compasses

Technical Changes in 20w48a

  • Added a freezeDamage game rule that allows players to toggle whether powder snow causes freeze damage or not

Fixed bugs in 20w48a

  • MC-3615 Lava and water are completely transparent at certain height levels

  • MC-176614 Swimming and doing certain actions make the player look very odd/does not have animations for swimming + doing certain actions

  • MC-198864 World border does not render below y=0 / above y=255

  • MC-203602 Spyglass animation is wrong when swimming

  • MC-203645 Spyglass wobbles when walking while in use

  • MC-203824 Weird Hand animation when attacking and using spyglass at the same time

  • MC-203925 Items inside of a bundle disappear if you empty the bundle in the inventory when in Creative mode while the inventory is full

  • MC-203951 The elder guardian particle moves when an elder guardian moves

  • MC-204323 Inconsistency: Crafting copper blocks into slabs only yields 4 slabs instead of 6

  • MC-204424 Using a spyglass while gliding with an elytra points the spyglass down in third person view

  • MC-205041 Full leather armour does not prevent freezing damage

  • MC-205069 Powdered snow doesn't give you frozen effect in creative mode

  • MC-205072 Snow Ambient Effect sometimes don't show correctly on the edge of a Powder Snow Block

  • MC-205145 Compass with nothing to point to will spin very rapidly when in bundle.

  • MC-205197 Creating a map from an empty map no longer plays a sound

  • MC-205220 Cannot manipulate horse.saddle using /item command

  • MC-205269 Chest closing sounds desynced with closing animations

  • MC-205321 Item modifiers that change the item type don't work on entities

  • MC-205445 The Fabulous graphics warning is shown at the wrong time

  • MC-205492 The 'Include entities' option in the structure block UI is the opposite of the actual behavior

  • MC-205567 TNT flashes are translucent once again

  • MC-205627 Item modifiers that change the count to 0 don't completely remove the item

  • MC-206058 /item modify doesn't visually update the model of an item in an item frame


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