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十字军之王3开发日志#60 | 5/18 战争的代价

2021-05-26 08:37 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


CK3 Dev Diary #60 - The Cost of Warfare

Pdx_Meedoc, Recruit


Hello everyone!

大家吼啊!


I'm back with more info about what's coming in the 1.4 Azure patch! Today we are going to cover improvements around Warfare. We prepared a few more things in addition to the starting Men-at-Arms. I hope you will find them interesting!

我今天又带来了更多关于1.4版本号“蔚蓝Azure”补丁的资讯!今天我们会介绍战争Warfare相关的改进。我们加入了开局初始兵士,还另外准备了些其他东西。希望各位会觉得这些内容很有意思!



Declare War Window 1.4

1.4版本的宣战窗口


In addition to the Quality of Life improvements we presented last week, we also revisited the war declaration interface.

我们在上星期展示了一些基础质量提升。此外,我们还调整了宣战界面。


[Image of the new Declare War window]

[新的宣战窗口图片]


As you can see, the information has been restructured and it should be easier now to:

各位可以看到,我们重新安排了窗口里的各种信息。现在应该能更加容易查看到以下内容:


Compare your strength with your target
你与目标之间的实力对比

Estimate if your opponents will have the funds to hire mercenaries
预估你的敌人是否拥有足够的资金雇用雇佣兵

Select an available objective
选择可用的目标



Dynamic Mercenary Cost

动态的雇佣兵花费


When it comes to Mercenaries, we adjusted how their cost is calculated. The price of a company is now affected by a few parameters:

说到雇佣兵Mercenaries,我们调整了雇佣花费的计算方式。一队雇佣兵的价格现在会受到一系列参数的影响:


The primary title
主头衔

The size of the Realm
领国的规模

The current Innovation Era
当前的发明时代


The dynamic price will make it easier for lower tier realms to rely on Mercenaries and fight back their bigger neighbours. And it will be harder for extremely rich Emperors to deny access to mercenaries by hiring all of them for a small sum. After all, why would the Count of Ulster be expected to pay the same price as the Emperor of the Holy Roman Empire - if you're a mercenary captain and you see that your client clearly is rich, you might just increase your prices...

动态花费能让低头衔等级的小领国更容易依靠雇佣兵,并以此抵抗更强大的邻国。而财大气粗的皇帝们也难以用一笔小钱垄断雇佣兵不让他人使用。毕竟没人觉得阿尔斯特伯爵出价能比得上神圣罗马帝国皇帝——而你要是佣兵队长,遇到一个富得流油的客户,肯定多少得提点价……



Dynamic Garrison

动态守军


Your upcoming war will have a quite different pace. From now on, the garrison will be depleted at the end of a successful siege. It means that a freshly captured territory will be defenseless for a while, making recapturing it faster. After a siege, the garrison will recover over months or years, and the speed can be increased by improving the Holdings.

新版本中战争的节奏也相当不同。从现在起,在围城胜利后,会彻底清除其中的守军。也就是说,新占领土在一段时间内完全没有防御能力,这让收复城池的速度变得更快。一场围城后,守军要花费数月或数年逐渐恢复,其恢复速度可以通过改善地产来加快。


It will thus be easier to counter-attack and recover territories you lost recently, or to continue a war which was invalidated if you have another valid casus belli. This change will encourage you to defend your wargoals and the strategic territory with your armies.

这样能让反攻和收复刚刚丢失的领土更容易些,或是当先前宣战理由失效后还能借用另一个宣战理由更轻松地继续进行战争。这个改动能促使玩家派兵把守战争目标及战略要地。



Factions update

派系更新


In order to make your life harder when you start conquering the world, we tweaked the logic behind the creation of factions, and they should be more threatening now.

为了给玩家的世界征途加点难度,我们调整了派系创立的底层逻辑,并以此让它们更具威胁。


One of the big changes is their ability to synchronise their declaration. The power they need before pushing their demand is now dynamic and reacts to the state of the other factions. If a faction is threatening you, or is already at war with a ruler, it will be easier for another faction to push their demands. It should create more challenging situations, and you might want to concede to some factions to avoid struggling with too many opponents.

其中一项重大改动是,让不同派系同步他们的宣称要求。派系推动其要求所需的力量现在是动态化的,并会依据其他派系的状态变化。如果某个派系对你威胁很大,或是你已经在与另一个领主交战,那么另一个派系便能更容易地推动其要求。这样应该能营造更多有挑战性的局面,而你或许会向某些派系作出让步,以免陷入多方作战、腹背受敌的困境。


[Image: The faction is not strong enough to push their demands despite a lowered threshold due to existing factions]

[图片:该派系当前实力不足以推动其要求,尽管其他现存派系已降低了其实力需求阈值。]


[Image: After one of the other factions declared war, the faction is now strong enough and will push their demand while their ruler is fighting the others.]

[图片:在另一派系宣战后,该派系实力已足以推动其要求,并将在领主与他方交战时声索其要求。]


In addition to that, characters will be more inclined to join an Independence Faction if they own enough territories outside of the de jure area of the primary title of their Liege. Again, fast conquest will be more challenging, and consolidating your Realm will be more important.

此外,如果角色在其领主主头衔法理领地之外所拥有的的领土够多,也会更偏向于加入独立派系。这样又会让速攻打法更具挑战性,而稳固领国也变得更为重要。



And that's it for today's Dev Diary! But, before leaving you, a quick reminder: The PDX Con will be held this week-end! You can join us on our dedicated Discord Server! There will be a lot of nice streams and announcements; stay tuned for some news about Crusader Kings III !

这就是今天开发日志的全部内容了!但临走之前再提一嘴:PDXCon大会将会在这个周末举办!你也可以通过我们专用的Discord服务器来加入到活动当中!到时候将会有非常多精彩的直播内容和新闻发布;随时留意十字军之王3的新消息吧!


Have a nice week, and see you soon!

祝大家过得愉快,稍后再见!



翻译:斯普特尼克

校对:阿尔法一世 zzztotoso


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