Unturned服务器config翻译及注释

发布本文的目的是为了给未来的自己或其他人提供一份有翻译和注释的服务端设置文件。能看懂就行,排版等自行无视。会逐渐更新。

{
"Browser": {此段未进行任何测试体现其用途,也未发现有任何会影响运行的字段,故不翻译
"Icon": "",
"Thumbnail": "",
"Desc_Hint": "",
"Desc_Full": "",
"Desc_Server_List": "",
"Login_Token": "",
"Monetization": "Unspecified",
"Links": null
},
"Server": {此段不涉及游戏内具体表现,主要为反作弊及掉线响应时间,故不翻译
"VAC_Secure": true,
"BattlEye_Secure": true,
"Max_Ping_Milliseconds": 750,
"Timeout_Queue_Seconds": 15.0,
"Timeout_Game_Seconds": 30.0,
"Max_Packets_Per_Second": 50.0,
"Rate_Limit_Kick_Threshold": 10,
"Fake_Lag_Threshold_Seconds": 3.0,
"Fake_Lag_Log_Warnings": false,
"Fake_Lag_Damage_Penalty_Multiplier": 0.1,
"Enable_Kick_Input_Spam": false,
"Enable_Kick_Input_Timeout": false,
"Enable_Scheduled_Shutdown": false,
"Scheduled_Shutdown_Time": "1:30 am",
"Scheduled_Shutdown_Warnings": [
"00:30:00",
"00:15:00",
"00:05:00",
"00:01:00",
"00:00:30",
"00:00:15",
"00:00:03",
"00:00:02",
"00:00:01"
],
"Enable_Update_Shutdown": false,
"Update_Steam_Beta_Name": "public",
"Update_Shutdown_Warnings": [
"00:03:00",
"00:01:00",
"00:00:30",
"00:00:15",
"00:00:03",
"00:00:02",
"00:00:01"
],
"Validate_EconInfo_Hash": true,
"Validate_MasterBundle_Hashes": true
},
"UnityEvents": {
"Allow_Server_Messages": false,
"Allow_Server_Commands": false,
"Allow_Client_Messages": false,
"Allow_Client_Commands": false
},

"Difficulty": {难度名称
"Items": {物品,此项time单位均为秒
"Spawn_Chance": 0.35,(物品刷出率
"Despawn_Dropped_Time": 600.0,(玩家掉落物品消失时间
"Despawn_Natural_Time": 900.0,(自然刷新物品消失时间
"Respawn_Time": 50.0,(重新判定刷新物品的时间
"Quality_Full_Chance": 0.1,(物品品质为100%的概率
"Quality_Multiplier": 1.0,(物品品质系数,此项大于1极易导致服务端崩溃,强烈建议不要修改。
"Gun_Bullets_Full_Chance": 0.1,(武器弹药满载概率
"Gun_Bullets_Multiplier": 1.0,(武器内含弹药系数,此项大于1极易导致服务端崩溃,强烈建议不要修改。
"Magazine_Bullets_Full_Chance": 0.1,(供弹具满弹概率
"Magazine_Bullets_Multiplier": 1.0,(供弹具内含弹药系数,此项大于1极易导致服务端崩溃,强烈建议不要修改。
"Crate_Bullets_Full_Chance": 0.1,(弹药箱满弹概率
"Crate_Bullets_Multiplier": 1.0,(弹药箱内含弹药系数,此项大于1极易导致服务端崩溃,强烈建议不要修改。
"Has_Durability": false,(是否启用耐久度系统
},

"Vehicles": {载具,此项单位均为秒
"Decay_Time": 604800.0,(无人使用后自然消失时间
"Decay_Damage_Per_Second": 0.1,(载具自然消失时每秒承受的伤害
"Has_Battery_Chance": 1.0,(载具自带电池概率
"Min_Battery_Charge": 0.8,(载具自带电池最小充能比率
"Max_Battery_Charge": 1.0,(载具自带电池最大充能比率
"Has_Tire_Chance": 1.0,(载具自带轮胎的概率
"Respawn_Time": 300.0,(载具重刷时间(载具最大数量固定,只有当地图中载具数量小于最大数目时才会刷新)
"Unlocked_After_Seconds_In_Safezone": 3600.0,(载具位于安全区内自动解锁的时间?
"Armor_Multiplier": 1.0,(载具承伤系数
"Child_Explosion_Armor_Multiplier": 1.0,(载具子爆炸承伤系数?
"Gun_Lowcal_Damage_Multiplier": 1.0,(小口径弹药对载具伤害倍率
"Gun_Highcal_Damage_Multiplier": 1.0,(大口径弹药对载具伤害倍率
"Melee_Damage_Multiplier": 1.0,(近战对载具伤害倍率
"Melee_Repair_Multiplier": 1.0,(载具近战修复速率?
"Max_Instances_Tiny": 4,(以下可能为载具爆炸后的碎片数量,有待测试
"Max_Instances_Small": 8,
"Max_Instances_Medium": 16,
"Max_Instances_Large": 32,
"Max_Instances_Insane": 64
},

"Zombies": {僵尸,此项单位均为秒
"Spawn_Chance": 0.2,(刷出率
"Loot_Chance": 0.55,(掉落率
"Crawler_Chance": 0.0,(伏地魔刷出率
"Sprinter_Chance": 0.0,(跑跑刷出率
"Flanker_Chance": 0.0,(隐身怪刷出率
"Burner_Chance": 0.0,(火男刷出率
"Acid_Chance": 0.0,(口水怪刷出率
"Boss_Electric_Chance": 0.0,(雷电法王刷出率
"Boss_Wind_Chance": 0.0,(震地大怪刷出率
"Boss_Fire_Chance": 0.0,(大火男刷出率
"Spirit_Chance": 0.0,(无实体怪刷出率,此怪对枪弹抗性高,近战几乎必定流血且攻击距离判定非常准确
"DL_Red_Volatile_Chance": 0.0,(红夜魔刷出率,此注释来自zXUECXz,感谢补充
"DL_Blue_Volatile_Chance": 0.0,(蓝夜魔刷出率,此注释来自zXUECXz,感谢补充
"Boss_Elver_Stomper_Chance": 0.0,(Elver震地大怪刷出率
"Boss_Kuwait_Chance": 0.0,(Kuwait boss刷出率
"Respawn_Day_Time": 360.0,(白昼判定怪物刷新的间隔
"Respawn_Night_Time": 30.0,(夜晚判定怪物刷新的间隔
"Respawn_Beacon_Time": 0.0,(使用尸潮机时怪物的刷新间隔
"Quest_Boss_Respawn_Interval": 600.0,(任务关联的大怪刷新间隔
"Damage_Multiplier": 0.75,(怪物造成伤害的系数
"Armor_Multiplier": 1.25,(怪物承受伤害的系数
"Backstab_Multiplier": 1.25,(背击怪物伤害系数
"NonHeadshot_Armor_Multiplier": 1.0,(非爆头怪物承伤系数
"Beacon_Experience_Multiplier": 1.0,(尸潮怪物经验系数
"Full_Moon_Experience_Multiplier": 2.0,(满月怪物经验系数
"Min_Drops": 1,(小怪最小掉落数量
"Max_Drops": 1,(小怪最大掉落数量
"Min_Mega_Drops": 5,(巨力大怪最小掉落数量(最常见军营里扔石头那种)
"Max_Mega_Drops": 5,(巨力大怪最大掉落数量
"Min_Boss_Drops": 8,(大怪最小掉落数量
"Max_Boss_Drops": 10,(大怪最大掉落数量
"Slow_Movement": true,(怪物移速降低
"Can_Stun": true,(怪物是否能被击晕
"Only_Critical_Stuns": false,(是否启用仅爆头击晕
"Weapons_Use_Player_Damage": false,(玩家对怪物造成的伤害是否使用“玩家伤害系统”(造伤分为僵尸伤害和玩家伤害两类,玩家伤害指PVP中玩家互相造成的伤害,启用此系统可能会导致一部分专为PVE设计的武器失衡,请综合实际情况考虑是否启用
"Can_Target_Barricades": true,(僵尸是否能主动攻击路障
"Can_Target_Structures": true,(僵尸是否能主动攻击建筑物
"Can_Target_Vehicles": true,(僵尸是否能主动攻击载具
"Beacon_Max_Rewards": 0,(最大信标报酬物数量,0为无限制
"Beacon_Max_Participants": 0,(信标报酬物最大玩家相关数,0为无限制
"Beacon_Rewards_Multiplier": 1.0(信标报酬物数量系数
},

"Animals": {动物,此项单位均为秒
"Respawn_Time": 180.0,(动物刷新间隔
"Damage_Multiplier": 0.75,(动物造成伤害系数
"Armor_Multiplier": 1.25,(动物承伤系数
"Max_Instances_Tiny": 4,(动物最大族群数量?
"Max_Instances_Small": 8,
"Max_Instances_Medium": 16,
"Max_Instances_Large": 32,
"Max_Instances_Insane": 64,
"Weapons_Use_Player_Damage": false(玩家对动物造成的伤害是否使用“玩家伤害”
},

"Barricades": { 障碍物,前面自行参照前文
"Decay_Time": 604800,
"Armor_Lowtier_Multiplier": 1.0,
"Armor_Hightier_Multiplier": 0.5,
"Gun_Lowcal_Damage_Multiplier": 1.0,
"Gun_Highcal_Damage_Multiplier": 1.0,
"Melee_Damage_Multiplier": 1.0,
"Melee_Repair_Multiplier": 1.0,
"Allow_Item_Placement_On_Vehicle": true,(是否允许“房车”
"Allow_Trap_Placement_On_Vehicle": true,(是否允许神风车
"Max_Item_Distance_From_Hull": 64.0,(物品与车体的最大(突出?)距离
"Max_Trap_Distance_From_Hull": 16.0(陷阱与车体的最大(突出?)距离
},
"Structures": {建筑元素,自行参照前文
"Decay_Time": 604800,
"Armor_Lowtier_Multiplier": 1.0,
"Armor_Hightier_Multiplier": 0.5,
"Gun_Lowcal_Damage_Multiplier": 1.0,
"Gun_Highcal_Damage_Multiplier": 1.0,
"Melee_Damage_Multiplier": 1.0,
"Melee_Repair_Multiplier": 1.0
},

"Players": {玩家,此项单位均为tick,30tick为1秒
"Health_Default": 100,(生命最大值
"Health_Regen_Min_Food": 90,(饱食度大于此值时允许回血(与下一条共同判定)
"Health_Regen_Min_Water": 90,(干渴值大于此值时允许回血(与上一条共同判定)
"Health_Regen_Ticks": 60,(回血间隔
"Food_Default": 100,(出生时饱食度
"Food_Use_Ticks": 350,(饱食度使用间隔
"Food_Damage_Ticks": 15,(饱食度归零后伤害间隔
"Water_Default": 100,(出生时干渴值
"Water_Use_Ticks": 320,(干渴值使用间隔
"Water_Damage_Ticks": 20,(干渴值归零后伤害间隔
"Virus_Default": 100,(出生时健康值
"Virus_Infect": 50,(健康值低于此值判定为感染
"Virus_Use_Ticks": 125,(感染后健康值使用间隔
"Virus_Damage_Ticks": 25,(感染值归零后伤害间隔
"Leg_Regen_Ticks": 750,(骨折后恢复的间隔(什么雅利安超人)
"Bleed_Damage_Ticks": 10,(流血时掉血间隔
"Bleed_Regen_Ticks": 750,(流血自动停止时长
"Armor_Multiplier": 1.0,(玩家承伤系数
"Experience_Multiplier": 1.5,(玩家经验获取系数
"Detect_Radius_Multiplier": 0.5,(玩家被侦测范围系数
"Ray_Aggressor_Distance": 8.0,(不懂是什么
"Lose_Skills_PvP": 0.75,(PVP下玩家死亡后技能保留率
"Lose_Skills_PvE": 0.75,(PVE下玩家死亡后技能保留率
"Lose_Items_PvP": 1.0,(PVP下玩家死亡后物品掉落率
"Lose_Items_PvE": 1.0,(PVE下玩家死亡后物品掉落率
"Lose_Clothes_PvP": true,(PVP下是否掉落衣服
"Lose_Clothes_PvE": true,(PVE下是否掉落衣服
"Lose_Weapons_PvP": true,(PVP下是否掉落武器
"Lose_Weapons_PvE": true,(PVE下是否掉落武器
"Can_Hurt_Legs": true,(玩家能否伤到腿?待测试
"Can_Break_Legs": false,(玩家能否骨折
"Can_Fix_Legs": true,(骨折后是否能自行恢复
"Can_Start_Bleeding": false,(玩家能否流血
"Can_Stop_Bleeding": true,(玩家流血是否能自动停止
"Spawn_With_Max_Skills": false,(以雅利安超人姿态重生
"Spawn_With_Stamina_Skills": false,(以雅利安体力超人姿态重生
"Allow_Instakill_Headshots": false,(是否允许爆头秒杀
"Allow_Per_Character_Saves": true(是否允许分玩家保存存档
},

"Objects": {地图资源
"Binary_State_Reset_Multiplier": 1.0,(全局资源重生系数
"Fuel_Reset_Multiplier": 1.0,(燃油重生系数
"Water_Reset_Multiplier": 1.0,(井、水塔水重生系数
"Resource_Reset_Multiplier": 1.0,(资源重生系数,待测试
"Resource_Drops_Multiplier": 1.0,(资源掉落系数,待测试
"Rubble_Reset_Multiplier": 1.0,(瓦砾重生系数?
"Allow_Holiday_Drops": true,(圣诞礼物!
"Items_Obstruct_Tree_Respawns": true(树能否重生
},

"Events": {事件,此项单位均为游戏天
"Rain_Frequency_Min": 2.3,(最小下雨间隔
"Rain_Frequency_Max": 5.6,(最大下雨间隔
"Rain_Duration_Min": 0.05,(最小雨半径
"Rain_Duration_Max": 0.15,(最大雨半径
"Snow_Frequency_Min": 1.3,(最小下雪间隔
"Snow_Frequency_Max": 4.6,(最大下雪间隔
"Snow_Duration_Min": 0.2,(最小雪半径
"Snow_Duration_Max": 0.5,(最大雪半径
"Weather_Frequency_Multiplier": 1.0,(气候变化频繁度系数
"Weather_Duration_Multiplier": 1.0,(气候半径系数
"Airdrop_Frequency_Min": 0.8,(最小空投间隔
"Airdrop_Frequency_Max": 6.5,(最大空投间隔
"Airdrop_Speed": 128.0,(空投飞机速度
"Airdrop_Force": 9.5,(空投物升力系数,待测试,19.8将导致空投被投放给外星人

Arena部分不翻译
"Arena_Min_Players": 2,
"Arena_Compactor_Damage": 9,
"Arena_Compactor_Extra_Damage_Per_Second": 1.0,
"Arena_Clear_Timer": 5,
"Arena_Finale_Timer": 10,
"Arena_Restart_Timer": 15,
"Arena_Compactor_Delay_Timer": 1,
"Arena_Compactor_Pause_Timer": 5,
"Use_Airdrops": true,
"Arena_Use_Compactor_Pause": true,
"Arena_Compactor_Speed_Tiny": 0.5,
"Arena_Compactor_Speed_Small": 1.5,
"Arena_Compactor_Speed_Medium": 3.0,
"Arena_Compactor_Speed_Large": 4.5,
"Arena_Compactor_Speed_Insane": 6.0,
"Arena_Compactor_Shrink_Factor": 0.5
},

"Gameplay": {游戏设置
"Repair_Level_Max": 3,(最大修理等级
"Hitmarkers": true,(命中标识
"Crosshair": true,(屏幕准星
"Ballistics": false,(启用弹道
"Chart": true,(自带地图
"Satellite": false,(自带GPS
"Compass": false,(自带指南针
"Group_Map": true,(同组玩家地图位置共享
"Group_HUD": true,(同组玩家屏幕显示ID
"Group_Player_List": true,
"Allow_Static_Groups": true,(允许组队
"Allow_Dynamic_Groups": true,(允许随意进退队伍
"Allow_Shoulder_Camera": true,(允许第三人称
"Can_Suicide": true,(是否允许自我了结
"Friendly_Fire": false,(能否击伤友方玩家
"Bypass_Buildable_Mobility": false,(不明确用途
"Allow_Holidays": true,(允许节日礼物
"Timer_Exit": 10,(退出读秒,主要用于PVP
"Timer_Respawn": 10,(重生读秒
"Timer_Home": 30,(回到自设重生点读秒
"Timer_Leave_Group": 30,(离开队伍读秒
"Max_Group_Members": 0,(最大组员数量,0为无限制
"Explosion_Launch_Speed_Multiplier": 1.0,(待测试
"AirStrafing_Acceleration_Multiplier": 1.0,(待测试
"AirStrafing_Deceleration_Multiplier": 1.0(待测试
}
},