欢迎光临散文网 会员登陆 & 注册

Stellaris开发日志#211 | 5/6 3.0.3版本号测试补丁更新

2021-05-17 20:15 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


Stellaris Dev Diary #211: 3.0.3 Beta Updates

Eladrin, Stellaris Game Designer


Hi everyone!

大家吼啊!


Thanks for the tremendous participation within the 3.0.3 beta branch and for all of the feedback that you've been providing.

感谢大家积极参与游玩3.0.3版本号开放测试补丁,也感谢大家一直以来提供的所有反馈。


For those that are interested in joining the beta, you have to manually opt in to access it. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch.

那些有兴趣加入测试的玩家,需要手动选择才能使用。前往Steam库中,右键Stellaris -> 属性 -> 测试标签页 -> 选择stellaris_test。


This week we'll be talking about some more changes that we're planning on pushing in the near future to the 3.0.3 beta branch concerning further balance updates, AI, and more. These are highlights of some of the things that will be in the full patch notes and not intended to be a comprehensive list.

本周我们将讨论我们计划于不久的将来对3.0.3版本号开放测试补丁做出的更多改动,这涉及到进一步的平衡性更新、AI等等。这些是关于将在完整补丁日志中出现内容的一些要点,我们并不打算将其做成一个全面的列表。



Bug Fixes and Further Balance Updates

Bug修复以及进一步的平衡性更新


From fixes to the end of the Cybrex precursor chain to correcting edict deactivation costs, we've fixed a number of issues that you've found and reported during the beta. Thank you for reporting things in the Bug Reports forum.

从修复赛博勒克斯先驱者事件链的结尾,再到修正法令停用的成本,我们已经修复了玩家们在测试期间发现和报告的一些问题。感谢大家在错误报告论坛上进行报告。


Regarding the economic changes, one of the common themes in the feedback has been that the sheer number of jobs in the game are too high, and we agree. Clerks are especially notorious for this, since in many cases you would rather actually see them unemployed and moving to a more valuable position elsewhere in the empire. We're taking some preliminary steps to reduce the number of jobs and changing things to focus on increasing productivity instead.

关于经济变化,反馈内容中的一个共同主题是,游戏中的工作岗位数量太多,我们对这一点表示同意。这个问题在职员岗位上尤为突出,在很多情况下,玩家宁愿看到职员人口失业,且移动到帝国其它地方一个更有价值的岗位上。我们正在采取一些初步措施来减少工作岗位,并进行改动将重点放在提高生产产出上。


Here are some of the changes you'll be seeing soon:

以下是大家很快就会看到的一些改动:


[Balance] Reduced the number of Clerk jobs provided by buildings and districts by 40%.

[平衡]将建筑和区划提供的职员岗位数量减少了40%。


[Balance] Clerk trade value has been increased to 4.

[平衡] 职员产生的贸易价值已提高到4。



[Balance] Buildings that increased basic resource production and added jobs to basic resource producing buildings or districts (Energy Grids, Mineral Purification Plants, etc.) now increase the base production of the relevant jobs by 1 or 2 based on tier instead of their previous modifiers. Machine empires still gain the extra resource district slots as before.

[平衡]增加基础资源生产和基础资源生产岗位的建筑或区划(输电网络、矿物提炼厂等),现在根据等级增加相关岗位1或2的基础资源产量,而不是像以前那样加个修正项。机械帝国仍然像以前一样获得额外的资源区划槽位。


Yes, "Livestock" counts as a "Food producing job". (Or minerals, for Lithoids.)
是的,“牲畜”算作“生产食物的岗位”(或者说矿物,对似石族而言。)


[Balance] Manufacturing focus buildings (factories and foundries) no longer prevent the other from being built on non-Ecumenopolis planets, and no longer add jobs to Industrial Districts. They instead increase the base production of alloy or consumer goods producing jobs by 1 or 2, with a corresponding increase in upkeep.

[平衡] 制造业焦点建筑(民用工厂和铸造厂)在非都市星球上不再互斥,也不再为工业区划增加岗位。它们反而使生产合金或消费品的工作岗位的基础产量增加了1或2,并相应增加了维护费用。


Secondary resources like Alloys do require more inputs to produce more, however.
然而,像合金这样的二级资源确实需要更多的投入才能有更多的产出。


Balancing the number of jobs and their output will be an ongoing task, expect future updates to have additional changes.

对工作岗位的数量和它们的产出进行平衡将是一项持续性的任务,预计未来的更新会有更多的改动。



AI Updates

AI升级


We're making some updates that will have significant changes to AI behavior that should improve the effectiveness of AI opponents, as well as some changes to reduce the impact to your empire if an AI were to take control of your empire for a short duration in multiplayer.

我们正在进行一些更新,要对AI行为进行重大改动,以提高AI对手的效能,此外还会进行一些改动,以减少AI在多人游戏内短暂接管玩家的帝国时对玩家帝国所造成的影响。


These changes give the AI a greater focus on economic stability and improves some research related behaviors, but are also a work in progress and will continue to be updated in future patches.

这些改动使AI更加注重经济稳定,并改善了一些与研究相关的行为,但这也是一项仍在推进的工作,并将在未来的补丁包中继续更新。


We'll put up a 3.0.3 AI Feedback thread once it's live so you can let us know how you feel about these changes.

我们将建立3.0.3版本的AI反馈帖子,等到帖子上线,玩家们便可以让我们知道你们对这些改动的感受。



Population Growth

人口增长


We're continuing to make adjustments to the current population growth systems in the game, and are exploring additional changes. Some of these are longer term initiatives, however, so in the meantime we're currently adding a quality of life feature that many people have been asking for.

我们正继续对当前游戏中的人口增长系统进行调整,并探求更多的改动。不过,其中一些是长期的举措,因此在此期间,我们也同时在添加许多玩家一直要求的游戏体验功能。


增长需求规模
该项调整控制着帝国内每个人口需要多少增长。数值越高,人口的增长速度越慢。
警告:降低这一数值会对性能和平衡产生重大影响,强烈建议同时降低逻辑斯蒂增长曲线上限。)

Logistic Growth and Growth Required Sliders in Galaxy Configuration
星系设置中的逻辑斯蒂增长和增长需求的滑块(译注:logistic growth也作逻辑斯蒂增长,是一种特殊增长曲线,有被用于理论研究人口增长规则)。


These sliders will allow you to adjust the variables related to the bonus a planet can provide through logistic growth and the amount that pop growth increases per empire pop using sliders in Galaxy Configuration instead of needing to edit defines or use a mod to do so. Please note that these sliders can have major impacts on both performance and balance. Existing saves will use the default values. (Which can themselves be overridden in defines.)

在游戏开始时的银河系生成器中,玩家可以使用星系设置中的这些滑块来调整行星通过逻辑斯蒂增长曲线所提供的加成相关变量,以及调整每个帝国人口所需的人口增长量,而无需编辑define文件或使用mod来调整。请注意,这些滑块会对性能和平衡产生重大影响。现有存档将使用默认值(它们本身可以在define文件中被覆写)。


Non-English localization for these changes will not be available in the beta as soon as the changes are up, but will be added shortly afterward. Apologies for the delay!

一旦这些改动上线,对它们的非英语本地化翻译在beta测试版中将是不可用的,但不久之后会被添加进来。抱歉耽搁了!


That's all for this week. Since we're currently in a post-release cadence (as well as next Thursday being a holiday in Sweden), the next Dev Diary will be two weeks from now on the 20th of May.

以上就是本周的全部内容了。由于我们目前处于发布后的节奏(以及下周四在瑞典是假期),下一个开发日志将在两周后的5月20日发布。


See you then!

下次见!



翻译:黑夜龙人

校对:一水战阿部熊 三等文官猹中堂


欢迎关注UP主和主播小牧Phenix

欢迎关注牧游社微信公众号和知乎专栏!微信公众号改版为信息流,欢迎【置顶订阅】不迷路,即时获得推送消息!

B站在关注分组中设置为【特别关注】,将会在私信内及时收到视频和专栏投稿的推送!

欢迎加入牧有汉化,致力于为玩家社群提供优质内容!组员急切募集中!测试群组822400145!

Stellaris开发日志#211 | 5/6 3.0.3版本号测试补丁更新的评论 (共 条)

分享到微博请遵守国家法律