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Stellaris开发日志#220 | 8/19 人型生物物种包的新增内容

2021-08-23 18:44 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


Stellaris Dev Diary #220 - Additions to Humanoids Species Pack

Gruntsatwork, Stellaris Custodian (Game Designer)


Hello everyone, it is Thursday and that means it is time for your weekly dev diary. Today, we will talk a bit more in-depth about the upcoming additions to the Humanoids species pack.

大家好,今天是星期四,这意味着你们的每周开发日志来了。今天,我们将更深入地讨论即将添加到人型生物物种包Humanoids Species Pack的内容。



First, let us take a look at the civics that will be added.

首先,让我们来看看新的民政。


Masterful Crafters

熟练技工


这个社会的核心是对精良制作的嗜好。灵巧的附肢和敏锐的感觉器官帮助他们即使是在最基本的做业中也可以创造出真正奇妙的宝物。
效果:
将工匠替换为巧匠
巧匠提供1消费品以及2贸易价值和1.1工程学研究。
每3个工业区划提供1个建造槽位,除了居住站。


The Masterful Crafters Civic, previously teased in Dev Diary 214, will replace your Artisans with a new job type called Artificiers. They will fulfil the same basic production needs as Artisans, Consumer Goods that is, while also producing some extra Trade Value and Engineering Research. As you might expect, since they focus on Consumer Goods, this civic will not be available for gestalt empires.


“熟练技工”,正如之前在开发日志#214中预告的那样,将用一种名为“巧匠”的新职位类型取代工匠。他们将满足与工匠相同的基本生产需求,即消费品,同时也会产生一些额外的贸易价值和工程学研究。正如你所期望的那样,由于他们专注于消费品,这个民政将不能用于格式塔帝国。



To facilitate you focusing your empire more on the industrial branch, this civic will also make industrial districts grant building slots.

为了便于使你的帝国能更专注于工业分支,这个民政还将使工业区划提供建筑槽。


Our hope is to allow you a bit more leeway in how you want to play your empire, whether you go hard into artificers to capitalize on their bonus production or use their superior production to cut back on how much you have to build up your consumer goods industry.

我们的希望是让你在选择如何游玩你的帝国时能有更多的自由活动空间,你可以选择大力发展巧匠以最大化他们的生产奖励,也可以利用他们的消费品生产优势来削减你必须建立的消费品工业规模。


And of course, before anyone can ask, let me assure you, yes, it's dwarfs, it's most definitely dwarfs.

当然,在有人问起之前,我向你保证,是的,他们是矮人,绝对是矮人。


For the more materialistic among us, megacorporations will have their own mirror version of this civic.

对于我们中某些更拜金的人来说,巨型企业有他们自己的镜像版本的民政。


Pleasure Seekers

享乐主义者


这个社会为自己的完美而欢欣鼓舞。那些享受着特权社会结构的人已经向一种美化享乐和欢愉的文化投降,不管这会通常由他人承担多大的代价。
效果:
允许醉生梦死的生活标准,处于该标准下的人口都会增加幸福度和消费品消耗。
由演艺人员带来的人口增长:+1%
努力产出额外5点舒适度。
前置要求:
没有战士文化民政
没有同甘共苦民政
没有奴隶工会民政


Now let us talk about our second new civic, Pleasure Seekers. This new civic grants you access to the Decadent Lifestyle Living Standard, which increases happiness and consumer goods upkeep for all affected pops.

现在让我们来谈谈我们的第二个新民政,享乐主义者。这个新的民政允许你获得“醉生梦死Decadent Lifestyle”的生活标准,增加所有受影响者的幸福度,以及消费品的消耗。


醉生梦死
醉生梦死将使资源和奢侈品优先为社会中的特权人群享用。
统治者:消费品消耗1.1倍,+20%幸福度
专家:消费品消耗0.55倍,+20%幸福度
工人:消费品消耗0.27倍,+20%幸福度
人口效果:
幸福度+20%
人口消费品消耗:+10%
-------------
我们只配拥有最好的,他们必须服务,而我们必须享受。


In addition, the Entertainer job will now also grant +1% pop growth and Servants jobs will produce an additional 5 Amenities.

此外,演艺人员岗位将会额外提供1%的人口增长,且仆从岗位会额外提供5点舒适度。



Quite a potent mix of happiness and the means of keeping it up. Of course, if you are interested in an experiment or two, you could fill entire worlds with entertainers for the pop growth bonus, one might call it a planet-wide shore leave on Risa.

幸福感和保持幸福感的手段是相当有力的组合。当然,如果你想整点花活,你可以用演艺人员填满整个世界来获得人口增长的增益,人们可能会称它为全星球范围的Risa度假(译注:星际迷航梗)。



Now with both of these civics covered, it is time to talk about our biggest addition to the Humanoids DLC, the topic of this week's spoiler tweet, and our new origin.

现在,说完了这两个民政,是时候谈谈我们对人型生物物种包的最大补充,本周剧透推文的主题,我们的全新起源。


As with the civic above, Pleasure Seekers also have a mirror-version for megacorporations.

与前述的民政一样,享乐主义者也有一个针对巨型企业的镜像版本。


Clone Army

克隆军团


一种寿命短且不能生育的克隆士兵,对战事特别精通。现在他们没了主人,孤独地寻找他们的设计目的和不确定命运的答案。
效果:
游戏开始时在母星拥有两个远古克隆池建筑,可以生产克隆士兵人口。
远古克隆池的帝国建造上限为5个。
克隆人军团的海军上将提供额外25%的舰船开火速率和减少10%舰船维护费。


What do you do when you outlive your usefulness/your creators? That is the question you can dive into with the Clone Army origin.

当你比你的人生意义/你的创造者还要活得久时,你会怎么做?这就是你可以在克隆军团这个起源中详细探索的问题。


As Clone Soldiers, your empire will be perfectly suited for warfare, even though you may not currently have any enemies. Your lives and continued existence will depend on your Ancient Clone Vat buildings, which support your population.

作为克隆人士兵,你的帝国将非常适合战争,尽管你目前可能没有任何敌人。你的生命和持续存在将取决于你们的远古克隆池Ancient Clone Vat建筑,它们支持着你们的人口。


克隆士兵
主流思潮吸引力:+50%
领袖生命长度:-40年
陆军伤害:+50%
不可以被基因改造
不可以自然繁殖
该物种中产生的领袖拥有额外的奖励和特性
--------------
为服从和战争而设计:寿命短,不能自然繁殖,而且非常高效。


Did we mention that there is a limit to how many Ancient Clone Vats you can have in your empire at the same time? There is, it is 5.

我们是否提到过,你的帝国中可以同时拥有多少个远古克隆池是有限制的?有的,是5个。


远古克隆池
帝国上限:2/5
时间90 矿物600
维护费:5能量
每月有机人口组装:+7
生产并维持克隆士兵人口。当远古克隆池的产能达到一定程度时,其效率就会降低。


Now, you could be a good little clone-soldier and simply wage war as you were designed to, or, you could dive into the secrets of your own history, that choice will be left to you for every playthrough.

现在,你可以乖乖地当好一个克隆士兵,像你被设计的那样简单地发动战争。或者,你可以深入到你自己历史的秘密中去,每一局游戏中你都将面临这个选择。


Oh, you can also combine Clone Army with both Masterful Crafters and Pleasure Seekers.

哦,你还可以将克隆军团与熟练技工和享乐主义者结合起来。


One more thing worth mentioning, all 3 of those additions are NOT portrait-locked. Some have ethic or competing civic restrictions though.

还有一件事值得一提,所有这3个新增内容都不是物种锁定的。不过有一些有思潮或互斥民政的限制。



And with that, I shall leave you be for this week and I hope to see you for the next dev diary.

就这样,这周就到这里结束,希望在下一篇开发日志中和大家再见。



翻译:Frost

校对:一水战阿部熊 三等文官猹中堂


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