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极品飞车21(热度)三月重大更新,加入黑市交易系统

2020-03-03 19:19 作者:Hur_233  | 我要投稿


极品飞车:三月更新-更新说明
你好!
您可能已经阅读了《内幕》和有关《黑市交易》的文章,所以让我们直接进入。
3月更新将在明天发布,并附带两款通过黑市交付的新车-一辆免费,一辆付费。 您会发现新的贴花和新的个性化物品,并且有一个针对该问题的临时修复程序,阻止了部分人继续浏览标题屏幕。 我们还研究了整个世界,并平滑了一些粗糙的边缘,例如浮动灌木丛和重置点-您可以在下面找到有关世界变化的更多信息。
但是,让我们先从添加内容开始:黑市。

本文转载自:

https://www.reddit.com/r/needforspeed/comments/fcgpuf/nfs_heat_march_update_update_notes/ 

使用谷歌机翻

Need for Speed Heat - March Update - Update Notes
Hello there!
You’ve probably already read the Under the Hood and the article about the Black Market Delivery, so let’s jump right into it.
The March Update will be released tomorrow, and with it, two new cars delivered via the Black Market - one free, one paid. You’ll find new decals and new vanity items, and there’s a tentative fix for the issue that prevented some of you to proceed past the title screen. We’ve also taken a look at the world and smoothened out quite a few rough edges like floating bushes and reset points - you can find more on the world changes below.
But let’s start with the addition first: Black Market.



更新说明
新增
黑市交货
正如引擎盖下文章中提到的那样,3月更新具有首次黑市交付功能。启动更新的游戏后,您将遇到Raziel。他会打个电话给您,让您知道在墨菲港有辆车要下车。这仅仅是开始-当您拿起它时,Raziel会为您提供任务,随着时间的流逝,您可以为该车解锁新的角色定制,个性化物品和车身套件。
三月更新发布了两款汽车。免费提供的阿斯顿马丁DB11 Volante '19是现有汽车的变体。第二辆是全新的付费车McLaren F1 ’93。

新车

在解锁新的虚荣物品(例如新的Beat Sync夜光)的同时,您还将注意到您正在玩一些新事件。完成后,您将可以在Black Market Delivery之外重播它们。
生活质量改善
可调相机抖动
•我们在选项中添加了一个滑块,用于调整驾驶时的相机晃动量。您可以在设置的“驾驶”选项卡中找到它。
“游戏未暂停”通知
•在在线游戏期间访问游戏菜单时,会发现一条通知,通知您在线游戏时游戏没有暂停。
新品通知
•到目前为止,当您进入车库并解锁新的汽车零件时,屏幕右侧会提示您提供新的物品。如果您一次解锁了很多部件,那么很容易错过一个部件,因此我们更改了通知新部件的方式。从现在开始,当您在车库中收到新物品时,您会发现一个黄色的通知横幅,上面标有类别,将您引导到新零件。
虚荣物品
•您有更多的方法来定制您的汽车。您可以从各种主题的贴花中进行选择,添加与音乐的节奏同步的新的明暗度,或自定义汽车逆向行驶的颜色。
比赛视觉
•我们为白天和黑夜比赛的简介增加了更多变化。当您赢得比赛时,您可能还会注意到有新的胜利姿势。
•进行计时赛时,您和幽灵的汽车现在都将在比赛前显示。
其他
在安装了3月更新后,在脱机状态下启动NFS Heat时,您会注意到社交菜单中的磁贴提到“竞争对手”。这是我们正在探索的游戏功能概念,但不幸的是不会发布。这就是游戏开发中的生活。有很多想法和概念。其中一些已发布,而另一些将仅保留概念-像这样的概念。我们只是想提醒您,磁贴已经找到了进入游戏的途径,但是它没有任何功能-我们正在考虑将来删除磁贴的可能性。
在我们进行错误修复之前,这里是3月更新的发布时间和估计的文件大小:
发布时间-3月3日
•PC-09:00 UTC
•PS4-UTC 10:00
•Xbox One-11:00 UTC
估计文件大小
•PC-7.74 GB
•PS4-8.38 GB
•Xbox One-7.7 GB

Update Notes

Additions
Black Market Delivery
As touched upon in the Under the Hood article, the March Update features the first Black Market Delivery. Once you’ve launched the updated game, you’ll meet Raziel. He’ll give you a call to let you know that there’s a car waiting to be collected down at Port Murphy. That’s only the beginning - as you pick it up, Raziel will give you tasks, and as time goes on, you can unlock new character customization, vanity items and a body kit for that car.
Two cars are released with the March Update. The Aston Martin DB11 Volante ‘19 comes as a free addition, being a variant of an existing car. The second one is a brand new paid car, the McLaren F1 ‘93.
Along with unlocking new vanity items like the new Beat Sync underglow, you will also notice that you’re playing some new events. Once completed, you will be able to replay them outside of the Black Market Delivery.


Quality of Life improvements
Adjustable camera shake
We’ve added a slider to the options that adjusts the amount of camera shake while you’re driving. You can find it in the “Driving” tab in the settings.

“Game is not paused” Notification
When you’re accessing the game menu during online play, you will find a notification that the game is not paused while you’re playing online..

New item notification
Until now, when you entered the garage and unlocked new car parts, you would be prompted with a feed of the new items on the right side of the screen. It was easy to miss a part if you unlocked many at once, so we changed the way you are notified about new parts. From now on, when you receive a new item in the garage, you will find a yellow notification banner labeling the category, guiding you to the new part.

Vanity Items
You have more ways to customize your car. You can choose from a variety of themed decals, add a new underglow that is in sync with the beat of the music or customize the color of your car’s backfire.

Race visuals
We added more variations for the intros of both day and night races. When you win a race, you might also notice there are new victory poses.

When it comes to time trials, both your and the ghost’s car will now be shown ahead of the race.



Other
When you launch NFS Heat while you’re offline after having the March Update installed, you will notice a tile in the social menu mentioning “Rival Crews”. It is a game feature concept that we were exploring, but unfortunately won’t be releasing. Such is life in game development. There are a lot of ideas and concepts floating around. Some of them are released and some will just remain concepts - like this one. We just wanted to give you a heads up that the tile found its way into the game, but it doesn’t have any functionality - and we’re looking at a possibility of removing the tile in the future.


Before we get to the Bugfixes, here are the release timing and estimated file sizes for the March Update:
Release Timing - March 3
PC - 09:00 UTC

PS4 - 10:00 UTC

Xbox One - 11:00 UTC

Estimated File Sizes
PC - 7.74 GB

PS4 - 8.38 GB

Xbox One - 7.7 GB

Bug修复
任务
•解决了一个问题,该问题可能导致任务失败且您已经有一段时间没有运动后重新启动“背对您”时挂起游戏了。
•在“违反法律”过程中,即使即将转弯,指示即将到来的转弯的灯光效果有时仍会可见,这可能会导致您在一次接触两个活动指示器时感到困惑。通过后,现在应按预期将导光灯卸下。
大事记
•在“ Vertigo”事件中添加了另一个检查点,以防止弯道穿过公园。
•修复了一个罕见的问题,该问题可能导致在开始“蛇舞”计时赛后游戏挂起。
•“起起伏伏”:跳过混凝土管不再会使汽车重返空中。
•在“度假胜地巡回赛”简介中举起了一些人群,以防止他们被地面绊倒。
•现在,AI驾驶员将在“ Sand in Eyes”越野活动中遵循正确的路线。
•同样,他们现在将在“疯狂牛仔”活动中越过斜坡。
•我们对一些事件进行了调整,这些事件的检查点涵盖了分开的道路。有时,AI驾驶员通过这些检查点时会意外减速,从而在稍微越野行驶时调整其速度。他们现在应该坚持上路,防止突然的刹车操作,从而避免发生事故。
•在“ Brotherhood Drive”漂移挑战中有可能卡在拖车下。我们对它们进行了一些工作,以便为您提供更多的流通空间。
•在“钢铁龙”巡回赛中增加了挑战级别。
•当您在“ Trail Rail”期间从单轨轨道跌落时,现在可以正确地在轨道上重设。
•我们在“度假胜地巡回赛”的终点线上添加了一些视觉效果,以使其更加明显地既是检查站又是终点线。
•“ Aardvark”事件的AR图标现在位于事件位置,而不是几码远。
•在刚开始的“ Eagle”冲刺比赛中退出时,AI车不应再直接驶入起重机。
•现在,在“穿越场”事件的整个院线电影中都可以看到人群。
•重新启动“旅行者”时,人工智能汽车不再在空中生成。
•在“公理”事件中高速击中特定树木将不再导致您的汽车掉落在地图下方。
•我们移除了一些可能在“ Scramjet”事件中产生几转的枪管。
•在“ Ultra Sharp”事件介绍中,我们与一位漂浮的boi聊天,他们徘徊以获取最佳视野。他现在在地面上欢呼,每个人都可以看到他。
•在“子弹”事件的介绍期间,人群不再应突然出现。
•即使快速连续多次重启事件,事件介绍和倒数计时器也应保持一致。
•在“ Farah”事件期间,您不应再在路中间遇到大箱子。
•对“漂移决斗”事件的外在电影进行了少量更改,以防止相机抖动。
•在“麻烦”事件的结尾增加了观众。
•在“ Ultra Sharp”事件中低速跳入水中不应再让您陷入复位循环中。
•在“ Jenny II”事件的介绍中,相机不再从地面上掉下来。
•添加了失踪的观众人群,以在“度假胜地巡回赛”的挑战级别版本中为您加油打气。
•由于走廊太窄以至于摄像机会夹住容器,因此删除了用于“ Speedcheck”事件的室外摄像机。
•在“反应”的介绍性电影中,人群中的人不再应该在您的车内产生。我们知道他们想与您接近,但是我们必须设定界限。
•通过选择“挑战所有人”邀请玩家参加高温比赛时,每个人现在都必须拥有所需的银行存款才能开始比赛。
•为某个事件选择“所有挑战”后,等待一些玩家接受,然后在其他玩家退出时退出事件交互点,然后返回事件应允许您再次选择“所有挑战”。
•在“容器”计时赛的结果中,AI对手的汽车将不再从天上掉下来。
•当偏离轨道并重新启动“山腰操纵”时,您不应再从第二位置开始。
•在“ Heights”(高度)计时赛期间调整了摄像机,以便可以立即看到播放器和汽车。以前,他们的视野可能被赛事终点线旁的停放的汽车挡住。
•现在,“疯狂牛仔”事件的Speedwall信息将按预期显示用户数据。
•我们修复了在夜间比赛介绍中导致屏幕底部出现视觉伪像的问题。
用户界面
•如果您的银行存款余额超过10,000美元,但少于必须支付的罚款,则现在将从您的余额中扣除正确的金额。


Bugfixes
Missions
•Resolved an issue that could lead to the game hanging when restarting “Got your back” after the mission failed and you’ve been inactive for a while.
•During “Breaking the Law”, the light effect that indicates an upcoming turn would sometimes remain visible even after taking the turn, which could lead to confusion when you were exposed to two active indicators at once. The guiding light should now be removed once you’ve passed it, as intended.

Events
•Added another checkpoint to the “Vertigo” event to prevent corner cutting through the park.
•Fixed a rare issue that could lead to the game hanging after starting the “Snake Dance” time trial.
•“Up Up and Away”: Jumping through the concrete tube should no longer reset the car mid-air.
•Lifted up a few people in the crowd during “The Resort’s Circuit” intro to stop them from clipping with the ground.
•The AI drivers will now follow the proper route during the “Sand in Eyes” off-road event.
•Similarly, they will now jump over the ramps during the “Crazy Cowboy” event.
•We tweaked some events that have checkpoints covering split roads. Sometimes the AI drivers would slow down unexpectedly when passing through these checkpoints, adjusting their speed when transitioning slightly off-road. They should stick to the road now, preventing sudden brake maneuvers and therefore incidents.
•It was possible to get stuck under a trailer during the “Brotherhood Drive” drift challenge. We did some work on them to give you more space to pass through.
•Added a challenge level to the “Steel Dragon” circuit race.
•When you fall down from the monorail track during “Trail Rail”, you will now correctly be reset on the trail.
•We’ve added some visuals to the finish line of “The Resort’s Circuit” to make it more obvious that it’s both a checkpoint and the finish line.
•The AR icon of the “Aardvark” event is now at the event location instead of a few yards away.
•When quitting the “Eagle” sprint race just after it started, the AI cars should no longer drive straight into the crane.
•The crowd is now visible throughout the outro cinematic of the “Crossfield” event.
•AI cars no longer spawn in the air when restarting “Voyager”.
•Hitting a specific tree at high speed during the “Axiom” event will no longer result in your car falling below the map.
•We removed a few barrels that could spawn a few turns into the “Scramjet” event.
•We had a chat with one floaty boi who was hovering to get the best view during the “Ultra Sharp” event intro. He’s now cheering on the ground, where everyone can see him.
•The crowd should no longer pop in and out during the intro of the “Bullet” event.
•The event intro and the countdown timer should show consistently, even when restarting the event multiple times in quick succession.
•You should no longer encounter large boxes in the middle of the road during the “Farah” event.
•Made a small change to the outro cinematic of the “Drift Duel” event to prevent the camera from shaking.
•Added spectators to the outro of the “Trouble” event.
•Jumping into the water at a low speed during the “Ultra Sharp” event should no longer get you stuck in a reset loop.
•The camera is no longer clipping through the ground during the intro of the “Jenny II” event.
•Added the missing spectator crowd to cheer you on during the challenge level version of “The Resort’s Circuit”.
•Removed the outro camera for the “Speedcheck” event, as the corridor is so narrow that the camera would clip through containers.
•During the intro cinematic of “Reaction”, people in the crowd should no longer spawn inside your car. We get that they want to be close to you, but we had to set boundaries.
•When inviting players to a High Heat event by selecting “Challenge All”, everybody will now have to have the required amount of Bank to start the event.
•After selecting “Challenge All” for an event, waiting for a few players to accept, then driving away from the event interaction point while the other players are withdrawing, driving back to the event should allow you to select “Challenge All” again.
•In the outro of the “Containers” time trial, the AI opponent’s car will no longer fall out of the sky.
•When getting off track and restarting “Mountainside Maneuvers”, you should no longer start from position two.
•Adjusted the camera during the outro of the “Heights” time trial so the player and the car are visible straight away. Previously, their view could be blocked by a parked car next to the event finish line.
•The Speedwall info for the “Crazy Cowboy” event will now show user data as intended.
•We fixed an issue that was causing visual artifacting at the bottom of the screen during night race intros.

UI
•When you’re busted with a Bank balance of over 10,000 but less than the fine you have to pay, the correct amount is now deducted from your balance.


汽车/车库
•奥迪R8 V10 Performance '19的一组备用轮胎对于轮胎来说太小了。我们对其进行了重新加工,以使轮辋和轮胎之间不再存在间隙。
•当您使用Audi R8 V10 Performance ‘19达到更高的速度时,尾灯和后窗将不再弹出。
•稍微降低了奥迪R8 V10 Performance ‘19的排气火焰的视觉效果。
•现在将为奥迪S5 Sportback ‘17的Speedhunters扰流板应用贴花。
•现在,阿斯顿·马丁DB11将显示视觉损伤,以反映汽车健康条的状态。
•当在BMW i8 Roadster ‘18上装备敞篷车顶选件时,窗户现在将关闭。
•在BMW i8 Roadster '18的制动盘菜单上导航时,卡尺不再更改。
•当您在损坏的BMW i8 Roadster K.S版中四处行驶时,扰流板现在将正确安装在底盘上,并且在您跳跃时不会漂浮。
•当您在装有BMW i8 Roadster ‘18的比赛负荷屏幕并按住加速按钮的情况下,车轮不再闪烁。
•自定义BMW M3 ‘10的车身部件时,贴花现在应该一直可见,并且在将a换成某些后挡泥板,后分离器或后鸭嘴时不再消失。
•稍微移动了BMW M4 Convertible '17后轮的相互作用点,以便在定制汽车时它们位于正确的位置。
•还调整了BMW M4 GTS '16 Performance的后轮交互点。
•修正了宝马M5 '18的一些售后车轮纹理的外观。
•在一个很小的地方,贴在BMW M3 ‘10后窗上的贴花会变形-固定!
•检查了BMW M3 Evolution II E30 ′88的扰流板,因此您现在应该可以对其正确应用贴花。
•当配备了DTM后保险杠时,重新调整了BMW M3 Evolution II E30 '88的NOS和逆火效果。
•当您为BMW Z4 M40i ′19配备敞篷车顶选件时,窗户将关闭。
•当贴在BMW Z4 M40i '19的侧面并装有Speedhunters或The Alchemist车顶时,贴花将不再渗入窗户。
•在雪佛兰Camaro Z28 ’14装备有Speedhunters侧裙之后,贴花现在仅显示在汽车侧面,而不显示在侧裙上。
•当您在Chevrolet Colorado ZR2 ′17或Land Rover Defender 110 ′15的轮辋上应用颜色时,后备轮胎的轮辋颜色将不再受到影响。
•现在可以将贴图应用于雪佛兰Corvette Grand Sport ‘17的“炼金术士”破坏者。
•现在,您可以在雪佛兰Corvette ZR-1 ‘19上装备车顶。
•当为Dodge Challenger SRT8 ’14选择Carbon扩散器和Carbon Splitter时,在车库中更改摄像机角度时它们不再闪烁。
•调整了法拉利488 GTB '15的扰流板,使其在受到严重损坏的488行驶和跳跃时表现出预期。
•现在应该始终以正确的纹理显示Ferrari 488 GTB ′15的碳纤维车身定制。
•现在,Ferrari F40 ’87的明光与汽车的形状相匹配,并且不再过度延伸。
•在将法拉利LaFerrari '13的引擎盖从定制换成普通时,车门将保持其外观。
•现在,正确对齐了法拉利LaFerrari '13左右窗口的交互点。
•抛光了法拉利Testarossa Coupe '84发动机罩的外观。
•修复了影响福特F150 Raptor ’17的Speedhunters和Alchemist格栅定制的问题,因此现在应该在各个零件上正确贴花。
•现在,对于Ford Focus RS ‘16,在Alchemist扰流板上正确显示贴花。
•在Ford Focus RS '16上增加了音响系统的交互点。
•解决了保险杠和Ford Focus RS '16侧面的问题,现在可以正确应用贴花。
•最后一款“ Americana”扰流板不再配备福特“野马” 65的分离器。
•现在,您可以在福特野马Foxbody '90的扰流板上贴上贴花了。
•当在福特GT ’17上安装Speedhunters后加宽护舷板时,您将不再能透过通风孔看到。
•现在可以将贴花纸应用于本田思域Type R R 00的扰流板。
•在装备了碳扩散器和Speedhunters排气装置后,重新调整了本田NSX Type-R '92的NOS虚拟效果。
•将Jaguar F-Type R Convertible '19的后窗玻璃的相互作用点移至后窗玻璃。
•当Jaguar F-Type R敞篷车'19的侧面损坏时,后视镜不应再扭动。
•修复了Jaguar F-Type R Convertible '19上Speedhunters后挡泥板的问题,当从特定角度看时,它们会使部分透明。
•正面朝上的同时按向上箭头


Cars / Garage
•A set of stock rims for the Audi R8 V10 Performance ‘19 was a bit too small for the tires. We reworked them so there won’t be a gap between the rims and the tires anymore.
•The tail lights and rear window will no longer pop as you’re hitting higher speed with the Audi R8 V10 Performance ‘19.
•Slightly toned down the visual effects of the exhaust flames for the Audi R8 V10 Performance ‘19.
•Decals will now be applied to the Speedhunters spoiler for the Audi S5 Sportback ‘17.
•The Aston Martin DB11 will now show visual damage that reflects the status of the car’s health bar.
•When equipping the convertible roof option on the BMW i8 Roadster ‘18, the windows will now be down.
•The calipers no longer change when navigating through the brake disc menu of the BMW i8 Roadster ‘18.
•When you’re driving around in a damaged BMW i8 Roadster K.S Edition, the spoiler will now be properly attached to the chassis and not floating when you’re jumping.
•The wheels should no longer be flickering when you’re in a race loading screen with a BMW i8 Roadster ‘18 and holding down the acceleration button.
•When customizing body parts of the BMW M3 ‘10, decals should now be constantly visible and no longer disappear when swapping a to certain rear fender, rear splitter or rear canards.
•Moved the interaction point of the rear wheels of the BMW M4 Convertible ‘17 slightly so they’re in the correct spot when customizing the car.
•Also adjusted the rear wheel interaction point for the BMW M4 GTS ‘16 Performance.
•Fixed the visuals of some aftermarket wheel textures for the BMW M5 ‘18.
•There was a small spot where decals applied to the rear window of the BMW M3 ‘10 would become distorted - fixed!
•Reviewed the spoilers of the BMW M3 Evolution II E30 ‘88, so you should be able to apply decals to them properly now.
•Realigned the NOS and backfire effects for the BMW M3 Evolution II E30 ‘88 when the DTM rear bumper is equipped.
•When you’re equipping the convertible roof option to the BMW Z4 M40i ‘19, the windows will now be down.
•Decals will no longer bleed into windows when applied to the side of the BMW Z4 M40i ‘19 and having the Speedhunters or The Alchemist roof equipped.
•With the Speedhunters side skirt equipped to the Chevrolet Camaro Z28 ‘14, decals will now only show on the side of the car and not on the side skirts.
•When you apply a color to the rims of the Chevrolet Colorado ZR2 ‘17 or Land Rover Defender 110 ‘15, the color of the rim of the backup wheel will no longer be affected.
•Decals can now be applied to “The Alchemist” spoiler of the Chevrolet Corvette Grand Sport ‘17.
•You can now equip a roof on the Chevrolet Corvette ZR-1 ‘19.
•When selecting the Carbon diffuser and Carbon splitter to the Dodge Challenger SRT8 ‘14, they no longer flicker when changing the camera angle in the garage.
•Adjusted the spoilers for the Ferrari 488 GTB ‘15 so they behave as expected when driving around and jumping with a heavily damaged 488.
•Carbon body customization for the Ferrari 488 GTB ‘15 should now be displayed with the correct texture at all times.
•The underglow for the Ferrari F40 ‘87 now matches the shape of the car and is not overextended anymore.
•When swapping the hood from custom to stock on the Ferrari LaFerrari ‘13, the doors will retain their physical appearance.
•The interaction points for the left and right window of the Ferrari LaFerrari ‘13 are now properly aligned.
•Polished the looks of the Ferrari Testarossa Coupe ‘84 engine hood.
•Fixed an issue that affected the Speedhunters and Alchemist grille customization for the Ford F150 Raptor ‘17, so decals should apply properly across the parts now.
•Decals now show correctly on the Alchemist spoiler for the Ford Focus RS ‘16.
•Added an interaction point for the sound system to the Ford Focus RS ‘16.
•Fixed an issue with the stock bumper and the sides of the Ford Focus RS ‘16, decals are now applied correctly.
•The last “Americana” spoiler is no longer clipping with the splitters of the Ford Mustang ‘65.
•You can now properly put decals on spoilers of the Ford Mustang Foxbody ‘90.
•When equipping the Speedhunters rear wide fender on the Ford GT ‘17, you will no longer be able to see through the vent.
•Decals can now be applied to the stock spoiler of the Honda Civic Type-R ‘00.
•Realigned the NOS virtual effects for the Honda NSX Type-R ‘92 when you equip the Carbon diffuser and Speedhunters exhaust.
•Moved the interaction point of the rear window of the Jaguar F-Type R Convertible ‘19 to the rear window.
•When the Jaguar F-Type R Convertible ‘19 is damaged on the side, the wing mirrors should no longer be twitching.
•Fixed an issue with the Speedhunters rear fenders on the Jaguar F-Type R Convertible ‘19 that would make them partially transparent when looked at from a specific angle.
•Pressing the up arrow while having the front

重设积分
•在墨菲港驶入一堆木头,一根金属柱子和一堵墙之间的某个地点时,不再重设汽车。
•在矶pi森林中的棚子,木结构建筑和拖车之间删除了一个重置点。
•修复了您可以访问Mendoza Keys中超出范围的区域的问题。
•我们移除了重置,该重置在桑迪诺牧场的拖车和木制住宅楼之间行驶时会触发。
•同样,在埃奇伍德谷,开车经过谷仓的一部分或附近的干草棚时,这种情况不再发生。或Frontera Hills的谷仓。
•删除了金属栅栏和电线杆之间的墨菲港的重置点。
•在“ Up Up and Away”(向上和离开)时间试验期间,将汽车撞到混凝土管中并使其翻转不会再使您重返混凝土管之下。
•在“ BayClock”计时赛期间,您的汽车在上一次跳跃时将不再重设。
•清理了BayView Park附近的一些景点,这些景点现在已经成为道路网络的一部分。
•在码头附近的墨菲港(Port Murphy)的某个区域上空,移开了两个小支柱,这样您就不会再陷在原本不应该越界的地方。
•在Westside的一座桥梁旁边的两个障碍之间的道路上行驶将不再使您的汽车复位。
•从Frontera Hills的两个拖车之间移除了复位触发器。
•在不应进入的区域增加了一个复位触发器,但可以从墨菲港的一个斜坡上跳远来达到。
•我们在一月份解决的问题上增加了一倍:在原本无法进入的建筑物上着陆,并在此过程中破坏汽车-重置玩家汽车的过渡现在应该更加可靠。
•当使用坡道以极高的速度越过水面并在Bayview公园收集广告牌时,不应再将其重置为空中。
•清理Cloudbank安全房附近的重置区域。
•修复了位于伊甸园海岸大桥附近的区域,该区域被视为“越界”,尽管您只是停在那里欣赏风景,但仍可能陷入复位循环。
•删除了Frontera Hills房屋和活动房屋之间的重置触发器。
•在墨菲港上楼梯以收集贴花将不再重置您的车。
•在伊甸园海岸的道路网络中修补了一些小洞。
•在西区的高尔夫球场的一部分上固定了同样的东西。
•删除了墨菲港一艘货船旁边的重置点。
•在Edgewood Valley的停放的货车和坡道之间行驶时,您的汽车将不再复位。
•在住宅建筑和桥梁之间行驶时,清理卡拉汉堡的出入位置。
•调整了通往卡斯蒂利亚角火箭发射场的混凝土结构的碰撞模型。
•在“下坡更好”事件以北的建筑物的高端上行驶将不再使您复位。
•在以前可以开车驶入Western Fort Callahan的河床的位置添加了重置音量。
•修复了Sandino牧场中一组楼梯和一栋建筑物之间的重置问题。
但是,等等,还有更多!


Reset points
•Driving into a spot between a pile of wood, a metal pillar and a wall in Port Murphy no longer resets your car.
•Removed a reset point between a shed, a wooden building and a trailer in Sandpiper Forest.
•Fixed an issue where you could access an out of bounds area in Mendoza Keys.
•We removed a reset that would trigger when driving between a trailer and a wooden residential building in Sandino Ranches.
•Similarly, in Edgewood Valley, this should no longer occur when driving through a part of a barn or a hay shelter near it. Or a barn in Frontera Hills.
•Removed a reset point in Port Murphy, between a metal fence and an electric pole.
•Crashing and flipping your car in the concrete tube during the “Up Up and Away” time trial won’t reset you below the concrete tube anymore.
•During the “BayClock” time trial event, your car should no longer be reset during the last jump.
•Cleaned up a few spots around BayView Park that are now properly part of the road network.
•Touched up an area in Port Murphy near the docks, removed two small pillars so you no longer get stuck or reset in an area that shouldn’t have been out of bounds.
•Driving off the road between two barriers next to a bridge in Westside will no longer reset your car.
•Removed a reset trigger from in between two trailers in Frontera Hills.
•Added a reset trigger to an area that should be inaccessible, but can be reached by jumping far off a ramp in Port Murphy.
•We doubled down on an issue we fixed in January: Landing on top of an otherwise inaccessible building and wrecking the car in the process - the transition of resetting the player car should now be even more reliable.
•When using the ramp to jump across the water and collect a billboard in Bayview park at a very high speed, you should no longer be reset mid-air.
•Cleaned up a reset area close to the Cloudbank safehouse.
•Fixed an area near the bridge in Eden Shores that counted as “out of bounds”, where you could get stuck in a reset loop despite just stopping there to take in the scenery.
•Removed a reset trigger in between a house and a mobile home in Frontera Hills.
•Driving up stairs in Port Murphy to collect a decal will no longer reset your car.
•Patched up a few small holes in the road network in Eden Shores.
•Same thing was fixed on a part of the golf course in the Westside district.
•Removed a reset point next to a cargo vessel in Port Murphy.
•Your car will no longer reset when driving between a parked van and a ramp in Edgewood Valley.
•Cleaned up an out of bounds location in Fort Callahan when driving in between a residential building and a bridge.
•Adjusted the collision model of the concrete structure leading up to the rocket launch pad in Cape Castille.
•Driving on the high end of the base of the building just north of the “Downhill is Better” event will no longer reset you.
•Added a reset volume in a spot where you could previously drive into the riverbed in Western Fort Callahan.
•Fixed a reset issue between a set of stairs and a building in Sandino ranches.

But wait, there's more!


本文结束。

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