Stellaris开发日志#259 | 7/7 它属于巨型艺术设施

牧游社 牧有汉化翻译
Stellaris Dev Diary #259 - It Belongs in a Mega-Art Installation!
PDS_Iggy, Private
Hello everyone, Iggy here with a surprise dev diary! I am a Content Designer who has worked as a Custodian for the past year or so, bringing you content like Permanent Employment and the Leviathan Parades.
大家吼啊,今天由我Iggy给大家带来一个充满惊喜的开发日志!在过去一年里,我一直作为内容设计师在守护者团队中工作,给你们带来了比如永久雇佣制以及一系列利维坦怪兽。
I know Eladrin said no more diaries until after summer… But he is not around to stop me!
我知道Eladrin说过在夏天结束之前不会再有日志……但是这并不能阻止我!
I couldn't wait to present the initial relic balance changes and to give all of you lovely folks a chance to voice your feedback. Summer is historically a time of experimentation when it comes to Paradox, and why not experiment with how we gather feedback?
我等不及要将最初的遗珍平衡改动展现出来,并且给你们这些可爱的玩家一个反馈的机会。根据以往的情况来看,夏天对于P社来说是进行各种实验的好时期,既然是这样,那为何不尝试一下收集玩家的反馈呢?
So let's get started with some of my biggest bugbears regarding how the relics currently work, what I have done to address the issues, and why.
那么,让我们从一些我面临的大麻烦开始吧,即关于目前遗珍是如何运作,我又做了什么来解决目前的问题,以及为什么我要这样做。
Crisis Relics
天灾遗珍
The relics you get from defeating the various crises in the game are pretty tame - compared to all other relics, they are actually quite balanced. That is not good enough. These are your final reward for defeating the most powerful foe in the galaxy! Let's give you a bit of a victory lap and have some fun with this.
在游戏中玩家通过击败天灾获得的遗珍是很普通的——与其他所有的遗珍相比,它们确实是很平衡的,但这还不够好。因为它们是你击败了整个星系中最强大的的敌人之后得到的奖励!让我们给你一些胜利的庆贺感,并享受这些遗珍吧。

As you can see, you no longer will gain a measly 30 Society Research. Instead, a massive 50% modifier to all society techs is in your future.
正如你所见,玩家将不再获得30点少得可怜的社会学研究点数。相反,现在会为你未来的所有社会学研究提供50%的巨额加成。
Precursor Relics
先驱者遗珍
Another issue that has plagued Stellaris for quite some time is the viability of your starting precursor. While we are not giving you the ability to choose which precursor you spawn with, I wanted to make each relic at least somewhat useful for most empires. Here, I also felt the need for some slight adjustments to the Cybrex and the Baol, as both are a bit too powerful in the early game, without removing their usefulness in the late game.
另一个困扰了Stellaris很久的问题就是开局的先驱者的发展潜力。由于我们不打算给予玩家选择开局先驱者的功能,所以我希望每个遗珍对于大多数帝国来说都能发挥某种程度上的作用。同时我也觉得应该对赛博勒克斯和巴奥做一点轻微的改动,因为它们在游戏的前期过于强大了,同时在后期也不会失去作用。

The Baol Decision now has an activation time, but you also gain hive Nu-Baol pops if you are a hivemind. If the 10% resource output wasn't enough there is also a reason to keep using the relic on existing Gaia worlds to get a special form of Gaia Habitability on your organic pops.
现在巴奥决议会有一个启动时间,如果玩家是蜂巢思维的话,同样也会生成蜂巢新巴奥人口。如果仅仅是10%的资源产出加成还不够的话,那么你还是有理由继续在现有的盖亚星球上使用这个遗珍,以此来为你的有机人口获得一个特殊的盖亚星球宜居偏好。

The Cybrex War Forge might start out slower, but as the game progresses you’lll notice that it becomes more powerful than ever before, capable of processing additional minerals after each use.
赛博勒克斯兵工厂现在会发力得更慢,但是随着游戏的进行,你会发现它会比以往的任何时候都更加强力,因为它在每次使用之后都能处理大量的额外矿物。
What this rebalance also allows us to do is to make some relics slightly less annoying to use. At the top of my list, we have the Javorian Pox Sample — memed about being the worst relic in the game. Having to activate a relic and then go in and micro every fleet only for the bombardment stance to fall off a few years later made it a real frustrating relic to use as well.
这种平衡性改动同样也让我们有机会使一些遗珍使用起来不再那么烦人。排在在我的改动列表顶端的是贾沃疹样本——它被认为是游戏中最烂的遗珍。因为必须先启动遗珍,然后微操每一个舰队改变它们的轰炸形态,并且在几年之后才能生效,这样的使用方式使得贾沃疹样本成为一个非常让人失望的遗珍。

Now we will always be ready to spread some plague.
现在我们将随时准备好散播瘟疫。
Event Relics
事件遗珍
Finally, we got some event relics that vary from powerful to forgettable. Here the main goal was to spice up the use of relics that might not have benefits for every playstyles. Blade of the Huntress is gaining diplomatic weight as your envoy swings it around the galactic community floor; the Omnicodex can now produce hivemind pops if you are one yourself.
最后,我们来看一些事件遗珍,既有强力的也有容易忽视的。这里我们的主要目标是增加遗珍的使用机会,虽然这可能不会对所有的游玩方式都有帮助。因为你的特使在星海共同体里整天挥舞着女猎手之刃,它现在有着更高的外交权重了;现在有机全典可以为你生产蜂群人口了。
You can find all currently planned changes below, these are of course subject to change:
你可以在下方找到目前所有的遗珍修改计划,当然这些改动也是可能会发生变化的:
Precursor Relics:
先驱者遗珍:
Javorian Pox:
贾沃疹瘟疫:
Current:
当前效果:
• Passive: +20 Leader Lifespan
• 被动效果:+20 领袖寿命
• Active: Javorian Pox Orbital Bombardment stance
• 主动效果:可以切换贾沃疹瘟疫轨道轰炸形态
Changed:
改动后:
• Passive: Bombardment Stance and +20 Leader Lifespan
• 被动效果:轰炸形态以及+20领袖寿命
• Active: 50% increased biology research
• 主动效果:增加50%的生物学研究
The Last Baol:
最后的巴奥:
Current:
当前效果:
• Active instantly creates a Gaia world
• 立刻创建一个盖亚星球
Changed:
改动后:
• The active decision takes 5 years to create a Gaia world
• 现在创造盖亚星球需要5年的启动时间
• If the decision is activated on a Gaia World, all organic pops on the world get an empowered Gaia World Habitability preference granting them +5% resource output on Gaia Worlds.
• 如果在一个盖亚星球上使用这个决议,那么这个星球上所有的有机人口会获得一个盖亚星球宜居偏好,并且给予他们在盖亚星球上额外的5%的资源产出加成。
• The Nu-Baol will be hivemind if you are a hivemind
• 如果你是蜂群思维,那么创建的新巴奥人口也会是蜂群思维。
Yuht Cryo Core:
尤特冷冻核心:
Current:
当前效果:
• Passive: +1 pop on every new colony
• 被动效果:新殖民地获得1额外人口
Changed:
改动后:
• Passive: +1 pop on every new colony, +20% energy weapon fire rate
• 被动效果:新殖民地获得1额外人口,+20% 能量武器攻速
Psionic Archive:
灵能档案:
Current:
当前效果:
• Passive:
• 被动效果:
o -50% Shroud Cooldown
o 突入虚境冷却时间缩短50%
o Better Shroud odds
o 更好的虚境选项
• Active:
• 主动效果:
o Event granting numerous boons, including a 500 experience boost which becomes quite lacking in the late game.
o 事件给予许多奖励,包括一个后期没什么用的500经验奖励
Changed:
改动后:
• Passive:
• 被动效果:
o Unlocks an edict granting leader XP, longevity, and accident prevention for a zro upkeep.
o 解锁一个能够给予领袖经验,寿命,以及可能的免除泽洛维护消耗的法令
o +5 Ruler Max Level
o +5 统治者等级上限
o -50% Shroud Cooldown
o 突入虚境冷却时间缩短 50%
o Better Shroud odds
o 更好的虚境选项
• Active: The knowledge option now always levels your ruler up a level instead of granting a flat xp bonus.
• 主动效果:知识选项现在总是会把你的领袖等级提升一级,而不是给予一个恒定的经验奖励
Cybrex Warforge:
赛博勒克斯兵工厂:
Current:
当前效果:
• Passive: 5% More alloys, and allowing the building of the most powerful buildable army in the game.
• 被动效果:5% 合金产出加成,并且允许制造游戏中可以制造的最强大的陆军
• Active: Spend 10000 minerals and gain 5000 alloys.
• 主动效果:消耗10000矿物并生产5000合金
Changed:
改动后:
• Passive: Allows the building of the most powerful buildable army in the game.
• 被动效果:允许制造游戏中可以制造的最强大的陆军
• Active: Spend 2000 minerals and gain 1000 alloys. Effect Increases by 2000 minerals and 1000 alloys each time it’s activated up to a cap of 20,000 alloys.
• 主动效果:消耗2000矿物并生产1000合金。每激活一次,效果各提升2000矿物和1000合金,直到每次生产20000合金为止
Vultaum Reality Perforator:
沃陶姆现实透孔仪:
Current:
当前效果:
• Active: Grants one of 4 random buffs lasting for 1 year.
• 主动效果:提供持续一年的随机四选一的加成
Changed:
改动后:
• Active: Grants one of 4 random buffs lasting for 1 - 5 years.
• 主动效果:提供持续一到五年的随机四选一加成
Event Relics:
事件遗珍:
Blade of the Huntress:
女猎手之刃:
Current:
当前效果:
• Passive: +25% Army Morale +2 Planet Sensor Range
• 被动效果:+25%陆军士气,+2行星探测距离
• Active: +25% Sublight Speed for 10 years
• 主动效果:十年内+25%亚光速航速
Changed:
改动后:
• Passive: +25% Army Morale 20% more diplo weight
• 被动效果:+25%陆军士气,+20%外交权重
• Active: +25% Sublight Speed for 10 years
• 主动效果:十年内+25%亚光速航速
Omnicodex:
有机全典:
Current:
当前效果:
• Active: Adds 3 pops of a random species
• 主动效果:获得一个随机种族的3个人口
Changed:
改动后:
• Active: Adds 3 pops of a random species, if you are a hivemind they are also hive-minded.
• 主动效果:获得一个随机种族的3个人口,如果你是蜂巢思维,那么他们也是蜂巢思维
Ether Drake Trophy:
以太巨龙战利品:
Current:
当前效果:
• Active: 10% more happiness
• 主动效果:+10%幸福度
Changed:
修改后:
• Active: 10% more happiness and 10 stability to every planet.
• 主动效果:+10%幸福度,各行星+10稳定度
The Surveyor:
勘探器:
Current:
当前效果:
• Active: Can grant 3-5 rare resources among other deposits.
• 主动效果:在其他资源点添加3-5个稀有资源
Changed:
改动后:
• Active: Can grant 1-3 rare resource deposits. Nothing else changed.
• 主动效果:提供1-3个稀有资源点。别的没变。
Note: The Surveyor has half the cooldown and only costs energy to activate. It’s still an excellent peacetime relic.
注意:勘探器的冷却时间是其他遗珍的一半,且只需要能量来启动。它仍然是完美的和平时期的遗珍
Crisis Relics:
危机遗珍:
Extradimensional Warlock:
异次元术士:
Current:
当前效果:
• Passive: +15% Sublight Speed
• 被动效果:+15%亚光速航速
• Active: +100% more jumpdrive range
• 主动效果:+100% 跃迁距离
Changed:
改动后:
• Passive: +30% Sublight speed, +20% weapon range
• 被动效果:+30%亚光速航速,+20%武器攻击距离
• Active:
• 主动效果:
o +100% more jumpdrive range
o +100% 跃迁距离
o -50% jump cooldown reduction
o -50% 跃迁冷却时间
o +75% more accuracy and range on your Quantum Catapult
o +75% 你的量子弹弓的精度和距离
Prethoryn Brood-Queen:
索林原虫虫后:
Current:
当前效果:
• Passive: +30% society research
• 被动效果:+30% 社会学研究
• Active: Spawns a small fleet
• 主动效果:生成一个小型(索林原虫)舰队
Changed:
改动后:
• Passive: +50% society research
• 被动效果:+50% 社会学研究
• Active: Spawns a sizeable fleet
• 主动效果:生成一个大一点的(索林原虫)舰队
Isolated Contingency Core:
独立的肃正核心:
Current:
当前效果:
• Passive: +100% Pop Assembly Speed
• 被动效果:+100%人口制造速度
Changed:
改动后:
• Passive:
• 被动效果:
o +100% Pop Assembly Speed
o +100%人口组装速度
o Allows the construction of 2 of each megastructure instead of 1.
o 每种巨构建筑允许建造两个而不是一个
Unchanged:
没改动的:
• Khan's Throne
• 可汗王座
o Felt like it had a solid theme already with a solid bonus.
o 我们觉得它的主题很明确,奖励也很实在
• Head of Zarqlan
• 扎克兰的头颅:
o Has both an early game and a late-game bonus as well as superb flavor.
o 既有早期游戏也有晚期游戏的奖励,特色也很明确
• Miniature Galaxy
• 微缩星河
o Research is always top tier and random should stay random.
o 研究永远都是最好的属性,随机也永远应该是随机的。
• The Defragmentor
• 碎片整理程序
o Allows you to convert unity into energy. The passive not having any benefit to a spiritualist empire does feel kinda bad. Might look into it.
o 允许你把凝聚力转化为能量。被动对于唯心帝国没用确实有些不太好。可能会进行修改。
• Scales of the Worm
• 时螶之鳞
o There is no way we can ever make this relic comparable to the bonus you get for embracing the Worm. It would have to be the strongest relic on this list.
o 没有任何其他方法可以令这个遗珍提供的加成与接受时之虫相比拟。所以这必须是这个列表里的最强遗珍。
• The Rubricator
• 誊录仪
o One of two ways to get a repeatable source of Minor Artifacts, very powerful.
o 两种可以重复获得稀有文物的方式之一,十分强大。
• The Galatron
• 银河之星
o Is the Galatron
o 这可是银河之星啊!
Now I want to hear from you! Are you terrified of what I did to the Yuht Cryo Core? Annoyed that I skipped the Miniature galaxy? Still not feeling like activating the Pox Sample? Please feel free to analyze and make tier lists. Hopefully, after this next patch, every relic will be a bit more attractive!
现在我希望听听你们的意见!你们是否为我为尤特冷冻核心做的事感到害怕?对我跳过微缩星河感到恼火?仍然不想激活贾沃疹样本?请随意分析并列出你们的强度等级列表。希望在下一个补丁之后每个遗珍都会更有吸引力!
翻译:疯狂的新兵 qqqqyyy
校对:一水战阿部熊 三等文官猹中堂
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本作品英文原文著作权属Paradox interactive AB所有,中文译文著作权属牧有汉化所有。