
{"ops":[{"insert":"hello大家好,我是小Y\n很高兴又写新的专栏了,虽然没多少人看,但还是这种文章能够完整分析角色的机制原理嘛,就当是一种记录吧。至少比做视频省事多了🥺\n正文分割线~\n\n"},{"attributes":{"class":"cut-off"},"insert":{"cut-off":{"type":"4","url":"https://b1.sanwen.net/b_article/4adb9255ada5b97061e610b682b8636764fe50ed.png"}}},{"insert":"本期机制探索的起因是有玩家在评论区提及“"},{"attributes":{"color":"#00aeec"},"insert":"雷毛大剑气伤害比小剑气的低"},{"insert":"”\n\n"},{"attributes":{"class":"normal-img"},"insert":{"native-image":{"alt":"read-normal-img","url":"https://b1.sanwen.net/b_article/watermark/92d99715ffca7d9768f07db19603aae7fb67ffce.jpg","width":864,"height":1149,"size":218314,"status":"loaded"}}},{"insert":"不得不说这几位玩家们还是很细心的,理论上大剑气的倍率是比小剑气要来的高嘛,如果实际打出来的伤害反而不如,那应该就是bug吧?刚好我有空,就针对这一问题进行了测试。\n\n"},{"attributes":{"class":"cut-off"},"insert":{"cut-off":{"type":"4","url":"https://b1.sanwen.net/b_article/4adb9255ada5b97061e610b682b8636764fe50ed.png"}}},{"insert":"首先需要说明,我们做测试时呢,最好是能排除掉所有的干扰因素。\n即所谓的“"},{"attributes":{"color":"#00aeec"},"insert":"控制变量"},{"insert":"”,只有严格控制变量的测试,才能得到真正正确的结论。\n这很重要,有时候,不注意的细节的干扰,就可能推翻了整个结论。\n\n那么本次测试呢,刚好我手头的雷毛是新鲜抽出的,“"},{"attributes":{"color":"#f85a54"},"insert":"无专武,无升阶,无辅助机,无意识共鸣"},{"insert":"”的四无角色,刚好很符合本次实验的要求,排除了这些额外选项,就可以得到比较纯粹的大小剑气伤害对比情况。\n"},{"attributes":{"class":"normal-img"},"insert":{"native-image":{"alt":"read-normal-img","url":"https://b1.sanwen.net/b_article/watermark/3c9c8c35cd42b3c48b1e78b64c7eb8f24a1e8334.jpg","width":2340,"height":1080,"size":908794,"status":"loaded"}}},{"insert":"[因为雷毛是100%雷属性伤害,所以专属2件套的10雷伤加成不影响结论,可以留着,至于2库丽珂,只是方便开大,也不会影响结果]\n\n"},{"attributes":{"class":"cut-off"},"insert":{"cut-off":{"type":"4","url":"https://b1.sanwen.net/b_article/4adb9255ada5b97061e610b682b8636764fe50ed.png"}}},{"insert":"控制好变量,直接进入试玩区,对着园丁就是两套剑气,结论是出人意料的,“"},{"attributes":{"color":"#2ac864"},"insert":"小剑气伤害数字是523,大剑气反而是326,小剑气伤害真的更高?"},{"insert":"”\n"},{"attributes":{"class":"normal-img"},"insert":{"native-image":{"alt":"read-normal-img","url":"https://b1.sanwen.net/b_article/watermark/4a57d7d2c4b6dcd3d71b06305a269a22f3ceceee.jpg","width":1280,"height":590,"size":390616,"status":"loaded"}}},{"insert":"蓝色的是小剑气,伤害数字523\n"},{"attributes":{"class":"normal-img"},"insert":{"native-image":{"alt":"read-normal-img","url":"https://b1.sanwen.net/b_article/watermark/061b1e68f970fd788c8a546cb4a87a7e3e254b4c.jpg","width":1280,"height":590,"size":395673,"status":"loaded"}}},{"insert":"红色的是大剑气,伤害数字326\n难道真的如玩家们所说,这个剑气伤害存在bug吗?\n\n"},{"attributes":{"class":"cut-off"},"insert":{"cut-off":{"type":"4","url":"https://b1.sanwen.net/b_article/4adb9255ada5b97061e610b682b8636764fe50ed.png"}}},{"insert":"别急,既然现在假设是剑气的倍率出了问题,那么我们就需要计算清楚,两种剑气对应的伤害数字,分别代表了多少倍率?\n这个问题应该怎么回答呢?我们知道,战双的伤害计算公式可以简化为:\n伤害=攻击力*"},{"attributes":{"color":"#ffb027"},"insert":"倍率"},{"insert":"*增益*抗性……\n也就是说,在其他条件不变的情况下,“"},{"attributes":{"color":"#ffb027"},"insert":"伤害数字与倍率呈正相关"},{"insert":"”。\n那问题就很好解决了,我们只需要找到一个准确的倍率的技能,并求出它对应的伤害,那么根据比例,就可以算出剑气的倍率所对应的伤害!\n假设技能1倍率100%,能打出80点伤害,那倍率为150%的技能2,理论伤害就应该是80/100*150=120了。\n\n"},{"attributes":{"class":"cut-off"},"insert":{"cut-off":{"type":"4","url":"https://b1.sanwen.net/b_article/4adb9255ada5b97061e610b682b8636764fe50ed.png"}}},{"insert":"于是,我选择了单个蓝色色球作为测试对象,实际测试发现,单个蓝色色球打出的伤害为3*654=1962。\n"},{"attributes":{"class":"normal-img"},"insert":{"native-image":{"alt":"read-normal-img","url":"https://b1.sanwen.net/b_article/watermark/ce65deca0068e0947d5b05abfc9aca60bc35a218.jpg","width":1280,"height":590,"size":371738,"status":"loaded"}}},{"insert":"而对应的倍率为154.41%。\n"},{"attributes":{"class":"normal-img"},"insert":{"native-image":{"alt":"read-normal-img","url":"https://b1.sanwen.net/b_article/watermark/8f897566f7606fd48d1dc4984fc29cf80790c622.jpg","width":2340,"height":1080,"size":619900,"status":"loaded"}}},{"insert":"再看一眼剑气的倍率,大的51.47%,小的41.18%,不得不说,是真低啊(x)\n"},{"attributes":{"class":"normal-img"},"insert":{"native-image":{"alt":"read-normal-img","url":"https://b1.sanwen.net/b_article/watermark/9f84f0ab7b8f65824958a91204e383f2deec9397.jpg","width":2340,"height":1080,"size":801137,"status":"loaded"}}},{"insert":"那一同计算之后结论就很明确了嘛:\n以单个蓝球为基准,154.41%倍率=1962伤害,那么小剑气对应的伤害为“"},{"attributes":{"color":"#2ac864"},"insert":"1962/154.41*41.18=523.25"},{"insert":"”,刚好就是实际打出来的523伤害。\n这也相互验证了“"},{"attributes":{"color":"#ff6699"},"insert":"这一方法,和小剑气倍率都没有问题"},{"insert":"”。\n那么大剑气呢?对应伤害应该是“"},{"attributes":{"color":"#2ac864"},"insert":"1962/154.41*51.47=654"},{"insert":"”,基本就是实际打出的326的一半。\n\n"},{"attributes":{"class":"cut-off"},"insert":{"cut-off":{"type":"4","url":"https://b1.sanwen.net/b_article/4adb9255ada5b97061e610b682b8636764fe50ed.png"}}},{"insert":"所以,雷毛现在的大剑气就是少了一半的伤害了吗?大家再仔细想想,这过程中,我们是否忽略了什么?\n我们以单个蓝色色球计算伤害的时候,用的是“"},{"attributes":{"color":"#f85a54"},"insert":"三段伤害相加,即3*654"},{"insert":"”,那么计算大剑气的话,是否存在“"},{"attributes":{"color":"#00aeec"},"insert":"两段伤害相加,2*326的情况"},{"insert":"”呢?\n\n再仔细看看文本描述,描述中说明是每道剑气造成的倍率。那么我们只打出一道剑气,再测算这道剑气具体打了多少伤害,就可以揭开真相了!\n而因为打剑气时,容易连发,因此我们需要利用闪避打断剑气施法,即闪a闪,就可以只打出一道剑气。结果如图所示:\n"},{"attributes":{"class":"normal-img"},"insert":{"native-image":{"alt":"read-normal-img","url":"https://b1.sanwen.net/b_article/watermark/8d597cde5839adf8dccb8f03d494ae75cff2388d.jpg","width":1280,"height":590,"size":382664,"status":"loaded"}}},{"insert":"一道小剑气,打出1hit,伤害523\n"},{"attributes":{"class":"normal-img"},"insert":{"native-image":{"alt":"read-normal-img","url":"https://b1.sanwen.net/b_article/watermark/f02ae6ef07c963dc1bfdebdd8498298176fc5ca9.jpg","width":1280,"height":590,"size":388365,"status":"loaded"}}},{"insert":"一道大剑气,打出2hit,伤害2*326!\n至此,结论就很明显了:\n"},{"attributes":{"color":"#4fd3d1"},"insert":"剑气的伤害并没有问题!之所以大剑气伤害数字低于小剑气 ,是因为大剑气有两段伤害,而小剑气只有一段,仅此而已。"},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n"},{"attributes":{"class":"cut-off"},"insert":{"cut-off":{"type":"4","url":"https://b1.sanwen.net/b_article/4adb9255ada5b97061e610b682b8636764fe50ed.png"}}},{"insert":"以上就是雷毛的剑气伤害机制解析了。只能说策划很莫名其妙的给大剑气设计了两段伤害,使之看起来伤害数字明显低于小剑气了,意义不明的设计🙃\n\n另外,虽然大剑气与小剑气都是持续2.5s,但是相同时间里,能打出的剑气个数却不同,这与手速,技能动作等情况相关,大家有兴趣,也可以自行探索~\n"}]}
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