Stellaris开发日志#213 | 5/28 舰船预览实验和PDXCon问答记录(第一部分)

牧游社 牧有汉化翻译
Stellaris Dev Diary #213: Ship Previews Experiment and PDXCon Q&A Transcript (Part-1)
Eladrin, Stellaris Game Designer
Hi everyone!
大家吼啊!
Today I want to talk about two things - one is a new experiment that we are running for an alternative ship appearance browser in empire generation, and the other is the Q&A session that we held during PDXCon.
今天我要谈两件事,一是我们正在帝国编辑器里实验一个新的舰船外观浏览界面,二是PDXCon期间的QA环节汇总。
Ship Appearance Browser
舰船外观浏览器
Currently in Empire creation, when selecting the appearance of your ships, we display a preview of a sample ship utilizing your empire's colors.
目前在创建帝国时,你选择完舰船外观之后,游戏会展示一艘使用了你帝国颜色的科研船。

We have a bit of an experiment coming that will be rolling out to a portion of you soon that temporarily replaces this with an in-game ship browser that lets you switch between any ship and manipulate them so you can get a better look at them from different angles.
我们正计划推出一个实验性的功能,将从各位玩家中抽选一部分,暂时替换掉原有的舰船外观选择页面而代之以一个游戏内的舰船浏览器,它能让玩家自由切换并操控任意舰船,这样你们就能从各种不同的角度更好地观察这些舰船了。

In our quest to constantly improve Stellaris we want to measure what impact a change like this can have, so that it would be easier for us to know how to prioritize these kinds of changes in the future. If everything goes well, the change will become permanent for everyone going forwards.
为了不断提升Stellaris的游戏质量,我们想要衡量下诸如此类的更新到底有多大影响,由此我们就能更容易地把控在将来像这种更新能占有多少优先度。如果一切顺利的话,本次更新会在将来永久实装。
If you end up in the trial, we'd love to hear what you think of it!
如果你最后有幸被抽中参加测试,我们非常愿意倾听你对它的感受!

PDXCon Q&A Transcript
PDXCon问答环节文本记录
During PDXCon, we hosted a developer Q&A session on the PDXCon Discord server, with seven of us answering almost a hundred of your questions. It was a tremendous amount of fun and we hope to be able to schedule more of these. (Most likely on the Stellaris Official Discord server. Join us!)
在PDXCon期间,我们在PDXCon的Discord上举办了一场开发者问答环节,我们7个人回答了玩家提出的差不多上百个问题。这项活动真是其乐无穷,希望以后也能加大力度安排更多场次。(很有可能会在Stellaris官方Discord上举办,快来加入吧!)
Here's the transcript of the questions and the answers.
下面是本次问答的文本记录。
Q&A TRANSCRIPT (IT'S LONG)
问答环节文本记录(很长)
Answered by JoJo (Stellaris QA Lead)
Q: Are you working remotely at the moment or do you work in the office?
问:你们现在是远程在线办公还是在办公室正常工作?
A: Yep we have been working from home since March of last year. It was kind of amazing to watch happen. The decision was made and within 2 days everyone had got themselves set up at home, with kit being sent out from the office. It's not been easy but we're all very fortunate we could do it
答:对,我们从去年3月开始就在家办公了,见证这件事发生有一种惊奇感。这个决定是在所有人都做好居家工作的准备后两天之内做出的,设备都需要从办公室送出来。此事殊为不易,但我们非常幸运地把这是办妥了。
Answered by Byron "Alfray Stryke" (QA)
Q: Not a Question, just wanted to thank the Stellaris team for such a great game
问:不是提问,只想感谢Stellaris团队做出如此杰出的游戏。
A: This isn't an answer, but thank you for the praise!
答:不是回答,但仍然感谢你的称赞!
Answered by JoJo (Stellaris QA Lead)
Q: when will we get brighter color customization for empire?
问:什么时候帝国主题颜色才能自定义一些更明亮点的颜色?
A: No plans at current, but it's certainly something we'd consider. Just a case of finding the time to do the groundwork so it applies to all the shipsets in the right way etc.
答:目前没有计划,但这肯定是我们会考虑的内容。只是需要一个时机来花一些时间来做基础性工作,来确保舰船模型的颜色会也正确地随之变化等等。
Answered by Byron "Alfray Stryke" (QA)
Q: Can we have something like Private Gates that only our empire (or those we choose to allow) can use?
问:能不能加入像私人星门一样的东西,只有玩家自己能过(或者我选择能让谁过)?
A: I believe we recently changed Gateways so they're only usable by your empire (or your allies)
答:我记得我们最近已经对星门做了更新,使其只有你(或你的盟友)才能使用了。
Answered by JoJo (Stellaris QA Lead)
Q: I for one like our new pop overlords! The nemesis dlc made me actually finish a game for the first time as the win condition made that possible without mopping up all of the map. Are there any plans for different nemesis types in the future or is that somehow moddable?
问:我支持新的人口霸主玩法!涅墨西斯Nemesis让我第一次打完了一局游戏,因为新的胜利条件让我不再需要去满地图填色。未来有计划添加不同种类的涅墨西斯天灾种类,或者这部分能用mod吗?
A: If you mean, do we want to add more content to Operations, Becoming the Crisis etc. Now we have the features in and know what works best it's something we'd like to consider, plenty of new cool operations we could add for example.
答:如果你是想问,我们会不会在秘密行动、化身天灾等部分添加新内容的话,如今我们已经实装了该特性并且知道哪些部分的游戏体验最好,我们会据此考虑添加什么内容的,比如我们可以添加很多有趣的新行动。
Answered by Stephen "Eladrin" Muray (Designer)
Q: Is the faction system going to be reworked? It's sadly a minor feature that could be much more interesting
问:派系系统是不是快要重做了?很遗憾,这个小特性本来可以有趣得多。
A: I see a lot of potential ways we could expand in the sphere of factions and internal politics. I wouldn't be terribly surprised to see it as something we explore in a future release.
答:在派系和国内政治的范围内,我知道很多可以扩展内容的潜在方式。如果在未来的版本中探索了这一方面的内容,我也不会感到非常惊讶的。
Answered by Caligula
Q: Necroids was excellent, and Caligula is my favourite content dev on Stellaris. Can we have more like Necroids from him soon please?
问:死灵族物种包真是好极了,我宣布Caligula是我在群星里最喜欢的内容开发者。他近期还会做出更多像死灵种族包这样的内容吗?
A: Why thank you! Necroids was, to be honest, a blast to make for all involved, so - without promising anything specific - such content is likely to come in future. Also, I can neither confirm nor deny reports of attempts to clone me.
答:哎呀谢谢你!实话说,死灵族对我们所有参与开发的人来说都是一次冲击,所以——我不是在保证什么具体的东西——这样的内容在未来很可能还会有。同时,我也无法肯定或否定关于试图克隆我的消息。
Answered by JoJo (Stellaris QA Lead)
Q: Any chance of expanding the diplomatic options for dealing with, for example, the Khan or other NPC only factions?
问:有可能会拓展在接触大可汗或者其他纯NPC派系时的外交选项吗?
A: Nothing on the books right now, but a solid candidate for something we can revisit and expand upon. Even if it's just adding more Khan death events
答:眼下我们并没有计划这方面的内容,但这会是我们在重新审视和扩展中的一个重点目标,哪怕只是添加更多的大可汗死亡事件。
Answered by Gemma Thomson
Q: any plans to revisit the Origins? I feel there's so much more potential for interesting and unique starts
问:有计划重新审视起源吗?我感觉还有非常多可挖掘的有趣又独特的开局。
A: We agree! Since they were introduced, Origins have indeed become a valuable part of our storytelling toolbox — see also, Necrophage in "Necroids". I can't speak to any future plans with them, of course, but Origins are always at least under consideration.
答:我们正有此意!自从实装以来,起源就真真切切地变成了我们讲故事的一个重要工具——参见死灵族的“食尸文化”起源。当然,我不会透露任何关于这项内容未来的计划,但起源总是能至少被考虑改动一下。
Answered by Duplo
Q: What is your favorite piece of Stellaris music?
问:你们最喜欢Stellaris中的哪一首音乐呢?
A: Historically my favorite piece of Stellaris music is Synthetic God!
答:从历史上来看,我最喜欢Synthetic God!
Answered by Byron "Alfray Stryke" (QA)
Q: Should I open this Shielded World we just found in some unimportant outer spiral arm of the galaxy?
问:我应该打开刚刚在银河的某些偏远旋臂上找到的屏障星球吗?
A: Always open sealed worlds, nothing will ever go wrong!
答:屏障星球见一个开一个就好,不会出问题的!
Answered by Daniel Moregård
Q: Are you planning on adding more customisation options for aliens like we can see in humans, maybe even done by freelancers?
问:你们准备为外星种族添加更多的自定义选项吗,就像人类那样,哪怕外包给自由程序员也行?
A: Customization is one of the best parts of Stellaris, which also sets it apart from other games that are similar. Adding new customization options is something we like to do with most new DLC releases. This Question seems to relate mostly to cosmetics like costumes for the characters, however, and for that topic I can only say that it's something we've wanted to do, but never really got to with other priorities in mind.
答:自定义是Stellaris做的最好的部分之一,也是让它有别于其他相似游戏的特征。我们有可能会在发布大多数新DLC的时候添加新的自定义选项。这个问题似乎比较关心人物服装之类的外观修饰,然而对于这个话题我只能说我们一直很想去做,但因为其他的优先事项而从没有认真着手去做。
Answered by Caligula
Q: Can we expect more separatist forces within own nation, like it happens sometimes with AI?
问:我们能期待玩家帝国更频繁地出现分离主义势力吗,就像AI国家时常发生的那样
A: At the moment, the AI has the same separatist mechanics as the player, but it is worse at dealing with it. So partly, we want to make the AI better at keeping itself stable, but also, the separatist mechanics are quite old and in need of reworking, so hopefully at some point in the future we'll be able to revisit it (no promises there though!)
答:目前,AI和玩家的分离主义者机制是相同的,只是AI太菜了不会处理。所以一方面我们想要改进AI让它保持自己国内稳定,但同时,分离主义者机制确实太过陈旧需要重做了,所以希望在未来的某个时候,我们能够重新审视它(不保证做得出来!)。
Answered by Moah
Q: Whats your perfect Sunday look like?
问:你的完美周日是什么样的?
A: Waking up at 12:50 and start answering fan Questions
A:12:50起床然后开始回答粉丝提问。
Answered by Daniel Moregård
Q: How did Fallen Empires and Crises came to be?
问:堕落帝国和终局危机的想法是怎么诞生的?
A: End-game crises were an idea that was born long ago, before the initial release of the game. A lot of ideas are based on common sci-fi tropes. Having the galaxy be invaded by a hostile force is something that makes sense, and is a really good rough edge to shake things up. By a similar token, Fallen Empires is just something that really makes sense considering out leading motto of the galaxy is ancient and full of wonders.
答:很久之前,在游戏最初版本之前就已经有终局危机的创意了。很多创意都建立在常见的科幻比喻上。河外敌对势力入侵是合理的,而且是一个很好的给银河系增添难度的挑战。同样的道理,堕落帝国也同样是合理的。因为它符合我们“银河系既古老又神秘”的认知。
Answered by JoJo (Stellaris QA Lead)
Q: Are we getting music pack made by some band/music guy like in Hearts of Iron 4 game?
问:我们会有乐队或音乐人制作的音乐包吗?就像钢四那样的?
A: Well with this Question you have started an argument as to who the music would be by. We like the idea! But Trying to figure out who the artist would be without gladiatorial violence seems tricky. Duplo Does have a lyre though...
A:回答这个问题我们需要先讨论让谁来做音乐包。我们很喜欢这个想法!但是如果没有压倒性的实力将会很难拍板。尽管Duplo的确有一把里拉琴……
Answered by Byron "Alfray Stryke" (QA)
Q: Will you be investing more in the Cloning Caligula project that you can neither confirm or deny exists?
问:你能透露更多你从未承认或否认存在的克隆Caligula项目的内容吗?
A: REDACTED
答:*绝密*
Answered by Caligula
Q: Hello ! Do we have any chance to get full-sized portraits ?
Legs, tail and other limbs. Not important to gameplay, but really funny could be.
问:你好!我们有机会获得全尺寸的立绘吗?腿、尾巴和其他四肢。这尽管对游戏不重要,但是真的很有趣。
A: Any suggestion that our Starfish aliens have legs is strictly non-canonical. (In all seriousness, yes it would be quite cool, but not plans at present)
答:任何关于海星外星人有腿的说法都是不严谨的(有一说一,这很酷,但是这不在当前计划内)。
Answered by Stephen "Eladrin" Muray (Designer)
Q: Were there any mechanics or features that players ended up using in a way you didn't intend, not necessarily due to exploits but functionality or interactions you didn't anticipate?
问:有没有哪些玩家对机制、特性的利用是你没有想到的?不一定是漏洞,但是是你没预料到的功能和交互?
A: All of them. No, really. The players are much better at finding edge cases and hilarious combinations than we are. Gemma specifically mentions "People strip mining Wenkwort Artem and turning the utopia into an industrial hellscape." It was the first thing she did and it was enlightening.
A:全部。没开玩笑。玩家比我们更擅长发现边缘情况和一些欢乐的组合。Gemma曾特地提到过“玩家在温科沃特-奥特姆(译注:一颗特殊的星球,在游戏中拥有特殊的“保留世界”事件链)开矿,硬是能把乌托邦变成工业地狱”。这是她做的第一件事,很有启发性。
Answered by duplo
Q: Which feature that you added to the game are you most proud of?
问:哪个你加入的特性最令你感到骄傲?
A: I have worked a lot on the new intel system, from the investigation on the performance implications to the actual code architecture of it. It was a challenging and continuously evolving task, but I am definitely proud of it, how it changed the game, and how scriptable and flexible it ended up being.
答:我在情报系统中做了很多工作,从游戏性能影响的调查到实际的代码结构。这是一个有挑战性且持续进化的任务,但我对此仍十分骄傲,为它如何改变了游戏而骄傲,为它最后如何做到脚本化以及如此灵活感到骄傲。
Answered by Daniel Moregård
Q: Any thoughts on the technology card system? It's one of the few systems unchanged and I wonder if there are any exciting future plans for it?
问:对科技抽卡系统有什么想法吗?这是为数不多的没有改动过的系统,同时我想知道有没有与它相关的令人兴奋的未来计划?
A: It's very unlikely that we'll make any significant overhauls to the tech system. The tech system, if changed, is something that would be more likely to change in a sequel. That doesn't mean we wont make any changes, it just means that large changes are very unlikely.
答:我们不太可能对科技系统进行大改。大改科技系统更有可能发生在Stellaris的后续。但这不意味我们不会做出任何改动,只是大改的可能性很小。
Answered by Moah
Q: Whats the meaning of life?
问:生命的意义是什么?
A: 42
答:42。
Answered by Daniel Moregård
Q: Could we see a map with multiple galaxies that open up earlier or after end-game, maybe Prethoryn Fleets home galazy, Unbidden's dimension/galaxy, etc
问:我们能看到一张在游戏开局前或终局危机后有多个银河系的地图吗,可能是虫灾的母星系、破界者的高维空间/银河之类的。
A: Multiple galaxies is a very cool idea that would be fun if it could be possible, but due to the realities of being constrained by computing power, it would be very difficult to pull off if we want to have much depth.
答:多银河是一个很酷很有趣的想法,如果它能够被实现的话。但是受限于当前的算力,如果我们想表现出更深的内容,将会很困难。
Answered by Stephen "Eladrin" Muray (Designer)
Q: are there ground combat reworks/improvements planned for the future?
问:是否有未来关于地面战斗重做或改进的计划?
A: No current plans that we can share, but any system can attract the gaze of game design at any time. We're unpredictable children of chaos.
答:当前没有可以分享的计划,但是任何系统都可以在任何时候吸引游戏设计的注意力。我们是不可预知的混沌的孩子。
Answered by Caligula
Q: Can we see more galactic shapes or setups in future? Like, twin galaxies, or clusters connected through wormholes, etc.
问:我们能未来看到更多星系形态或设定吗?比如孪生星系或通过虫洞连接的星团等。
A: don't have current plans, but I'm not gonna lie, it would be super cool!
答:当前没有计划,但我不会说谎,这超级炫酷!
Answered by JoJo (Stellaris QA Lead)
Q: Over the last year we got more options for our empire flags, which is one of those things that seems small but can actually add surprisingly much to the game. In fact I built several custom empires specifically around cool flag designs. Any chance we could also get more color options? I'm particularly missing white.
问:在过去的一年,我们得到了更多帝国旗帜的选择,这是看上去很小但是能很大提升游戏体验的内容。事实上,我创建了很多关于好看的旗帜设计的自定义帝国。我们有机会能得到更多颜色选项吗?我特别想要白色。
A: No immediate plans but something we are aware people want, there's quite a few flag pack mods out there and the like. Just a matter of finding a good time to tackle it.
问:当前没有计划,但是我们知道玩家们要什么,这里还有很多关于旗帜的mod。你只需要找个合适的时间去解决这个问题。
Answered by Gemma Thomson
Q: I love all the small stories my hapless explorers stumble upon, dig up or get eaten by in the vast void. Any chance there will be more of them?
问:我很喜欢那些倒霉的探险家在茫茫太空中偶然发现、挖掘或是被吃掉的小故事。有可能会有更多这种内容吗?
A: It's quite likely, yes! We often look into means of reviving older content, similar to how we added more events and such for space fauna (space crystals, tiyanki, etc.) for last year's anniversary patch. Space is certainly rife with mishaps! Always wise to keep an eye out for new and surprising hazards.
答:这很有可能!我们经常研究把旧内容翻新的方法,类似于我们在去年的周年纪念补丁中为太空动物(太空水晶、缇扬奇等)添加更多的事件。太空当然充斥着各种危险!保持警惕是明智的。
Answered by Moah
Q: Are you planning on adding new species archetypes? Like Lithoids
问:你计划增加新的物种类型吗?就像似石族那种。
A: We're always having new ideas and working on new content, but we cannot give a specific answer
答:我们已经有新的想法并且正在制作新的内容,但是我们不能给你具体的答复。
Answered by Daniel Moregård
Q: We've seen a lot of amazing mods and additional content made by the community, especially stuff for the ModJam which was amazing! I noticed that Cities Skylines does Content Creator Packs, is there a plan at all for something similar to Stellaris? Personally, I think it would be a great way to support some of the amazing members of the modding community.
问:我们已经看到了社区制作的大量令人惊奇的mod和附加内容,尤其是ModJam中的内容!我注意到天际线中已经有Content Creator Packs了,请问Stellaris是否也会有类似计划?我个人认为这将更好地支持mod社区的各位成员。
A: User-generated content (UGC) is something that has a lot of potential, and it's very neat to be able to include community content in a more supported fashion. A reason why I think it's hard to make work well for Stellaris is due to the simple fact that our games tend to change quite a lot. What happens if you have bought a piece of content that was community created, but it stops working due to changes in the base game? It would be impossible for us to guarantee that anything you bought on the community market would still work. Although I certainly like the idea itself, I'm very weary of the potential risks and problems. To sum up, its something that makes sense, but we're not sure how to properly support it in a fair way.
答:用户生成内容是一种非常有潜力的东西,能够以更受支持的方式包含社区内容是非常好的。但是我认为Stellaris很难采纳这个,其中一个原因是Stellaris常常发生大的改动。如果你购买了社区创造的内容,但因为游戏本体发生大的改动而无法运行会发生什么?我们无法保证你在社区购买的一切内容能够一直正常使用。尽管我个人很喜欢这个想法,但是我对其潜在风险和问题感到疲惫。总结一下,这很合理,但是我们不知道如何公平合理地支持。
Answered by JoJo (Stellaris QA Lead)
Q: Do you consider reworking the Shroud? I, as a spiritualist enjoyer, fell that psionic ascension is a little underwhelming
问:考虑过重做虚境吗?作为一个唯心爱好者,我感觉灵能飞升有些平庸。
A: Maybe not a full rework but we are certainly aware that Psionic Ascension is feeling a bit anemic. We've got some ideas!
答:可能不会完全重做,但我们知道灵能飞升似乎有些弱。我们有一些改动的想法。
Answered by Daniel Moregård
Q: Where did the idea of Stellaris first arise from? Was it a mish mash of other space games or something completely new?
问:Stellaris的创意最早出现在哪里?是其他太空游戏的杂糅还是完全新的想法?
A: The concept of Stellaris was originally created by Henrik Fåhraeus (aka Doomdark). The vision was to create a space 4X game with a lot of focus on exploration. The galaxy is ancient/vast and full of wonders.
答:Stellaris的概念最初由Henrik Fåhraeus(也就是Doomdark)提出,初衷是创造一个充满探索元素的太空4X游戏,远古而广大的银河中将充满各种奇观。
Answered by Byron "Alfray Stryke" (QA)
Q: Has the QA team had any Bizarre Adventures while testing the game?
问:测试游戏的时候,质监小组有没有遇到过奇妙冒险?
A: My boss dresses strangely and strike poses, please send help
答:我的上司穿得很奇怪并且不停地摆pose,请派援助!
Answered by Daniel Moregård
Q: Any plan to redesign the gal market price curve, because currently in end game more than half of the minerals of the galaxy can come from it and the price still stays low?
问:银河市场的价格曲线是否需要重新设计?因为现在在游戏后期它是半数以上矿物的来源,但价格过低。
A: It's very likely that the galactic market price normalizes too fast. Prices should probably return to the average slower, and it's something I've been thinking about doing a balance pass on.
答:银河市场中资源价格的自我调整速度可能太快了。它们应该花更长的时间才能回复至平均数,这是一个我一直在考虑做些平衡的内容。
Answered by JoJo (Stellaris QA Lead)
Q: What are your thoughts on Stellaris' election/succession mechanics? Would you like to eventually expand on them?
问:你们对Stellaris的选举/继承机制满意吗?之后会不会有关于这方面的扩展?
A: Very much in the "okay" pile, it's an older system that might be worth a revisit but they do the job.
答:总体感觉是ok的。虽然是一个老系统,但它没出过什么问题。也许将来会有一次小更新。
Answered by Daniel Moregård
Q: Can we expect to see another improvement on the diplomacy system - something more in line with EU4 maybe adding features like forcing religion, forming trade leagues, making marches, warning people, threatening war and even maybe royal marriage if the right govt type? (I feel like EU4 is miles ahead on diplo and should be emulated ASAP)
问:Stellaris的外交系统会再次更新吗?可以加入EU4里的功能例如强制宗教、组建贸易联盟、建立卫戍国、威胁开战或者在政体正确的情况下提议皇室联姻吗(我觉得EU4在外交方面领先Stellaris很多,应该尽快从中借鉴)?
A: We would certainly like to improve the diplomatic options in Stellaris, and I think EU4 is a good comparison for something like that. I share your sentiment that it's something I'd want to strive towards, but I can't make any promises for what that might entail.
答:我们当然愿意改进Stellaris的外交功能,并且我觉得EU4是一个值得借鉴的作品。我能明白你想要改进的心情,但我目前不能给出任何保证。
Answered by JoJo (Stellaris QA Lead)
Q: Galactic Emperor cannot wage wars against members of the Galactic Empire atm. Not sure if this is a bug or feature? For now galactic custodian seems to be much more flexible, as he can do almost everything as Galactic Emperor, but can claim and annex territory of other empires, humilate them, or whatever. Are you planning to change this for the Galactic Emperor?
问:目前星海皇帝不能对星海帝国的成员发动战争。这是一个bug还是特性?星海监管人似乎比星海皇帝更加灵活,因为他可以做任何后者能做的事情,并且还可以宣称、吞并其他帝国的领土或者羞辱其他帝国。有计划对星海皇帝做出改动吗?
A: as long as pax galactica is effect this is fine, if not. bug report on the forum plz!
答:只要“帝国治下的和平”处于生效状态这就是正常的,否则请在论坛报告这个bug!
Answered by Byron "Alfray Stryke" (QA)
Q: Does the AI utilize intel in decision-making? For example, is the AI more hesitant to declare war if it doesn’t have any or very little military intel?
问:AI在做决定时会使用情报吗?举个例子,假设只有非常少的军事情报,AI在考虑宣战时会更犹豫吗?
A: The AI does take Intel into account for war declarations.
答:AI在宣战时会考虑情报。
Answered by Stephen "Eladrin" Muray (Designer)
Q: Do you consider to create something like the Legacystuff in the boardgame for the pc and console versions ?
问:是否考虑过将桌游中的Legacystuff等东西做到pc版以及主机版中去?
A: It would be incredibly cool but we don't have any plans right now. (I personally think it'd be super cool to see the empire you won a game with show up as a fallen empire in the next one.)
答:那肯定会非常酷,但我们目前没有这方面的计划。(我个人觉得,如果能看到上一局你用之获胜的国家在下一局游戏里变成了一个堕落帝国,这感觉非常酷。)
Answered by JoJo (Stellaris QA Lead)
Q: Any plans to change how Leaders work? There's multiple things that could use improvement, from how easy it is to get immortal Leaders to how low value +% exp gain to the scientist/governor macro to be "optimal" etc.
问:有考虑过调整领袖机制吗?似乎有很多可以改进的地方,比如获得不朽领袖的难易程度,或者科学家/总督的经验获取率。
A: See another answer. Leaders are fine right now, but we're open to giving them a once over.
答:请看另一个答案。领袖系统目前没什么问题,但我们在将来也许会进行改动。
Answered by JoJo (Stellaris QA Lead)
Q: Is there any more plans to reduce the lag on late game in large/big or even medium maps after the pop growth update?
问:在这次人口增长的更新后,是否有计划过减少游戏后期的卡顿?
A: Work on performance is never over. We're pretty happy with the performance as of Nemesis but there's still work to be done.
答:关于性能优化的工作永远不会结束。我们对涅墨西斯的优化表现非常满意,但总会有改进的空间。
Answered by Caligula
Q: would it be possible to expand upon Precursor events? They feel as though they don't contribute as much as they could. Great potential for Halo level catastrophes
问:是否有可能扩展先驱者事件?现在我觉得他们对游戏不是非常有影响。可以做成光环级别的灾难。
A: We have added to precursors in the past with Ancient Relics adding the Baol and Zroni, so it's certainly the sort of thing that we could imagine adding to in future.
答:在更新远古遗珍时,我们增加了巴奥和泽珞族,所以将来我们还会继续增加类似的事件。
Answered by Duplo
Q: 2 parts Question, What's the weirdest/funniest bug you guys encountered? and what was the hardest bug to track down and fix? What language is Stellaris programmed in?
问:两个问题:你们测试组遇到过最离谱的事情是什么/最难修复的bug是什么?Stellaris编程使用了什么语言?
A: Funniest bug encountered in my opinion? During the development of Federations, we encountered a peculiar issue: some AI countries started sending envoys to asteroids. Even now we do not know if they were trying to convince the asteroid not to crash on their colony or maybe to rival them for some easy influence. The hardest one I have encountered? Some ships not being destroyed during a battle and following the attacker fleet as some sort of pets: sounds harmless and easy, but it's not.
答:最搞笑的bug?在开发银河联邦时,我们遇到了一个奇怪的情况:有些AI把特使送去小行星。即使到现在我们也不知道他们是为了什么:劝说小行星不要撞击殖民地,还是宿敌一个小行星来获得影响力?最难攻克的bug是在舰队战斗中,如果攻击方舰队里有宠物的存在,有些舰船不会被正确地击毁:听起来简单且无害的bug,但事实上不是。
篇幅所限,剩余问答部分请见下篇。

Next week we'll give an early peek at our autumn plans, after which we will take a break from dev diaries for the summer.
下周我们会给大家就秋季计划吹吹风,那之后我们将会休个暑期,开发日志也会中断一些时间。
See you next week!
下周再见啦!
翻译:摸鱼怪 枸杞泡阔落 Tris 鲍里斯 铿尔舍瑟
校对:一水战阿部熊 三等文官猹中堂
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