【CS2】2023年6月30日更新日志

反恐精英2(CS2)2023年6月30日更新日志
翻译:@内格夫CSGO
[GAMEPLAY]
- Added Casual game mode.
【游戏性】
- 增加了休闲模式;
[SHOOTING]
- Fixed rare cases where bullets would not follow spray pattern.
【射击】
- 修复了子弹不按照弹道散布模式飞行的少见情况;
[MAPS]
- Added Nuke to Deathmatch, Casual, and Competitive game modes.
- Added Office to Deathmatch and Casual game modes.
- Removed Mirage.
【地图】
- 核子危机现已添加至死亡竞赛、休闲模式和竞技模式;
- 办公室现已添加至死亡竞赛和休闲模式;
- 荒漠迷城已被移除;

[AUDIO]
- Added distance effects to all positional sound sources.
- Improvements to 3d sound processing.
- General mix tweaks and improvements.
- Fixed bug where sometimes sounds would not respect the occlusion values of surrounding geometry resulting in sources appearing closer than what they were.
- Fixed missing low frequencies at certain distances away from sound sources such as grenades and weapon fire.
- Fixed a bug where some sounds would be slightly louder or quieter depending on the listeners orientation.
- Added music cues to Match Accept and Loading screens.
- Added unique audio occlusion layer to help with vertical sound positioning in Nuke.
【音频】
- 为所有位置性音源增加了距离效果;
- 改进了3D声音处理;
- 音频混合调整和改进;
- 修复了声音有时不尊重周围几何体的遮挡值,导致音源听起来比实际更近的错误;
- 修复了距离音源特定距离丢失低频的错误,比如高爆手雷和武器开火;
- 修复了一些声音根据玩家方向略微变大或变小的错误;
- 为接受比赛和加载界面增加了音乐提示;
- 在核子危机增加了独特的音频遮挡层,以帮助玩家进行垂直声音定位;
[ANIMATION]
- Grenades can now be inspected.
- Improved healthshot animations.
- Improved inspect behavior for various weapons.
【动画】
- 投掷物现在可以检视;
- 改进了使用治疗剂的动画;
- 改进了多种武器的检视动作;
[MOVEMENT]
- Fixed cases of unintended slow crouch/uncrouch.
- Bunny hopping feel should now closely match CS:GO running at 128 tick.
- Added convar sv_jump_spam_penalty_time to allow fine tuning of bunny hop feel.
- The readout for cl_showpos has been enhanced to show the maximum speed of the last 3 seconds; this number is in parenthesis on the 'vel' line.
- Players can no longer jump at the end of warmup time.
【移动】
- 修复了非故意的慢速蹲下/起身的情况;
- 连跳的手感现在基本接近CS:GO在128tick下运行的情况;
- 增加了控制台变量sv_jump_spam_penalty_time,以允许微调连跳手感;
- 控制台指令cl_showpos现已增强,可显示最近3秒的最大速度;这一数据显示在“vel”行的括号中;
- 玩家不能在热身时间结束时跳跃;
[NETWORKING]
- Sending game delta frames is now asynchronous, reducing dedicated server main thread CPU usage, thus reducing probability of dropped ticks.
【网络】
- 发送游戏delta帧现在是异步的,这减少了专用服务器主线程的CPU占用,从而降低丢包概率;
[MISC]
- Fixed a case where a holstered weapon would be rendered on a dead player.
- Added a team-agnostic equip icon for inventory/loadout item tiles.
- When possible, switching to spectator mode will default to in-eye spectating.
- Adjusted the transition between spectator chase cam and roaming cam.
- Centered game mode text in the loading screen.
- Removed "Best out of X rounds" from the loading screen.
【杂项】
- 修复了被击倒玩家的模型身上佩戴武器的情况;
- 为库存/装备物品增加了一个与阵营无关的装备标志;
- 在可能的情况下,切换到观察者模式默认为第一人称视角观看;
- 调整了观察者追逐镜头和漫游镜头之间的过渡;
- 将加载界面的游戏模式文本居中;
- 移除了加载界面的“X回合中的最佳”文本。
