欢迎光临散文网 会员登陆 & 注册

【TSW3】4月Roadmap路线图更新 米德兰干线Peak Forest 模拟火车世界3

2023-04-05 21:58 作者:Dan_sim  | 我要投稿

火车模拟世界路线图:2023年4月

TL;DR(太长;未阅读)摘要

对于那些不想看完整篇文章的人来说,这是一个快速的总结。路线图中提供了有关所有这些要点的更多详细信息。

路线图中的三个新成员

备受期待的(和取笑的)700/0级,Just Train的第一条火车模拟世界路线和一条新的英国路线!

米德兰干线和山顶森林的最新情况

了解我们在开发中的位置,并拥抱新的屏幕截图!

3月发布4次

包括西康沃尔当地蒸汽铁路之旅、林克莱茵斯特雷克、Loco附加捆绑包2和NidertalBay

爱丁堡-格拉斯哥的补丁

乘客改进、美国内容和PS4加载项管理器现已上线

Train Sim World 3核心改进和内容补丁

更新了HST制服设计师兼容性、TSW2更新、半岛走廊和奥克维尔分区

内部开发:选择路线!

深入探讨我们如何选择路线的发展

路线图

呜!呼吸。在繁忙的三月日程之后,四月来了——随之而来的是愚弄、嬉戏和乐趣。很明显,还有火车。

在本月的路线图中,我们为您准备了三个新项目:自TSW3(对不起,JD)以来,700/0级已经进入诉讼程序以来,这是最保守的秘密。虽然现在离发布还有一段时间,但我们第一次有机会看到一些我们知道的TSW3中高度期待的EMU添加的屏幕截图。

我们还将Just Train的第一条火车模拟世界路线作为英国路线添加到路线图中——再次,这距离推出还有一段时间,但团队正在取得良好进展,我们在“合作伙伴计划”部分为您提供了简短的更新。

我们还在开发一条新的英国航线,未来的路线图将提供更多信息。

如果你上周错过了,我们宣布了米德兰干线,由Skyhook游戏开发, 现在将在4月发布 –您可以在我们的“即将发布的内容”部分查看最新消息,并提供一些新的屏幕截图。

在更多的英国铁路迷新闻中,我们还得到了更多关于我们下一条蒸汽路线山顶森林的细节--再次在我们的“即将到来的内容”部分。

结合补丁说明更新,以及关于我们如何在TSW3中选择路线的厚颜无耻的功能——我们一直被问到这个问题——以及由ViewApp的朋友开发的电车模拟控制台现在可以在4月25日发布前的PS(Xbox系列S和系列X将在稍后提供预购)在TSW的世界里,这又是一个忙碌的月份。

对于那些庆祝他们的人来说,复活节快乐,穆巴拉克斋月,查格·佩萨赫,以及快乐的阅读!

注意:由于员工假期,我们将不使用今天的路线图进行直播,但已开放了 4月路线图问答论坛帖子 让你问问题。继续读下去,然后开火!

米德兰干线:莱斯特——诺丁汉和德比

今年4月晚些时候,米德兰干线是我们知道你们中的很多人都很兴奋的事情。作为介绍,我们询问了Skyhook游戏的首席技术官Jane Whittaker(也是狂热的铁路迷),他们对这条路线的看法。如果您还没有,请查看上个月的路线图(https://live.dovetailgames.com/live/train-sim-world/articles/article/tsw-roadmap-march-2023)了解更多关于Skyhook如何开发这条路线的细节。

“在我们开始在米德兰干线上工作后不久,我们意识到我们正在创造一些特别的东西。这不仅仅是火车模拟世界3的“另一条”路线。在我们手中,我们有责任为许多铁路球迷提供一条标志性的路线,包括诺丁汉、德比和莱斯特。此外,同样具有标志性的158级DMU和VP185供电的HST。

“有一件事我们不希望做,就是匆忙这个可怕的机会,而是创造一条路线和火车头,我们希望,这将成为球迷的最爱。” 考虑到这一点,在燕尾的朋友们的全力支持下,我们在质量和原型现实主义方面走了更多的路。
“我们才华横溢的艺术团队花了数千个工时来创造路线和周围的环境,我们希望在家庭模拟的限制范围内,这对现实世界的同行来说是公正的。利用新的优化技术,我们努力为我们这些经常旅行这条路线的人创造一种沉浸感和熟悉感。我们希望您能在那里,有数百座手工制作的建筑、地标和有趣的东西可以在景观中发现!
“支持这一点,我们知道人们对158 DMU产生了巨大的兴趣。我们和社区一样兴奋,所以这个DMU是在视觉模型、系统和性能方面从头开始构建的。我们已经做出了巨大的努力,与真正的158级司机和工程技术人员协商,使158驱动器尽可能接近真实的东西。是的,我们花了数周时间确保制动精确到“磨损良好”的158级。加速度和一系列参数是我们所能得到的原型。不要忘记一个独特的音响设置,使这158生活。感谢我们所有的常驻专家和测试团队的深度支持。

“最后但并非最不重要的是,我们将推出同样具有标志性的HST的新版本。VP185版本,以前从未在火车模拟世界中看到过!我们不仅想用VP185录制的准确音集来做到这一点,而且还想考虑到爱好者欣赏的差异。驾驶室布局与以前的HST变型有差异。与VP185动力装置存在性能差异。我们已经努力工作了很长时间,使这个版本的HST独特。

“如果这还不够,我们已经增加了一些场景,我很希望看到这些场景加入到组合中,作为一个热衷于铁路的爱好者。”与其他路线机车分层,您可以驾驶45级“高峰”在铁路旅游,其他特殊服务,甚至货运服务。让我们也不要忘记轨道头治疗列车(RHTT),仅举几个“特价”。简言之,我们真的把这条路线赋予了生命。我感觉到我的脊椎刺痛,在一个山峰的掌舵和一耙MKII教练从德比拉出来!

“我想代表我自己和团队感谢你们对米德兰干线的支持和浓厚兴趣。”您在燕尾论坛和社交媒体上的评论和热情激励了我们。我们希望这能让你们每行驶一英里都能享受到快乐。”

简·惠特克,天钩游戏首席技术官

时间表

谢谢,简!虽然我们稍后会更多地讨论时间表,但我们想与您分享一些顶级细节。

Skyhook团队已经准确模拟了这条路线的158和HST可玩时间表,相当于:

72个可播放的BR类158服务

59个可播放的HST服务

而且,如果你喜欢多样性,在路线上的内容分层有很多东西可以找到:

2个可玩的45级铁路旅游服务(单程1个,需要北跨宾宁)

2个可玩的66级铁路旅游服务(单程1次,需要东南高速和北横贯宾宁)

5可玩的轨道头治疗列车服务(需要轨道头治疗列车)

5个可玩的ROG 37级服务(需要铁路运营集团BR 37/7级,并与北跨宾宁、东南高速和伦敦通勤混合)

有一项货运服务,以东南高速66级为特色

HST也将以AI车的形式出现在东南高速的圣潘克拉斯。

协作的过程


米德兰干线是一个彻底的合作项目。就像我们在燕尾寻求TSG和我们的测试社区的帮助,为Linke Rheinstreke上的BR103,我们已经能够帮助和支持米德兰干线的Skyhook。

因此,实际上,Skyhook通过构建模型、艺术品和动画为158和HST奠定了基础,我们已经能够支持阿姆斯特朗Powerhouse声音的实施,以及物理设置和机车设置。158还将拥有与伯明翰跨城BR323相同的内部目的地系统(GSM/R),因此玩家可以期待一致的体验。

43级也将有新的AP来源,燕尾实现的声音以及。

我们期待着您在计划于本月晚些时候举行的预览流中看到它的实际行动——本周晚些时候将有一个158和HST绕行视频,如果您留意Skyhook的社交网站(可在他们网站底部找到): https://skyhookgames.com/),随着这个月的继续,他们将分享大量的截图和游戏。

峰林:琥珀盖特——钦利&巴克斯顿

我们的第二条蒸汽航线现在正在深入开发中,它的前景与利物浦-克鲁非常不同。设定于1963年,在英国铁路柴油化的后期阶段,山顶森林路线将提供更具挑战性的蒸汽体验,同时提供令人难以置信的风景进入便宜货。

它将银行运营纳入服务模式,以在陡峭的斜坡上航行,以及以双头为特色的场景,旨在在美丽的德比郡乡村令人叹为观止的背景下,为蒸汽带来新的动力。

您可以在屏幕截图中看到路线的实际行动,我们将在接下来的几周内讨论更多关于内容的信息,但我们希望包括一些我们知道您一直在问的问题的答案。

为什么要在琥珀门终止?

当我们看任何路线项目的范围时,我们不仅仅看火车自然的起点和终点,考虑我们想关注的是什么,以及项目的关键要素是什么。在这种情况下,从琥珀盖特到钦利的旅程,穿过山顶森林和怀伊谷,以及真正捕捉这个地区令人难以置信的美丽铁路线是我们的主要目标。

我们希望提供身临其境的玩家体验,我们觉得这是最好的选择。希望在预览流中,你会明白我们的意思!

会有银行业务吗?

是–在场景中,并作为时间表模式的一部分。

时间表会是什么样子?

它是根据1963年的时间表制定的。有一些调整使这一切都工作。(当时缺乏货运时间表的来源,这意味着我们根据当时的照片采取了“最佳猜测”的方法)但我们已经尽可能地遵守了这个时间表。

包里会有内燃机车吗?

这个版本就不行了。我们希望主要关注此附加组件的蒸汽体验。

蒸汽物理会得到改进吗?

该团队正在努力改进发射物理性质和一般操作为LMS福勒4F发布。

我们还计划将这些改进添加到TSW反向目录中使用它们的现有路线中(蒸汽精神,西康沃尔当地蒸汽铁路之旅)。不过,这些可能会在释放后出现。

泰晤士联BR 700/0级

TSW3最保守的秘密已经泄露了。700/0级即将来到火车模拟世界!

而且,它将在这个夏天到来。正如你可以从上面的截图中看到的,骨架已经建成,下一步是使它可操作,并与东南高速时间表合作。我们目前离谈话功能、音频和设置还有很长的路要走,但当我们有更多的功能时,我们将与您分享!

(你看到了吗? 我们在Loco附加捆绑包2文章中的预告片?)

如果你仔细观察,你可以在PIS板上看到一个泰晤士联服务,就在远处,你可以几乎辨认出700/0类的开始。如果你发现了,干得好!

如果你被我们的 愚人节的乐趣,那么我们只能道歉——对不起(但不是真的!)。

复活节大师活动

谁准备好吃鸡蛋了?(习惯鸡蛋双关语,会有很多)。

从明天(4月5日星期三)开始,您可以在培训中心参加复活节彩蛋狩猎活动,作为掌握活动的一部分,获得一些鸡蛋的好奖励。

通过完成游戏中的任何教程、场景或时间表,完成第1层,并在掌握菜单中激活复活节彩蛋狩猎覆盖层(圣诞装饰覆盖的地方是同一个地方——如果你想完全节日,你可以让它们同时住)。然后,跳进去找

在接待区为巨大的复活节兔子找到15个鸡蛋,并挑选一些复活节主题的贴花,用于制服设计师。如果你把15个都收集起来,会有一个特别的惊喜。鸡蛋-斯特拉特福!
Train Sim World 3核心改进和内容补丁
关于团队正在进行的核心改进的进度摘要。本月,我们有(每个人都最喜欢的)Add-ons Manager,对路径/红灯改进的后续跟踪,以及对即将到来的补丁程序的快速说明。
加载项管理器
我们在PS4中添加了Add-ons Manager功能,这不仅帮助那些在Add-ons访问完整集合时达到限制的玩家,还缩短了加载时间,提高了总体性能。 下一个是Xbox,然后我们把它带到PC平台上。
蒸汽AI SPAD和物理改进的精神
该团队的目标是发布山顶森林,为您带来利物浦-克鲁航线上的人工智能SPAD的改进,以及一些物理调整。(我们计划把它带到利物浦-克鲁和西康沃尔当地蒸汽)。
HST利维设计器兼容性
我们希望,一切都好,带给你这个与米德兰干线的发布在4月。
半岛走廊和奥克维尔走廊婴儿子弹服务
我们现在将这两个内容捆绑在一起,因为它们是由同一UI问题引起的。虽然自上次路线图以来,我们还没有取得进展,但团队将尽快调查此事。
TSW2保护团队释放
这是一个特别棘手的项目,要安排在我们的日历上,我们为推迟将此项目提交给您深表歉意。我们致力于为您带来改进,并希望它们将在未来几个月内发布。
在上下文方面,这是我们在TSW中进行的最大的补丁更新(当它在9月为TSW3发布时),因此需要大量的空间来准备和投入到构建中。谢谢你对我们的耐心。
补丁(过去一个月的补丁)
以下是您可能错过的过去一个月发布的修补程序内容的快速摘要。
3月7日
苏格兰铁路快线:爱丁堡格拉斯哥改善
https://forums.dovetailgames.com/threads/update-notes-7th-march-edinburgh-glasgow-post-release-patch.65698/
3月14日
爱丁堡-格拉斯哥的进一步改进
乘客行为调整
https://forums.dovetailgames.com/threads/patch-notes-march-14th.66548/
3月20日
额外的乘客行为改善
https://forums.dovetailgames.com/threads/patch-notes-march-20th.68445/
3月29日
添加到PS4平台的插件管理器
https://forums.dovetailgames.com/threads/add-ons-manager-for-ps4-is-out-now.68788/
4月4日
发布后补丁,美国内容(东北走廊:纽约–特伦顿,美国铁路公司的阿塞拉®)
ACSES/ATC的各种改进
教程改进
OHLE改进
乘客改进
更多!
TSW 2023复活节活动(4月5日上线)
https://forums.dovetailgames.com/threads/patch-notes-april-4th.68976/#post-633238

即将推出的修补程序

我们添加到路线图中的其他内容是发布后改进补丁,以:

莱茵河左线

Loco附加捆绑包2

SD70Ace卡洪山口时间表的新场景和增强

尼德塔尔铁路

不来梅-奥尔登堡

第三方开发人员(合作伙伴计划)更新

我们的一些合作伙伴计划开发人员提供的更新。本月,我们有一个来自Just火车团队的更新,在他们的第一条TSW3路线被添加到路线图中之后。

只是火车

Just Train团队正在努力将我们的第一款产品带到Train Sim World。我们已经完成了40多英里的轨道铺设和信号传输,团队现在正在详细介绍世界,达到我们客户对Just Train的期望。

一个全面的季节性时间表正在制定中,我们期待着能够向人们展示在未来几个月中正在取得的成就。与此同时,一辆令人兴奋的新列车将加入火车模拟世界阵容,作为我们产品的一部分!

TSG

该团队正在研究发布后的NidertalBay改进,这将在稍后的补丁中出现。除了性能改进外,其标题是允许控制台按预期激活PZB。

内部开发——我们如何选择路线

这是我们经常被问到的问题之一:我们如何选择我们在游戏中开发的路线?

嗯,这是一个相当复杂的过程,我们已经灌输了史蒂夫,我们的高级制片人之一(也是 LAMP流程 -下面有更多关于此的信息!),提供详细信息。

选择路线是一个特别复杂的过程,通常从内部(工作人员)或外部(社区)来源的大纲提案开始。对我们来说,了解我们正在努力实现的目标是什么,我们所做的任何事情不仅对我们有价值,对我们的球员也有价值。了解一条路线与整个内容目录的契合点,同时为玩家提供价值和娱乐是至关重要的。当我们评估提案时,我们会关注四个主要领域,我们称之为“灯”流程: 许可、预期、混合和突出。

L-许可

许可涵盖了我们的法律义务,并回答了一些问题,例如我们是否有许可证或协议,以确保我们能够在提议的时间内与现实世界中看到的列车适当地代表路线?我们是否需要携带任何额外的许可证来开发路线?然后,这将告知我们的许可和合同团队他们需要将资源集中在哪里。M-混合

混合更详细地查看游戏元素。路线中是否提供了足够的游戏性来让玩家保持忙碌和参与?包含的内容和游戏性的价值是否与预期的定价一致?游戏量是否与先前发布的内容一致?游戏性中是否有任何独特的元素,我们可以利用这些元素来改进游戏性产品(新的行业元素或互动组件,可以增强体验)?

P-突出

突出看路线的全球商业吸引力——代表的地点是全球已知的,还是路线只有当地人知道?是否有突出的地标来正确代表路线?包含的机车对玩家是否有适当的吸引力?(他们出名了吗)?那些具有更大的全球吸引力和强大的标志性特征的路线,有可能吸引玩家的列车更有可能获得批准。

一旦以上所有区域都被评估,我们就会使用交通灯对每个部分进行评分:红色–不走。黄色——关注。绿色——走。然后,对标记为红色或黄色的任何区域提出建议,并将其放在第五部分中,称为建议/机会。建议是那些强调可以修改建议书以提高总分的地方的建议。机会是那些使我们能够通过添加额外内容或包括提案中未考虑的关键要素来“突破极限”或提高标准的领域,例如可以增加转换/分流机会的院子或有助于提高全球吸引力的关键里程碑。

例如,在审查提交的波士顿-普罗维登斯航线提案时,发现需要一个关键方面来最大限度地发挥航线在游戏性和突出方面的潜力——这当然是美国铁路公司的阿塞拉®。我们强调,美国铁路公司的Acela®更有可能因纽约的旅游业而在国际上以及全国和当地闻名,因为它是美国唯一的高速列车服务。这也与球员提交的建议进行了交叉比较,他们也向我们确认这是一个要求很高的列车,我们建议它应该优先发展。

火车模拟世界路线图

鸽子尾游戏发布

这些是即将推出的附加组件,正在开发燕尾游戏。如果细节仍在最终确定版本,我们将在可能的情况下包括它的ID代码。这将给你一个很好的想法,期待什么。对于火车模拟世界3,我们修改了这些产品代码。要了解这些ID代码的含义,您可以参考我们的 ID代码线程.

【3.GAA-R5 02】峰林:琥珀盖特——钦利和巴克斯顿

 新建  [3.GBB-R7 04] UK Route

 新建  【3.GKK-L7 01】泰晤士联BR Class 700/0

合作伙伴计划发布 这些是即将到来的附加组件,正在开发团队以外的燕尾游戏。如果细节仍在最终确定发布,我们将在可能的情况下包括它的ID代码。这将给你一个很好的想法,期待什么。要了解这些ID代码的含义,您可以参考我们的 ID代码线程.

【3.GDG-R7 02】米德兰干线:莱斯特——德比和诺丁汉——(由天钩游戏开发)

 新建  【3.GDF-R5 01】英国路线——(由Just火车开发)

[3.DBB-L5 01]DB BR 420电动多机组(慕尼黑-奥格斯堡主线)–(由TSG开发)

核心特性

核心特点是较大的项目。这些可能是重要的新功能或更改,将影响一个或多个不同平台上的玩家。通常需要更多的开发时间,此列表可能比其他列表移动得更慢。

【TSW3】加载项管理器(Xbox、PC)

【TSW3】脱轨改进(逐路)

【TSW3】保存游戏改进(逐路)

【TSW3】性能优化

杂项

玩家会注意到但不属于其他类别的项目。

【TSW2/TSW3】伦敦通勤高峰时段乘客系统

【TSW2/TSW3】蒸汽机车的手动消防员功能

特别项目团队和补丁

特别项目小组正在处理的项目。“升级”中的增加或更改将包括以下部分或全部:车站出发板、动画过境点、站台爬升功能、改进的轨道渲染、高峰时段乘客密度和外观、支持铁路驾驶员、接触信号器功能、对风景的小修复、音频的小修复、游戏的小修复、菜单项的小修复、制服设计器兼容性和场景规划器扩展。 我们在更新中包括了工作/功能大小的“比例”。

【TSW3】美国内容发布后补丁(特伦顿,美国铁路公司的阿塞拉®,UP遗产收藏)

[TSW3]Linke Rheinstreke发布后补丁

[TSW3]Loco附加捆绑包2发布后补丁

[TSW3]Nidertalbahn发布后贴片

【TSW2】【TSW3】 HST利维设计器功能

【TSW3】半岛走廊+奥克维尔分区——使用婴儿子弹服务

【TSW3】【TSW2】 DB BR 187音频改进

【TSW2】【微小】 苏格兰通勤者

【TSW2】【小】 汉堡-吕贝克主线,包括时间表更新

【TSW2】【中】 莱茵-鲁尔东部

【TSW2】【小】 2022年贝克鲁时间表(600+服务)

【TSW2】【小】 长岛铁路路

【TSW2】【巨大】 半岛走廊——注意:这两场比赛都有进一步的改进

【TSW2】【巨大】 奥克维尔分区

【TSW2】【微小】 LGV地中海

从路线图中删除

已从路线图中删除的项目。这要么是因为他们已经完成,他们的状态已经改变,要么项目已经暂停。

[TSW3]–[3.DBB-R6 04]左莱茵斯特雷克:美因茨-科布伦茨-发布

[TSW3]-Loco附加捆绑包02-发布

【3.GCD-L7 01】铁路运营集团BR 37/7级-发布

[3.NDD-L7 03]BNSF SD70ACe-发布

[3.DBB-L7 04]DB BR 403 ICE 3轨道弓-释放

[TSW3][3.GAA-E6 01] 西康沃尔当地:蒸汽铁路之旅(由铆钉游戏开发)-发布

[TSW3][3.DGG-R6 01] 尼德塔尔班:巴德维尔贝尔——格劳堡-斯托克海姆(由TSG开发)——发布

【TSW3】用于PS4的加载项管理器-已发布

TRAIN SIM WORLD ROADMAP: APRIL 2023

TL;DR (too long; didn’t read) summary

A quick summary for those who don’t want to go through the whole article. There are more details on all these points within the Roadmap.


  • Three new additions to the Roadmap
    • The much-anticipated (and teased) Class 700/0, Just Trains’ first Train Sim World route and A new UK route!
  • Updates on Midland Main Line and Peak Forest
    • Find out where we are in development and embrace new screenshots!
  • Four releases in March
    • Including West Cornwall Local Steam Railtour, Linke Rheinstrecke, Loco Add-on Bundle 2, and Niddertalbahn
  • Patches for Edinburgh-Glasgow
    • Passenger improvements, US content, and PS4 Add-ons Manager are now live
  • Train Sim World 3 Core Improvements and Content Patches
    • With updates on HST Livery Designer Compatibility, TSW2 updates, Peninsula Corridor and Oakville Subdivision
  • Inside development: Choosing a Route!
    • A development deep dive on how we select our routes
  • TramSim on Console launches on April 25th
    • for PlayStation and Xbox – pre-order is available now on PlayStation!

The Roadmap

Whew! And breathe. After a busy March schedule, April is here – and with it comes fooling, frolics, and fun. And trains, obviously.
We have three new items for you in this month’s Roadmap: in the worst-kept secret since, well, TSW3 (sorry JD), the Class 700/0 has made its way into proceedings. Whilst it’s a little while off releasing at this point, we have your first opportunity to some screenshots of what we know is a highly-anticipated EMU addition to TSW3.
We’ve also added Just Trains’ first Train Sim World route to the Roadmap as a UK Route – again, this is a while off launching at this point, but the team are making good progress, and we have a short update for you in the ‘Partner Programme’ section.
We’re also working on a new UK route, of which there will be more information in future Roadmaps.
In case you missed it last week, we announced Midland Main Line, developed by Skyhook Games, will now be releasing in April – you can check out the latest news, with some new screenshots, in our ‘Upcoming Content’ section.
And in more UK railfan news, we’ve also got some more details on our next Steam route, Peak Forest - again in our ‘Upcoming Content’ section.
Combine that with a Patch Notes update, as well as a cheeky feature on how we select our routes within TSW3 – a question we get asked all the time – and the news that TramSim Console, developed by our friends at ViewApp, is now available to pre-order on PlayStation before release on April 25th (Xbox Series S and Series X pre-order will be available a little later down the line), it’s another busy month in the world of TSW.
For those who celebrate them, Happy Easter, Ramadan Mubarak, chag Pesach sameach, and happy reading!
Note: due to staff holidays, we will not be doing a live stream with today’s Roadmap, but have opened up an April Roadmap Q&A forum thread for you to ask question. Read on, and fire away!

Midland Main Line: Leicester – Nottingham and Derby

Coming later this April, Midland Main Line is something we know loads of you are excited for. By way of introduction, we asked Jane Whittaker, CTO of Skyhook Games (and avid railfan), for their view of the route. If you haven’t already, check out last month’s Roadmap (https://live.dovetailgames.com/live/train-sim-world/articles/article/tsw-roadmap-march-2023) for some more details on how Skyhook have developed the route.
"Very shortly after we started work on Midland Mainline, we realised that we were creating something special. This was not just “another” route for Train Sim World 3. In our hands were a responsibility to deliver an iconic route dear to the heart of many rail fans, taking in Nottingham, Derby and Leicester. Add to that the equally iconic Class 158 DMU and the VP185 powered HST.
"One thing we did not wish to do was rush this awesome opportunity but to create a route and locomotives that will, we hope, become a firm favourite with fans. With that in mind and with the full support of our friends at Dovetail, we have gone the extra mile with quality and prototypical realism.
"Thousands of man hours have been spent by our talented art team to create the route and surrounding environments in a way that we hope that does justice to its real-world counterpart, within the limitations of home simulation. Utilising new optimisation techniques, we have striven hard to create a sense of immersion and familiarity to those of us who have regularly travelled this route. We want you to be there, with hundreds of hand crafted buildings, landmarks and interesting things to spot in the landscape!
"Supporting this, we know there has been huge interest in the 158 DMU. We share the excitement of the community, so this DMU has been built from the ground up, in terms of visual model, systems and performance. Great effort has been made, in consultation with real Class 158 drivers and engineering technicians to have the 158 drive as close as possible to the real thing. Yes, we spent weeks ensuring braking was accurate to a “well worn” Class 158. Acceleration and a range of parameters are as prototypical as we can get them. Not forgetting a unique sound set which brings this 158 to life. Thank you to all our resident experts and beta crew for your depth of support.
"Last but not least, we are introducing a new version of the equally iconic HST. The VP185 version which has never before been seen in Train Sim World! We wanted to do this justice not only with an accurate sound set recorded from the VP185 but also taking in to account the differences that enthusiasts appreciate. There are cab layout differences to the previous HST variants. There are performance differences with the VP185 powerplant. We have worked long and hard to make this version of the HST unique.
"If that were not enough, we have added scenarios which I was keen to see added into the mix, as a keen rail enthusiast myself. Layering with other route locomotives allows you to drive a Class 45 “Peak” on a railtour, other specials and even freight services. Let’s not also forget the Rail Head Treatment Train (RHTT), to name but a few of the “specials”. In short, we have really brought this route to life. I felt a tingle down my spine, at the helm of a Peak and a rake of MKII coaches pulling out of Derby!
"I want, on behalf of myself and the team to thank you for your support and keen interest in Midland Mainline. Your comments and enthusiasm across the Dovetail forums and social media has inspired us. We hope that translates into enjoyment for all of you, on each and every mile you drive."
  • Jane Whittaker, CTO of Skyhook Games
Timetable
Thanks, Jane! Whilst we’ll talk more about the timetable at a later date, we wanted to share some top-level details with you.
The Skyhook team have accurately simulated the 158 and HST playable timetable for this route, equating to:
  • 72 playable BR Class 158 services
  • 59 playable HST services
And, if you like variety, there’s a lot to be found with content layering onto the route:
  • 2 playable Class 45 railtour services (1 each way, requires Northern Trans-Pennine)
  • 2 playable Class 66 railtour services (1 each way, requires Southeastern High Speed and Northern Trans-Pennine)
  • 5 playable Railhead Treatment Train services (requires Railhead Treatment Train)
  • 5 playable ROG Class 37 services (requires Rail Operations Group BR Class 37/7, and mixes with Northern Trans-Pennine, Southeastern High Speed, and London Commuter)
  • There is one freight service, featuring Southeastern High Speed’s Class 66
The HST will appear as AI at St Pancras on Southeastern High Speed, too.
A Process of Collaboration
Midland Main Line has been a thoroughly collaborative project. Just as we at Dovetail have sought help from the likes of TSG and our beta community for the BR103 on Linke Rheinstrecke, we’ve been able to help and support Skyhook in Midland Main Line.
So, in practical terms – Skyhook have built the groundwork for the 158 and HST by building the models, artwork, and animations, and we’ve been able to support on the implementation of Armstrong Powerhouse sounds, as well as physics set-up and loco set-up. The 158 will also have the same internal destination system (GSM/R) as Birmingham Cross-City’s BR 323, so players can expect a consistent experience.
The Class 43 will also have new AP-sourced, Dovetail-implemented sounds as well.
We’re looking forward to you seeing it in action in the preview stream planned for later this month – there’ll be a 158 and HST walkaround video later this week, and if you keep an eye out on Skyhook’s socials (available at the bottom of their website here: https://skyhookgames.com/), they’ll be sharing lots of screenshots and gameplay as the month continues.

Peak Forest

: Ambergate – Chinley & Buxton

Our second Steam route is now deep in development, and it’s a very different prospect to Liverpool-Crewe. Set in 1963, in the latter stages of the dieselisation of the British Railways, the Peak Forest route will provide a more challenging Steam experience, whilst offering incredible scenery into the bargain.
Incorporating banking operation in service mode to navigate steep inclines, and a scenario featuring double-heading, it aims to bring new dynamics to steam under the breathtaking backdrop of the beautiful Derbyshire countryside.
You can see the route in action in screenshots, and we’ll talk more about the content in the coming weeks, but we wanted to include some answers to questions we know you’ve been asking.
Why terminate at Ambergate?
When we look at the extents of any route project, we look at more than just where trains naturally start and end, consider what we want to focus on, and what the key elements of a project are. In this case, the journey from Ambergate to Chinley across the Peak Forest and the Wye Valley, as well as really capturing the incredible beauty of this area of railway line were our primary goals.
We want to provide immersive player experiences, and we felt like this was the best option. Hopefully during the preview streams you’ll see what we mean!
Will there be banking operations?
Yes – within scenarios, and as part of timetable mode.
What will the timetable look like?
It is based on the 1963 timetable. There have been some tweaks to make it all work (a lack of sources for the freight timetable at the time has meant we’ve taken a ‘best guess’ approach based on photographs we’ve sourced from the time), but we’ve kept as close as possible to that timetable.
Will there be any diesel locomotives in the pack?
Not with this release. We wanted to focus on the Steam experience with this Add-on primarily.
Will Steam physics be improved?
The team are working hard to improve the physics of firing and general operation for this release for the LMS Fowler 4F.
We also plan to add these improvements to existing routes that use them in the TSW back-catalogue (Spirit of Steam, West Cornwall Local Steam Railtour). These might come after release though.

Thameslink BR Class 700/0

TSW3’s worst-kept secret is out. The Class 700/0 is coming to Train Sim World!
And, it’s coming this summer. As you can see from the screenshot above, the skeleton has been built, and the next step is making it operable, and working with the Southeastern High Speed timetable. We’re a way off from talking features, audio, and set-up at the moment, but when we have more we’ll share it with you!
(did you see our teaser in the Loco Add-on Bundle 2 article?)
If you look really closely, you can see a Thameslink service on the PIS board, and right in the distance, you can just about make out the beginnings of the Class 700/0. Well done if you spotted it!
…and if you were hoodwinked by our April Fools fun, then we can only apologise – sorry (but not really!).

Easter Mastery event

Who’s ready for an egg-siting treat? (get used to the egg puns, there’s going to be lots of them).
From tomorrow (Wednesday, 5th April), you can take part in an Easter Egg Hunt in the Training Center, as part of a Mastery event, for some egg-cedingly good rewards.
Complete Tier 1 by completing any tutorial, scenario, or timetable in the game, and activate the Easter Egg Hunt overlay in the Mastery menu (the same place the Christmas decorations overlay is – if you want to go fully festive, you can have them both live at the same time). Then, hop in and get searching!


Find 15 eggs for the giant Easter Bunny in the Reception area, and pick up some Easter-themed decals for using in Livery Designer. There’s a special surprise if you collect all 15. Egg-straordinary!

Train Sim World 3 Core Improvements and Content Patches

A progress summary on the core improvements the teams are working on. This month, we have (everyone’s favourite) Add-ons Manager, a follow up on pathing/red lights improvements, and a quick note on upcoming patches.

Add-ons Manager

We’ve added Add-ons Manager functionality to PS4, which, as well as helping players who had reached a limit on Add-ons access to their full collection, has brought on a reduction of loading time and general performance improvements. Next on our list is Xbox, before we bring it to PC platforms afterwards.

Spirit of Steam AI SPAD and physics improvements

The team are aiming for Peak Forest’s release to bring you improvements to AI SPADs on the Liverpool-Crewe route, as well as some physics tweaks (that we plan to bring to both Liverpool-Crewe and West Cornwall Local Steam).

HST Livery Designer Compatibility

We are hoping, all being well, to bring this to you with Midland Main Line’s release in April.

Peninsula Corridor and Oakville Corridor Baby Bullet services

We’re now bundling these two pieces of content together, as they are caused by the same UI issue. Whilst we’ve not made progress since the last Roadmap on this one, it’s something the team will be investigating as soon as we’re able.

TSW2 Preservation Crew releases

This has been a particularly tricky project to schedule into our calendars, and we apologise for the delay in bringing this to you. We are committed to bringing the improvements to you, and are hopeful they will be released in the next couple of months.

For context, this was the largest patch update we’ve made within TSW (when it released for TSW3 in September), so requires a lot of space to prepare and put into builds. Thanks for bearing with us.

Patches (from the past month)

Here’s a quick summary of the contents of the patches released in the past month you may have missed.

7th March

ScotRail Express: Edinburgh Glasgow improvements

https://forums.dovetailgames.com/threads/update-notes-7th-march-edinburgh-glasgow-post-release-patch.65698/

14th March

Further Edinburgh-Glasgow improvements

Passenger behaviour tweaks

https://forums.dovetailgames.com/threads/patch-notes-march-14th.66548/

20th March

Additional passenger behaviour improvements

https://forums.dovetailgames.com/threads/patch-notes-march-20th.68445/

29th March

Add-ons Manager added to PS4 platforms

https://forums.dovetailgames.com/threads/add-ons-manager-for-ps4-is-out-now.68788/

4th April

Post-release patch, U.S. content (Northeast Corridor: New York – Trenton, Amtrak’s Acela®)

Various improvements to ACSES/ATC

Tutorial improvements

OHLE improvements

Passenger improvements

Much more!

TSW 2023 Easter Event (going live on 5th April)

https://forums.dovetailgames.com/threads/patch-notes-april-4th.68976/#post-633238

Upcoming patches

Other content we’ve added to the Roadmap are post-release improvement patches to:

Linke Rheinstrecke

Loco Add-on Bundle 2

New scenario for Railbow and Enhancement on Cajon Pass timetable for SD70Ace

Niddertalbahn

Bremen-Oldenberg

Third-Party developer (Partner Programme) update

Updates from some of our Partner Programme developers. This month, we have an update from the team at Just Trains, after their first TSW3 route has been added to the Roadmap.

Just Trains

The Just Trains team are working hard bringing our first product to Train Sim World. We've completed over 40 miles of track laying and signalling, and the team are now in the process of detailing the world to the level that our customers have come to expect from Just Trains.

A fully featured seasonal timetable is in the course of development and we are looking forward to be able to show people what is being achieved in the coming months. Along with this, an exciting new train will join the Train Sim World line-up as part of our product!

TSG

The team are working on post-release Niddertalbahn improvements, which will come in a later patch. As well as performance improvements, the headliner of which is allowing consoles to activate PZB as intended.

Inside Development – How we pick our routes

It’s one of the questions we get asked all the time: How do we select the routes we develop within our games?

Well, it’s a pretty intricate process, and we’ve instilled Steve, one of our Senior Producers (and owner of the LAMP process – more on this below!), to provide the details.

Choosing a route is a particularly complex process and generally begins with an outline proposal, either from an internal (staff member) or external (community) source. It is particularly important for us to understand what it is we’re trying to achieve and that anything we proceed with is of value not just to us but to our players too. Understanding where a route fits in with the entire catalogue of content, whilst providing value and entertainment for players is critical. When we evaluate a proposal, we look at four major areas, what we refer to as the LAMP process: Licensing, Anticipation, Mix and Prominence.

L - Licensing

Licensing covers our legal obligations and answers questions such as do we have licenses or agreements in place to ensure we can represent the route appropriately with the trains that are seen on the route in the real world, for the time period proposed? Are there any additional licenses we need to bring in to develop the route? This then informs our Licensing and Contracts Team on where they need to focus their resources.

A - Anticipation

Anticipation is about how our players perceive the route, and the included content. This probably is the most subjective area of the evaluation as we’re essentially evaluating how well players will receive the route in its proposed form. We spend a great deal of time looking at the reviews and comments from similarly based routes that we released previously as well as any thoughts and concerns raised on any proposals that have been submitted by players. Are players going to find the content boring or just a duplication of a previously released route? If there is strong support for a route, where is it in the hierarchy?

M - Mix

Mix looks at the gameplay element in greater detail. Is there enough gameplay provided in the route to keep players occupied and engaged? Does the value of the included content and gameplay align with the intended pricing? Does the gameplay volume align with previously released content? Are there any unique elements in the gameplay that we can leverage to improve the gameplay offering (new industry elements or interactive components that can enhance the experience)?

P - Prominence

Prominence looks at the global commercial appeal of the route – are the locations represented known globally or is the route known only to locals? Are there prominent landmarks which are required to properly represent the route? Do the included locos have appropriate appeal to the players? Is there any prominence to the locos (are they famous)? Routes that have greater global appeal and have strong landmark features, with trains that are likely to engage the players are more likely to move forward to approval.

Once all the above areas are evaluated, we then use traffic lights to score each segment: Red – No Go. Yellow – Concerns. Green – Go. Recommendations are then made for any areas marked Red or Yellow and placed in a fifth section called Recommendations/Opportunities. Recommendations are those which highlight where the proposal can be modified to improve the overall score. Opportunities are those areas which enable us to “push the envelope” or raise the bar by adding additional content or including key elements not factored in the proposal such as a yard which could add switching/shunting opportunities or a key landmark which will help to improve global appeal.

As an example, on reviewing the proposal submitted for the Boston – Providence route, it was identified that a key aspect was required to maximise the route’s potential in terms of gameplay and prominence – this was of course Amtrak’s Acela®. We highlighted that it is more likely that Amtrak’s Acela® was perhaps known internationally due to tourism in New York, as well as nationally and locally, due to its prominence as America’s only High-Speed Train service. This was also cross-compared with proposals submitted by players who also confirmed to us it was a highly demanded train and we recommended it should be prioritised for development.

The Train Sim World Roadmap

DOVETAIL GAMES RELEASES

These are forthcoming add-ons that are being developed by Dovetail Games. Where details are still being finalised for a release we are including the ID code for it when possible. This will give you a good idea of what to expect. For Train Sim World 3, we’ve amended these product codes. To see what these ID codes mean you can refer to our ID code thread.

[3.GAA-R5 02] Peak Forest: Ambergate – Chinley and Buxton

 New  [3.GBB-R7 04] UK Route

 New  [3.GKK-L7 01] Thameslink BR Class 700/0

PARTNER PROGRAMME RELEASES These are forthcoming add-ons that are being developed by teams outside Dovetail Games. Where details are still being finalised for a release, we are including the ID code for it when possible. This will give you a good idea of what to expect. To see what these ID codes mean you can refer to our ID code thread.

[3.GDG-R7 02] Midland Main Line: Leicester – Derby and Nottingham – (developed by Skyhook Games)

 New  [3.GDF-R5 01] UK Route – (developed by Just Trains)

[3.DBB-L5 01] DB BR 420 Electric Multiple Unit (Hauptstrecke München-Augsburg) – (developed by TSG)

CORE FEATURES

Core features are larger projects. These may be significant new pieces of functionality or changes that will affect players on one or several different platforms. Often requiring more time in development this list may move more slowly than others.

[TSW3] Add-ons Manager (Xbox, PC)

[TSW3] Derailing improvements (route-by-route)

[TSW3] Save Game improvements (route-by-route)

[TSW3] Performance optimisation

MISCELLANEOUS

Projects that players will notice but don’t fall into one of the other categories.

[TSW2/TSW3] Rush Hour passenger system for London Commuter

[TSW2/TSW3] Manual fireman functionality for Steam locomotives

SPECIAL PROJECTS TEAM AND PATCHES

Projects that are being tackled by the Special Projects team. The additions or changes in the “upgrade” will include some or all of the following: station departure boards, animated crossings, platform climb-up functionality, improved track rendering, Rush Hour passenger density and appearance, support for RailDriver, contact signaller functionality, minor fixes to scenery, minor fixes to audio, minor fixes to gameplay, minor fixes to menu items, Livery Designer compatibility and Scenario Planner expansion. We have included a ‘scale’ of the size of the work/features put into the update.

[TSW3] US Content post-release patch (Trenton, Amtrak’s Acela®, UP Heritage Collection)

[TSW3] Linke Rheinstrecke post-release patch

[TSW3] Loco Add-on Bundle 2 post-release patch

[TSW3] Niddertalbahn post-release patch

[TSW2][TSW3] HST Livery Designer functionality

[TSW3] Peninsula Corridor + Oakville Subdivision – access to Baby Bullet services

[TSW3][TSW2] DB BR 187 Audio improvements

[TSW2] [Tiny] Scottish Commuter

[TSW2] [Small] Hauptstrecke Hamburg-Lübeck, including timetable update

[TSW2] [Medium] Rhein-Ruhr Osten

[TSW2] [Small] 2022 Bakerloo timetable (600+services)

[TSW2] [Small] Long Island Rail Road

[TSW2] [Huge] Peninsula Corridor – NOTE: there are further improvements to come on both games

[TSW2] [Huge] Oakville Subdivision

[TSW2] [Tiny] LGV Mediterrannée

REMOVED FROM ROADMAP

Items that have been removed from the Roadmap. This is either because they have been completed, their status having changed or the project having been suspended.

[TSW3] – [3.DBB-R6 04] Linke Rheinstrecke: Mainz-Koblenz - released

[TSW3] - Loco Add-on Bundle 02 - released

[3.GCD-L7 01] Rail Operations Group BR Class 37/7 - released

[3.NDD-L7 03] BNSF SD70ACe - released

[3.DBB-L7 04] DB BR 403 ICE 3 Railbow - released

[TSW3] [3.GAA-E6 01] West Cornwall Local: Steam Railtour (developed by Rivet Games) - released

[TSW3] [3.DGG-R6 01] Niddertalbahn: Bad Vilbel – Glauburg-Stockheim (developed by TSG) – released

[TSW3] Add-ons Manager for PS4 - released

https://live.dovetailgames.com/live/train-sim-world/articles/article/train-sim-world-roadmap-april-2023

https://live.dovetailgames.com/live/train-sim-world/articles/article/train-sim-world-roadmap-april-2023

【TSW3】4月Roadmap路线图更新 米德兰干线Peak Forest 模拟火车世界3的评论 (共 条)

分享到微博请遵守国家法律