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全境封锁2 未来 希望与梦想

2021-02-15 21:56 作者:MarcNEO18慎重特工  | 我要投稿

大家好欢迎来到UBI全境封锁频道我是慎重特工UBI


玩家打开Ubisoft Connect 新资讯中可以看到这封

附上原文 以下是来自 Reddit论讨有参与了育碧Soft电话会议后获得资讯者

在Reddit上预告以及全境2未来发展方向一些总结

还是那句敬请期待,暂时处于阶段比较初期

第三年估计都是要比较迟才能玩到全新内容

但或者有什么突别事情也不奇怪

暂时观望巴。

但可以肯定是 Massive工作室仍然会以全境核心工作室继续

会有更多育碧旗下工作室参与全境2游戏新内容

相信RED storm组是会有参与的

R组也已经在开展了全新游戏测试玩家招募计划,相信是想对新游戏测试做好准备

我也去申请了一个,当然了 微不足道的id以及IP入围估计好偏了

而且要签保密的开玩笑就是了

The Division 2 - Hopes and Dreams

全境2 希望与梦想


A Message from The Division 2 Team

来自全境团队信息


As we've heard last Friday, we got an important update from the Division 2 developers:

上周五我们听到了一些开发者重要信息


Today, we are thrilled to confirm that there will be additional content for The Division 2 released later this year! It is your continuous passion and support which enables us to continue to build upon The Division 2 experience, and we cannot thank you enough for that.

今天,我们很高兴地确认,将有额外的内容,为第2部今年晚些时候发布!正是您不断的热情和支持,使我们能够继续在全境2的经验基础上继续发展,对此我们感激不尽。


While we don't have any information about what exactly this will entail, more is coming for The Division 2.

尽管所知信息并不多,更视乎是未来全境发展


Hopes and Dreams

There have already been a couple of very constructive posts with ideas and suggestions - but let's start a discussion here to have all these ideas in one thread.

已经收到了很多有意义提议和想法,但暂时请让我们考虑论讨,尽量把新想法加入开发议程中

 


As usual, here are some bullet points that should help with the structure of your ideas and maybe some starting points.

像往常一样,这里有一些要点,应该有助于你的想法结构,也许还有一些出发点。



(These bullet points come from me based on the discussions in the sub and can be expanded if you have more ideas)

这些要点来自我在小组讨论的基础上提出的,如果你有更多的想法,可以加以扩展


Quality of life 

游戏体现


UI Improvements 

UI新投入


Farming improvements (loot sources/exclusives etc)

掉落品改善 (品牌/具名)


New Player experience (what would be helpful to get back into the game)

新手玩家感觉 (改善回坑玩家遇到不足问题)


Progression Changes

新主线 剧情


Do existing progression systems need an update / change (crafting / recal library / optimization etc.)

现有的系统是否需要更新/更改(制作/校正/优化等)


Level cap increase to 50? (yes / no / why not?)

提升游戏等级 50级是否开启? 是 / 否 


Agent Abilities

新专精


New Skills

新技能


What new skills/abilities would you like to see

希望有什么新技能 特化职业之类


Specialization

特化职业


Changes that would improve the Specializations?

提高特化专精?


PVE


(New) activities that you would like to play

全新白区随机模式


Rework / Update on existing


Global Event ideas 

全域活动意义


Weekly / Daily activities ideas

每周 每日奖励活动


New challenges you would like to have

新挑战活动


Directive ideas


Hardcore mode updates / improvements

重启硬突模式 一次死亡 这个模式仍然处于测试阶段就没继续


Commendations / Achievements

功勋 成就


Shields 2.0


Additional difficulties

全域难度


New and expanded game modes

新故事游戏模式


Improvement to existing game modes

改进现有游戏模式


New and different game modes (besides Survival and Underground 2.0 )

新的和不同的游戏模式(除了生存和地下2.0)


Story ideas for possible future campaigns and missions

未来可能的战役和任务的故事构思


What storylines would you like to explore

你想探索什么样的故事情节


Changes to the existing Raids

改进现有8人副本Raid


Raid vs. Incursions - what would you like more (8 players vs 4)

Raid8 和 冲突战 你喜欢8人 对4人?


if raid, what would be the next evolution based on the first two raids (what more / what less)

如果是raid,那么基于前两次raid的下一次演变会是什么


If Incursions - what would you like to see in terms of challenges and tasks

如果入侵-你希望看到什么方面的挑战和任务


PVP

New game modes

全新PVP模式

Changes you would like to see

大家想到改动

Specific balancing changes that would help in PVP combat

有助于PVP战斗的特定平衡变化

Also please keep it somewhat realistic - while a lot of things could happen, reworking core systems like Warlords of New York did, is probably not on the table. But there are also many small and big quality of life changes and features that could be added to the game that will improve the experience a lot.

另外,请保持现实一点-虽然很多事情可能会发生,像纽约军阀那样的核心系统改造,可能不会摆在桌面上。不过,游戏中也有许多大大小小的生活质量变化和功能可以加入到游戏中,这将大大改善游戏体验。


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