【缺氧】测试版U45-543530更新

大家好!
我们已经准备好为2023年二月份的生活质量(QoL)更新进行开放测试了!这次小更新为本体游戏和《眼冒金星!》DLC带来了bug修复、新的修饰性皮肤、以及游戏体验改进。
我们为建造菜单添加了搜索功能,来让大家能更轻松地找到想找的建筑。你可以用名称或类别来检索建筑。类别名——比如“管道”“传感器”——会在“列表浏览”模式下显示在菜单中。
新的拆断工具——灵感来自于“Pliers”模组——能让你自行拆分管道、电线、运载管道和运输轨道,解放你的复制人,从而让他们能专注于更重要的事项上。
供应柜添加了新的音乐,以及两箱可以从科雷的奖励网站上领取的修饰性皮肤——包括为气球艺术家准备的,新的发放用充气玩具!
请注意,本次开放测试周期可能比往常要短:完整(正式版)更新有可能会在2月23日推出。
Bug报告和反馈可以在这里[1]发布。感谢参与测试的各位玩家,你们的反馈和想法对我们非常有帮助!
以下是目前更新的具体改动:
[1] https://forums.kleientertainment.com/klei-bug-tracker/oni/

特点
Features
• 全版本
All versions
◦ 为建筑菜单添加了搜索功能。
Added search function to the Build Menu.
◦ 为建筑菜单添加了列表浏览选项。
Added list view option to the Build Menu.
◦ 添加了拆断工具。
Added a new Disconnect tool.
◦ 添加了供应柜音乐与新的界面音效。
Added Supply Closet music and new UI sfx.
◦ 添加了新的修饰性皮肤。
Added new cosmetic skins.
变更和改进
Changes and Improvements
• 全版本
All versions
◦ 干板墙现在可以旋转了。
Drywall can now be rotated.
◦ 梦境日志现在可以被存储在任何可存储“不可食用的固体”的存储空间中了。
Dream Journals can now be stored in any storage that allows inedible solids.
◦ 当鼠标不在游戏窗口上时,滚动滚轮不再会使视角放大/缩小了。
Mouse wheel no longer zooms in/out when not over the game window.
◦ 如果科雷奖励网站的登入账号不是当前游戏账号,网站链接会生成一个警告信息。
The link to the Klei Rewards website will now produce a warning if logged into a different account than is being used in the game.
◦ 现在为已生成的复制人换装时,会先打开“复制人”界面而不是“服装”界面。
Restyling a spawned-in Duplicant's outfit now initially opens up the "Duplicants" screen instead of the "Outfits" screen.
◦ 更新了游戏内的数据通信信息。
Updated data communications message inside the game.
◦ 工具的悬停提示现在会显示工具名了。
Tool tooltips now display the tool's name.
◦ 将“建造菜单栏1~15”(早期翻译文本为“计划1~15”)和“概览1~15”重命名为对应的建筑菜单名和概览名。
Renamed Plan 1-15 and Overlay 1-15 as build menu category names and overlay category names respectively.
◦ 模组:
Modding:
▪ 在Personalities.csv中添加了额外的身体组成部分。
Added additional body parts to the Personalities.csv.
▪ 从Accessorizer中移除了Klei Item服饰图标。Klei Item服饰和服装现在会用WearableAccessorizer覆盖动画图标。默认的身体槽位仍然位于MinionIdentity中,它们从“热火朝天”更新的初次变化以来没有其他更新。
Remove Klei Item clothing symbols from the Accessorizer. Klei Item clothing and suits now override animation symbols using the WearableAccessorizer. The default body slots are still on MinionIdentity; they have not been updated from the initial change in the Hot Shots update.
▪ 将标签的大小提升到了320 bit,因为我们看到了一些关于大小不足的报告。
Increased tag bits to 320 as we've seen some reports of running out.
▪ 修复了在添加了修改过的故事特质时,开始游戏时产生的一个未响应问题。
Fixed a freeze on start up caused by adding a modded story trait.
▪ 修复了一个导致修改过的故事特质在世界生成时无法生成的问题。
Fixed an issue which prevented modded story traits from spawning in worldgen.
▪ 修复了一个加载存档时可能产生的崩溃,如果该存档有由被禁用的模组提供的修改过的故事特质。
Fixed a crash that could happen when loading a save with a modded story trait of a disabled mod.
修复
Fixes
• 全版本
All versions
◦ 在存放柜处穿上原被标记为黄色警报的装备时不再会播放黄色警报音效了。
Equipping a suit at a dock no longer plays the yellow alert sound when the suit was previously marked as yellow alert.
◦ 修复了有时小动物会卡在“等待照料”(即“兴奋”)状态的问题。
Fixed a bug where sometimes critters would get stuck in their "Waiting to be Groomed" state.
◦ 修复了小动物被照料时房间大小变化可能导致的崩溃。
Fixed a crash that could happen if a critter is being groomed and the room size changes.
◦ 修复了OSX系统的重启器。
Fixed OSX restarter.
◦ 修复了一些更新中重启器会崩溃的问题。
Fixed an issue where the restarter would crash in some updates.
◦ 地质调谐仪
Geotuner
▪ 修复了地质调谐仪列出未达调谐上限的尚未揭示的间歇泉的问题。
Fixed Geotuner listing uncapped geysers which have not been revealed yet.
▪ 修复了在不可使用时切换间歇泉可能导致间歇泉的“拔高”动画跳回而不是平滑上升的小视效问题。
Fixed a minor visual bug where switching geysers when not operational could cause geyser’s “going up” animation to snap back instead of rising smoothly.
◦ 房间
Rooms
▪ 修复了悬停在“士气”位置时丢失的私人卧室字符串。
Fixed missing Private Bedroom string when hovering over Morale.
▪ 士气的悬停提示由“卧室”修正为“豪华宿舍”(即原豪华营房)以匹配正确的房间名。
Renamed Morale tooltip from “Bedroom” to “Luxury Barracks” to match the correct room name.
◦ 神秘隐士
Mysterious Hermit
▪ 修复了获取信件的动画没有正确播放的问题。
Fixed retrieve mail animation not playing correctly.
▪ 提高了敲门序列的鲁棒性(更不容易出错了)。
Improved robustness of knocking sequence from errors.
▪ 更新了神秘隐士的简介。
Updated Mysterious Hermit’s bio.
▪ 神秘隐士的完成提示不再显示已死亡的复制人了。
Mysterious Hermit completion popup no longer displays dead Duplicants.
▪ 修复了加载时,庄严科技运输集装箱内的物品没有被列入资源列表中的问题。
Fixed a bug where on load, items stored in the Gravitas Shipping Container would not be listed in the resources list.
▪ 敲门的复制人不再把敲门的优先级放在迎接死亡之前了。
Duplicant knocking on the door no longer prioritizes knocking over dying.
◦ 梦境合成器
Somnium Synthesizer
▪ 修复了爬梯子和沿消防滑杆下滑时睡衣显示不正确的问题。
Fixed Pajamas looking incorrect when climbing ladders and sliding down fire poles.
▪ 修复了复制人折叠睡衣时睡衣消失的问题。
Fixed the Pajamas disappearing as the Duplicant folds them.
▪ 可能修复了从睡衣储柜中领取睡衣导致的崩溃。
Potential crash fix getting Pajamas from Pajama Cubby.
◦ 小动物衍变器
Critter Flux-o-Matic
▪ 修复了小动物在衍变器附近死亡时可能会产生的崩溃。
Fixed a crash that could happen if a critter dies near the Critter Flux-o-Matic.
▪ 衍变器扫描小辐射蜂时不再会导致崩溃了。
Critter Flux-o-Matic no longer crashes when scanning a Beetiny.
◦ 工具
Tools
▪ 清空管道工具现在可以使用在运输轨道上了。
Empty Pipe tool now works with Conveyor Rails.
▪ 清空管道工具现在有一个“全部”筛选器了。
Empty Pipe tool now has an "All" filter.
▪ 清空管道工具不再为空管道或轨道生成空任务了。
Empty Pipe tool no longer queues up empty actions on empty pipes or conveyor rails.
▪ 修复了在标记为被捕捉的小动物上使用取消工具会抛出一个错误的问题。
Fixed an issue where using the cancel tool on a critter marked for capture would throw an error.
◦ 修复了浏览“选择复制人”界面后打印舱会保留选择的问题。
Fixed issue causing Printing Pod to stay selected after viewing the Choose a Duplicant screen.
◦ 修复了加载含有勾选“仅限香料食物”的冰箱的存档时,复制人会往该冰箱中存入未添加香料的食物的问题。
Fixed a bug where Duplicants stored un-spiced food in Refrigerators marked as "Spiced Food Only" when loading a save with a Refrigerator previously marked as "Spiced Food Only."
◦ 修复了太空服锻造台中修复太空服选项中缺失的空格。
Fixed missing space in the Repair Atmosuit option of Exosuit Forge.
◦ 修复了游戏里Esc菜单中显示的存档种子没有包括该世界选择的故事特质的问题。
Fixed a bug where a save seed shown in the escape menu in-game wouldn't include the story traits selected when the world was created.
◦ 修复发射火箭时,火箭模块上的某些刻度贴图不会随火箭一起移动的问题。
Fixed a bug where some meters in some rocket modules would be left behind in place when a rocket is in mid-air, launching to space.
◦ 修复了氧化剂舱有两个刻度贴图的问题(原本重叠在一起,因此只在上一个问题发生时才会被发觉)。
Fixed a bug where Oxidizer Tanks were having two meters (overlapping, therefore not visible except when one was left behind on Rocket launching) to display info about their storage.
◦ 修复了提高氧化剂舱的容量时,刻度贴图不更新,也不会生成重新填充任务(直至重新加载存档)的问题。
Fixed a bug where increasing the capacity of the Oxidizer Tank would not update the meter visually and would not create a refill chore until reloading the save.
◦ 修复了在太空任务中消耗了部分库存的氧化剂舱在返回时不会生成重新填充任务的问题。
Fixed a bug where Oxidizer Tanks that consumed a portion of their content in space missions would not initialize a refill chore request when the rocket returns.
◦ 修复了可变界面大小及(或)屏幕分辨率导致的悬停提示错位的问题。调整了部分悬停提示的锚点位置。
Fixed tooltip positioning errors caused by variable UI scales and/or screen resolutions. Adjusted some tooltip anchor positions.
◦ 建造中的背板墙不再会计入私人卧室的要求了。
Under-construction backwall tiles no longer count for the Private Bedroom's room requirement.
◦ 修复了解锁新成就时打开殖民地概要界面可能产生的崩溃。
Fixed crash that could occur when opening Colony Summary screen after unlocking a new achievement.
◦ 修复了殖民地概要成就的蒙层(视觉)问题。
Fixed visual masking issue for Colony Summary achievements.
◦ 修复了部分医疗建筑需求医药供给时显示错误字符串的问题。
Fixed a bug where some medical buildings displayed the wrong string when requesting a medicine supply.
◦ 从数据库中移除了未使用的建筑。
Removed deprecated buildings from database.
◦ 当复制人的“气球伙伴”状态消失时,他们拿着的气球现在会一起消失了。
When a Duplicant no longer has the "Balloon Buddy" status item, the balloon they were holding should now disappear.
◦ 减小了几个大型纹理的内存占用。
Reduced memory requirements for a few large textures.
◦ 修复了在Steam Deck上游玩时,再次打开传感器侧屏时,按钮仍在调整阈值的问题。
Fixed issue where sensor side screen buttons would continue to modify values next time the screen was opened on the Steam Deck.
◦ 修复了使用默认键位时弹出未绑定键位警告的问题。
Fixed warning message on unbound controls appearing when using default controls.
◦ 删除了空白的画布上显示的圆形图案。
Deleted the circle shape that was appearing on blank canvases.
◦ 修复了轨道计量器动画播放过快的问题。
Fixed Conveyor Meter animation playing too fast.
• 仅本体游戏
Base game only
◦ 修复了游戏有时会在没有安装《眼冒金星!》DLC时尝试加载DLC的问题。
Fixed an issue where sometimes the game would incorrectly try to load the Spaced Out! DLC when it is not installed.
◦ 修复了主菜单“激活DLC”按钮过大的判定范围。
Fixed main menu "Activate DLC" button's overly large hitbox.
◦ 修复了航天指挥站(原任务控制台)“范围内无合适的火箭”提示显示错误字符串的问题。
Fixed Mission Control Station’s "No Eligible Rockets in Range" tooltip displaying the wrong string.
◦ 取消指挥舱分配的复制人时,该复制人前往舱块的任务会正常消失了。
Unassigning a Duplicant to the Command Module now correctly cancels the errand of a Duplicant on their way to the module.
• 仅《眼冒金星!》
Spaced Out! Only
◦ 世界生成:泥泞小行星现在会像其他经典模式的小行星一样,以随机间歇泉开局了。
Worldgen: Squelchy Asteroid now starts with random geysers like the other Classic-style asteroids.
◦ 修复了用一个火箭舱块替代另一个火箭舱块时不返还原舱块建筑材料的问题。
Fixed a bug where replacing one rocket module with another wouldn't return the materials of the replaced one.
◦ 修复了在某些小行星的顶部,地图边界(红线部分)以下可以看见其他小行星的问题。
Fixed a bug where other asteroids could be seen on the top edge of certain asteroids, under the red-lined world limit.
◦ 修复了小行星底部的流水可能会在另一个小行星的地图边界中可见的问题。
Fixed a bug where falling water occurring at the bottom rows of an asteroid could sometimes be visible in the top red zone of another asteroid.
◦ 修复了缺失的火箭限制界面标题,原先只在火箭发射时可见。
Fixed missing Rocket Restrictions screen title, which is visible only when a rocket is launching.
◦ 修复了星图位置传感器的自动化接口文本使用了周期传感器文本的失误。
Fixed Starmap Location Sensor automation port's strings using the Cycle Sensor's strings by mistake.
◦ 修复了陨石雨背景音效在其他(没有陨石雨的)小行星上出现的问题。受影响的小行星为(在地图模拟网格中)位于有陨石雨小行星下方的小行星。
Fixed a bug where meteor shower background effects would also appear in other asteroids located below the one with the active event in the grid.
◦ 修复了选中太阳能舱时的性能问题。
Fixed performance when a Solar Panel Module is selected.
◦ 修复了一些小行星的地图边界位置可以看到挖掘任务图标的视效bug。
Fixed a visual bug where some dig actions icons could be seen in the red zone of other asteroids.
◦ 修复了部分小行星的地图边界显示错位的视觉bug。这个问题导致建筑看起来可以建造在高度限制之外。
Fixed a visual bug where the red-lined world limit on some asteroids was misplaced, making it look as though objects could be built beyond the world’s limits.
◦ 修复了辐射建筑菜单缺失快捷键的问题。
Fixed Radiation build menu missing a shortcut.