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Stellaris开发日志#213 | 5/28 舰船预览实验和PDXCon问答记录(第二部分)

2021-06-05 16:34 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


Stellaris Dev Diary #213: Ship Previews Experiment and PDXCon Q&A Transcript (Part-2)

Eladrin, Stellaris Game designer


篇幅所限,问答前半部分请参见上篇。


PDXCon Q&A Transcript

PDXCon问答环节文本记录


Q&A TRANSCRIPT (IT'S LONG)

问答环节文本记录(很长)


Answered by JoJo (Stellaris QA Lead)

Q: can the IA become the galactic emperor by itself and how to make it happen, I'd like to collect all the steam achievement?

问:AI可以自己成为星海皇帝吗?怎么使之发生?我想做完所有的成就。

A: It can and does!

答:完全可以,而且AI也会这么做!


Answered by Moah

Q: Do you think there is intelligent life out there somewhere? Or are we alone in this vast and wonderfull cosmos

问:你觉得宇宙里真的有其他智慧生物吗?或者只有我们孤独地生活着

A: Sometimes I think the best proof there's intelligent life out there is that they haven't contacted us

答:有时我觉得存在其他智慧生物的最好证明恰恰是他们还没有联系过我们。


Answered by Stephen "Eladrin" Muray (designer)

Q: What is your favourite blorg colour?

问:你最喜欢的布洛葛颜色是什么?

A: Octarine.

答:Octarine(译注:第八种颜色,“带着荧光黄绿色的紫色”)。


Answered by Gemma Thomson

Q: When you finish an anomaly there's sometimes a follow up special project which requires you to stop what you're doing to click it to start it. Any plans to make this a smoother/automatic action for the player from the event window?

问:当想要开始一个随异常现象出现的特殊工程时,需要暂停正在做的事情并且点击好几下才能开始,有计划允许玩家直接在事件窗口里这么做吗?

A: If you can forgive a vague answer as I attempt to speak on behalf of our UX colleagues: quite likely! Refining the UX and generally improving the quality-of-life of the game is an ongoing project for our user experience team. How events play out in the UI has been a part of that, and continues to be so. We content designers love to see that sort of thing smoothed out, too!

答:如果你能接受一个不太具体的答案,我想要代表我的用户体验组同事回答:很有可能会这样改!我们正专注于改善用户的游戏体验,在事件中的UI正是其中之一。除此之外,我们内容设计师也乐于看到类似的改动!


Answered by Moah

Q: do you considere having more tools to dicriminate (the mathematical sense) our pops so we can have an easier time modifiing their traits or giving them different rights?

问:你们会考虑使用更多的标准来划分(数学层面上)人口吗?这样在修改它们的种族特质或者赋予他们不同种族权利的时候能更简单一些?

A: I'm not sure I understand what you mean exactly. Can you expand on your Questions, please?

答:我不是很清楚你的问题。请问能否详细说明一下你的问题呢?


Answered by JoJo (Stellaris QA Lead)

Q: Any new DLC planned this year for Stellaris?

问:这一年有没有新的DLC的规划呢?

A: There is plenty of cool stuff on the way! Can't talk about it just yet but keep an eye out

答:还会有很多的酷玩意儿即将到来!现在还不能谈论这个,所以一定要密切关注我们的最新消息!


Answered by JoJo (Stellaris QA Lead)

Q: Any chance for leviathans and fallen empires getting power sliders just like endgame crisises? Those seem to fall behind for players who already crush the grand admiral difficulty.

问:现在有没有考虑过给利维坦或堕落帝国像终局危机一样增加一个增强的滑块呢?他们对于已经通关大将难度的玩家来说有点太简单了

A: Not sure, adding new options like that can be quite a bit of work and in this case it'd only really benefit a small section of players who can smack around FE's with ease, but maybe!

答:目前还不确定,加入这种新功能选项需要很大的工作量。而且在这种情形下,这个新功能也只能服务于那些一小部分通关高难度的高玩。但是在未来我们可能会考虑一下。


Answered by Byron "Alfray Stryke" (QA)

Q: In the Stellaris universe, was the Roswell incident a alien empires nations ship or scout sent to earth, or just a "weather balloon"

问:在Stellaris宇宙里,罗斯威尔飞碟坠毁事件(译注:UFO阴谋论中的一个经典故事)是被认定为外星帝国的普通飞船还是一个被送往地球的斥候船?还是这其实就是个“气象气球”?

A: By asking that you already know too much.

答:你能问出这个问题就代表你知道得太多了。


Answered by Gemma Thomson

Q: If there is Alien life out there and they come to Earth and see all the movies we have made about blowing them up etc what do you think their reaction will be?

问:如果现在已经有来到地球的外星人了,你觉得他们看到了那些我们轻轻松松就把他们炸飞的电影的时候是什么一种心态?

A: On the one hand, I'd be just as intrigued to see how they react to the stories we tell about us blowing each other up. On the other: almost every one of those alien invasion films also begins with exposing glaring deficiencies in our planet's defenses! So who knows — maybe said aliens can simply work out how to exploit those, and improve where our fictional versions of them failed.

答:一方面,我也很好奇他们的反应。另一方面,几乎所有你提到的那些外星入侵题材的电影都展现了我们星球防御的不足!所以谁知道呢(摊手),也许外星人会师夷长技以制夷——发现如何绕过我们星球防御的漏洞,并改进我们幻想中导致他们失败的薄弱环节呢。


Answered by Daniel Moregård

Q: are you satisfied about the pace of the different mechanics of the game (battle and destruction vs fleet rebuilding time, tech curve vs lengh of the game, ship speed vs speed of a war, ...)

问:你们对于现在游戏内的机制平衡满意吗(比如说飞船的战斗、损毁与重建时间;科研成本与一局游戏的长度;飞船速度与一场战斗的总时间等等等等……)

A: I think snowballing is a bit to fast right now, especially tech. I also don't like that Unity is so easy to gain without really having to focus or think about it. A lot of it these issues are compound by the fact that we never got around to properly complete the intended design for empire sprawl / admin cap etc. I have some ideas for how we want to improve that in the future.

答:我们认为滚雪球玩法带来的收益有点太大了,尤其是科技方面。我们同样也不喜欢不用认真思考就可以简单快速获取凝聚力的这个现状。由于我们现在还没有完美地实现关于帝国规模/行政容量方面的构想,很多这些问题都被暂时忽略了。我们在未来会提到我们如何完善这一方面的想法的。


Answered by JoJo (Stellaris QA Lead)

Q: There will not be an anniversary update this year, right ? (If you do not count the 3.0.3 Patch (altough you said its the last update for 3.0 so who knows ?))

问:今年不会有周年更新补丁了对吗?(如果你不算3.0.3的话(尽管你说过这是3.0版本里的最后更新了。))

A: no Anniversary patch, the timing didn't quite work out with wrapping up work on Nemesis. The art we did put out in celebration is pretty damn sick (the one with Jeff i currently my desktop background). Anniversary patches aren't dead just bad timing this year.

答:是的,今年没有周年更新补丁。因为我们现在正全力修补涅墨西斯,于是时间安排上出了差错。但是我们在周年纪念上发出来的美术图真的很不错!(我和Jeff现在的壁纸)。周年补丁不是被砍掉了,只是今年的时间管理没做好。


Answered by Daniel Moregård

Q: have you ever thought of doing a cinematic for when the game boots up to showcase some of the stuff

问:你们有没有想过给Stellaris做一个电影级片头来展现更多的游戏内容呢?

A: It's certainly a neat idea, but its not something we've chosen to prioritize.

答:这确实是一个不错的想法,但是这不是我们现在最先考虑的工作。


Answered by duplo

Q: If a blorg becomes part of a hivemind (via assimilation), does the hivemind count as a friend?

问题:假如Blorg被同化成蜂巢思维的一部分,蜂巢思维是否算作他们的朋友?

A: Hivemind is the friendliest way of being friends.

回答:蜂巢思维永远是你最朋友的朋友。


Answered by JoJo (Stellaris QA Lead)

Q: Are there plans on adding new victory conditions?

问题:目前你们有没有添加更多胜利方式的想法?

A: If our future content fits in with adding a win condition to go along with it. Yes! But also maybe something we can do independently (Science victory anyone?)

回答:如果我们未来的内容符合添加更多胜利的模式的话,必须的!但是我们可能也会独立地添加一些胜利条件(有没有科技胜利的兄弟们???)


Answered by Byron "Alfray Stryke" (QA)

Q: ever since the release of stellaris 3.0, repeal resolutions and breaches of resolutions have been broken beyond compare, are there plans to fix this for 3.1, or to hotfix them for 3.0.3?

问:自从3.0版本号发布后,废除议案和违反议案的机制就挺奇怪的。在3.1版本号是否会考虑修复这些呢?

A: I'm not aware of any resolution being broken to the extent you're talking about. Can you give us a bug report on the forums with a save and we'll give it a look.

答:我不太明白你遇见的具体是什么废除议案的bug,请问你能否在论坛上给我们一个bug报告和你的存档,我们会看一下的。


Answered by Stephen "Eladrin" Muray (designer)

Q: Any chance for an expansion of the diplomatic system? Especially for influencing the stance AI-Empires have on each other. Starting wars with clandestine skullduggery is fine, but I want to make my friends also love each other (and strengthen my federation) ...

问:有没有可能在未来发布一个关于外交系统的扩展包?尤其是关于AI帝国相互之间的关系。偷鸡摸狗地发动战争就不用说了,但我也想让我的AI朋友们相亲相爱呢(并且加强我的联邦)……

A: We've discussed "matchmaking" between empires, and it's possible that we'll see ways to improve relations between two different empires somehow in the future.

Then the discussion degenerated into the theoretical design for a Blorg Dating Sim.

答:我们讨论过在帝国之间“牵线搭桥”的问题,在这之间我们也瞅着了两个帝国之间改进关系的某些改动进路。我们也许会在未来提出这些想法(然后这个讨论就变成了奇奇怪怪的Blorg约会模拟器的讨论)。


Answered by Moah

Q: Moah when I want to change my pops trait, I would like to only change my farmer to be agricultural and my technicians to have the energy generation bonus, but curently I can only select pops by planet and I waned to know if you will put more selection category (like jobs or social class)

问:Moah,当我想改变我的人口特质的时候,我只想让我的农夫专注于农业特性,技工专注于能量币生产特性的加成。但是现在我只能手动选择行星人口来达到这个目标。我想知道你们在未来会不会提供更多区分选择模式(像岗位或者是社会阶层那样),

A: Nothing like that is planned at the moment

答:现在没有这方面的规划。


Answered by Caligula

Q:What Stellaris mod(s) have impressed or inspired you the most?

问:Stellaris里的哪个mod最惊艳你?

A: To give a full (and not completely serious) answer:

答:全面的说(然而并不认真的嗷)

- All of mine

- 所有我的mod

- There are some insane mods out there that do things we didn't even think was possible by sheer force of will (and thousands of lines of scripting). On occasion, the modders showing me their scripts has even persuaded me to make time for adding code support to make their work easier!

- 现在工坊里有很多我们觉得以现在这个阶段无法达成的很疯狂的mod(附带巨多行脚本的)。有时候,modder们的想法甚至让我想要为他们添加核心机制来帮助他们完成mod的开发!

- I always love seeing total conversions like AlphaMod and Star Trek. And the visuals on the likes of Real Space are awesome.

- 我一直很喜欢那种全面改造的mod,像Alphamod和Star trek mod。还有很多视觉mod像Real Space也很不错!


Answered by JoJo (Stellaris QA Lead)

Q: do you take in account the most OverPowered build in the balancing process of the game?

问:在游戏平衡的过程中你们是否把最强大的玩法流派纳入考量中去?

A: No. We consider it to some degree but only to a point. Simply too many variables when it comes to build optimisation and the vast majority of players don't play that way.

答:我们考虑过一些,但并没有考虑得那么深入。因为如果要玩极限打法的话,玩家就需要考虑很多变量,而却绝大多数的玩家并不会考虑这么多。


Answered by Daniel Moregård

Q: Are there any plans to add espionage operations that aren’t obviously hostile or even beneficial to the empire that the operation is being conducted on? For example, having decryption codes for a rival empire being mysteriously “found”?

问:现在有没有想法在未来的更新中加入更多非直接敌意的间谍活动?像是宿敌的密码本被意外“找到”了之类的。

A: We have plenty of ideas for additional Operations for future DLC, but I can't promise when that would be. Something I've wanted, as an example, would be to have an underground railroad kind of Operation that could increase the chance for you to rescue pops that are being purged, and move them to your empire.

答:我们有许多关于间谍活动的新想法,这些可能会在未来的DLC里加入,但是我并不能保证一个准确的日期。一些我本人一直想要的行动比如说:像是一种“地下铁路”似的行动,可以解救被奴役的人口到你的帝国等等。


Answered by Moah

Q: So, about that Blorg-dating-Sim .... asking for a friend here ...

问:我有个朋友……想知道那个Blorg约会模拟器……

A: I really want to do that!

答:我确实想把那个做出来!


Answered by Caligula

Q: when will we get a stereotypical "little green men" race of aliens to create an empire with?

问:我们什么时候能加入一个由“小绿人”(译注:对外星人的刻板印象)种族组成的帝国呢?

A: We have some green lizards that are absolutely perfect for that purpose - and I can tell you that having a species with the adjective "Little Green" can be pretty hilarious!

答:我们做了一些绿蜥蜴就是为了这个目的!我可以告诉你,如果你设置了一个种族的形容词为“Little Green(小绿)”,那会变得很有意思!


Answered by Daniel Moregård

Q: Any ideas about what could be done about ground combat to make it more interesting, if possible?

问:有什么办法能让地面战斗变得有些意思吗,可能的话?

A: Ground combat is very unlikely to be a priority for Stellaris. I wrote a bit about it on the forum:

答:地面战斗在群星中的优先级不高,关于这个我在论坛里的这个帖子中说了一些:

forum.paradoxplaza.com/


Answered by Stephen "Eladrin" Muray (designer)

Q: Has there been any thoughts of adding more relics in the future? I love uncovering them!

问:有可能在未来多加一些遗迹吗?我很喜欢去发掘它们!

A: Yes! Relics are great.

答:肯定的!遗迹什么的,最棒了!


Answered by duplo

Q: What's your favorite origin and why?

问:你最喜欢的起源是哪个?为什么?

A: I really enjoy playing Scions. I love when I'm dying and daddy comes and saves me!

答:我最喜欢先辈子弟,因为我喜欢当我快死的时候有爸爸过来救我!


Answered by Gemma Thomson

Q: Any plans to make xenos more alien? They feel somewhat human at the moment, although the descriptions in the custom empires hint at interesting variations.

问:有计划让外星人变得更异种吗?他们现在有些像人,尽管在创建帝国的介绍中暗示了一些有趣的差异。

A: In a way, that's a tricky one to answer! We try to leave as much of the xenos' personality and stories to you, the player's, imaginations — and try not to intrude too much on that. The preset empires are one way we try to provide the foundation of some more alien stories, as you say, and we ensure that every event text we write can suit as many species as possible. It's a delicate balance, though! Too alien may be just that — too alien to relate to, being the human players that (most of us) are.

答:这个问题某种程度上还有点难回答。我们试图去给玩家的想象留下一些外星人的特质和故事,而且不会介绍过多。默认帝国的设定是我们给大家介绍异种故事的一种方式,就像你说的。我们需要保证我们所写的每一个事件文本可以适用于尽可能多的种族。这是个微妙的平衡,太异星化了就有可能和人类玩家(我们中的大多数)没有关联。


Answered by Byron "Alfray Stryke" (QA)

Q: Is the artificial intelligence going to be reviewed/reworked in the next updates? Thanks!

问:AI会在下一次更新中重做嘛?谢谢!

A: We're constantly working on the AI and the feedback we gained from the AI open beta was incredibly useful. There's a lot of investigations and experiments we're trying internally with the AI. Can't give you a timeline, but more improvements are coming.

答:我们一直在做AI方面的工作,我们从AI的开放测试中获取了大量反馈,这对我们十分有帮助。我们在内部对AI做了许多调查与测试。我们不能给你一个明确的时间,但是会有更多AI的改进。


Answered by Stephen "Eladrin" Muray (designer)

Q: If a blorg had to choose between a friend and a friend and one was not going to be a friend afterwards anymore. Which friend would the blorg choose?

问:如果一个blorg必须要在一个朋友和另一个朋友之间做出选择,并且其中一个朋友之后无论如何再也不会是朋友。他会选择哪一个朋友呢?

A: If you choose not to decide, you still have made a choice. - By putting off the decision until the heat death of the universe, they will both remain the Blorg's friend.

答:如果你选择不去做决定,那你还是做了一个选择——你选择搁置这个决定一直到宇宙热寂,这样,他们都一直是Blorg的朋友。


Answered by Daniel Moregård

Q: Are there any plans to add a larger selection of weapons to the game?

问:会有一个增加更多可供选择的武器的计划吗?

A: No current plans to add more weapons, even though its always cool.

答:目前来说我们还不打算增加更多武器,虽然这个想法一向很酷。


Answered by Moah

Q: Have there been any sci-fi franchises in particular that inspired certain elements of the game so far and any plans for cross-overs/collabs with other franchises/games in the future?

问:有什么科幻作品启发了游戏中的一些元素吗?有没有可能在未来和其他作品、游戏联动合作啊?

A: We have fans of Star Trek, Babylon 5, Hitcherhiker's Guide to the Galaxy, Philip K. DIck on the team. Of course Star Wars is always a big inspiration, and we all have our obscure scifi stuff we like (CL Moore is mine), and there's Animé as well. So in conclusion: all of them pretty much

答:我们的组员里有《星际迷航》、《银河系漫游指南》以及菲利普·K·迪克的粉丝。当然,《星球大战》也是很重要的灵感来源。我们每个人都有一些自己喜欢的科幻作品(我喜欢C.L.Moore),动漫也是。所以总结一下:这些作品都是我们的灵感来源。


Answered by Gemma Thomson

Q: Ok hear me out, tripods they worked in war of the worlds why cant we use them for conquering other planets?

问:听说我,我们为什么不能用像《星际战争》中的Tripod译注:一种三条腿的,可快速机动的战斗机器)那样的东西去征服其他星球呢?

A: There happens to be a giant tripod statue in an English town I used to live in, and I'd be lying if I said I'd never fantasised about it coming to life and conquering that part of Surrey. I am totally on board with that idea — so long as they're not every bit as susceptible to toppling over as an AT-AT. That.. could make an invasion awkward. ;D

答:我以前居住的一个英国小镇里有一个巨大的Tripod雕像,如果我说我从来没有幻想过这东西变成真的然后征服了部分萨里郡,那我一定是在说谎。我完全接受这个想法,只要它们不要像AT-AT(译注:《星球大战》中的四脚行走的巨型载具)那样很容易翻车就好。这样会让侵略变得尴尬(笑)。


Answered by Caligula

Q: what about system modifier (like pulsar negating shield), do you plan to add more of this kind?

问:会做一些星系修正吗,比如脉冲星会无效护盾,你们有计划再加一些这样的东西吗?

A: No, once we added those, we decided we'd never ever touch that again. Wait, wait, that's not right. Maybe, maybe not, I can't say for certain (it's the sort of thing I could imagine us adding). But at the moment there's a significant problem with their visibility, in the sense that you really need to know about them to know that they are having an effect (I say this having once spent 20 minutes trying to work out why my fleet had no shields in a certain system!), so personally I have hopes that we'll be able to improve the UI for system modifiers, if we ever add more of them. (Also, I've had modders poke me quite a few times asking for megastructures and the like to have system modifiers, which seems like a cool idea)

答:不,自从我们加入了这些以后,我们就决定不再碰这些东西了。等等,也不能这么说。也许会做,也许不会做,我不能给出确定的答复(这些东西是我们想象到我们会加入的东西)。但是目前而言,这些东西的可见性是一个大问题,你十分需要去了解它们、去明白它们有怎样的效果(我说这些是因为我有一次花了20分钟去搞明白为什么我的舰队在一个特定星系里没有护盾了!)。所以个人而言,如果我们要加入更多的星系修正,我希望我们可以为它们改进一下UI(对了,曾经有一些mod制作者好几次戳我,问我关于巨型建筑之类的东西拥有星系修正的可能性,这是个很酷的点子)。


Answered by Daniel Moregård

Q: when we will get XL and T missile weapon like asteroïdes launcher?

问:我们什么时候能有X槽和T槽的导弹武器,比如小行星发射器?

A: No current plans, but it's something I've wanted to do forever. It's just lower priority than other things.

答:目前没有计划,但这是我一直想做的。只是优先度排在其他东西的后面。



Answered by Moah

Q: whatever happens to all the space junk we have in Earths atmosphere? Was it harvested for materials or still floating up there causing troubles

问:我们地球大气层外的太空垃圾都怎么样啦?是回收了还是仍漂在那里制造麻烦啊?

A: How do you think the caravaneers got started?

答:那你以为行商是怎么发家的?


Answered by Caligula

Q: I know you will not promise anything, but what would you think about an aquatic species pack?

问:我知道你不会承诺什么,但是你对水生种族包有什么看法啊?

Answer:

steamcommunity.com/shar


Answered by Moah

Q: Any data on how many non-human players there are?

问:有多少非人类玩家啊?

A: there are only other fellow humans like us, fellow human.

答:只有其他像我们一样的人类,人类同胞。


Answered by Daniel Moregård

Q: Will we get the origin that makes you start on Hive World, Just like, there is one already for Machine World?

问:我们能有起源使得母星是蜂巢世界开局吗?就像那个机械世界开局的起源一样?

A: It's something that makes sense. If memory serves right, the reason why we didn't add it for Federations was that it felt a bit uninspired. It's something we'll take with us and see what we can figure out.

答:这听起来有些道理。如果我的记忆没出现变差的话,我们没在联邦DLC里加入它的原因是因为我们觉得这有点没创意。这个值得我们再看看我们还能做些什么。


Answered by Caligula

Q: Planet modifiers and planet expeditions/away teams DLC when? ;)

问:什么时候有行星修正以及行星探险队的DLC啊?

A: We tried to do some field research for that, but the last team we sent out has not reported back in quite some time... I'm sure nothing bad has happened and it is not at all connected to the "HAK HAK HAK" that seems to be resonating across our comms systems.

答:我们试着去做一些这方面的田野调查,但是我们上一次派出的队伍已经很久没有回音了。我确定没有什么不好的事情发生,并且我们从来没有被连接到“HAK HAK HAK”,这似乎是从我们的评论星系穿过的共鸣。



Next week we'll give an early peek at our autumn plans, after which we will take a break from dev diaries for the summer.

下周我们会给大家就秋季计划吹吹风,那之后我们将会休个暑期,开发日志也会中断一些时间。


See you next week!

下周再见啦!



翻译:摸鱼怪 枸杞泡阔落 Tris 鲍里斯 铿尔舍瑟

校对:一水战阿部熊 三等文官猹中堂


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Stellaris开发日志#213 | 5/28 舰船预览实验和PDXCon问答记录(第二部分)的评论 (共 条)

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