王者遗灰 1.44改动日志(英/中)
**Version 1.4.4**
**Summary**
Offensive Miracles and Unfaltering Prayer rework.
New armour pieces.
Axe “power stance”.
New moves added for Holy Moonlight Sword.
Numerous balance changes and more…
------------------------------
**General Changes**
**Armour**
Added Elite Lothric Knight Armour.
Added Elite Lothric Knight Helmet (Open faced Lothric Knight Helmet).
Added Pontiff Sulyvahn's set.
Added Tower Knight set.
Added King Vendrick's set.
Added Mask of the Child.
Replaced Syan Knight set with Fume Knight Raime’s set.
(Kept Syan Knight Helm, it’s now a standalone head piece).
Replaced Lord’s Blade set with Armor of the Vassal (Mortal Shell Harros set).
Added Valkyrie Helm (Elden Ring).
Added Heide Knight Iron Mask.
Added cloth physics to the Heide Knight set.
Added cloth physics to the Forlorn set.
Added cloth physics to Alonne’s Helm.
Replaced Hunter Top Hat with standard Bloodborne Hunter Hat.
**Axes**
Increased Strength scaling for Butcher Knife.
Increased base damage and slightly increased Strength and Dexterity scaling for Eleonora.
Sped up 2H Winged Knight Twinaxes neutral R1 to be as fast as the regular Axe R1.
Removed feints from second Warcry R2.
Delayed Warcry R2 feint window by 4 frames.
Added a pseudo “power stance”. Equipping an axe in the left and right hand will grant new L1 attacks. Does not apply to Hand Axe and Thrall Axe.
**Backsteps**
<30% and <70% backsteps now only have iframes when executed while locked on.
Increased recovery of all backsteps into block by 1 frame to be on par with roll cancel.
Restored “ravioli step”.
**Consumables**
Increase Kukri motion value to 95.
Increased poison build up of Poison Throwing Knives.
Increased area of effect explosion for Firebombs and Black Firebombs (projectile variant).
**Claws**
Increased 2H neutral L1 recovery to roll and movement by 5 frames.
Reduced hitstun on Crow Talons running L1.
Removed feints from Raptor Flurry barring roll cancel.
**Curved Greatswords**
Decreased Exile Greatsword weight to 14.0.
Decreased Exile Greatsword Dexterity requirement to 14.
Decreased Murakumo Strength requirement to 16.
**Curved Swords**
Removed feints from Prying Wedge WA R2.
**Fists**
Dark Hand now has Lifedrain in the offhand.
Sped up Lifedrain speed by 1.5x with adjusted frame data to compensate.
Focus Blast is now unparriable.
Slowed hyper armour startup of Focus Blast to 12 frames.
Reduced poise health of Focus Blast to Glaive poise health.
Increased recovery of Focus Blast into attacks by 8 frames.
**Gestures**
Adjusted sound effects for Beg for Life.
**Greataxes**
Increased Faith scaling for Earth Seeker.
Increased hyper armour startup of 1H forward R2 to 12 frames.
Changed counter frames of 1H forward R2 to between frames 22 and 40.
Increased hyper armour startup of 2H forward R2 to 13 frames.
Changed counter frames of 2H forward R2 to between frames 21 and 40.
**Greathammers**
Decreased weight of Morne’s Greathammer to 18.0.
Decreased weight of Dragon Tooth to 18.0.
Smough’s Great Hammer R1 no longer true combos into full Executioner’s Charge.
Reduced hyper armour startup of Pickaxe 2H neutral R1 to 12 frames.
**Greatswords**
Sped up Storm Ruler Stance R2 by 20%.
**Halberds**
Changed Glaive 2H second and third R1 to new moves.
Changed 1H third R1 to a new move.
Decreased Strength requirement of Halberd to 13.
Increased Dexterity requirement of Halberd to 13.
Decreased weight of Halberd to 6.0.
Changed counter frames of Red Hilted Halberd Stance R1 to between frames 10 to 25.
Red Hilted Halberd Stance R1 stops tracking targets 2 frames earlier.
Increased recovery into all actions for Red Hilted Halberd Stance R1.
Removed feints from second Warcry R2.
Adjusted visual effects on running R1.
**Just Frame**
Adjusted visual and sound effects on successful Just Frame.
**Pikes**
Reduced recovery into roll, block and movement by 15 frames for Lothric Warbanner WA.
**PvE**
Increased bosses stamina regeneration rate to compensate for the increased stamina regeneration penalty of frostbite.
**Pyromancy**
Reduced Strength requirement of Pyromancer’s Parting Flame to 12.
Removed roll cancel on startup for all fireball variations and Sacred Flame to prevent roll cancelling a feint.
**Reapers**
Great Scythe Stance R2 now applies the Elfriede’s Blackflame buff.
**Rings**
Increased item discovery bonus for Covetous Gold Serpent Ring by 50 for all iterations.
**Sorcery**
Reduced hitstun of the staff hitbox on Farron Flashsword that occurs when casting with longer staves to straight sword stun.
Removed roll cancel on startup for Soul Greatsword, Soul Stream, Old Moonlight and Dark Edge to prevent roll cancelling a feint.
**Spears**
Added new lightning visual effects to Dragonslayer Spear fully charged R2s.
Added hyper armour to 2H Dragonslayer Spear fully charged R2.
2H Dragonslayer Spear second fully charged R2 will now launch targets.
lower motion value of Dragonslayers Spear fully charged R2 for balancing dmg
1H .Dragonslayer Spear fully charged R2 now shoot lighting spear like ds1/2
Returned “fall over” variant of Charge to Four Pronged Plow, but with significantly improved recovery and poise startup in line with other Charges.
Added innate bleed to Arstor’s Spear.
Increased base damage of Arstor’s Spear.
**Ultra Greatswords**
Increased tracking on Farron Greatsword second 2H R1.
Increased recovery to defensive actions for Earth Splitter by 5 frames.
**Whips**
Returned Awakening to Rose of Ariandel.
------------------------------
**Miracle Changes**
**Miracles - Lightning Spears and variations**
Sped up the incantation speed of Lightning Spear variants by 5 frames.
Increased travel velocity of Lightning Spear.
Slightly increased travel velocity of Great Lightning Spear.
Changed spread time of Lightning Spear and Sunlight Spear to 170 milliseconds. (Spread time determines when hitboxes show up or are extended, refers to the close range hitbox).
Changed spread time of Great Lightning Spear to 8.5 milliseconds.
Reduced FP cost of Lightning Spear to 17.
Reduced FP cost of Great Lightning Spear to 27.
Sunlight Spear now costs 2 attunement slots.
Reduced damage overall for all Lightning Spear variants to compensate for speed increase and other changes.
Lightning Spear variants apply a new passive effect on the proximity hitbox that lowers the opponent’s lightning absorption by 5% for 40 seconds.
Sunlight Spear applies a new passive effect on the projectile hitbox that lowers the opponent’s lightning absorption by 15% for 60 seconds.
**Miracles - Healing and Buffs**
Increased health recovery of healing miracles by 20%.
Increased duration of rally secondary effect of healing miracles up to 30 seconds for Heal Aid, Heal and Med Heal and up to 40 seconds for Great Heal and Soothing Sunlight.
Reduced stamina cost of Sacred Oath to 60.
**Miracles - Other**
Added hyper armour to Lightning Storm, Divine Pillars of Light, Lightning Stake, Lifehunt Scythe and Wrath of the Gods.
Removed feints from Lightning Storm.
Reduced immunity granted after being hit by one Divine Pillar of Light to 100 milliseconds.
Divine Pillars of Light now has 100% shield pierce.
Divine Pillars of Light now spawns 12 additional pillars in a circle around the caster.
Increase travel velocity of all pillars.
Increased hitbox size of all pillars.
Sped up Wrath of the Gods by 1 frame to make it as fast as Lightning Storm.
Wrath of the Gods now only uses one attunement slot.
Increased active frames of Wrath of the Gods to 400 milliseconds.
Removed roll cancel on startup for Lightning Spear variations, Gnaw variations, Lightning Stake, Wrath of the Gods, Lifehunt Scythe and Way of White Corona to prevent roll cancelling a feint.
**Miracles - Talismans**
Hallowed Ground - New weapon art for Sunlight Talisman, Talisman, Saint’s Talisman and Sunless Talisman.
Hallowed Ground: Create a small area of effect. When stood within the area, benefit from the following blessings:
Increased poise by 18%
Miracles cost 20% less FP to cast.
Increased Miracle spell boost by 5%.
Increased stamina regeneration by 10/s.
Added passive FP regeneration at a rate of 1/s.
Up to four areas of Hallowed Ground may be active at a time. Each area lasts 2 minutes from being cast. Opponents who stand within the area lose 10 HP per second.
Canvas Talisman still has its previous weapon art, which has been renamed to Holy Gale.
Poise health of the aforementioned miracles now varies based on which Talisman is used to cast it.
Sunlight = Great Hammer
Talisman and Canvas = Curved Greatsword
Sunless = Greatsword
Saint = Hammer
--------------------------------------
**Bloodborne Changes**
**Beast Cutter**
Moves where the chain whip is extended are no longer parriable.
Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
Replaced counter frames with instability frames for untransformed jumping attack.
Changed visual effects applied on hit.
Improved hitboxes on all R1s.
Reduced pushback on untransformed R1s.
Added hyper armour to backstep R1s and R2s.
Added hyper armour to running R2s.
**Blade of Mercy**
Increased hitboxes for all moves.
Standardised recovery of all L1s into R1s and vice versa.
Reduced knockback on all moves by 50%.
First and fourth R1s have negative knockback (pull the opponent closer).
Increased Intelligence scaling.
Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
Improved tracking of all transformed R1s and L1s.
**Firearms**
Adjusted Hunter Pistol to fire at the same speed as the Evelyn.
Adjusted Blunderbuss to fire at the same speed as Ludwig’s Rifle.
Piercing Rifle spawns the bullet at frame 10, up from frame 9.
Changed rolling attack bullet.
Increased hitstun in PvE.
Adjusted all Guns bullet VFX.
**Fist of Gratia**
Increased motion value of running L1 to 140.
Increased motion value of rolling L1 to 126.
Reduced stamina cost of running and rolling L1 to 25 stamina.
**Heavy Firearms**
Adjusted Gatling Gun bullet VFX,and added steam when finish shoot.
Reduced Gatling Gun tracking.
fourth Gatling Gun shots have no hitstun.
Delayed bullet spawn of Cannon and Church Cannon by 2 frames.
Speed up the initial stagger hitbox of Cannon and Church Cannon by 1 frame.
Increased the gap between the initial stagger hitbox of Cannon and Church Cannon and the bullet to 15 frames.
Added a second initial stagger hitbox for Cannon and Church Cannon to prevent combos.
Reduced stamina consumption of Cannon and Church Cannon to 100 stamina.
Reduced recovery to roll of Cannon by 12 frames to be on par with Church Cannon.
**Holy Moonlight Sword**
Added new custom transformed neutral L1.
Added new custom R1 and R2 follow ups to Moonlight Fury.
Adjusted rolling R1 animation and frame data.
Improved damage of transformed fully charged R2s.
Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
Inputting an R1 after rolling R1 and running R1 now follows up with second R1.
increased recovery of transformed rolling L1 into Moonlight Fury.
Changed transformed running L1 to Dark Souls 3 Greatsword running R1.
Added greatsword hyper armour to transformed rolling and running R1.
Adjusted feint windows of transformed running R1 and running L1 to be in line with Dark Souls 3 Greatsword running R1 feint windows.
**Hunter’s Axe**
Replaced transformed running L1 with Dark Souls 3 Halberd 2H running R1.
Removed the ability for transformed running R1 to be feinted into a neutral R1.
Sped up untransformed neutral R1 to 1.08x speed.
Increased recoveries into all actions slightly in line with the speed change.
Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
Sped up untransformed backstep R1 by 1 frame and increased active frames by 1 frame.
Increased hitbox size of transformed fourth R1.
Reduced knockback for transformed first and third R1.
Slowed hyper armour startup of transformed WA to 14 frames.
Increased recovery to roll, move and block of transformed WA by 3 frames.
**Kirkhammer**
Significantly improved recovery into all actions of transformed second R2 to be the same as first R2.
Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
Slightly increased recovery of transformed rolling R1 and L1 into Crushing Rain.
Add poise on transformed running/rolling r1 same value as Dark Souls 3Great hammer run r1
Added hyper armour to transformation followup attacks.
**Ludwig’s Holy Blade**
Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
Add poise on running/rolling r1 same as Dark Souls 3 Ultra Greatsword run r1
Replaced transformed running L1 with Dark Souls 3 Ultra Greatsword running R1.
Added hyper armour to transformation followup attacks.
**Rakuyo**
Changed both running R1s and transformed running L1 to different running attacks from Bloodborne.
**Saw Cleaver**
Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
**Stake Driver**
Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
Improved hitboxes for all attacks.
Reduced pushback for all R1s.
Added Glaive poise health to both transformation attacks.
Added Glaive poise health to transformed neutral R2.
**Whirligig Saw**
Improved tracking and cancel windows on backstep attacks, Charged R2s, transform attacks, third R1s and fourth R1s.
Reduced pushback on untransformed R1s.
Decreased recovery of Spin Bash first part into extension by 2 frames.
Improved Spin Bash active frames.
Decreased recovery of Spin Bash into R1 by 6 frames.
------------------------
**Bug Fixes**
Fixed buffered Just Frames for Bare Fists, Harald Curved Greatsword, Follower Javelin, Follower Shield, Ethereal Oak Shield and Dragonhead Greatshield.
Fixed visual bug with Saint’s Dress.
Fixed offhand recovery bug with transformed Beast Cutter.
Fixed visual bugs with transformed Beast Cutter.
Fixed an issue where lightning damage played the wrong sound.
Fixed an issue where throwing knives played the wrong sound.
Fixed bug that allowed guns to build up status effects by buffing the mainhand weapon with a resin.
Fixed Broadsword Stance R2 performing the Red Hilted Halberd Stance R2.
Fixed bug that caused Heavy Firearms to deal no damage to certain enemies in PvE.
Fixed Fist of Gratia triggering in the offhand when performing a two handed backstep L1.
Removed an SpEffect from Blade of Mercy that made them confer three attunement slots.
Fixed Salvation Axes gaining less Strength scaling when Sharp infused at +10 compared to +9.
Fixed model masks on Binded Set, Bone Ash Set, Doll Set, Gloom set, Demon of Hatred Head, etc.
Fixed various issues Lapp’s Helm had with new armours.
Fixed issue with Crescent Axe going into t-pose.
Fixed Winged Knight Halberd making bugged sounds.
Fixed a spelling error in the Silver Knight Straight Sword description.
Fixed a spelling error in the Silver Knight Spear description.
Fixed Torch having no kick.
Fixed bug that prevented certain firearms from not consuming FP under certain conditions.
Fixed visual bugs with Burial Knight Gauntlets.
Fixed texture issue with Ludwig’s Rifle.
Fixed visual bug that caused the fire damage visual effect to trigger on magic damage hits.
**Version 1.4.4**
------------------------------
基亚兰套装被致命躯壳哈洛斯套装替换
扎因骑士套装被烟骑士套(物理支持)替换
为海德骑士套装增加了物理效果(有bug)
用猎人帽代替了猎人高礼帽
增加高塔骑士套装
增加渴望之王套装
增加蓝衣洛骑盔甲以及洛骑开面头盔
增加丧失者物理套装
增加亚伦头盔物理效果
**PvE**
增加boss回精速度以对应冻伤加强。
**斧子**
提升了切肉菜刀的力量补正
提升了艾莲诺拉的基础面板和力敏补正
提升了双持羽翼骑士对斧的R1速度,使其和普通斧持平
战吼后r2b不再可进行变招
将战吼R2的变招帧移后4帧
增加了魂二双持系统
在双手持有斧子时将会拥有新的L1攻击,手斧和奴隶手斧无此效果
**消耗品**
增加了廓尔喀飞刀的伤害倍率至95
增加了毒飞刀的毒累积量
增加了火焰壶和黑火焰壶的爆炸判定
**出身**
增加了传令官的初始记忆力至11
**爪类武器**
由L1结束恢复到可翻滚或移动状态的时间延长5帧
减少鸦爪的跑动L1造成的硬直
**大曲剑**
流放者大刀的重量降低至14.0
流放者大刀的敏捷需求降低至14
丛云的力量需求降低至16
**曲剑**
幽魂军刀战技的R2衍生途中不再可进行变招
**拳**
黑暗手在左手也可以吸人了
加快1.5倍黑暗手战技吸人速度
**姿势**
调整了下跪求饶的声音
特大剑
洛里安的火焰回归(纯视觉效果)
**大斧**
提升追地者的信仰对物理面板的补正
增加追地者持续释法产生额外地震
单持突重霸体生成时间延后至12帧
单持突重的可反击判定帧调整至22帧至40帧
双持突重霸体生成时间延后至13帧
单持突重的可反击判定帧调整至21帧至40帧
**大锤**
摩恩大锤的重量降低至18.0
大龙牙的重量降低至18.0
斯摩大锤无法在R1之后衔接并命中完整的战技
**大剑**
风暴管束者准备战技R2衍生的速度提升20%
**戟**
改变了剑刃戟的双持站立第二下R1的模组
改变了单持第三下R1的模组(新模组)
戟的力量和敏捷需求降低至13
戟的重量降低至6.0
红柄戟准备战技R1衍生的可反击判定帧调整至第10帧至25帧
红柄戟准备战技R1衍生将提早2帧结束追踪
延长由红柄戟准备战技R1衍生结束恢复到可进行其他操作的时间
战吼后R2b不再可进行变招
**奇迹 - 雷枪及其衍生**
雷枪类奇迹前摇减少5帧
提升了雷枪的弹道速度
稍微提升了巨雷枪的弹道速度
雷枪和阳光之枪的近程伤害判定的时间改动至170毫秒
巨雷枪的近程伤害判定的时间改动至85毫秒
雷枪的专注值消耗降低至17
巨雷枪的专注值消耗降低至27
阳光之枪现在占据两个记忆空格
减少了雷枪系奇迹的总伤害量来平衡施法速度加快和其他的改动
雷枪系奇迹会制造一个小型aoe命中判定,对敌方施加一个40秒内降低5%雷电抗性的效果
阳光之枪会在远距离制造一个小型aoe命中判定,对敌方施加一个60秒内降低15%雷电抗性的效果
**奇迹-治疗和增益**
提升治疗奇迹20%效果
提升了即时治疗类奇迹附加的额外恢复生命效果(对敌人连击可恢复生命)的持续时间,略施恢复、恢复和中等恢复为30秒,大恢复和阳光愈疗为40秒。
金石之誓的耗精减少至60点
**奇迹-其他**
为风暴落雷、天使光柱、雷电珠、猎命镰刀和神怒增加了霸体
移除了风暴落雷的变招
因被天使光柱集中而获得对此伤害免疫的效果缩短至0.1s
天使光柱现在拥有100%的穿盾了
天使光柱现在会额外的产生12个光柱,分布在以施咒者为中心的圆周上
增加了所有光柱的弹道速度
增加了光柱的判定范围
神怒的前摇缩短一帧,使其和风暴落雷一样快
神怒现在只占用一个记忆空格
神怒的伤害判定延长至0.4s
雷枪系、侵蚀系、雷电柱、神怒、猎命镰刀和白教光环不再可通过翻滚取消施法
**奇迹-触媒**
上述提到的各种奇迹的霸体取决于你使用什么触媒
以下为触媒对应霸体种类
太阳护符=大锤
护符和粗布护符=大曲剑
薄暮护符=大剑
圣女护符=锤子
**长枪**
洛斯里克军旗战技后接翻滚、格挡和移动的硬直帧数降低至15帧
**咒术**
减少咒术送灵火的力量要求至12
火球系咒术以及净化火焰不在可通过翻滚取消施咒
**镰刀**
大镰刀的R2现在拥有芙莉德黑焰的buff
**戒指**
增加了贪婪金蛇戒指50寻宝率提升
**法术**
在用长的法杖使用法兰快剑时法杖部分造成的硬直减少至直剑r1造成硬直
灵魂大剑、灵魂激流、古老月光、黑暗刀刃不再可通过翻滚取消施法
**枪**
为猎龙枪满蓄力的R2增添了近身雷击伤害
为双持猎龙枪满蓄力R2增添了霸体
双持猎龙枪时的满蓄力R2-2将会挑飞目标
双持猎龙枪R2满蓄力伤害降低(总体平衡)
四齿钉耙战技的摔倒动作回归了,但是会显著提升起身速度和冲刺时的霸体
为阿尔斯特枪增加了自带的流血效果
提升了阿尔斯特枪的基础面板
**特大剑**
增加了法兰大剑的双持时R1b的追踪效果
--------------------------------------
**血源诅咒武器**
新增加武器:骑士枪刃
**野兽切割刀**
变形后的锁链鞭的延展部分将不再可被弹反和弹刀
提升了后撤攻击、蓄满R2、变形攻击、第三下R1和第四下R1的追踪和取消窗口
未变形状态下的可反击帧被替换为开放状态帧
加强视觉打击效果
增加后撤攻击与跑攻r2霸体
**慈悲之刃**
为所有攻击加大了攻击判定
所有L1和R1的恢复速度统一化
所有动作的击退距离减少50%
第一下和第四下R1现在会将对手向攻击者拉近
提高智力补正
提升后撤攻击、蓄满R2、变形攻击、第三下R1和第四下R1的追踪和取消窗口
**枪械**
整体特效修改
调整了猎人手枪的射速使其与伊芙琳持平
提升了猎人喇叭枪的射速使其和黄铜步枪持平
贯穿步枪产生的子弹于从9帧调整至10帧
加特林的第四发子弹将不造成硬直
子弹不再会因在台阶上射击而消失
提升了pve造成的硬直
**葛拉提亚之拳**
增加了跑动l1的动作值至140
增加了翻滚l1的动作值至126
降低了跑动和翻滚l1的精力消耗至25
**重枪械**
调整了加特林机枪的视觉效果,射击完毕有蒸汽散发
减少了加特林机枪的追踪
加特林的第四下射击将不会对敌人造成受击硬直
延迟了加农炮和教会之炮的子弹生成2帧
加快了加农炮和教会之炮的可造成硬直1帧
在起手阶段加入第二个攻击帧避免连招
减少大炮和教会之炮的耗精至100点
降低大炮与教会之炮的攻击进入翻滚硬直
**圣洁月光**
模型以及特效优化
调整了翻滚R1动作
提升了变形后满蓄力R2的伤害
提升后撤攻击、蓄满R2、变形攻击、第三下R1和第四下R1的追踪和取消窗口
在翻滚R1后接R1会使出原地第二下R1的模组
完整的l1和战技衍生功能
增加跑攻滚攻霸体
**猎人斧**
加快了无变形状态下的R1速度8%
加快了任何行动的恢复后摇速度
提升后撤攻击、蓄满R2、变形攻击、第三下R1和第四下R1的追踪和取消窗口
给予跑攻l1戟类跑攻
**教会石锤**
显著提升变形后第二个R2的后摇恢复速度使其与第一个R2持平
提升后撤攻击、蓄满R2、变形攻击、第三下R1和第四下R1的追踪和取消窗口
增加跑攻滚攻霸体
加入变形衍生攻击霸体
**教会之剑**
提升后撤攻击、蓄满R2、变形攻击、第三下R1和第四下R1的追踪和取消窗口
增加跑攻滚攻霸体
加入变形衍生攻击霸体
**落叶**
改变变形后跑动L1模组为千阴的跑动r1模组
改变跑动R1位血源诅咒里面的另一个动作
**锯肉刀**
提升后撤攻击、蓄满R2、变形攻击、第三下R1和第四下R1的追踪和取消窗口
**打桩机**
提升后撤攻击、蓄满R2、变形攻击、第三下R1和第四下R1的追踪和取消窗口
**旋转锯刃**
提升后撤攻击、蓄满R2、变形攻击、第三下R1和第四下R1的追踪和取消窗口
增加电锯战技频率.
------------------------
**Bug修复**
1修复了拳头、哈兰德大曲剑、幽魂投枪、幽魂盾、灵树盾和龙头大盾的残心缓冲期过长的问题
2修复了幽尔西卡围裙(圣女)的模型显示错误
3修复了变形后的野兽切割刀在切换至未手持情况下时恢复的错误
4修复了变形后的野兽切割刀的模型显示错误
5修复了造成雷电伤害后的错误音效
6修复了投掷小刀的错误音效
7修复了允许左手枪得到主手武器松脂效果的bug
8修复了阔剑站立时的r2会使出红柄戟r2的bug
9修复了在pve中枪械无法造成伤害的bug
10修复了葛拉提亚之拳会在未手持的情况下双持主手武器做出后撤L1被触发的bug
11移除了慈悲之刃某些情况下提供三个记忆空格的bug
12修复了传教士之斧+10在锋利质变下力量补正不如+9时的bug
13修复了覆眼套装、骨灰套装、人偶套装、熔铁恶魔套装的模型遮蔽
14修复了拉普头盔和新防具组合下的一系列问题
15修复了弦月斧的动作问题
16修复了羽翼骑士戟造成错误声音的bug
17修复许多魔力攻击的火焰特效

