Dying Light: The Descent人物设定
本帖为作者漫谈,可在作者汤不勒上找到 https://dlthedescent.tumblr.com/ 小说第一章 小说描述 【消逝的光芒克兰同人小说-哔哩哔哩】 https://b23.tv/MdqMBfI 正文: 所以感谢@thatguyender的开始,我做了两个列表:一个是Mad Jack的技能树列表,我的OC自由搏击手,一个是Freakazoid的技能树列表。我从一开始就有这些想法——从我第一次开始写小说开始,我也从游戏设计的角度考虑过,但从来没有真正坐下来把它们写出来。 虽然我希望自己能添加一个平衡补丁,因为我可能为Freakazoid(怪物)做得过头了 ... Eh. shrugs(无奈) 首先,疯狂杰克,我的DL OC,克兰的僚机/疯狂搭档和后裔的第二重唱。从某种意义上说,她是一个多面手,但也是一个熟练的打架者。我确实看到她有一些像老人类鹤的能力/技能(力量,生存,敏捷),因为她仍然是一个被扔在和他一样的情况下的人类战士(而不是一个被过度感染的人)。虽然她不是雇佣兵,但她像个骗子一样狡猾来弥补。 能力 -职业自由搏击选手9年(差不多)。正如她的名字一样,疯狂杰克野狗,她在战斗中可以成为一个真正的狂战士。而当需要防御的时候,她会打太极(这是她近年来养成的一个小爱好),这样她就可以转移别人对她的攻击。 -她双手灵巧。能够比Crane使用单手武器更快更有效的使用双武器。 -她有几个和鹤一样的强力招式。一个复击,一个回旋踢,也许是一个双挥击等等。甚至能把人的头掐死 -她知道怎么用枪。以前用过。但她现在其实是不会用枪的(我在这里疯狂是有原因的,故事目的)。如果在游戏中,她使用火器的技能将是树下最后一个可解锁的东西。如果解锁,再加上她的双手灵巧,她会非常致命。顺便说一句,她可以轻松地使用弓。 敏捷性 -几乎与老克的跑酷技能相当(从她的牛那里学来的),重新学习绳子之类的。 -在战斗和逃跑/躲闪中比跑酷更敏捷,她在跑酷中投入了精力。 -她对疼痛有很高的耐受力。和狂战士一样,她在紧要关头可以忍受被加害。 -嘲讽,把战斗带到她身上而不是其他人身上。 -多亏了太极,她可以更快地恢复体力(有一个精神上的时刻来恢复元气) -会咬人。帮助她摆脱棘手的局面 生存能力 -不是职业生存专家不像把尸体污垢涂在身上的人。但如果能活下来就愿意学(不代表她喜欢) -她对细节很有眼光,而且足智多谋,这是她过去工作中的一些特点。也就是说她在打劫的机会比人克兰大。 -善于言辞,两倍善于与商店进行物物交换/讨价还价(除了与Ravs。他们知道她的小把戏) -她扒窃。战斗中,战斗外。她真的是在被摧毁者追赶的过程中,从摧毁者身上拔出了闪光手榴弹 - (tw血,有点不确定把这个写下)有了她的血perk(对任何被感染的人都有毒),她可以在她的武器上涂一点,只要把她流血的拇指/手指放在上面。最好是锋利的武器效果最好。 -如果能帮助她生存,对设备和工具的新想法持开放态度。例如,来自汇合点的上升器。加上只有这样才能跟上怪物怪。 -使用旨在分散敌人注意力或引诱他们到某个地点的方法和工具。例子:大声的设备,火警,她 恶语伤人。 接下来是Freakazoid(又名Kyle Crane饰演Sentient Day Hunter/Volatile)。 哦天啊,这是一个很长的名单。作为杰克的队友,我可能给了他比我预期更多的工作……哦。我以后再削弱他。 另外,我也自由地把他被感染的被动和主动技能建立在暗夜猎人的基础上。带着灵感从其他游戏的技能(咳嗽)。 能力 -他仍然有标准招式,风车,坠踢等。加上一些猎人的招式,比如Arial地击、蛙跳等。在某种程度上,他像以前的自己一样,用新的招式作为一个被感染的感知者。超级战士 -随时随地挑爪子或拳头。爪子的滑动速度更快,造成伤害的速度比拳头快,但当然,拳头的打击力度更大。 -有像猎人一样的卷须,所以可以抓住敌人(任何比挥发性更弱的东西)把他们带到他身边,这样他就可以把他们的头撞到地上。也可以把自己拉向敌人(任何比病毒/咬人/普通更强的东西),然后踢他们。-他的右边有一个刀骨,现在左边有一个骨钉枪。这并不意味着它们比普通武器更有效,也不意味着他不能使用武器——它们只是为了方便。他可以使用武器,但它们比普通的人克兰断裂得更快(这意味着未来的工匠必须为他制作适合他力量的武器。自我注意,这是为了陪练而做的) -带着他被感染的一面,可以得到像杰克的二次风技能那样的防御和力量提升 -像推土机一样冲进大群,击晕敌人(编辑过) 敏捷性 -也有和以前一样的敏捷动作,但也有一些新的技巧。 -能墙跑、墙闩、墙爬远超艾登。爪子够锋利,能锁住 比艾登在空中停留的时间还长 -卷须运动,可以快速飞掠,但仍然受到阻碍,如夜猎人。有了卷须,逃跑也更方便。他可以让自己脱离战斗。 -生命回复在夜间比原来的自己快,白天变慢。这都要感谢他被感染的一面。 像夜猎人一样瞬间扑向对手,但不是咬掉对手的牙齿,而是咬断对方的脖子 生存能力 -他有一些他的老技能,暂时减去他的讨价还价/谈话。杰克帮他解决这个问题,直到他发现别人不太被他吓到。你知道,因为他的新身体状况? -还能做飞镖-因为你为什么不想要一个被感染的飞镖 像源氏一样的飞镖? -有被感染者的红外线视力,可以看到墙后的人类敌人。这可以在游戏机制上打开和关闭,在白天是无效的。 -不只是伪装,可以在被隐身或在雷达中落地关键的潜行技能。 -抗紫外线/格挡持续时间会沿着他的技能树增加。 感染-这是我在鹤的技能树上做的一个新分支作为一个类别,特别感谢安德的想法。因为有变异之类的东西,他心灵感应的沟通方式,以及技能/能力完全不适合其他三个类别(尽管上面说的,是他的旧自我和新自我的和谐混合)——基本上更高的防御(铁皮),更高的攻击(爪子),更快的回血,更好的场景(可以像bl一样轻松跟踪感染/人类 嚎叫,可以使人类感到恐惧,并使敌人摇摇欲坠。擅长清除空间对抗群体 -凭借他的突变,他可以在战斗中不死(树中的最后一个被动技能)。这个会被重置回正常状态,直到下一场战斗。他也可以把这个给他被感染的盟友,即杰克(顺便说一句,概念在制作中,可能不包括在内),一种与他们的心灵感应连接,以防止他们死亡。 -想给被动的能力,他可以吃感染者来恢复一些生命值,考虑到过去的那种人在爆发的时候会吃他抓的任何东西。杰克很可能会在这一点上阻止他。与否。她无法完全控制这头野兽。 下面是树上无法锁定的技能,但在击败稀有类型的敌人后获得;有情挥发物。 -隐形-他一开始的第一个感染技能。只要他有耐力可以燃烧,就可以隐身。帮助他暴击潜行击杀。但是未被感染的人类敌人仍然可以看到他。 -愤怒-让野兽从内部释放出来,只要他有耐力燃烧。 -二重身-秒感染技能,在击败另一个像他一样有知觉的挥发者后获得。制造一个阴影来分散敌人的注意力(类似于母亲和她的克隆人的战斗) 其他更新的技能,他将获得击败其他三个有情挥发物后,目前的作品。 还有一个故事的旁注;他有这个领地泡泡,他的存在让被感染的人不想来找他。所以他的存在可以帮助安全区域避开令人不安的感染者。不知道是否应该在被感染的树枝下 就这样了。 天哪,这篇文章太长了… dlthedescent some Descent headcanons So thanks to @thatguyender for starting this, I made two lists: a skill tree list for Mad Jack, my OC kickboxer, and a skill tree list for Freakazoid. I've had these thoughts way at the start - since when I first started the fic, I also thought of it game-design-wise but never really sat down and wrote them out. Though I expect myself to put a balance patch cuz I might have overdone it for Freakazoid... Eh. shrugs First off, Mad Jack, my DL OC, Crane's wingmate/crazy partner and Descent deuteragonist. She's in a manner of speaking, a jack of all trades but also a skilled brawler. I do see her having some abilities/ skills like old human Crane's (power, survival, agility) because she is still a human fighter thrown in the same situation as he was (and not an overpowered infected). She's no mercenary, though but she makes up by being crafty like a con artist. Power - Professional kickboxing brawler for 9 years (give or take). As true to her name, Mad Jack the Wild Dog, she can be a real berserker in combat. And when need to be defensive, tai chi (a lil hobby she took up in recent years) so that she can divert attacks thrown at her. - She's ambidextrous. Able to use double weapons faster and effective than Crane would one handed weapon. - She has a couple of power moves like Crane's. A suplex move, a roundhouse kick, maybe a dual wielding move etc. Can even put a man in a head choke - She knows how to use guns. Had used them in the past. But she actually won't use guns right now (there's reason to my madness here, story purpose). If in game, her skill in using firearms would be the last thing unlockable down the tree. And if unlocked, added with her ambidexterity, she can be very deadly. She can use bows easily btw. Agility - Almost on par to old Crane's parkour skills (had learned them from her cous), relearning the ropes and such. - More agile in combat and escaping/ dodging than on parkour, where she puts her energy into. - She has high tolerance to pain. Like a berserker, she can endure being inflicted when in a pinch. - Taunts, bring the fight to her and not to other people. - Thanks to tai chi, she can regenerate stamina faster (have a mental moment to get like a second wind) - Will bite. Helps her get out of a sticky situation Survivor - Not a pro survival expert unlike someone who puts corpse grime onto himself. But willing to learn if it means surviving (doesn't meanshe likes it) - She has an eye for detail and is very resourceful, something from her past job. Which means she has better chance in looting than human Crane. - Good with her words, twice good at bartering/haggling with shops (except with the Ravs. They know her tricks) - She pickpockets. In battle, out of battle. She literally pulled a flash grenade off a Demolisher's body while being chased by it - (tw blood, was a little unsure about putting this down) With her blood perk (poisonous to anyone infected), she can coat a bit on her weapons just by running her bloodied thumb/finger on it. Preferably sharp weapons work best. - Open to new ideas on devices and tools if they can help with her survival. Example, the ascenders from the Junction. Plus only way to keep up with Freakazoid. - Uses methods and tools that's meant to distract enemies or lure them to a location. Examples: loud devices, fire alarms, her taunting. Next up, Freakazoid (aka Kyle Crane as Sentient Day Hunter/Volatile). And oh boy this is a long list. I might have given Jack more work as his teammate than I anticipated... Oh well. I'll nerf him later. Also, I took some liberty to base his infected passive and active abilities on the Night Hunter. With inspiration on other games abilities cough. Power - He still has the standard moves, windmill, drop kick, etc. Plus some Hunter moves like Arial Ground Pound, leapfrog, etc. In a way, he fights like his old self with new tricks as an Sentient infected. A super soldier - Pick claws or fists anywhere, anytime. Claws swipe faster, dealing damage faster than punches but of course, punches hit harder. - Has tendrils like a Hunter so can grapple an enemy (anything weaker than a volatile) to bring them right to him so that he can smash their head to the ground. Can also pull himself to an enemy (anything stronger than a Viral/Biter/Common) and literally kick them. - He has a blade bone on his right and now a bone-spike gun on his left. That doesn't mean they're more effective than normal weapons or that he can't use weapons - they just serve as being convenient. He can use weapons but they break faster than normal human Crane would (which means future craftsmen gotta make him weapons suitable for his strength. Note to self, make that for sidqusts) - With his infected side, can get a defense and power boost like Jack's second wind ability - Charge into a large group like a bulldozer, stunning his enemies (edited) Agility - Also has the same agility moves as his old self, but with some new tricks as well. - Can wall run, wall latch, wall climb far better than Aiden. Talons sharp enough to latch on a wall longer than Aiden can stay in the air. ALT GIF by cynical-librarian-watches-anime - With tendril locomotion, can dart around fast but still hindered with turns/rotations like the Night Hunter. Escape is also more convenient by tendril. He can yeet himself out of combat. - Faster health regen than his old self at night, slower in day. All thanks to his infected side. - Instantly leaps onto an opponent like a Night Hunter but rather than sinking teeth down, he snaps the neck Survivor - He has some of his old skills, minus his haggle/talk for the time being. Jack helps him with that until he finds people not too freaked out by him. You know, because of his new body situation? -Still can do throwing stars - because why wouldn't you want an infected throwing shuriken like Genji? - Has the infrared eyesight of an infected where he can see human enemies behind walls. This can be switched on and off game-mechanic-wise and isn't effective in daylight. -Not just with camouflage, can land critical stealth skills after being cloaked or in dar. - UV resistance/block duration increase down his skill tree. Infected - this is a new branch on Crane's skill tree I made as a category, special thanks to Ender for the idea. Since there are somethings like mutations, his telepathic way of communication, and skills/abilities that don't fit with the other three categories entirely (even though the above, it's a harmonic mixture between his old and new self) - Pretty much higher defense (iron skin), higher attack (claws), faster regen, better scenes (can track infected/human easy like a bl Howls, can inflict fear into humans and staggers enemies. Good with clearing space against groups - With his mutations, he can be undying in combat (final passive skill in the tree). This gets reset back to normal until the next fight. He can also give this to his infected allies, namely Jack (concept in the works btw, may not be included), a sorta telepathic link to them to prevent them from dying. - Tempted to give passive ability that he can feast on infected to regain back some health, considering the kind of person in the past to eat anything he grabs in the middle of an outbreak. Jack will most likely stop him on that. Or not. She can't completely control this beast. -- Below are skills not lockable on the tree but gained after defeating a rare type of enemy; Sentient Volatiles. - Invisibility - his first infected skill he starts with. Can go invisible as long as he has stamina to burn. Helps with his crit stealth kills. Uninfected human enemies can still see him however. - Rage - Lets out the beast from within, as long as he has stamina to burn. - Doppelganger - second infected skill, gained after defeating another sentient Volatile like him. Creates a shadow to distract enemies off him (similar to Mother's fight with her clones) - Other newer skills he'll obtain after defeating three other Sentient Volatiles, in the works currently. and a sidenote from story; he has this territory bubble where his presence makes infected not want to come to him. So his presence helps safezones be warded off from troubling infected. Didn't know if should have been under infected branch And that's it. God this post is so long... #hope you like this X'D #dying light #dying light headcanons #ramblings from a mad writer #dying lig... See all