Stellaris开发日志#234 | 11/25 水生生物物种包和3.2版本号,接下来是什么?

牧游社 牧有汉化翻译
Stellaris Dev Diary #234 - Aquatics and 3.2 are out, now what?
Grekulf, Stellaris Game Director
Today we're back with another dev diary, and today we'll be talking a little bit about our next steps. But first and foremost I'd like to thank everyone in the community for showing such great appreciation for Aquatics and the 3.2 update. The Aquatics Species Pack is the best-selling species pack to date, and going by the Steam review it also seems like it's very well-liked. The future is looking bright, and together we will be able to make Stellaris bigger and better than ever before!
今天我们带着另一篇开发日志回来了,今天我们也会简单聊聊我们的下一步计划。但首先,我希望感谢社区里所有人对于水生生物物种包包和3.2版本号更新的极大认可。目前来说水生生物物种包是卖得最好的物种包,并且根据Steam上的评价来说,它也非常受欢迎。未来是光明的,一起我们将能够使Stellaris比以往任何时候都更大更好!
预告音乐视频:https://www.youtube.com/watch?v=oBL9dTwVi4I
Speaking of the future, let's take a look at what we have on the horizon for the game.
说到未来,让我们看看游戏的前景。
Unity Rework
重做凝聚力
Back in dev diary 215 we mentioned a Unity rework that we’ve been working on. Progress is fairly good, and we've made some interesting changes that we’ll be talking about SoonTM. The target for this change is currently the 3.3 February Update, but due to the spiciness of the changes, we’re also looking into the possibility of making an open beta with the changes earlier than that, so that we can include more community feedback for the 3.3 February Update. You’ll be getting more information about the details of the unity rework and a possible open beta as we get closer to the end of the year.
在开发日志#215中,我们提到了我们一直在进行的凝聚力重做。进展相当不错,我们已经做出了一些有趣的改变,很快我们就会提到他们。目前这个改动预计出现在2022年2月的3.3版本号更新中,但由于这是个刺激的更新,我们希望能有机会在更早的时候进行公测,来使2月的3.3版本号更新包含更多的社区反馈。离年底越近,你们就会获得更多的关于凝聚力重做的细节以及可能到来的公测的信息。
AI
人工智障
We're very happy to see that many of you have reacted positively to the AI improvements done in 3.2, and we appreciate your feedback and help. We still have a lot of more changes we're working on, such as additional economic improvements and taking a look at the Take Point feature, to only mention some examples. Just like with the Unity rework, we’ll be talking more about these in detail in the near future.
我们非常高兴能够看到3.2版本号中的AI改进在你们之间反响不错,我们感谢你们的反馈以及帮助。我们仍有大量正在进行的改动,举个例子,比如额外的经济改动以及得分特性。就像凝聚力重做一样,我们会在不久的将来详细讨论这些功能。
Situations
情势
We are looking into creating a new Situations system, similar to the Disasters system in EU4. The goal is to be able to move things like Deficits and Revolts, and similar struggles, into this new system. Since we don’t want to undertake too many changes at once, it's likely that new Situations will be added over multiple updates after the system itself is released. Although work has started very recently, we're very much looking forward to being able to share more progress about this in the future as well.
我们正在研究创建一个新的情势Situations系统,与EU4的灾难系统类似。我们的目标是把一些像赤字和叛乱之类的争斗移到新系统里。因为我们不希望一下子进行太多的改变,新的情势会在情势系统发布之后通过多次更新添加。尽管最近才开始工作,我们非常期待能在未来分享更多关于这方面的进展。
Buffing the Backlog
打磨旧内容
In terms of adding new content to older DLC, the priorities going forward will be to buff Nemesis and Necroids. We have no concrete plans we're ready to share yet, but if you have thoughts for additions you'd love to see, please let us know!
在向旧的DLC添加新内容的方面,未来的重点将会是打磨涅墨西斯Nemesis和死灵族Necroids。我们暂时还没有准备分享的明确的计划,但是如果你有关于希望添加的内容的想法,请告诉我们!
And more…!
还有更多……!
There's a slew of other improvements, bug fixes, content additions to look forward to in future updates. I can't really mention them all, because in all honesty, a lot of things like this aren't planned and happen because we have a passionate team that works on many small things they think would make you, the players, happy!
在未来的更新中还有许多别的改进、bug修复和内容添加值得期待。我不能全部提及,因为说实话,很多这样的事情都还没有计划和发生,因为我们有一支充满热情的队伍,他们致力于许多他们认为可以让你们——玩家们——感到开心的细节!
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That is all for this week folks!
这就是本周的全部内容!

Here's the transcript from the Discord Q&A session we held last week:
这是我们上周的Discord问答环节的文字记录稿:
DISCORD Q&A TRANSCRIPT 18-11-2021
DISCORD问答环节文字记录 2021.11.18
篇幅所限,问答请参见:https://zhuanlan.zhihu.com/p/445305777
翻译:qqqqyyy Aquaaaaaaaa zzztotoso 三等文官猹中堂 月蚀 摸鱼怪
校对:一水战阿部熊 三等文官猹中堂
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