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复古即时战略游戏 - D.O.R.F. - 游戏介绍与未来计划

2023-01-17 07:00 作者:Oscar-Mervin_陈辰尘  | 我要投稿

DORF : Real-Time Strategic Conflict 是一款实时战略游戏,由两个独立开发人员在业余时间使用经过大量修改的 OpenRA 引擎创建。该游戏旨在模仿经典的 90 年代和 2000 年代初的 2D RTS 游戏的感觉,除了像在任何其他 RTS 中一样控制和管理您的军队之外,还将以基地建设和资源收获为特色。该游戏将包含地面、空中和海上单位,以及三个独特的可玩派系,以及多人和每一方独特的单人战役。

目前,我们正在或计划在不久的将来开展以下工作:

  • 新单位和结构

  • 单位攻击逻辑的返工允许多炮塔单位和其他复杂的单位行动

  • 运动重做以改进单位寻路并允许简单的单位编队和高级单位机动

  • 升级游戏的渲染引擎以实现实时光照和阴影,以及更好的视觉效果

  • 更多民用建筑和其他交互式地图实体,例如发电的水坝和可破坏的悬崖等

  • 一个动态的、可破坏的环境,包括蔓延和烧毁树木和结构的致命火灾,以及可以形成火山口或由工人单位手动挖出或抬高的地形

  • 新的地形资产,包括为雪地和沙漠环境指定的图块集

  • 现有用户界面的返工

  • 重新设计现有的资源逻辑以允许多种资源类型以及物流系统,因此玩家必须智能地建造他们的基地,以便资源和材料尽可能高效地从精炼厂流向工厂


该游戏还将采用其他 RTS 游戏中很少见的一些机制,例如允许单位在地图下方挖掘隧道网络以偷偷摸摸或拥有地下基地的隧道系统,以及允许单位攻击敌方建筑的系统并与内部的敌人驻军作战以占领它,以及其他一些独特的功能。

原文内容

D.O.R.F. : Real-Time Strategic Conflict is a real-time strategy game being created by two independent developers in their spare time, using a heavily modified version of the OpenRA engine. The game aims to emulate the feel of classic 90's and early-2000's 2D RTS games, and will feature base-construction and resource harvesting, in addition to controlling and managing your armies as in any other RTS. The game will feature ground, air and sea units, and three unique playable factions, and both multiplayer and a unique singleplayer campaign for each side.

Currently, we are working on or plan to work on in the near future:

  • New units and structures

  • A rework of unit attack logic to allow for multi-turreted units and other complex unit actions

  • A movement rework to improve unit pathfinding and allow for simple unit formations and advanced unit maneuvers

  • An upgrade to the game's render engine to allow for real time lighting and shadowing, and better visual effects

  • More civilian structures and other interactive map entities, such as dams that generate power and destructible cliffs, among other things

  • A dynamic, destructible environment, including deadly fires which and spread and burn down trees and structures, and terrain that can crater or manually be dug out or raised by worker units

  • New terrain assets, including designated tilesets for snowy and desert environments

  • A rework of the existing UI

  • Redesigning the existing resource logic to allow for multiple resource types, as well as for a logistics system so players must construct their bases intelligently so resources and materials flow from the refineries to the factories as efficiently as possible

This game will also feature a number of mechanics rarely seen in other RTS's, such as a tunneling system that allows units to dig tunnel networks beneath the map in order to sneak units around or have underground bases, and a system for units to storm enemy structures and fight the enemy garrison inside in order to capture it, as well as some other unique features.




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