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美洲卡车模拟资讯:华盛顿州(预制建筑)

2019-05-12 09:44 作者:瞎悟净的瞎  | 我要投稿

One of the challenging tasks with every new map expansion is to come up with new industry depots. Since these are the cornerstone of the in-game economy with direct impact on gameplay overall,  their development has come a long way from the same-sized generic prefabs, through landmark-like quality of huge industry areas to modular depots - which you could see for the first time in our recent map expansions of Oregon and Beyond the Baltic Sea.

每一个新地图扩展的其中一项具有挑战性的任务便是引入新的产业站。由于这些是对整体游戏性有着直接影响的游戏内经济的基石,它们的开发要经过一段较长的过程,从大小一致的通用预制件,经过具有地标性品质的大型产业区域,再到模块化的产业站 - 这是你们可在我们最近推出的地图扩展——俄勒冈州和波罗的海彼岸中首次见到的。

In Washington, we took another step with modular prefabs. Each dock consists of the foundation stone of our own depot and around it, we gradually build the whole complex, making the process quick and efficient. This also makes each depot unique, as every map designers has a different approach.

在华盛顿州,我们在模块化预制件上又迈进一步。每个停靠点都由我们自己站点的基石组成,且为之环绕,我们逐步搭建整个复杂的建筑,使其进展更快、更高效。这同时也使得每一个站点都独一无二,因为每位地图设计师有着不同的处理方式。

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