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【缺氧】测试版U42-506365更新

2022-05-06 06:40 作者:Xheepey87  | 我要投稿


粗略翻译的简要:

大家好!

是时候开始为我们下一次更新和免费内容包,Fast Friends,开放测试了。

过去的几个月里我们一直在专注性能和内存改善,修复新老问题,解决无数的技术问题。此外,我们还为殖民地加入了几个新面孔。

整个游戏,包括加载游戏/新游戏界面,比之前要更快了。我们也极大降低了缺氧内存用量,这在哪些内存不多的电脑上最为明显。

我们还修复了数个小动物问题。修复包括壁虎(壁虎同时也有平衡调整)和树鼠现在会根据吃的植物量获得对应的卡路里;未在屏幕中的帕库鱼也能跳回到水里了;飞行小动物不会卡在液体里了。

小动物性能,比如寻找食物也显著优化了。(如果有什么奇怪的现象,请告诉我们!)

当然,还有打喷嚏和打鼾的优化……

特别感谢模组作者Peter Han分享的性能改善点子,我们将其融入了这次更新。你可以在此了解到他的Fast Track模组(这个模组不是科雷娱乐项目,但我们觉得它很棒)

https://forums.kleientertainment.com/forums/topic/138444-beta-fast-track-performance-mod-for-oxygen-not-included/

在内容方面,有四个新复制人,具有新的喜悦和压力特质,四个新的小动物变种,以及一个新的时装翻新器建筑,能够让你将新潮时装升级为12个新服装之一。

一如既往感谢大家的反馈和报告——它们都太有用了!请继续在此反馈。

https://forums.kleientertainment.com/klei-bug-tracker/oni/


以下是Fast Friends测试分支目前的内容:

Features

特点

•  All versions

全版本

    ◦  Added Cuddle Pip critter morph

    添加了毛绒树鼠小动物变种

    ◦  Added Delecta Vole critter morph

    添加了珍馐田鼠小动物变种

    ◦  Added Sanishell critter morph

    添加了沙泥蟹小动物变种

    ◦  Added Oakshell critter morph

    添加了木壳蟹小动物变种

    ◦  Added four new Duplicants: Amari, Pei, Quinn and Steve

    添加了四名新复制人:阿玛瑞,裴,奎因和史蒂夫

    ◦  Added new Duplicant traits Banshee and Yodeler

    添加了新的复制人特质,鬼嚎(压力反应)和轻曲哼唱者(喜悦反应)

    ◦  Added Clothing Refashionator building with new outfits

    添加了时装翻新器,以及新的衣服

    ◦  New idle animations on the Printing Pod screen

    新的打印舱界面中的闲置动画


Changes and Improvements

变更和改进

•  All versions

全版本

    ◦  Critters

    小动物

        ▪  Dreckos and Glossy Dreckos consume significantly less plant growth per cycle to adjust for a related bug fix.

        毛鳞壁虎和滑鳞壁虎每周期消耗植物生长度大幅降低了,以适应相关问题的修复

        ▪  Pokeshells now consume 50% less mass (polluted dirt or rot piles) per cycle.

        现在抛壳蟹每周期消耗污染土和腐烂物的量降低了50%

        ▪  Grooming Station and Shearing Station now provide husbandry experience.

        现在照料站和修剪站能获得畜牧经验

        ▪  Duplicants gain some husbandry experience when wrangling critters.

        复制人在捕捉小动物时能获得一些畜牧经验

        ▪  Wrangling speed is faster with a higher husbandry level.

        畜牧等级越高捕捉速度越快

        ▪  Added Copy Settings to Incubators.

        为孵化器添加了复制设置

        ▪  Added shearing animation to Dreckos.

        添加了毛鳞壁虎修剪动画

    ◦  Duplicants can now climb down two tiles and jump across one tile. They could already do the reverse.

    复制人现在能向下爬两格然后跳过一格。之前反过来可以(如图)

    ◦  The “Copy Building” button now remains visible even when the previously selected building is canceled or destroyed. In these cases, the button will queue a new order of the same building type using the default or recent material(s) selection.

    现在“复制建筑”按钮即使之前选择的建筑被取消或拆除也可见了。因此,按钮会排一个使用默认或最近选择的材料的相同建筑类型的新序列

    ◦  Duplicants now wear their equipped clothing when displayed in the Skills Screen.

    现在技能界面中会显示复制人装备的衣服

    ◦  Added UI SFX when toggling between mouse and controller UI modes.

    添加了在鼠标和手柄之间切换界面模式的界面特效

    ◦  Added additional toilet diagnostic for critical bladder status. (i.e. A really-gotta-pee warning)

    添加了用于紧急膀胱状态的额外厕所诊断(比如马上就憋不住了的警告)

    ◦  Improve the consistency of the visual fade at map edges.

    改善了地图边缘视觉淡化的平滑性

    ◦  Moved Gas Range’s output exhaust down one cell

    将燃气灶的排气口降低了一格

    ◦  Added short descriptions to Disease/Germ database entries.

    添加了数据库条目中疾病/病菌的简短介绍

    ◦  Added cycle recipe arrows to fabricator recipe side screens.

    在制造器配方侧窗中添加了循环配方箭头

    ◦  Increased Arcade Cabinet Morale Boost to +3. Stress Reduction increased to 15% per cycle. Reduced heat generation by 50%.

    增加了游戏机台的士气提升为+3。压力降低提升至每周期15%。降低了50%的热量生成

    ◦  Nosh Beans are now classified as a cooking ingredient and can be stored in a Refrigerator.

    现在小吃豆分类为烹饪原料,可以存在冰箱里了

    ◦  Renamed Cooked Fish to Seafood and revised its artwork

    将烤鱼排重命名为海鲜,并更改了贴图

    ◦  Revised Surf’n’Turf artwork

    更改了海陆双排的贴图

    ◦  Modding:

    模组

        ▪  Worldgen mods now require a restart for changes to take effect.

        世界生成模组需要重开才能使变更生效

        ▪  Upgraded Unity version to 2020.3.30f1

        将Unity版本升级到2020.3.30f1

•  Spaced Out! only

仅眼冒金星

    ◦  Reduced construction mass of the Steam Engine and allowed construction with any refined metal. Does not affect the base game Steam Engine.

    降低了蒸汽引擎的建造质量,并允许以任何精炼金属建造。这不影响游戏本体的蒸汽引擎

    ◦  Clear launch path condition no longer requires the adjacent tiles of the Spacefarer Module to be clear.

    清空发射路径条件不再需要太空员舱相邻的格子是清空的了


Optimizations

优化

•  All versions

全版本

    ◦  Improved performance of sneezes and snores.

    改善了打喷嚏和打鼾的性能

    ◦  Sped up opening the Load Game Screen significantly.

    明显提升了打开加载界面的速度

    ◦  Sped up the New Game screen significantly.

    明显提升了新游戏界面的速度

    ◦  Significantly optimized critters finding food.

    大幅优化了小动物的食物寻找

    ◦  Improved Resources Screen performance and reduced performance impact of the screen while closed.

    改善了资源界面的性能并减少了关闭界面的性能卡顿

    ◦  Improved pinned resources panel performance.

    改善了固定的资源面板性能

    ◦  Optimized rocket module connector graphics updating.

    优化了火箭舱块连接处的图像更新

    ◦  Optimized rendering status items.

    优化了状态项的渲染

    ◦  Improved performance of Vitals, Consumables, and Priority Management screens.

    改善了状态,饮食和优先级管理界面

    ◦  Improved performance when hovering over UI elements.

    改善了悬停在界面元素上的性能

    ◦  Improved Build Menu performance and reduced impact of screen while closed.

    改善了建造菜单性能,并减少了界面关闭的卡顿

    ◦  Small optimization to checking if pipes are connected to buildings.

    稍稍优化了管道是否连接到建筑上的检查

    ◦  Small optimization to lighting settings updates.

    稍稍优化了照明设置的更新

    ◦  Small improvements to UI toggle performance.

    稍稍优化了界面切换的性能

    ◦  Memory optimizations

    内存优化

        ▪  Cleaned up a number of memory leaks that were causing memory to balloon after each save/load.

        清理了大量内存泄露,这之前导致了每次保存/加载后的内存膨胀

        ▪  Significantly reduced pathfinding memory by packing data tighter and removing unused data.

        通过使数据更紧凑并移除不使用的数据,明显降低了寻路内存

        ▪  Cleaned up Decor provider memory. On very large bases this saves 60-120MB.

        清理了装饰度提供源的内存。在非常大型的基地,这能节省60-120MB

        ▪  Reduced memory usage of overlay textures.

        降低了概览贴图的内存使用

        ▪  Savings of roughly 237MB in animation texture data.

        动画贴图数据节省了大约237MB

        ▪  Reduced texture memory of background textures by 276MB.

        降低了背景贴图内存276MB

        ▪  Removed animation data files after they are loaded, saving 165-200MB.

        动画数据文件加载后将其移除,节省了165-200MB

•  Spaced Out

仅眼冒金星

    ◦  Improved Spaced Out! Starmap UI performance

    改善了眼冒金星星图界面性能


Fixes

修复

•  All versions

全版本

    ◦  Sim: Removed energy damping to allow adjacent cells in a vacuum to better balance temperature.

    模拟:移除了能量抑制,以使相邻格子在真空中能更好地平衡温度

    ◦  Fixed issue where geysers would sometimes freeze their output. Only applies after the next save/load.

    修复了间歇泉有时会冻结其输出的问题。只在下一次保存/加载后生效

    ◦  Job Suitability achievement progress no longer displays incorrect information when the current cycle has not succeeded.

    服合工作成就进度在当前周期未成功时不再显示错误信息了

    ◦  Enable Proximity no longer disables overjoyed responses.

    启用临近性不再禁用喜悦反应了

    ◦  Fixed dirt layering issue with Aero Pots when a Duplicant is eating at a Mess Table underneath it.

    修复了复制人在透明花盆下的餐桌吃东西时,透明花盆的土的图层出现的问题

    ◦  Fixed issue that would lead to an eventual crash if enough animations are played.

    修复了播放了足够多的动画最终会导致的崩溃

    ◦  Fixed crash displaying the file error dialog.

    修复了显示文件错误日志的崩溃

    ◦  Fixed crash when a Duplicant sleeping on the floor wakes up.

    修复了复制人从地板上醒来导致的崩溃

    ◦  Fixed issue where music would sometimes be out of sync.

    修复了有时音乐会失去同步的问题

    ◦  Fixed issue where select element details were not updating in the details panel if you selected and canceled cells multiple times.

    修复了多次选中并取消格子,选择格子的详情面板中的元素详情可能不会更新的问题

    ◦  Fixed a crash that could occur on the assignment screen.

    修复了在分配界面中可能发生的崩溃

    ◦  Polymer Press’ output cell is now consistent regardless of rotation.

    现在聚合物压塑器的输出格无论是否旋转都保持一致

    ◦  Fixed issue causing some fabricators to play their working_pst animations twice.

    修复了一些制造器会播放其working_pst动画两次的问题

    ◦  Incubators and Pedestals now use the correct chore priority types.

    现在孵化器和基座使用正确的杂务优先级类型

    ◦  Super Productive Duplicants can no longer instantly dig up Neutronium.

    超级生产力的复制人不能立即挖下中子物质了

    ◦  Fixed issue causing detail screen collapsible panels to sometimes display incorrectly when collapsed.

    修复了详情界面可折叠的面板折叠后有时显示不正确的问题

    ◦  Fixed crash that could occur when mousing over empty colony summary screen charts

    修复了鼠标停在空的殖民地概要界面表格上时可能发生的崩溃

    ◦  Critter bugs

    小动物问题

        ▪  Grazing critters (Dreckos and Pips) now correctly gain calories proportional to plant growth consumed instead of maxing out their stomach after a nibble.

        现在牧养类小动物(壁虎和树鼠)会正确获得与植物生长进度相应比例的卡路里而不是啃一口就满卡路里了

        ▪  Pacus now correctly flop towards liquid while off-screen.

        现在屏幕外的帕库鱼也会正确地向液体移动了

        ▪  Pacus no longer gets stuck in pools of mixed liquids.

        帕库鱼不会再卡在混合液体的水池里了

        ▪  Gulp Fishes no longer entomb themselves while creating bubbles.

        大嘴鱼制造水泡时不再将自己掩埋了

        ▪  Fixed glum critters sometimes not being groomed.

        修复了闷闷不乐的小动物有时不会被打扮的问题

        ▪  Fixed Fish Feeder removing double the amount from storage.

        修复了喂鱼器会从库存中移除双倍量的问题

        ▪  Fixed flying critters getting stuck in liquid.

        修复了飞行小动物会卡住液体里的问题

        ▪  Fixed Pacus infinitely falling.

        修复了帕库鱼无限落下的问题

        ▪  Fixed Fish Release counter not working.

        修复了鱼类放生点计数无效的问题

        ▪  Builds which count critters now work correctly on load and when the room size is changed.

        计小动物数的建筑在加载以及房价大小改变后也能正确运作 

        ▪  Added missing Happiness icon for critters and hooked up missing tooltip.

        添加了小动物缺失的幸福度图标并加入缺失的悬停提示

        ▪  Added missing egg Viability icon.

        添加了缺失的蛋活性图标

        ▪  Pacu's description explains they can live in other liquid types besides water.

        帕库鱼的描述描述其可以在其他液体中生存而不只是水了

    ◦  Added missing Thermo-Nullifier Promo lore entry.

    添加了缺失的热量中和器广告的故事条目

    ◦  Fixed missing Russian translations for "Building."

    修复了缺失的“建筑”的俄语翻译

    ◦  Fixed obsolete links for Super-Duperhard Digging in Oily biome.

    修正了原油生态中极坚硬材料挖掘的废弃链接

    ◦  Added description strings for germs.

    添加了病菌的描述文本

    ◦  Gamepad and Steam Deck

    手柄和Steam Deck

        ▪  The word “Click” and related words are now swapped for “Press” when using a gamepad.

        使用手柄时,“点击”相关文本会被替换为“按下”

        ▪  Disabled right-click/”B” button/negative action drag camera functionality when using a gamepad.

        使用手柄时,右键/“B”按键/负控制拖拽镜头的功能被禁用

        ▪  Mouse icons on tool hover text are now replaced with gamepad glyphs when using a gamepad.

        使用手柄时,悬停提示文本中的鼠标图标会被替换为手柄符号

        ▪  Tool hover text now shows a default unbound glyph when affirmative and negative actions aren't bound.

        当正负控制未绑定时,悬停提示文本显示一个默认的未绑定符号

        ▪  Cursor speed is now scaled with screen resolution when using a gamepad.

        使用手柄时,光标速度会根据屏幕分辨率缩放

        ▪  Fixed issues causing cursor speed to be inconsistent when using a gamepad.

        修复了使用手柄时光标速度不一致的问题

        ▪  Scrolling the Duplicant info panel in the Duplicant select screens is now possible with a gamepad.

        现在可以使用手柄滚动复制人选择界面中的复制人信息面板了

        ▪  Right-clicking the ‘Copy Building’ button is no longer interpreted as a left click.

        右键“复制建筑”不再被认为等同于左键了

        ▪  Disabled non-functional hard drive browsing buttons when using a Steam Deck.

        使用Steam Deck时,无功能的硬盘浏览按键被禁用

        ▪  Scrolling the Research screen, Skills screen, and Spaced Out! Starmap screen cameras with a gamepad now feels smoother.

        现在用手柄滚动研究界面,技能界面,以及眼冒金星星图界面的镜头更平滑了

        ▪  Fixed issue causing the Priorities screen to block camera zooming when using a gamepad.

        修复了使用手柄时优先级界面会阻挡镜头缩放的问题

        ▪  Fixed issue preventing gamepads from scrolling the details panel when the Spaced Out! starmap was open.

        修复了眼冒金星星图打开时手柄不能滚动详情面板的问题

        ▪  Control rebinding screen is now disabled when using a Steam Deck. Steam Deck control rebinding is done through the Steam controller configuration overlay.

        控制按键绑定界面使用Steam Deck时会被禁用。Steam Deck控制绑定需要通过Steam手柄设置更改

        ▪  Fixed screen resolution dropdown misbehaving when opened with a gamepad.

        修复了使用手柄时界面分辨率下拉错误的问题

        ▪  Fixed issue preventing Duplicant role dropdown in Duplicant selection screen from being scrollable when using a gamepad.

        修复了使用手柄时在复制人选择界面中复制人职责下拉菜单无法滚动的问题

        ▪  Fixed issue preventing tools from being deselectable when moving the cursor with a controller

        修复了用手柄移动光标时无法取消选中工具的问题

•  Spaced Out! only

仅眼冒金星

    ◦  Fixed crash related to getting the radiation absorption of an invalid cell.

    修复了与获得无效格子的辐射吸收因数相关的崩溃

    ◦  Beetas can no longer harvest Uranium Ore from airlock doors.

    辐射蜂不能从闸门收获铀矿了

    ◦  Fixed broken link for Telescope in space travel tutorial.

    修正了在太空旅行教程中的望远镜链接

    ◦  Rocket Control Station hands now match the suit a Duplicant is wearing.

    火箭控制台上的手与复制人穿着的衣服匹配了

    ◦  Heights of Rocket Loaders reduced to match artwork.

    火箭装载器的高度降低了,以与贴图匹配

    ◦  Worldgen: Fixed an issue where the Temporal Tear Opener was misaligned.

    世界生成:修复了时空裂口开放器错位的问题

    ◦  Fixed issue where worldgen would hang if it failed to place all asteroids in the cluster.

    修复了如果星群中有小行星生成失败,世界生成会停滞的问题

    ◦  Fixed issues related to interacting with the details panel on a different world.

    修复了与在另一个星球上与详情面板互动有关的问题

    ◦  Fixed Plug Slugs sometimes leaving behind invisible generators.

    修复了电弧蛞蝓有时会留下不可见的发电机的问题

    ◦  Mutations header is now localizable.

    变异标题现在可翻译了

    ◦  Strings

    文本

        ▪  Fixed links to Telescope and Enclosed Telescope.

        修正了望远镜和隔绝式望远镜的链接

        ▪  Edited nuclear waste strings.

        编改了核废料的文本

        ▪  Edited the Radioactive Contaminants database entry to include effects of temperature, pressure and time.

        编改了放射性污染物数据库条目,使其含有温度,压力和时间的效果

        ▪  Inserted links and formatting for Radiation database entry.

        为辐射数据库条目加入了链接和格式

        ▪  Fixed broken links in Space Travel database entry for Rocket Piloting and Telescope.

        修复了太空旅行数据库条目中的火箭驾驶和望远镜的链接

        ▪  Fixed obsolete links for Super-Duperhard Digging in Niobium biome.

        修复了铌质生态中极坚硬挖掘的废弃链接


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