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钢铁雄心4开发日志 | 6/27 埃塞俄比亚其一

2022-08-08 17:35 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


Developer Diary | Ethiopia #1

Wrongwraith, HOI4 Content Designer


MAJOR DISCLAIMER- This dev diary is written before the majority of art has been delivered, so it features a lot of placeholder graphics - you have to imagine really cool focus icons, and a lot of characters with hats that are beyond fabulous, for example.

郑 重 声 明:本日志写于美术交工前,所以文中有很多占位符图像——得靠大家自己想像酷炫国策图标和一大堆帽子帅到盖帽的角色等。


But we have some cool art coming!

但现有的绚丽美术内容已经能上桌了!


Work in progress image of Ethiopian Irregular Infantry

仍在开发中的埃塞俄比亚非常规步兵模型


So, I was asked to write a dev diary about the development of a focus tree and related stuff for Ethiopia. Mainly because I was the one asked to do Ethiopia in the first place*, I guess. It would probably have felt weird to do a dev diary on something else then…

那么,我被要求写一篇有关埃塞俄比亚国策树和相关内容的开发日志。我猜主要原因在于头一个被叫去做埃塞俄比亚内容的开发成员正好是自己,如果去写其它内容的日志大概会感觉不对劲……


Anyway, Ethiopia. I wanted to make playing Ethiopia a somewhat different experience than the average game of HoI. It has to be, right? For one, Ethiopia starts at war, which puts some constraints on the design. Also, it is a war that they historically lost. After the initial invasion in October 35 they more or less managed to push the Italians back to their starting positions in what became known as the christmas offensive, but by the time we are entering the scene the Italians were preparing to once again go on the offensive. And historically this time Ethiopia didn't stand a chance. However, in 1942 Ethiopian units such as the Gideon force and the Arbegnoch were fighting alongside the Allies to retake their country. So the design had to feature that as well.

总之,说回埃塞俄比亚。我想让玩埃塞俄比亚的体验和通常的钢铁雄心游戏体验有些不同,肯定的吧?首先,埃塞俄比亚开局就处于战争,这给设计带来了一些限制。另外史实中的他们也输掉了这场战争。在1935年10月的首次入侵后,他们费尽心思,或多或少地将意大利人赶回其初始位置,也就是所谓的圣诞攻势,但在游戏开局时,意大利人正准备再次发动攻势。在真实历史中,埃塞俄比亚毫无胜算。然而,在1942年,埃塞尔比亚军队——如基甸军和阿贝格诺赫游击队,与盟军并肩作战并夺回了自己的国家。所以设计中同样要凸显这一点。


But enough of that - lets take a look at Ethiopia and what we did with it for the DLC:

废话少叙,咱们来看看埃塞俄比亚的内容,以及我们在DLC里面干了些啥:


The Themes

主题


The theme of the design for Ethiopia was actually twofold. Firstly it is about survival. As mentioned, you start under attack from Italy. Outgunned and outmanned. So initially you will mainly focus on finding a way to survive. There will be a few different options there, some that will be discussed today, and some that will be discussed later. Secondly, it is about modernization. Ethiopia was not industrialized at all, and the army was in many ways still partly feudal; and as such you will need to work hard to improve the country and the armed forces if you are to compete with the rest of the industrialized world.

为埃塞俄比亚设计的主题实际上分两方面。首先是国家存亡,如前所述,该国开局就受到来自意大利的攻击,困于火力不足且兵力不济。因此在开局时,你将主要集中于寻找国家存续的方式。该方式会有几个不同的选择,我们之后会聊到。其次就是关于现代化,埃塞俄比亚完全没有工业化,军队在很多方面仍多少处于封建状态;因此如果你要与其他工业化国家竞争,你就需要努力改善国家和军队的情况。


Country set up

国家开局


Now then, let's take a look at how Ethiopia looks in-game in 1936:

现在,咱们来看看埃塞俄比亚在游戏中1936年的状态。


First you might have noticed, that Haile Selassie has himself a new trait - with one of the cooler names so far in HoI history

首先你可能已经注意到了,海尔塞拉西有了他自己的新特质——以及钢铁雄心历史上最酷的名字之一。



And the country also starts with a set of national spirits (compared to before where it was severely lacking on that front):

而国家也有了一整套民族精神(相较之下,以前在这方面缺了很多):


Not all of which are entirely positive however….

然而不是所有民族精神都是完全正面的效果……


The map

地图


One of the first things you will see is that what used to be a single state called Ethiopia is now split up into a bunch of new ones. Some of the extremely large provinces have been split into smaller ones as well, to allow for a more interesting gameplay and more realistic combat and supply-lines. While doing that I also added a few victory points to make the map look a bit more interesting, and to give the players something more concrete to fight over. Finding the right level when doing this is always a bit of a balancing act between gameplay, consistency with other things, and what you would ideally want. Sacrifices were made, but this is what we ended up with:

你可能首先会注意到的是的,我们将曾经的埃塞俄比亚这单一地区拆分成数个新地区。有些特别大的省份也被分割成了数个小省份,来让游玩更加有趣,并让战斗和补给线更加真实。与此同时我还加入了一些新的胜利点,来让地图更有有趣,并让玩家有更具体的投入方向。在落实这些内容的时候,总是需要在游戏性、与其它内容的一致性与你理想中的需求之间进行平衡。我们做了割舍,而这就是我们最终的结果。



Additionally, the Ogaden desert is now classed as - well, yes - desert:

另外,欧加登沙漠现在被归类为——额,就是沙漠。



Starting at War

始于战争


As mentioned above, Ethiopia starts at war with Italy. To simplify things a little bit when you start up the game, all units start within their own borders, just like before. It is not too far from the truth as the Christmas offensive of 35 had basically pushed the Italian army back all the way, so I feel it works (even though technically some parts of Tigray and some areas in the south were occupied by Italy at this point in time).

如前文所述,埃塞俄比亚开局时与意大利处于战争中。为了简化事态,游戏开局时所有单位都在本国边界内,像以前一样。这与史实差距不大,因为1935年的圣诞攻势基本上把意大利军队全部逼退了,所以我觉得这样没啥问题(不过要严查的话,当时提格雷和南部的一些地区仍被意大利占领)。



The thing is, Haile Selassie really hoped the International Community would do something to stop Italy. After all, both nations were part of the League of Nations. We decided against doing a full scale League of Nations feature, so instead it is tied to the Ethiopian focus tree, and a small mechanic that affects both Italy and Ethiopia. (After all the LoN was mainly active before 36, so it makes sense I think)

要点在于,海尔·塞拉西真心期望过国际社会能设法阻止意大利。毕竟这两个国家都是国际联盟的成员。我们决定不制作成套的国际联盟机制,而是将其与埃塞俄比亚国策树关联,另加设一套对意大利和埃塞俄比亚都有影响的小机制(毕竟国际联盟主要活跃于1936年前,所以我觉得这很合理)。


There were numerous reasons why the League didn't act against Italy, who in turn tried to play down their invasion as something of a border dispute in one of their colonies. But the longer Ethiopia holds out and the more Italy commits to the war, the harder it will be for Mussolini to downplay the conflict and for the LoN to turn a blind eye.

国际联盟没有对意大利采取行动的原因有很多,而意大利又试图把他们的入侵淡化为他们某个殖民地的边界冲突。但埃塞俄比亚坚持的时间越长,意大利对战争的投入越多,墨索里尼就越难淡化这场冲突,国际联盟就越难以视而不见。


So to simulate this we have a ticking "War Escalation" that affects both sides in the war.

所以,为了模拟这一情况,我们做了一个“战争升级”系统,这一系统会影响战争双方。



The higher it ticks, the more focuses you unlock for Ethiopia - should you decide to go to the League to plead your case - and additionally both sides will get events that affect their ability to continue the war.

升级进度越高,埃塞俄比亚解锁的国策就越多——如果你决定去国联申辩的话。另外,双方都会触发影响其继续战争能力的事件。


We'll get back to that stuff further down the line…

我们之后将进一步回到这个问题上……


Modernizing the Industry

建设现代化工业


Before we look at the war and foreign politics part of the tree, we will need to look at the prospect of modernization

在我们看战争和外交政治部分之前,我们需要看一下现代化进程的路线。



The entire industrial tree for Ethiopia.

埃塞俄比亚的整条工业线。


In 1936, Ethiopia starts without any major industrial capacity. It has 2 military factories, and 2 civilian ones, one of which goes to consumer goods, and one is needed to fulfill trade requirements in order to produce the weapons needed for the war. Some more factories can be acquired through the focus tree, but many focuses are also about different bonuses and removing debuffs etc.

1936年的埃塞俄比亚在开局时没有任何关键工业能力。它有两个军用工厂和两个民用工厂,其中一个用于生产消费品,另一个用于满足贸易需求来生产战争所需的武器。虽然埃塞俄比亚可以通过国策树获得更多的工厂,不过很多国策也是提供各类加成或者消除debuff的。



All Ethiopian states also start with this modifier, which is -30% in all states except for the capital shown here. "Develop the Capital Region" as well as other focuses in the right-most part will unlock decisions to eventually remove this modifier.

埃塞俄比亚的所有地区在开始时也都有这个修正,除了这里显示的首都(所以只有-10%)外都是-30%。“发展首都地区”以及最右边的其他国策将解锁决议,最终消除掉这个修正。


Ethiopia doesn't start with a plethora of designers and companies like other countries, but will instead have options to invite off-shoots of companies from other nations through the "Invite Foreign Industrialists" focus.

埃塞俄比亚不像其他国家那样一开始就有大量的设计商和公司,而是会通过“邀请外国实业家”这一国策来邀请其他国家公司的分部。


Also I cannot stress enough how good the 2D art is looking.

另外,我要强调我们的2D美术做的多么棒。



The designers and industrial concerns native to Ethiopia or unlocked through ways other than the "Invite Foreign Industrialists" focus.

属于埃塞俄比亚本土的设计商和工业企业,可通过“邀请外国实业家”国策以外的方式解锁。


What about the army?

那么军队又是什么样呢?


The Ethiopian army has been revamped a bit in BBA. It is larger than in vanilla, and it now consists of two main parts, the regular Mehal Sefari and the irregular forces raised and paid for by the various lords and regions of Ethiopia. The irregulars are fast to raise, have some bonuses in certain types of terrain, but are generally weaker than regular units. You have a limited amount of them as well.

埃塞俄比亚陆军在唯有浴血DLC中进行了一些重做。它比原版的规模更大,现在由两个主要部分组成:正规军的皇家卫队(译注:即Mehal Sefari,其意为中央营兵)和由埃塞俄比亚的各个领主和地区召集并供养的非正规部队。非正规部队训练速度快,在某些类型的地形上有一些优势,但通常比正规部队要弱。能拥有的数量也受限。


The fact that Ethiopia has a different system for raising units than other countries is represented by a recruitment law unique to the country. In peacetime it allows for a rather small recruitable population, but in wartime it is increased automatically, but incur penalties to production etc.

埃塞俄比亚与其他国家不同的征兵制度,体现在该国特有的征兵法案上。在和平时期,它允许招募的人口相当少,但在战时则自动增加,不过会对生产等方面产生惩罚。


Playing Ethiopia, you will be given the choice to expand on the irregular system, or instead move towards the more "regular" system employed by other HoI countries.

扮演埃塞俄比亚,你可以选择扩张非常规军制,或者转向其他国家所用的更“常规”的体系。



The focuses in this branch will let you specialize your army to some extent, and also helps a little bit if/when you decide that an airforce and/or navy could be good things to have.

这条线的国策将在某种程度上让军队进行专精发展,而且如果你准备组建一支空军或海军时,也会有一些帮助。


Here you can see the military branch in all its glory:

下面是军事线的全貌:



Balance of Power

权力平衡


Ethiopia will start with an active balance of power, similarly to how Switzerland and Italy have one, which is a connecting thread between the nations in By Blood Alone. Ethiopia’s BoP will focus on the power of the Mekwanint on one side (the centrally appointed officials) and the Mesafint on the other (the hereditary nobility of Ethiopia). Pushing towards one side or another will bring different benefits as well as penalties, as well as both having potentially catastrophic effects if one side gets absolute power over the other, but more on the details of the BoP system for Ethiopia in its next dev diary!

埃塞俄比亚开局会激活权力平衡系统,类似于瑞士和意大利的相关机制,这也是唯有浴血DLC中国家之间的共通点。埃塞俄比亚的权力平衡将集中在梅克万宁/选督(中央任命的官员)和梅萨芬特/世师(埃塞俄比亚的世袭贵族)两方的权力上。推向任意一方将带来不同的收益以及惩罚,如果一方获得绝对的权力,则可能对双方产生灾难性的影响,不过关于埃塞俄比亚权力平衡系统的更多细节,还请看下一篇开发日志。


The Second Italo-Ethiopian War Branch

第二次意大利-埃塞俄比亚战争


As Italy and Ethiopia start at war, Ethiopia gets a number of (mostly 35 day) focuses to help them customize how they want to run the war. These are all blocked once the war is over one way or the other.

埃塞俄比亚开局就在与意大利的战争中,并获得了一些有助于决定战争走向的国策(多数耗时卫35天)。不论战争如何结束,这些国策都会就此锁定。



Should I go or should I stay?

是去是留?


The first decision you will need to take when playing as Haile Selassie's Ethiopia is if you want him to stay in Africa and attempt to beat the Italians back the hard way (that is, without any foreign aid, which will be required for certain cult of personality-esque focuses later down in the tree) or if you want to get on the train and go to Switzerland to address the League of Nations and utilize the different focuses tied to them, which all get unlocked through different levels of war escalation.

扮演海尔·塞拉西的埃塞俄比亚时,玩家需要做出的第一个决定是,要不要留在非洲并尝试靠硬法子打败意大利佬(即不靠外国援助,这也是后续的个人崇拜相关国策的必要条件)。或者选择坐火车去瑞士出席国联并发言,并根据战争升级的不同烈度,解锁并利用与各国相关的多个国策。



If you decide to go for the historical option, and have Haile Selassie leave the country you get access to this subset of the tree:

如果决定选择史实路线,让海尔·塞拉西离开这个国家,你就可以获得国策树的这个分支:



The section serves the dual purpose of giving you access to focuses that can help you, if you get the war escalation up high enough, and allowing you to continue the fight in exile, should Ethiopia capitulate while the Emperor is away. The focus chain that starts with Addressing the League of Nations culminates in the "International Mediation" focus which sees the LoN pressure Italy for a white peace. (Doing this will not be able to gain you any immediate territory from them, so you will have to get to that later in the post war tree)

这一部分着眼于两个目标,在战争升级烈度够高后提供有助于你的国策,以及让皇帝外出的埃塞俄比亚战败后,仍能以流亡政府形式继续作战。由在国联演讲开头的国策线以“国际调停”告终,让国联以无条件和平向意大利施压(此举并不能立刻从意大利手中夺回任何领土,因此只能在战后部分的国策进行)。


Additionally, the International Brigades focus is very useful, as well as fun and flavorful, as it allows you to send events to LoN members asking for volunteers, making it to where about 4-8 random minors send you a division each, becoming very colorful very quickly.

此外,“国际纵队”国策非常有用,而且乐趣与风味也很足,它能触发让埃塞俄比亚向国联成员国要求志愿军的事件,这会让大约4到8个随机小国每家派出一个师,让战场变得五彩缤纷。



Going into exile and Coming back

流亡及还乡


After having done the focus "Boarding the Train" and having found a host nation to flee to, Haile Selassie will go there to continue the fight if and when Ethiopia capitulates to Italy, just like he did historically. Due to the LoN resolution however, he cannot ask his host to join the conflict before completing the focus "Reclaiming Ethiopia" at the end of the exile branch, and they also cannot ask him to let them join the war.

在完成国策“登上火车”并找到一个可以逃往的收容国后,如果埃塞俄比亚向意大利投降,海尔·塞拉西将在那里继续战斗,正如史实如此。然而由于国联的决议,在完成流亡分支尾的“重夺埃塞俄比亚”国策之前,他无法请求收容国加入冲突之中,收容国也不能请求皇帝让他们加入战争。


Many of the exile focuses unlock various decisions to do, in order to make a playthrough at least somewhat interesting to a player. Some focuses such as "The Patriots" and "Anti-Italian Propaganda" also unlock new unique continuous focuses for Ethiopia to do, such as increasing resistance growth and lowering compliance gain in areas occupied by Italy. This is because the only way for Italy to get rid of you once you have gone into exile is for them to get enough compliance in your states to take a decision that gives them ownership of it, eventually creating the Africa Orientale Italiana to completely erase you if you do not oppose them enough.

大部分的流亡国策会解锁各种不同的决议,以让游戏流程对玩家而言至少有一丁点意思。同时一些国策比如“爱国者”和“反意大利宣传”会为埃塞俄比亚解锁新的可持续国策,像是增加抵抗度增长和减慢意大利占领区的顺从度增长。这是因为,一旦你流亡在外,意大利摆脱你的唯一办法,就是让他们在你的地区里得到足够的顺从度,以选取一个给予他们地区所有权的决议,最终建立意属东非,以在你对他们的反抗度不足时完全抹杀你。


And as you can see, hiring the Abuna (leader of the Ethiopian Orthodox Tewahedo Church), Qerellos IV will grant you some bonuses which are going to prove very useful when in exile.

如你们所见,聘用“阿布纳”(埃塞俄比亚正统合性教会的领袖)即凯雷洛斯四世会为你带来一些在流亡时非常有用的增益。



Different host-nations also means different extra focuses (all require a certain level of legitimacy to do).

不同的收容国同时也意味着额外国策不同(全部都需要一定等级的正统性)。



As you can see in these images, your focuses and campaign will be quite different depending on what nation you send Haile Selassie off into exile to. (Be aware that you will have to ask the country for permission first, which will be very hard if they do not have good relations with you)

如上图所示,你的国策和行动会取决于海尔·塞拉西流亡至哪国而有所不同(但要注意需该国许可,如果对方与你的关系不够好的话将会非常困难)。


Also, can you guess what nations these might be? (Yes, they are very obvious, aren't they?)

另外,大家能猜到是哪些国家吗?(很明显,不是吗?谜底就在谜面上。)


Staying to fight

留守奋战


Now you might be wondering, what happens if I choose to refuse outside help? Well first of all, it is much harder to win. Below you can see the entire pre-peace branch for choosing to stay:

现在你可能很好奇,要是我选择拒绝外来援助的话会怎么样?呃,首先赢起来难很多。你们可以在下面看到整个选择留下的和平前的国策分支:



When getting peace with Italy through this branch however, you can in fact gain territory from them, as long as you control it when you complete the focus "Fait Accompli". What makes this branch harder is not only the lack of support from the West, but also the fact that you need to at a bare minimum control all of your core provinces to do the focus that grants you peace with Italy. The focuses here do however give some nice bonuses both to Haile Selassie as a Field Marshal, but also to the troops and generals of Ethiopia.

然而,当你通过这个分支与意大利媾和时,你其实是可以从他们那里获得领土的,只要你在完成“既成事实”这一国策时控制它们。而这条路线的真正难点不仅在于缺乏西方支持,还在于你至少需要控制所有核心省份来完成让你与意大利达成和平的国策。不过这些国策也会给作为元帅的海尔·塞拉西以及埃塞俄比亚部队及将领们带来一些不错的加成。


Here is the full "war with Italy" part of the Haile Selassie focus tree.

这是海尔·塞拉西国策树的“与意大利开战”部分全图。



But once the war is done, what's next?

不过一旦战事结束了,下一步做什么呢?



As you can see here, there are two sub-branches to choose from following the end of the Italo-Ethiopian war ; "The King of Kings" sub-branch and the "Rebuilding the Country" sub-branch. The latter one is accessible through any of the war with Italy branches. The King of Kings branch is however only available to you if you managed to win the war without foreign help, cementing Haile Selassie as the true ruler of Ethiopia. Here you can upgrade his ruler trait, and get decisions to restore the long-gone Empire of Axum, gaining cores and wargoals on many of the kingdom's historical claims.

如各位所见,在意埃战争结束后,有两条路线可供选择:“万王之王”及“重建国家”。后者可通过任意的对意战争路线来解锁;但万王之王路线只能在没有外援的情况下战胜,并巩固海尔·塞拉西作为埃塞俄比亚真正统治着的地位后才能解锁。自此你可以升级他的领导人特质,获得重建早已消失的阿克苏姆帝国的决议,得到在这个王国许多历史主张领土上的核心和战争目标。


You can then also choose between a couple of different end-game options, such as taking advantage of the Rastafari movement, and requesting overlordship of Jamaica from the British to expand your influence in the Americas, or embrace the Solomonic dynasty’s legacy and attempt to reclaim king Solomon’s lands from it’s occupiers, eventually coring it and moving your capital there. However, to do either of those you must have defeated the Italians without going into exile, and built the cult around the Emperor. If you didn’t, you still have two choices open to you, which both focus on Africa.

在这之后你也可以在几个终局选项进行抉择,比如利用拉斯塔法里运动(译注:一个信奉一神论的运动,当中信徒认为皇帝海尔·塞拉西一世是上帝的转世,是圣经中预言的弥赛亚重临人间,另一些信徒则将他尊为人类先知)的优势,或从英国人手上要求牙买加的宗主权以扩张你在美洲的影响力,又或者接纳所罗门王朝的传承并尝试从所罗门王的土地占领者手上重夺它们,最终将其核心化并迁都至此。然而,要做到这些,你必须在不流亡的情况下打败意大利人,并以皇帝为核心建立起崇拜。如果你做不到,你还有两个关注非洲的选择。



Some more stuff

更多东西


Actually, take a look at these new advisors Ethiopia has before you leave, because they have quite a few:

说实话,在离开之前还是看一眼埃塞俄比亚的新顾问吧,毕竟他们还挺多的:


伊姆鲁·海尔·塞拉西,现代主义及改革家(译注:埃塞俄比亚贵族、军人和外交官。海尔·塞拉西皇帝的堂弟及童年伙伴,战后曾参与推行土地改革。)
卡萨·海尔·达杰,坚定的忠诚派(译注:埃塞俄比亚贵族和军人,海尔·塞拉西皇帝的表哥,因对皇帝忠心耿耿而知名。)
安倍比·阿雷盖,内政部长(译注:埃塞俄比亚军事指挥官,在意大利占领期间曾领导“爱国者”抵抗战士,战后曾出任总理,内政部长等职位。)
阿布拿 凯雷洛斯四世,正统合性教会大主教(译注:来自埃及的牧师,埃塞俄比亚正统合性教会的大主教。)
马康努恩·恩德卡舍乌,巧言的魔术师(译注:Makkonen其实为姓,此人名为Endelkachew,埃塞俄比亚贵族,皇帝侄女的继子,曾任埃塞俄比亚总理,也是皇帝任命的最后一位帝国总理。)
赫鲁伊·沃尔德·塞拉西,日本化者(译注:埃塞俄比亚外交官和学者,第二次意埃战争开始时任外交部长,曾主张加强埃日联系并以日本为榜样进行军事训练和现代化建设。)
格塔切夫·阿巴特,内政部长(译注:埃塞俄比亚贵族及指挥官,1931年出任内政部长,二战时曾与皇帝一同流亡,但后来投降意大利人,战后被皇帝流放。)
塔德塞·比尔鲁,费特诺-德拉什(特战队)指挥官(译注:埃塞俄比亚军事指挥官,曾为埃塞俄比亚游击队“爱国者”成员,战后成为警察部队指挥官并在1960年粉碎一场政变。)
沃克内·艾雪特,现代化者及外交官(译注:埃塞俄比亚知识分子及外交官,第一个学医的埃塞俄比亚人,自1934年起任驻英公使。)
伊尔玛·特里萨财政部长(译注:埃塞俄比亚贵族及政治家,曾担任财政部长,外交部长及驻美大使,战后被任命为财政部长以重建埃塞俄比亚的经济系统。)
特克尔·哈瓦利特·特克尔·马里亚姆,财政部长(译注:埃塞俄比亚政治家,贵族和日本化知识分子。受明治宪法影响的1931年埃塞俄比亚宪法的主要作者。第一位剧作家,埃塞俄比亚和非洲戏剧的先驱。)
女皇梅南·阿斯福,埃塞俄比亚女十字会女资助者(译注:海尔·塞拉西皇帝的妻子,曾大力资助当地红十字会,妇女慈善组织教堂学校等,并积极提升当地改善女性地位。)


And this guy:

以及这家伙:


阿布纳 亚伯拉罕,通敌大主教(译注:意大利占领期间,被任命为埃塞俄比亚教会的大主教,以取代合法的大主教,上面提到的凯雷洛斯四世。)


Military Personnel:

军事人员:


伊姆鲁·海尔·塞拉西,步兵
塞尤姆·马加夏,陆军重组(译注:埃塞俄比亚贵族及军队指挥官,他及其指挥部队在第二次意埃战争中的多场战役发挥了重要作用,战后受皇帝器重。)
卡萨·海尔·达杰,堑壕
瓦希比帕夏,堑壕(译注:奥斯曼帝国中将,曾参加巴尔干战争和第一次世界大战。晚年时出任埃塞俄比亚的军事顾问,1936年后回到伊斯坦布尔。)
费奥多尔·科诺瓦洛夫,隐匿(译注:俄罗斯帝国上校,第一次世界大战时在俄军服役,战后逃往埃塞俄比亚。1935年意大利进攻埃塞俄比亚时成为海尔·塞拉西皇帝的军事顾问。)


And some Swedes and an American:

还有一些瑞典人和一位美国人:


约翰·罗宾逊,空军改革家(译注:美国黑人飞行员和活动家,因在埃塞俄比亚空军对抗意大利而被誉为 “棕色秃鹰”。1935年自行到埃塞俄比亚协助组织空军及参与战斗。)
卡尔·古斯塔夫·冯·罗森,全天候(注:瑞典男爵及飞行员,第二次意埃战争时参加了瑞典红十字会的救护任务,在战场上飞出伤员。)


维京·塔姆,军事理论家(注:瑞典陆军中将。1934年时作为尉官与数字瑞典军官到埃塞俄比亚服役,协助组织该国唯一的军事学校,以培训埃塞俄比亚的军官。)


But those aren't all the advisors, as some of the ones available to the alt-hist branches are not shown here, but they can be a fun surprise for the next Ethiopia dev-diary.

不过这些还不是所有的顾问,因为有一部分在架空历史线可用的国策并没在这里进行展示,但它们能成为下一篇埃塞俄比亚开发日志的有趣惊喜。


That was all for this time, as I didn't want to make this dev diary as long as the Italian one, but in a couple of weeks Ethiopia will return to showcase its BoP in more detail, as well as its a-historical paths.

这就是这次全部的东西了,因为我并不想把这篇开发日志弄得和意大利的一样长(译注:听我们说谢谢你),但在几周后,埃塞俄比亚将回来更详细地展示它的权力平衡机制,以及她的架空历史路线。


* Tbh - asked is a bit of an oversimplification. It was decided that Ethiopia would feature in this expansion - I was (figuratively) jumping up and down saying equivalents of pretty please… So in the end arheo et.al. caved in and gave it to me

* 实话实说:“被要求(写这篇日志)”有点太简化了。我们决定埃塞俄比亚将在这次扩展包中出现后——我(言如其实地)上蹿下跳地说着类似于“求你了(交给我写吧)”的字眼……所以最后arheo等人屈服了并把它交给我来写。



翻译:月蚀 铿尔舍瑟 視力不好的胡德

校对:zzztotoso 三等文官猹中堂


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