“科洛尼亚之翼”“约翰”暴风母舰【结尾有模型和代码】
首先这是个半原创作品
模型是别人的
代码是我自已编的
接下来就是介绍了
“科洛尼亚之翼”“约翰”暴风母舰
“约翰”取自有纪录以来维持时间最长,及移动路径最长的热带气旋,寓意焚风的长久。也寓意着焚风的远征。
风暴,因为是以风暴为武器
母舰,是指它有子机
作用是为焚风进行远征,项目最终在1989年11月4日被理事会立项,于1993年5月14日完成。
【好臭的日子】
ps:模型应该是以复仇者联盟的神盾局的空天母舰为原型


【像啊,很像啊。】
自身采用改进的气旋引擎,可以外放成风暴。【实际是代码之力】
而风暴即可以保护自已,但也因为风暴使得友军会被误伤。【短命鸟:哟,同行】
母舰两侧都有着机炮保护。【然而我没写代码】
还会发射改进爆裂蜂。
改进爆裂蜂也采用改进的气旋引擎,可以外放小型风暴。【就是部署短命鸟的攻击动画】
改进爆裂蜂攻击改为一次性攻击会发射多发等离子炸弹。【乌龟甘同款的,就伤害加了亿点】
母舰主武器为“飙风”压缩风暴发射器,攻击方式为向目标发射一团压缩风暴,到目标时将会爆裂开,形成一场风暴。【你就说帅不帅吧】
主防控武器为“超级金箭”火箭发射器。【就加强了射程和伤害】
副防空武器为超级微波光束。【同上】
最后是一点设定:内置了与悖论引擎同样的口袋空间,载员还可在其中开火。

这里是代码。
[SPACECR] ; 需注册
UIName=NAME:SPACECR ; 名字
Name=SPACECR
;Prerequisite=FOEWEAP,FACLDP_B
ProtectedDriver=yes
CanBeReversed=yes
Parasiteable=no
Bombable=no
Crushable=no
ImmuneToPsionics=yes
ImmuneToPsionicWeapons=yes
ImmuneToRadiation=yes
ImmuneToVeins=yes
ImmuneToEMP=yes
ImmuneToPoison=yes
ImmunetoAbduction=yes ; 一堆免疫代码嫌多写Immune=yes
AttachEffect.Animation=FVORTEX ; 没像到吧!我直接用顶点风暴
AttachEffect.Duration=-1
Gattling.Cycle=yes ; 盖特逻辑
IsGattling=yes
TurretCount=12
WeaponCount=12
BurstDelay0=1
BurstDelay1=2
BurstDelay2=1
BurstDelay3=2
BurstDelay4=1
BurstDelay5=2
Weapon1=DiverbeeLauncher ; 武器需注册有5个
EliteWeapon1=DiverbeeLauncher
Weapon2=ShadrayWaveAA2
EliteWeapon2=ShadrayWaveAAE2
Weapon3=SeekerBomb2
EliteWeapon3=SeekerBomb2
Weapon4=TeratornRocket2
EliteWeapon4=TeratornRocket2
Weapon5=SeekerBomb2
EliteWeapon5=SeekerBomb2
Weapon6=ShadrayWaveAA2
EliteWeapon6=ShadrayWaveAAE2
Weapon7=SeekerBomb2
EliteWeapon7=SeekerBomb2
Weapon8=TeratornRocket2
EliteWeapon8=TeratornRocket2
Weapon9=SeekerBomb2
EliteWeapon9=SeekerBomb2
Weapon10=ShadrayWaveAA2
EliteWeapon10=ShadrayWaveAAE2
Weapon11=SeekerBomb2
EliteWeapon11=SeekerBomb2
Weapon12=TeratornRocket2
EliteWeapon12=TeratornRocket2
WeaponStages=6
Stage1=1
Stage2=2
Stage3=3
Stage4=4
Stage5=5
Stage6=6
EliteStage1=1
EliteStage2=2
EliteStage3=3
EliteStage4=4
EliteStage5=5
EliteStage6=6
RateUp=1
RateDown=1
Spawns=DIVER2 ; 子机
SpawnsNumber=7 ; 数量
SpawnRegenRate=5
SpawnReloadRate=180
Strength=21000000
Category=AFV
Armor=f_SPACECR ; 护甲写f_SPACECR=s_siren2
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=9
Turret=yes
Sight=28
Speed=24
CrateGoodie=no
Crusher=no
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Guild1,Guild2,Guild3Guild1,Guild2,Guild3
Cost=5000000 ; 价格
Soylent=2500000
Bounty.Value=2500000
Bounty=yes
Bounty.Display=yes
Crewed=no
Points=100
ProtectedDriver=yes
ROT=1
TurretROT=1
Owner=USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Europeans,UnitedStates,Pacific,Guild1,Guild2,Guild3 ; 所属国
IsSelectableCombatant=yes
VoiceSelect=PteranodonSelect ; 语音时无齿翼龙的
VoiceMove=PteranodonMove
VoiceAttack=PteranodonAttackCommand
CrashingSound=ViperfangDie
VoiceCrashing=PteranodonDie
MoveSound=ViperfangMoveLoop
BalloonHover=yes
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
SpeedType=Hover
MovementZone=Fly
MoveToShroud=yes
ThreatPosed=40
ConsideredAircraft=yes
Explosion=UNITEXPL1,UNITEXPL2,UNITEXPL3
MinDebris=4
MaxDebris=6
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100,100,275
Weight=6
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=15
OpportunityFire=yes
PreventAttackMove=no
JumpjetSpeed=8 ; 速度你可以写快点
JumpjetClimb=1
JumpjetCrash=10
JumpJetAccel=1
JumpjetTurnRate=1
JumpjetHeight=1200
JumpjetNoWobbles=YES
Crashable=yes
HoverAttack=yes
TiltCrashJumpjet=no
DeathWeapon=BlimpBombEffect
DeathWeaponDamageModifier=.15
BuildTime.MultipleFactory=0.09
SelfHealing=yes
DamageSound=VehicleDamagedHeavy
VehicleThief.Allowed=no
IronCurtain.Modifier=0
Chronoshift.Allow=no
CanBeReversed=no
Chronoshift.Crushable=no
Passengers=1919810 ; 可载员数,好臭
OpenTopped=yes
PipScale=none
Experience.PromotePassengers=yes
SizeLimit=114514 ; 大小限制,也好臭
Passengers.Allowed=RACC,NMIN,SHRAY,HURR,ARCH
InitialPayload.Types=RACC,NMIN,SHRAY,HURR,ARCH
InitialPayload.Nums=12,12,12,12,12
NoManualUnload=NO
NoManualEnter=NO
Survivor.RookiePassengerChance=0%
Survivor.VeteranPassengerChance=0%
Survivor.ElitePassengerChance=0%
OpenTransportWeapon=0
EnterTransportSound=
LeaveTransportSound=

[DIVER2]
Image=DIVER
UIName=NAME:DIVER
Name=Diverbee
AttachEffect.Animation=HURRANIM ; 没想到吧!
AttachEffect.Duration=-1
Primary=TarchiaCannon1 ; 武器需注册
ElitePrimary=TarchiaCannon1
AttachEffect.TemporalHidesAnim=yes
AttachEffect.PenetratesIronCurtain=yes
Ammo=18
PipWrap=18
PipScale=none
Strength=20000
Category=AirPower
Armor=s_siren2
Spawned=yes
TechLevel=11
Sight=0
RadarInvisible=yes
Landable=yes
ProtectedDriver=yes
Fighter=no
MoveToShroud=yes
;Prerequisite=GAAIRC
Speed=59
PitchSpeed=.9
PitchAngle=0
Owner=Europeans,UnitedStates,Pacific,USSR,Latin,Chinese,PsiCorps,Headquaters,ScorpionCell,Guild1,Guild2,Guild3Europeans,UnitedStates,Pacific
Cost=100
Soylent=50
Bounty.Value=0
Bounty=yes
Bounty.Display=yes
Points=5
ROT=42
Crewed=no
GuardRange=30
Explosion=UNITEXPL1,UNITEXPL2,UNITEXPL3
MinDebris=1
MaxDebris=3
Trainable=yes
ImmuneToPsionics=yes
LowSelectionPriority=yes
VeteranAbilities=STRONGER
EliteAbilities=SELF_HEAL,FIREPOWER,FASTER
CrashingSound=HailDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=10
DontScore=yes
DamageParticleSystems=SparkSys,SmallIceSSys
AuxSound1=HailTakeOff
AuxSound2=HailLanding
FlightLevel=600
Crashable=no
SlowdownDistance=1500
CanBeReversed=no
VehicleThief.Allowed=no
Smoke.Anim=NOANIM
Smoke.ChanceRed=0
Smoke.ChanceDead=0

武器
[DiverbeeLauncher]
Damage=1
ROF=75
Range=256
Spawner=yes
Projectile=Invisible
Speed=10
Warhead=Special2
OmniFire=yes
[ShadrayWaveAA2]
Damage=1000
ROF=3
Range=40
Projectile=InvisibleShadrayAA
Speed=100
Report=ShadrayAttack
Warhead=ShadrayWaveAAWH
IsMagBeam=yes
Wave.Color=165,225,175
Wave.ReverseAgainstVehicles=no
FireWhileMoving=no
Anim=SHMUZZLE
[ShadrayWaveAAE2]
Damage=1200
ROF=3
Range=40
Projectile=InvisibleShadrayAA
Speed=100
Report=ShadrayAttack
Warhead=ShadrayWaveAAWH
IsMagBeam=yes
Wave.Color=205,225,175
Wave.ReverseAgainstVehicles=no
FireWhileMoving=no
Anim=SHMUZZLE
[SeekerBomb2] ; 注:抛射体和弹头要注册
Damage=500000
ROF=60
Range=90
Projectile=AlanqaAGP
Speed=50
Warhead=FVORTEXE2
Report=ZorbAttack
Anim=ZORBMUZ
Bright=yes
OmniFire=no
FireWhileMoving=yes
[TeratornRocket2]
Damage=17500
ROF=15
Range=29
Burst=3
Projectile=TeratornP
ProjectileRange=18
Speed=100
Warhead=TeratornWH
Anim=GOLDTERA
TurboBoost=yes
[TarchiaCannon1]
Damage=25000
ROF=65
Range=12
Burst=4
Projectile=UraganPunchesP
Speed=10
Warhead=Uragan1WH
Anim=TARCTRAI
FireWhileMoving=yes
OmniFire=yes
ProjectileRange=1
Bright=no
Report=UraganAttack
Ammo=1

抛射体
[AlanqaAGP]
Arm=2
Shadow=no
AA=NO
AG=YES
Image=ZORBBALL
ROT=50
Acceleration=15
CourseLockDuration=1
Scalable=yes
Ranged=yes
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no

弹头
[FVORTEXE2]
Wall=yes
Wood=yes
Sparky=yes
Verses=120%,110%,100%,200%,190%,175%,115%,110%,110%,100%,100%
Versus.s_siren2=-190%
Versus.wood_b=110%
Versus.steel_b=115%
Versus.concrete_b=115%
Versus.nuclear=110%
Versus.defense=115%
Versus.tesla=115%
Versus.risen=150%
Versus.lrod=150%
Versus.tbnk=100%
Versus.garrison_b=100%
Versus.defense_b=100%
Versus.bfg=10%
Versus.garrison_c=100%
;weaker versus aircraft
Versus.f_light=100%
Versus.f_shad=100%
Versus.f_seizer=100%
Versus.f_jet=100%
Versus.f_medium=80%
Versus.f_gotter=90%
Versus.f_heavy=80%
Versus.f_dybb=90%
Versus.f_spawn=100%
Versus.f_shrike=100%
Versus.f_widow=80%
Versus.f_thor=80%
Versus.f_quetz=80%
Versus.f_harb=80%
Versus.f_cryoc=80%
Versus.f_hurr=70%
Versus.f_diver=120%
Versus.f_edrn=50%
Versus.f_mothra=130%
Versus.f_rock=130%
Versus.f_hero=120%
Versus.camo.PassiveAcquire=no
AnimList=FBLAST ; 没想到吧!
PreImpactAnim=FVORTEX
InfDeathAnim=HURRDIE
CellSpread=1
PercentAtMax=.4
Particle=PromeLightSys
Conventional=no

artmo修改
[SPACECR] ; Aircraft Carrier
Voxel=yes
Remapable=yes
Weapon1FLH=0,10,0 ;front left gun
Weapon2FLH=-456,204,280 ;anti-air right gun
Weapon3FLH=558,168,70 ;second left gun
Weapon4FLH=-456,204,280 ;anti-air right gun
Weapon5FLH=-216,0,-21 ;back 1 gun
Weapon6FLH=-498,0,-21 ;back 2 gun
Weapon7FLH=-45,198,14 ;front piles
Weapon8FLH=156,180,203 ;rocket
Weapon9FLH=90,198,14 ;second piles
Weapon10FLH=156,180,203 ;rocket
Weapon11FLH=600,0,-3 ;front cannon
Weapon12FLH=-120,0,-21 ;second cannon
AlternateFLH0=-498,0,-21 ;passage gunner 0
AlternateFLH1=558,168,70 ;passage gunner 1
AlternateFLH2=558,-168,70 ;passage gunner 2
AlternateFLH3=642,168,70 ;passage gunner 3
AlternateFLH4=642,-168,70 ;passage gunner 4
AlternateFLH5=-498,0,-21 ;passage gunner 5
AlternateFLH6=558,168,70 ;passage gunner 6
AlternateFLH7=558,-168,70 ;passage gunner 7
AlternateFLH8=642,168,70 ;passage gunner 8
AlternateFLH9=642,-168,70 ;passage gunner 9
AlternateFLH10=-498,0,-21 ;passage gunner 10
AlternateFLH11=558,168,70 ;passage gunner 11
AlternateFLH12=558,-168,70 ;passage gunner 12
AlternateFLH13=642,168,70 ;passage gunner 13
AlternateFLH14=642,-168,70 ;passage gunner 14
AlternateFLH15=-498,0,-21 ;passage gunner 15
AlternateFLH16=558,168,70 ;passage gunner 16
AlternateFLH17=558,-168,70 ;passage gunner 17
AlternateFLH18=642,168,70 ;passage gunner 18
AlternateFLH19=642,-168,70 ;passage gunner 19
AlternateFLH20=-498,0,-21 ;passage gunner 20
AlternateFLH21=558,168,70 ;passage gunner 21
AlternateFLH22=558,-168,70 ;passage gunner 22
AlternateFLH23=642,168,70 ;passage gunner 23
AlternateFLH24=642,-168,70 ;passage gunner 24
AlternateFLH25=-498,0,-21 ;passage gunner 25
AlternateFLH26=558,168,70 ;passage gunner 26
AlternateFLH27=558,-168,70 ;passage gunner 27
AlternateFLH28=642,168,70 ;passage gunner 28
AlternateFLH29=642,-168,70 ;passage gunner 29
AlternateFLH30=-498,0,-21 ;passage gunner 30
AlternateFLH31=558,168,70 ;passage gunner 31
AlternateFLH32=558,-168,70 ;passage gunner 32
AlternateFLH33=642,168,70 ;passage gunner 33
AlternateFLH34=642,-168,70 ;passage gunner 34
AlternateFLH35=-498,0,-21 ;passage gunner 35
AlternateFLH36=558,168,70 ;passage gunner 36
AlternateFLH37=558,-168,70 ;passage gunner 37
AlternateFLH38=642,168,70 ;passage gunner 38
AlternateFLH39=642,-168,70 ;passage gunner 39
AlternateFLH40=-498,0,-21 ;passage gunner 40
AlternateFLH41=558,168,70 ;passage gunner 41
AlternateFLH42=558,-168,70 ;passage gunner 42
AlternateFLH43=642,168,70 ;passage gunner 43
AlternateFLH44=642,-168,70 ;passage gunner 44
AlternateFLH45=-498,0,-21 ;passage gunner 45
AlternateFLH46=558,168,70 ;passage gunner 46
AlternateFLH47=558,-168,70 ;passage gunner 47
AlternateFLH48=642,168,70 ;passage gunner 48
AlternateFLH49=642,-168,70 ;passage gunner 49
AlternateFLH50=-498,0,-21 ;passage gunner 50
AlternateFLH51=558,168,70 ;passage gunner 51
AlternateFLH52=558,-168,70 ;passage gunner 52
AlternateFLH53=642,168,70 ;passage gunner 53
AlternateFLH54=642,-168,70 ;passage gunner 54
AlternateFLH55=-498,0,-21 ;passage gunner 55
AlternateFLH56=558,168,70 ;passage gunner 56
AlternateFLH57=558,-168,70 ;passage gunner 57
AlternateFLH58=642,168,70 ;passage gunner 58
AlternateFLH59=642,-168,70 ;passage gunner 59

最最最最最最最最最最最最最最重要的就是把模型文件放进目录了!
把模型文件放进目录了!
把模型文件放进目录了!
把模型文件放进目录了!
重要的事情说3遍
模型地址:https://ppmforums.com/topic-59773/space-carrier/
结尾助大家:游戏不弹窗,代码不崩掉。