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钢铁雄心4开发日志 | 9/29 战斗改动和苏联流亡者改动

2021-10-05 18:50 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


HoI4 Dev Diary - Combat Changes & Soviet Exiles

Arheo, Game Director - Hearts of Iron


Greetings all,

大家吼啊,


Today we have two important topics to cover, for which we have reinstated @podcat with a battlefield commission, in order to detail our latest efforts to combat the width meta. In addition, Comrades @Bratyn and @Wrongwraith return for a dive into changes to the Soviet Exiles branch of the focus tree, based partly on community feedback.

今天我们要讲两个重要的话题,为了详细说明我们对抗战场宽度“最优策略”的最新努力,我们特地用战场调任令让podcat重回战场。另外,BratynWrongwraith同志也会回来说明一下国策树的苏联流亡者分支的改动,具体内容部分基于社区的反馈。


-----------------------


Hi everyone, @podcat here for a little guest appearance to tell you some more about the combat changes coming with Barbarossa. Back in the Combat and Stats Changes diary we outlined our quest to break down the 40 width meta and try to combat an "overall best division".

大家吼啊,我podcat又回来稍微客串一下了,这次要说一说巴巴罗萨Barbarossa中的战斗变化。在战斗和数值改动的日志中,我们大致说了一下我们消除40宽最优策略的任务,以及避免“全面最优师”出现的努力。


In there we outlined several changes such as varying terrain width without easy multipliers to exploit (meaning you can still make optimums for particular terrains but not all), as well as reduced penalties to going over widths.

当时我们大致说了几项改动,比如把地形的战场宽度变得多种多样,从而无法利用简单的倍数关系(这意味着你可以针对特定地形搞一个最优编制,但无法适应所有地形),以及降低超出战场宽度的惩罚。


To expand on this we have changed how targeting and damage spreading works. One way 40 width (and also larger) divisions were stronger than smaller ones was how they could concentrate all of their damage into one target overpowering defense more easily. Targeting is now changed so that divisions will select targets up to its own width (so a 40w can fire on two 20w), but doing so spreads the damage over them relative to their width (and just to be clear, it's not just for 40w. This applies to any widths that match up like 30+10 say).

为了继续这项工作,我们调整了目标选取和伤害分配生效的方式。40宽师(以及宽度更大的师)比宽度更低的师要强的一个原因是他们能够将所有伤害集中在一个目标上,从而轻松压倒敌人的防御。目标选取现在改成了每个师会选取多个目标,直到宽度之和达到自身宽度为止(所以一个40宽可以对两个20宽开火),但这么做也会使得伤害根据目标的相对宽度分摊(先说清楚,并不只是对40宽生效。这样适用于任何对的上的宽度,比如30+10)。


‘tis mathematics innit
这可是正儿八经的数学啊!


With these changes I can say that I am not really sure what the best meta is anymore. I think there are likely some optimums depending on your opponent and location (when balancing Org versus cost and piercing and such) but what that is I look forward to see you players try to figure out.

这么一改之后,我可以很有把握地说我自己都搞不清楚什么是最好的策略了。我觉得还是会有一些最优选择,取决于你的对手和位置(当你平衡组织度和花费、穿甲深度之类的时候),但我还是期待各位玩家去试着发现这些选择。


We also have one more change that I think will have a pretty big impact. When deciding if a division can reinforce to the battle line inside combat we no longer check in order of the order they joined combat, but instead we will now pick randomly among all waiting divisions with their chance weighted by their reinforce chance. This means that to optimize reinforcing you no longer need to pull micro feats to get the right divisions in order, and can much more safely toss in your newly designed tanks to save the day in an ongoing combat. Also, don't forget your signal companies, they should be more impactful now!

我们还加了一个我觉得会有很大影响的改动。当决定一个师能否在战斗中加入战线时,我们不再按照加入战斗的顺序进行检查,而是会从所有等待的师中随机抽取,权重由各师的增援率决定。这意味着如果要优化增援,你就不需要搞一些微操来把合适的师排的靠前了,同时你也能更有把握地投入你新设计的坦克来在正在进行的战斗中力挽狂澜。还有,别忘了通讯连,他们现在应该更有效果了!


被选中时增援前线的概率:10.50%
基础值:2%
无线电:+5.0%
弹性防御:+2.0%
速度:+1.50%


------------------------


Hi guys! This is @Bratyn and @Wrongwraith, part of the CD team on the Exiles branch for the Soviet Union. The last month has (other than lots and lots of keyboard-scrubbing...) seen some significant changes to the branch, and while we've kept much of the original design, we've also incorporated feedback from you guys, the community, and did some further iteration of our own on how the tree looks and works.

大家吼啊!这里是BratynWrongwraith,苏联流亡者分支内容开发团队的成员。上个月(在完成非常、非常多的擦键盘工作之后)这个分支有一些显著改动,在我们保留许多原始设计的同时,我们也吸收了一些你们,也就是社区提供的反馈,并且在国策树的外观和机制上做了一些我们自己的迭代。


I believe we mentioned last time around that the civil war was hard if you chose to go down this path of the focus tree. Really hard. "Realistically hard" someone might argue. "Unwinnable", our testers might say. And while that might be to some degree realistic, it isn't that fun. So we decided to make it _slightly_ less hard, while also introducing a few new elements to make the war even more interesting. Among other things, you now use Command Power to recruit units, rather than Political Power. And we have increased the amount of things you can get from countries supporting your cause.

我相信我们上次提过,如果你沿着这条国策树路线走下去,内战会很艰难。非常艰难。某些人可能会说这是“符合实际的困难”。我们的测试员可能会说“根本赢不了”。虽然这在某种程度上非常真实,但也就不太有意思了。所以我们决定把这个难度稍微下调一点,同时也增加一些新的要素来让内战更加有趣。其中,你现在可以用指挥点数征集军队了,而不是政治点数。并且,我们也增加了你能从支持你事业的国家那里获得的东西的数量。


We also added a few new focuses.

我们也增加了几个新的国策。



As you can see, the main structure of this section is similar to what it was before, with some minor changes. Maybe it should be stated at this point that most focuses are short focuses. The new ones that you can access before the war are these:

如你所见,这部分的主要结构还是和之前的样子非常相似的,只做了一些微小的改动。这里或许应该声明一下,新加的国策都是短国策。能够在内战前点出来的新国策是这些:


秘密行动
完成时间:35日
需要完成接纳黑色百人团
苏联内战尚未开始
如果前提条件不满足,这个国策将会取消
共产主义者总是倾向于怀疑和内斗,如果我们运用恰当的手段,我们或许能够让他们自相残杀。
效果:
政治点数:+50
解锁陷害布尔什维克成员和军队成员的决议


南满铁路
完成时间:35日
需要至少一个:
- 集结老近卫军
- 法西斯青年团
苏联内战尚未开始
日本南满洲铁道株式会社可谓是东三省的国中之国。有了他们的支持,我们应该可以准备好我们接下来的斗争中所需的补给网络。
效果:
苏联内战开始时,在总部省份添加铁路和补给中心。


Why do you need these? Well You really, really need to be the one triggering the war, and you want to ensure you have control of as much land and units as you possibly can. So you need to be juggling your PP's and CP's while keeping an eye on the Political Paranoia of the Soviet Union. If Stalin starts the war before you are ready, it will still be very hard to win. And in order to do the latter, you can use the Covert Operations focus to try and divert the attention away from you - by providing fake evidence that e.g. the army is plotting against the state. This will cause an inquiry into army affairs, and this in turn will both damage Stalin's army, and lower the Paranoia level temporarily - allowing you to continue with your schemes. The other new focus here is intended to give you a better supply situation when the war breaks out. Fighting through Siberia can be tough. Extra so if you don't have a supply system that supports it. So why not get some more help from the Japanese, right?

为什么你需要这些呢?好吧,因为你真的、真的非常需要成为那个发起战争的人,并且你也会想确保你控制了尽可能多的土地和军队。所以你需要在充分利用政治点数和指挥点数的同时仔细关注苏联的政治偏执。如果斯大林在你准备好之前就发动了内战,取得胜利就会十分困难。为了达成后者,你可以使用秘密行动国策来试图把注意力从你身上引开——提供一些虚假证据,比如军队正在密谋叛国。这会促使斯大林对军队开展调查,继而损害他的军队,也会暂时降低他的偏执程度——这允许你继续你的阴谋。另一个新国策是为了在内战爆发时给你提供更好的补给状况。打穿西伯利亚可是相当艰难,特别是当你没有支援战事的补给系统时。所以为什么不从日本人那里要点帮助呢,是吧?


But I suppose the most interesting thing is this set of Focuses:

不过我觉得最有趣的还是这一组国策:



What do they do? Well, they give you different options in how to deal with nations that declared independence during the civil war…

它们能做什么?事实上,它们能给你提供了如何处理内战时期宣布独立的国家的不同选择……


乌克兰民族主义者起义
斯坦尼斯拉夫•皮利彭科已经宣布乌克兰独立。约瑟夫•斯大林声称此举为叛国罪并命令抓捕且枪决叛军。总的来说,苏联和乌克兰现在处于战争状态
- 敌人的敌人就是我们的盟友。
- 这是合法的俄国领土!


A number of countries can declare independence during the war, especially if it drags on for too long. You then get the choice to see that as an act of war, or as a potential ally (for a while at least). Getting help from minor nations can be a good distraction, and something that can greatly reduce the time you need to fight against the Bolsheviks. However, being the empire -wanna be, you might not want that situation to last forever, hence the post war options.

许多国家可以在战争期间宣布独立,特别是在战争拖得太久的情况下。然后你就有了一个选择的机会,选择将其视为对你的战争举动或者是将其当作一个潜在的盟友(至少在一段时间内是这样)。获得其他小国的帮助来分散注意力是一个不错的选择,并且这会极大减少对抗布尔什维克人所需的时间。但是,作为一个帝国,至少想要成为一个帝国,你大概不希望这个状态一直持续下去,所以战争时期的选择很重要。


给予前苏维埃共和国自治权
完成时间:35日
需要:巩固权力;
√存在任何国家宣布独立于苏维埃联盟;
与 将分裂势力重新纳入帝国 互斥
我们得承认,需要损失一些帝国的领土才能达成我们的目标,但是每个人必须意识到这些领土都是帝国势力的一部分。不过他们既然帮我们夺回了帝国,我们应该给他们一些自治权来展示我们的感激。
效果:
乌克兰、圣乔治自由邦、亚美尼亚独立领地和5个其他国家:获得事件“临时俄罗斯政府要求臣服”

将分裂势力重新纳入帝国
完成时间:70天
√存在任何国家宣布独立于苏维埃联盟;
与 给予前苏维埃共和国自治权 互斥
当我们拿回绝大部分帝国的领土时,我们必须着手处理那些脱离我们管束的国家了。很显然,他们不会期待我们永远承认帝国的领土就此分崩离析?
效果:
乌克兰、圣乔治自由邦、亚美尼亚独立领地和5个其他国家:获得对 乌克兰 的 收复核心领土 的战争目标。


This, together with a few other events that can happen during the war, should make the 2nd Russian Civil War winnable for the exiles, although still a challenge.

算上这个和一些其他的在战争中的事件,应该足够让流亡者在第二轮俄罗斯内战中取得胜利,虽然这仍然是一个挑战。


敌人叛逃
在我们占领阿克莫林斯克州之后,约瑟夫•斯大林的军队毫无抵抗意志。士兵们正在成群逃跑,有人扔下了他们的武器,也有些人加入了我们的队伍。
- 太棒了。


Some of the biggest criticism we received from you was the fact that the Western and Eastern expansion branches depended on whether you went down the Tsarist or Fascist branches. And rightly so! It made no sense to arbitrarily lock some of these options behind an ideology choice; a Fascist Russia would certainly have cause to wish to reconquer in the West, and a Tsarist Russia might well have even more reason to exact vengeance upon the Japanese than the Fascists would.

我们从玩家收到的一些最大的批评是,西方和东方的扩张国策取决于你是走上沙皇还是法西斯路线。没错!将其中一些国策直接锁定在意识形态选择之后是没有道理的;一个法西斯主义的俄罗斯当然有理由再次征服西方,而沙俄很可能比法西斯主义者更有理由向日本人进行报复。


Making these two expansion paths available to both branches would, however, mean other focuses were required to continue to offer a unique identity to both of the ideological branches. Some people suggested more focuses geared to creating alliances, and we paired these with certain focuses intended to offer some flavor to the branches. This is the current state of the post-civil-war branches:

不过,让这两种扩张国策对于两条分支国策都适用的话,就意味着需要其他的国策来展示两种意识形态的独特之处。有人建议准备更多国策来组建同盟。我们将这些国策与一部分旨在为分支国策提供特别之处的国策配对。这是内战之后的国策树现状:



The difference will be immediately apparent. The tree has 'thickened' quite a bit, with over 10 new focuses, and the branches against Sweden, the Baltics, and Finland on one side, and Japan on the other, are now available regardless of the political choice you made, clustered near the center of the branch. Nothing has changed in these focuses, except The Lonely Island, which, if you relied upon Japanese aid too much and thus were puppeted after the end of the civil war, converts into a "war for independence" focus.

差异是很明显的。这条国策树已经“加厚”了很多,有超过 10 个新的国策,一侧是针对瑞典、波罗的海和芬兰,另一侧是针对日本的分支国策,无论你做出什么政治选择,这些国策都是可用的,聚集在相邻的路线分支国策的中心。这些国策没有任何变化,除了“零星孤岛”这个国策——如果你过度依赖日本的援助,在内战结束后因此成为傀儡,就会转变为“独立战争”的国策。


伟大的独立卫国战争
完成时间:70天
需要 1905年的记忆
效果:
(日本)俄罗斯成为独立国家
获得对日本的傀儡(国策)战争目标


Let's explore the newly-added focuses. On the Tsarist side, Capital of the Tsars moves the capital to St. Petersburg, and adds a bunch of goodies for the state itself. Reforge the Triple entente does what it says on the tin: reach out to the UK and France to re-establish the old alliance aimed squarely at Germany.

让我们看看最近新增加的国策吧。在沙皇主义者这一边,“沙皇的首都”国策能迁都圣彼得堡,并且为当地地区增加了一堆好东西。“重建三国协约”正如其名:与英国和法国接触以重建一个针对德国的老牌联盟。


沙皇的首都
需要 罗曼诺夫复辟
回顾我们伟大国家的历史,圣彼得堡一直都是我们国家的首都。现在,当冬宫再一次被罗曼诺夫王朝占领时,就是宣布我们的首都再一次迁都到这个壮丽的城市的时候。我们之前所作的所有努力都是为了提升它的辉煌。
效果:
迁都至 列宁格勒
列宁格勒:增加6建筑位;增加2民用工厂;增加2防空设施;获得修正:沙俄的首都,其效果为:当地建造速度:+25%。


To emphasize old Tsarist Russia's emphasis on being a 'defender of the Slavs', there’s yet another "Slavic Commitments" focus. If you elected to go down Third Rome, this will still give you an option to send guarantees to the various Slavic powers (along with some other bonuses), after which you may invade Romania (The Fate of Romania) to establish a land connection to the Balkan powers. And finally, "The Iron Wall off Russian Resolve" gives major bonuses to research and production cost, reliability, and armor for Super Heavy tanks, incentivizing their use by offsetting the most detrimental aspect of them (their production cost), and thus offering a more unique playstyle for the Tsarists.

为了强调旧沙皇俄罗斯对成为“斯拉夫人的捍卫者”的重视,还有另一个“斯拉夫承诺”的国策。如果你选择“第三罗马”的分支国策,这仍然会让你选择为各种斯拉夫政权提供独立保障(以及其他一些奖励),之后你可以入侵罗马尼亚(罗马尼亚的命运)以建立一个政权联系巴尔干势力。最后,“俄罗斯信念的铁壁”为超重型坦克的研究和生产成本、可靠性和装甲提供了很多额外奖励,通过抵消它们最不利的方面(它们的生产成本)来激励它们的使用,从而为沙皇提供一个更独特的游戏风格。


俄罗斯信念的铁壁
需要 重建门第选官制
沙皇设想建造庞大的战争武器军团,并且使得其它现有的坦克在战场上相形见绌,在战场上无与伦比。俄罗斯人民没有被征服,也是不可征服的!这些战争机器就是意志的体现,他们将粉碎任何来犯的敌人。
效果
古里耶夫:增加2建筑位;增加2军用工厂;
减少2.0年超前研究惩罚并且获得100%研究速度加成。对下1次的以下研究有效:超重型坦克车体。
添加俄罗斯信念的铁壁,其效果为(超重型坦克车体:建造成本:-20.00%,可靠性:+10%, 装甲:+5%)


On the Fascist side, Russian Corporate State offers some factories and industrial bonuses. There is a focus to create a Berlin-Moscow Axis, and follow-up focus Japanese Overtures allows for an alternative choice to simply avenging the war of 1905 by going to war with the Japanese: you can invite them into the new Axis and secure Russia's flank that way.

在法西斯主义者这边,“俄罗斯法团国家”提供一些工厂和工业奖励。有一个国策是创建柏林-莫斯科轴心,后续的国策“日本提案”提供了一个与日本宣战来报1905年之仇的替代选择:你可以邀请他们加入新轴心并确保俄罗斯的侧翼安全。


日本提案
完成时间:70天
需要 柏林-莫斯科轴心
√苏维埃联盟完全独立
X和德意志国在同一个阵营
√德意志国是阵营领导
√日本:不在阵营中……
现在我们西边安全了,我们必须着眼于东边的情况。日本人和德国人有很多共同点,并且和我们的新政府的有更多的共同点,而且可能比他们想象的多。让我们问问德国人关于邀请他们的想法吧。
效果:(德意志国)获得事件“东京轴心”


Eastern Expansion is now Fascist-only. After this, there is still the option of meddling in the Americas and, ultimately, declaring war on Canada and the USA for the old Russian colonial possessions on the continent. A second branch can be taken, however, offering wargoals on Afghanistan and Iran, and ultimately leading into Iraq, Turkey (if it hasn't already been taken as the Third Rome), Syria (France), and India.

“向东扩张”现在仅限法西斯可用。在此之后,你仍然可以选择干预美洲,并最终向加拿大和美国宣战,以争夺俄罗斯在该大陆的旧殖民地。但是也可以采取第二个分支,这会提供对阿富汗和伊朗的战争目标,并最终进入伊拉克、土耳其(如果它还没有被视为第三罗马)、叙利亚(法国)和印度。


向南的最后一击
完成时间:70天
需要 进军中亚
√苏维埃联盟完全独立
如果条件未满足,国策将自动取消
最终的一系列征服行动将会确保西亚和伊斯坦布尔海峡的剩余部分,这将让我们在保证军队侧翼安全的情况下从印度手中夺取控制权。我们将最终获得无可争议的从地中海一直到印度洋的出海权。
效果:
获得对伊拉克的 吞并 战争目标
获得对土耳其的 吞并 战争目标
获得对法国的 征服(国策) 战争目标
获得对英属印度的 吞并 战争目标


These changes should offer a bit more identity to the Exiles branches, while also allowing both to fulfil the 'basics' of recovering Imperial Russian possessions in the West and avenging the war of 1905 in the East.

这些国策应该会对于流亡者分支增加一些辨识度,同时也满足了在西方收复俄罗斯帝国领土和在东方报1905年之仇的“基础”。


Finally, here's some pictures of certain characters:

最后,这是一些角色的图片:



沙皇 弗拉基米尔一世
全俄罗斯的帝皇和独裁者
- 战争支持度:+5.00%
- 本国抵抗度增长:+10%
- 驻军需求:-15%


大牧首麦勒提
天照大神的蔑视者
- 陆军组织度回复:+5%
- 顺从度增加:+10%
- (日本)对该国进攻修正:+10.0%
- (日本)对该国防御修正:+10.0%
主在地上的之高使者
- 稳定度:+10%
- 战争支持度:+10
- 意识形态变化抵制:+100%


As usual, the tree is still under development, and even what you see here might not match what ends up being released.

和往常一样,国策树仍然在制作当中,现在你们看到的内容和最终版本也可能不一样。


See you next week for another dev diary!

下次开发日志见!


.. .----. -- / ... - .. .-.. .-.. / -... . .. -. --. / .... . .-.. -.. .-.-.- .-.-.- .-.-.- / - .... . -.-- .----. ...- . / .-. .. --. --. . -.. / - .... . / -.. --- --- .-. / - --- / ... --- -- . / ... ..- .-. ... - .-. ---. -- -- .. -. --. / -.-. .- -. ... .-.-.- .-.-.- .-.-.- / .. - .----. ... / ... ..- .. -.-. .. -.. . / - --- / ..-. --- .-. -.-. . / .. - / --- .--. . -. -.-.—
I'm still being held... They've rigged the door to some surströmming cans... It's suicide to force it open!
我仍然被关押着……他们在门装了一些鲱鱼罐头……强行开门是自杀!



翻译:AntiAccess 人间面包

校对:zzztotoso 三等文官猹中堂


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钢铁雄心4开发日志 | 9/29 战斗改动和苏联流亡者改动的评论 (共 条)

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