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【死亡细胞】2.4B测更新内容翻译

2021-06-06 16:43 作者:o0糯米  | 我要投稿

Hey everyone,


Update 24, now officially called the What's the Damage? update, has moved into beta.


第24号更新现已被正式命名为“What's the Damage?”,并移入Beta测试版。


There's only a few changes from the alpha so I'll keep this short and sweet and all the changes are listed below so no need to go check out the patchnotes :)

这次只有少少的几个更新所以我把所有的改动都写在公告里,不用额外去查看详细内容 :)


One thing you should do is to check out Derelict Distillery, we've made some decent changes to the room design so it has a different feel to it now - let us know what you think.

有一件事情是:我们给酿酒厂增加了几个新的关卡设计,所以现在它玩起来应该大不相同啦——请告诉我们你们对这些玩意儿的看法。


Also, we've discovered that moving the multiple item binding to Custom Mode and keeping it isolated there is much trickier than we thought it would be. So, unfortunately it won't be available in Normal or Custom Mode when this update is officially released.

然后,我们发现想把绑定按键做成自定模式比我们预想中的还要更难……所以,不幸的是我们大概不会在正式版的时候增加这个新的选项。


Sorry, I know that's going to be annoying for some of you and if you desperately want to use key binding then there are 3rd party programs out there that can let you set it up manually, but for the moment it won't be an option in-game.

抱歉,我知道这可能很烦人,不过有一些第三方程序可以帮助设置。暂时,不会添加游戏内的选项。


Changes for the beta

Beta内的一些改动


Weapons 武器


Ice Shards weapon now has a 3 second slowdown effect (down from 5).

冰霜碎片的减速效果时长变为3秒,之前是5秒。

Parry Shield counter projectiles now deal damage.

反击盾反弹物体会造成伤害。(没看懂啥意思)

Shovel damage increased.

铲子的伤害提高。

Tentacle damage increased.

触手的伤害提高。

Tombstone does not allow crit affixes anymore due to its specific behaviour.

墓碑的特效不再触发暴击相关的效果。

Katana invincibility frames removed and forward movement reduced on basic attacks (we haven't change the charged attack)

武士刀的无敌帧移除,普通攻击时的前移动作幅度减少(我们没有对居合攻击做调整。)


Level Design 关卡设计


Added new extra rooms to Derelict Distillery - the place actually has quite a different feel to it now so check that out.

给酿酒厂增加了一些新的额外房间——真的真的很不一样,去看看吧。

Fixed some minor visual issues on new rooms for Undying Shores and Fractured Shrines.

改善了神庙和海滩的新增地形的视觉效果。



Debug:

(注:softlock软锁,你的游戏并没有崩溃,游戏还在运行,但就是不能继续推进流程。一种Bug类型。)

Preventing softlock when fighting Conjunctivitis boss with Snake Fangs weapon.

阻止了用蛇牙攻击大眼时候的软锁。

Preventing softlock while using the Hunter Grenade weapon on the Giant Tick enemy.

阻止了用猎人手雷丢巨大蜱虫之后的软锁。

(我感觉我每次翻译更新日志的时候他们都在修复猎人雷丢蜱虫,一定是我做梦了。)

Preventing softlock if a double KO occurs during the true final boss fight.

阻止了双重处决真·最终boss的时候产生的软锁。

Preserving active turrets when a multi-forms weapon is evolving.

切换武器的时候不会把你的安置型陷阱恁没。

Removing that damn pink square on the BC selector.

移除了选难度的罐子处的该死的粉块块。

Skull icon for the kill counter is fixed when you get the gold version after reloading the run.

修复了杀敌计数的金色骷髅头在你重新加载游戏时会变普通骷髅的Bug。

Elite Rampager enemies don’t pause their charge anymore after roaring.

精英暴怒(俗称爪哥)现在不会吼完之后愣一下了。

Slashers enemies can’t override the “Cannot be interrupted by an enemy’s attack” affix anymore.

斩杀者(俗称三刀哥)不再无视“不会被敌人的攻击打断”词条。

(三刀哥再也不会打断不会打断了!好耶!)

No more messages notifying a malaise tier increase when reducing infection.

疫病下降的时候不再出疫病变动的提示条。

Updating the integrated Mod Support documentation.

更新了集成mod的文档。

Some minor bug fixes.

修了点儿bug。



Cheers,

Matt, EE & MT


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