欢迎光临散文网 会员登陆 & 注册

Stellaris开发日志#238 | 1/20 行星升华、开放测试以及更多

2022-02-08 22:42 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


Stellaris Dev Diary #238 - Ascensions, betas, and More

Eladrin, Stellaris Game Designer


Hi all!

大家好!


Last week we talked about the basics of the Unity Rework. This week we have multiple features and announcements to discuss.

上周我们讨论了一下凝聚力重做的基本原则。这周我们要讨论几个特性和通知一些事情。


Ready?

准备好了吗?



Planetary Ascension Tiers

行星升华等级


Tied to unlocking Ascension Perks, Planetary Ascension Tiers are a way of improving your core worlds by expending Unity. In normal empires they represent the active will of the people supporting your government and giving a little extra to do things the way they've always been done. In machine and hive empires, it’s more the well oiled machinery of the world gaining efficiency or drone instincts becoming better honed with endless practice.

与飞升天赋相关联,行星升华等级是一种通过消耗凝聚力来提升你核心世界的方式。对于普通帝国来说,这代表了人民支持你政府的积极意愿,并且他们愿意为一直以来都在做的事情多奉献一些。对于机械和蜂巢帝国来说,这意味着有效润滑的机械获得了更高的效率,或子个体的本能在无休止的练习中得到了更好的磨练。


In either case, an Ascended planet does whatever it focuses on better.

在无论哪种情况下,一个升华了的行星都会更好地完成它专注的事物。


Once you’ve unlocked three Ascension Perks (you do not need to actually spend them for this feature), you can Ascend each of your planets to Ascension Tier 1. This increases all of the effects of the planet’s Designation by 25% - whether it be Technician Output from a Generator World or Trade Value on a Commercial Ring World.

一旦你解锁了三个飞升天赋槽(你不需要为了行星升华的特性而使用这些飞升天赋槽位),你可以将你的行星们提升为升华一级。这将会使已选定的行星规划类型相应的效果提升25%——无论是发电星球的技师产出还是商业型环形世界的贸易值。


提升升华等级
消耗:6440.00凝聚力
效果:行星规划类型效果+25%

Unity is strength.
团结就是力量


Each additional Ascension Perk you unlock increases the maximum Ascension Tier by 1, with an extra 4 tiers unlocked once you unlock all of the Perk slots. This lets you Ascend planets up to ten times, for a maximum bonus of 250% of the base Planetary Designation effects.

之后每个你解锁的飞升天赋会提升一级行星升华上限,在解锁所有飞升天赋槽位之后,你的上限会额外提升四级。这将使你可以将一个星球升华十次,使专精的基础效果最多额外提升250%。


要塞星球
要塞建筑速度:+87.50%
轨道轰炸伤害:-35%
防御军队伤害:+70%

A fully Ascended Tier 10 Fortress World. Vi Valam will break before its defenders.
一个完全升华的十级要塞星球。要碾碎Vi Valam的守军,就要先从它的残骸上跨过去。


Ascending a Planet costs Unity, and this cost is heavily affected by both Sprawl and the total number of Ascension Tiers you have across your entire Empire. Currently it costs the same amount of Unity to raise your first planet to Ascension Tier 2 as it would to raise two planets to Ascension Tier 1, so you’ll want to pick and choose which planets you want to improve, and decide whether you would rather raise all your planets to low Ascension Tiers or focus on reaching the heights of Ascension on your most productive core worlds.

升华行星需要凝聚力,而这一成本很大程度上受到帝国规模和帝国中总升华等级的影响。目前,将一个行星提升到升华二级的消耗与将两个行星提升到升华一级相同,所以你需要去挑选你想升华的行星,并决定你是要把所有行星都升到较低的升华等级还是要把你生产力最高的核心行星提升到升华上限。


We'll be watching how you use Planetary Ascension Tiers and will be very interested in your feedback regarding the current costs and perceived benefits during the Open beta.

我们将关注你如何使用行星升华等级,并会非常关注你在公测期间对消耗和直观收益的反馈。


Currently Planetary Ascension Tiers are only lost if a planet permanently changes owners (not merely from temporary occupation) or is abandoned.

目前行星升华等级只有在行星永久改变所有者(不仅仅只是临时占领)或被遗弃的时候才会降低。



Unity Rework, Continued

凝聚力重做,继续


We've continued refining some of the elements of the Unity Rework, and as mentioned last week, some civics and authorities have undergone some changes.

我们正在持续完善凝聚力重做的一些元素,以及就像上周提到的,一些民政和政体已经发生了一些变化。


One change from last week is that we swapped out the Sprawl bonus from the Capital worlds for a production bonus. We’ve also found that starting with penalties isn't very fun, so Sprawl under 50 is ignored.

和上周相比的一个改动是,我们把首都世界的帝国规模奖励替换为了生产力提升。我们也发现开局自带惩罚并不十分有趣,所以小于50的帝国规模将被忽略。


Death Cults will now be able to build either regular Temples or Sacrificial Temples to suit their needs, and the Memorialist's special building line now replaces the Autochthon Monument (and has gained the "extra Unity per Ascension Perk" of the Monument line). Hives will also have access to their own variant of the Autochthon Monument, the Sensorium.

死亡崇拜现在既可建造普通神庙也可建造献祭神庙来满足他们的需求,并且纪念主义者的特殊建筑线现在替代了先驱者纪念碑建筑线(并获得了纪念碑建筑线相同的“每个飞升天赋获得额外凝聚力”特性)。蜂巢也可以建造属于他们自己的先驱者纪念碑——感受器Sensorium


感受器站点
行星限制:1/1
来自岗位的凝聚力:+5%
每个已获得的飞升天赋提升1凝聚力产出

Can you feel it?
你能感受到吗?


The generic "Administrator" job is being renamed to "Politicians", with "Administrator" being the category term for Bureaucrats, Priests, and other "unifying" jobs that guide your Empire. The Bureaucratic Colony Designation will also be renamed to "Administrative Center", to better apply to any of these jobs.

通用的“管理者”岗位被重命名为“政治家”,“管理者”现在是一个岗位类别的名称,包括官员、牧师以及其他那些领导你帝国的“凝聚力”岗位。官僚的殖民地规划类型也将更名为“行政中心”,以更好地适用于这些岗位。


政治家
阶层:统治者
宜居度:+3
产出:10.4凝聚力
维护费:1.0食物,3.3消费品

Early feedback said that suspension of disbelief was being tested by Politicians being productive, but we embrace utopian ideas.
早期的反馈说,政治家认为对不信者予以停职处罚的措施很有效,但我们接受更理想化的想法。


行政中心
管理者产出:+10%
管理者维护费:-10%

Less bureaucracy, more administration.
更少官僚,更多行政。


Civics like Technocracies and Merchant Guilds have been modified to no longer grant incidental Unity bonuses. Technocracy is actually changing quite a bit - it will now grant +1 Research Option, and the research expertise bonuses (such as Expertise: Voidcraft) of your scientists are doubled when selecting technologies to offer. This should give Technocratic empires the ability to better manipulate the technology deck when they’re hunting for specific types of technologies. They also once again require any level of Materialism rather than being restricted exclusively to Fanatic Materialists.

像技官治国和商人公会这样的民政将不再提供凝聚力产出。技官治国现在会提供额外一个科研选项,同时使科学家专精领域的科技权重翻倍。这将使采用技官治国的国家在探索特定领域科技时能更好地进行把控。同时,技官治国不再仅限于极端唯物主义者,现在只要属于唯物主义者就可以采用。


技官治国
效果:
首都建筑会替换部分政治家岗位为科研主管
科学家现在有两倍概率发现在他们专精领域内的科技
科研选项+1

Technocracies excel at manipulating the research deck if you're looking for a specific tech.
如果你要找特定的科技,使用技官治国来控制研究选项是个好办法


We've also heard your feedback regarding the loss of Culture Workers. We'll see if we can find a good place for them to return for those of you that prefer creative art to beautiful spreadsheets. In the Open beta, the Ministry of Culture and Artisans will still be providing them, and we'll be doing another pass on the buildings to see if there are any other good places to put them.

我们同样得知了关于文化工作者消失的反馈。为了那些喜欢创造性艺术而不是精美表格的玩家们,我们将看看能不能找个好地方重新加入文化工作者。在新版本开放测试中,文化部和艺术家空间站将继续提供他们,我们将看看还有没有别的建筑适合来放入他们。



A Job to Die For...

向……奉献生命的工作


The Custodian team has the mandate to work on directives that come straight from the Game Director, Quality of Life changes they think would improve the game, and Community Requests that they wish to champion. They also have the right to pitch what we call "Passion Projects" for things they simply want to do.

守护者团队的工作来自以下方面:游戏总监的命令,他们认为能改进游戏体验的,玩家社区最想要的。他们同时有权推出“激情项目”,也就是他们自己想要的内容。


One of these comes to life (sort of) in the 3.3 patch, as the Permanent Employment Megacorp civic.

在3.3版本号更新中,巨型企业的民政——永久雇佣Permanent Employment就是他们想要的内容之一。


永久雇佣
巨企确保了它的每一个雇员永远不会失业,哪怕是雇员去世了,他们都会被重新安排一些简单工作,这样他们就能够仍然能支撑他们的家庭,同时偿还他们的债务。
效果:
可以修建天地人力市场
就业再分配人员将消费品和食物/矿物转化月度有机人口组装。所有被组装的人口将拥有丧尸特性。
被击败的有机利维坦有时可以被抢救回来。

Speaking of which, we're hiring!
我宣布个事,我这儿招人!


A MegaCorp variant of Reanimators, this civic allows the construction of Posthumous Employment Centers, as well as the ability to reanimate Leviathans that the original Reanimators gained in the Lem update.

作为复生者的巨企变体,这个民政允许建造天地人力市场Posthumous Employment Centers,同时能复活利维坦,就像是莱姆Lem更新中原版的复生者内容一样。


At the Posthumous Employment Center, carcasses bereft of consciousness can find new purpose and a new opportunity to pay off their debts. The Reassigner jobs from the P.E.C. provide organic pop assembly of mortally impaired… Well… Zombies.

在天地人力市场,失去意识的尸体们可以找到新的方式和工作地点来偿还债务。就业再分配人员Reassigner将提供由受到致命损伤的有机尸块组成的劳动人口……呃,好吧……其实是丧尸。


就业再分配人员
阶层:专家
每月有机人口组装:+2
维护费:2矿物,1消费品

Unfortunately for them, it's impossible to fulfill their contracts.
可惜了,哪怕他们死后干活也还不上钱。


丧尸
来自岗位的资源:-25%
人口维护费减少:100%
不能产生领袖
不能被被统治者或专家阶层的岗位雇用
不能自然生育
不影响幸福度

Thrifty Zombies. Give me the brain!
节俭的丧尸,给我脑子!


Zombies cannot produce leaders, have no happiness, are infertile, and can only work Worker strata jobs… But on the bright side, they don't have any upkeep and won't ask for any more raises.

丧尸不能产生领袖,没有幸福度,不能生育,但是能且仅能承担工人岗位……好消息是没有任何维护费,同时也不会要求升职。


There are a few more interesting interactions I'll leave for you to find on your own during gameplay.

我在游戏体验中还给你们留下了更多有意思的交互体验,希望各位能够在游戏中自己去发现。



Announcement Number One…

重要通知其一……


An upcoming event that we wanted to tell you about is…

OK兄弟们,全体目光向我看齐啊!看我看我,我宣布个事!


youtube.com/watch?



DEV CLASH! DEV CLASH! DEV CLASH!

开发者大战!开发者大战!开发者大战!



Announcement Number Two…

重要通知其二……


Regarding the Open beta we’ve been talking about… We're planning on running the Unity Open beta starting… checks watch… now.

我们之前一直谈论的凝聚力机制修改的开放测试,现在已经可以玩到了!


Please note that the 3.3 Unity Open beta is an optional beta patch. You have to manually opt in to access it.

3.3版本号开放测试是个可选的测试包,你得手动选择。


Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch.

前往Steam库,右键Stellaris -> 属性 -> 测试标签页 -> 选择stellaris_test版本分支。


It's up. Right now. Go play! The Unity Open beta will run (assuming everything goes to plan) until the 3rd of February, and also has a sneak preview of the 3.3 Custodian release, "Libra".

就现在,我命你速速体验测试!2月3日停止测试,同时会预告3.3版本号守护者更新“天秤座Libra”的内容预告。


As we move into a more frequent release cadence than we used to have due to the Custodian initiative, with the 3.3 release we're switching to Constellation names for patches to reduce the (sometimes significant) overhead related to negotiating with Author's estates.

有了守护者团队计划,我们现在进入了一个比以前更快的更新节奏,借着3.3版本号发布的机会,我们将补丁名称逐渐改为星座名,是为了减少和作者遗产承继者协商的开销(有时候相当高昂)。


Since this is still a very much in active development branch, we have a few known issues in the Open beta to keep things spicy. Localization for new strings are currently only available in English, and some things may still only be partially implemented or give placeholder rewards. Due to the many changes, 3.3 Unity Open beta is not save game compatible with existing saves, and may or may not be compatible with the eventual 3.3 "Libra" release.

由于这仍然是一个非常活跃的开发版本分支,我们在开放测试中保有一些已知的问题,作为游玩时的调剂。新字符串的本地化目前只有英语版本,有些东西可能仍然只能部分实装,或只能给予仅有占位符的空白奖励。由于许多变化,3.3 版本号凝聚力改动的开放测试版本与现有的游戏存档不兼容,而且其存档可能与最终的3.3版本号“天秤座Libra”不兼容。


Please keep all Open beta feedback in this thread and report bugs in the bug reports forum so we can keep track of everything. Thanks!

请将所有开放测试的反馈发布在这个帖子中,并在错误报告论坛中报告错误,以便我们能够跟踪所有事情。谢谢!


Enjoy, and see you next week, when we'll have @Caligula Caesar explaining all of the new modding tricks we're adding in 3.3.

祝你玩得愉快,下周再见,届时我们将邀请@Caligula Caesar讲解我们在3.3版本号中加入的所有新的模组小工具。


Edit: Due to an AI uprising, the modding diary will be #240, not #239. Sorry!

补记:由于AI起义,模组开发日志将是#240而非#239。抱歉!



翻译:qqqqyyy 枸杞泡阔落

校对:一水战阿部熊 三等文官猹中堂


欢迎关注UP主和主播小牧Phenix

欢迎关注牧游社微信公众号和知乎专栏!微信公众号改版为信息流,欢迎【置顶订阅】不迷路,即时获得推送消息!

B站在关注分组中设置为【特别关注】,将会在私信内及时收到视频和专栏投稿的推送!

欢迎加入牧有汉化,致力于为玩家社群提供优质内容!组员急切募集中!测试群组822400145!   

本作品英文原文著作权属Paradox interactive AB所有,中文译文著作权属牧有汉化所有。

Stellaris开发日志#238 | 1/20 行星升华、开放测试以及更多的评论 (共 条)

分享到微博请遵守国家法律