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Object Info Node

2023-02-22 10:37 作者:小霹雳庄  | 我要投稿


The Location output of the Object Info node in Blender is a vector that contains the three-dimensional coordinates of the current object. This output can be used in a variety of ways, such as driving the location of other nodes in a shader network, or using it to create a mask that only affects objects at a certain location.
Blender 中 Object Info 节点的 Location 输出是一个向量,其中包含当前对象的三维坐标。此输出可用于多种方式,例如驱动着色器网络中其他节点的位置,或使用它创建仅影响特定位置处的对象的遮罩。

The Color output of the Object Info node in Blender is a vector that contains the color of the current object, represented in RGB (Red, Green, Blue) format. This output can be used to control the strength of a shader based on the color of the object, or to create a more complex shading network by combining the Color output with other inputs. For example, you could use the Color output to increase the strength of a shader when the object is a certain color, or to create a mask that only affects objects of a certain color.
Blender 中对象信息节点的颜色输出是一个包含当前对象颜色的向量,以 RGB(红、绿、蓝)格式表示。此输出可用于根据对象的颜色控制着色器的强度,或通过将颜色输出与其他输入组合来创建更复杂的着色网络。例如,您可以使用颜色输出在对象为某种颜色时增加着色器的强度,或者创建仅影响某种颜色对象的遮罩。

The Alpha output of the Object Info node in Blender is a float value that indicates the opacity of the current object. This output can be used to control the strength of a shader based on the opacity of the object, or to create a more complex shading network by combining the Alpha output with other inputs. For example, you could use the Alpha output to increase the strength of a shader when the object is more transparent, or to create a mask that only affects objects with a certain opacity.
Blender 中对象信息节点的 Alpha 输出是一个浮点值,表示当前对象的不透明度。此输出可用于根据对象的不透明度控制着色器的强度,或通过将 Alpha 输出与其他输入组合来创建更复杂的着色网络。例如,您可以使用 Alpha 输出在对象更透明时增加着色器的强度,或者创建仅影响具有特定不透明度的对象的遮罩。

The Object Index output of the Object Info node in Blender is an integer value that indicates the index number of the current object. This output can be used to assign different shaders or textures to multiple objects, or to create a mask that only affects certain objects. For example, you could use the Object Index output to assign a different shader to every other object, or to create a mask that only affects objects with a certain index number.
Blender 中 Object Info 节点的 Object Index 输出是一个整数值,表示当前对象的索引号。此输出可用于将不同的着色器或纹理分配给多个对象,或创建仅影响特定对象的遮罩。例如,您可以使用对象索引输出为每个其他对象分配不同的着色器,或者创建一个仅影响具有特定索引号的对象的遮罩。

The Material Output of the Object Info node in Blender is a string that contains the name of the material that is currently assigned to the object. This output can be used to control the strength of a shader based on the material of the object, or to create a more complex shading network by combining the Material output with other inputs. For example, you could use the Material output to increase the strength of a shader when the object is made of a certain material, or to create a mask that only affects objects made of a certain material.
Blender 中对象信息节点的材质输出是一个字符串,其中包含当前分配给对象的材质名称。此输出可用于根据对象的材质控制着色器的强度,或通过将材质输出与其他输入组合来创建更复杂的着色网络。例如,您可以使用材质输出在对象由特定材质制成时增加着色器的强度,或者创建仅影响由特定材质制成的对象的遮罩。

The Random Output of the Object Info node in Blender is a float value that produces a random number in the range of 0 to 1. This output can be used to control the strength of a shader based on a random factor, or to create a more complex shading network by combining the Random output with other inputs. For example, you could use the Random output to increase the strength of a shader randomly, or to create a mask that only affects objects with a certain random factor.
Blender 中 Object Info 节点的 Random Output 是一个浮点值,它产生一个 0 到 1 范围内的随机数。这个输出可以用来根据随机因素控制着色器的强度,或者创建一个更通过将随机输出与其他输入相结合来构建复杂的着色网络。例如,您可以使用随机输出随机增加着色器的强度,或创建仅影响具有特定随机因素的对象的遮罩。

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