欢迎光临散文网 会员登陆 & 注册

MDT模组电能制作

2021-08-17 18:56 作者:NullPointerErr  | 我要投稿

我们知道,电力为MDT中比较重要的模块,且电力分3个模块,分别是传输、存储、和发电

我会将每个类型的方块翻译一遍

传输

能量节点/PowerNode

power-node


powerNode = new PowerNode("power-node"){{
    requirements(Category.power, with(Items.copper, 1, Items.lead, 3));
    maxNodes = 10;
    laserRange = 6;
}};

json

{
    "type": "PowerNode",
    "name": "json-powerNode",
    "category": "power",
    "requirements": [
        "copper/1","lead/3"
    ],
    "maxNodes": 10,
    "laserRange": 6
}

属性解释

  • maxNodes: 最大连接数

  • laserRange: 连接范围/格

存储

电池/Battery

battery


battery = new Battery("battery"){{
    requirements(Category.power, with(Items.copper, 5, Items.lead, 20));
    consumes.powerBuffered(4000f);
}};

json

{
    "type": "Battery",
    "name": "json-battery",
    "category": "power",
    "requirements": [
        "copper/5","lead/20"
    ],
    "consumes": {
        "powerBuffered": 4000.00
    }
}

属性解释

  • consumes.powerBuffered: 电池容量(不用 * 60)

发电(本章重点)

火力发电机 -> 燃烧发电机/BurnerGenerator

combustion-generator


combustionGenerator = new BurnerGenerator("combustion-generator"){{
    requirements(Category.power, with(Items.copper, 25, Items.lead, 15));
    powerProduction = 1f;
    itemDuration = 120f;

    ambientSound = Sounds.smelter;
    ambientSoundVolume = 0.03f;
}};

json

{
    "type": "BurnerGenerator",
    "name": "json-combustionGenerator",
    "category": "power",
    "requirements": [
        "copper/25","lead/15"
    ],
    "powerProduction": 1.00,
    "itemDuration": 120.00
}

属性解释

  • powerProduction: 1.00(这里和consumes.powerBuffered不一样,需 * 60)

  • itemDuration: 持续产能时间/帧

地热发电机 -> 地热发电机/ThermalGenerator

thermal-generator


thermalGenerator = new ThermalGenerator("thermal-generator"){{
    requirements(Category.power, with(Items.copper, 40, Items.graphite, 35, Items.lead, 50, Items.silicon, 35, Items.metaglass, 40));
    powerProduction = 1.8f;
    generateEffect = Fx.redgeneratespark;
    effectChance = 0.011f;
    size = 2;
    floating = true;
    ambientSound = Sounds.hum;
    ambientSoundVolume = 0.06f;
}};

json

{
    "type": "ThermalGenerator",
    "name": "json-thermalGenerator",
    "category": "power",
    "requirements": [
        "copper/40","graphite/35","lead/50","silicon/35","metaglass/40"
    ],
    "powerProduction": 1.80,
    "size": 2,
    "attribute": "heat"
}

属性解释

  • attribute: 方块所占底部格子给予的属性(见后)

温差发电机 -> 单类发电机(?)/SingleTypeGenerator

differential-generator


differentialGenerator = new SingleTypeGenerator("differential-generator"){{
    requirements(Category.power, with(Items.copper, 70, Items.titanium, 50, Items.lead, 100, Items.silicon, 65, Items.metaglass, 50));
    powerProduction = 18f;
    itemDuration = 220f;
    hasLiquids = true;
    hasItems = true;
    size = 3;
    ambientSound = Sounds.steam;
    ambientSoundVolume = 0.03f;

    consumes.item(Items.pyratite).optional(true, false);
    consumes.liquid(Liquids.cryofluid, 0.1f);
}};
/** 如果为true, 这个消耗者将不会影响这个消耗者/
/** If true, this consumer will not influence consumer validity. */
public boolean optional;

json

{
    "type": "SingleTypeGenerator",
    "name": "json-differentialGenerator",
    "category": "power",
    "requirements": [
        "copper/70","titanium/50","lead/100","silicon/65","metaglass/50"
    ],
    "powerProduction": 18.00,
    "itemDuration": 220.00,
    "hasLiquids": true,
    "hasItems": true,
    "size": 3,
    "consumes": {
        "items": {
            "items": ["pyratite/1"],
            "optional": true,
            "boost": false
        },
        "liquid": "cryofluid/0.1"
    }
}

属性解释

  • hasLiquids: 拥有液体(一般为初始化,不用填写)

  • hasItems: 拥有物品(同上)

  • consumes.items: 物品消耗器

  • consumes.items.items: 消耗的物品

  • consumes.liquid: 液体消耗器

  • consumes.*.optional: 作为可选输入(这里不解,将原定义&注释贴在上)

  • consumes.*.boost: 作为增益输入

RTG发电机 -> 衰变发电机/DecayGenerator

rtg-generator
rtgGenerator = new DecayGenerator("rtg-generator"){{
    requirements(Category.power, with(Items.lead, 100, Items.silicon, 75, Items.phaseFabric, 25, Items.plastanium, 75, Items.thorium, 50));
    size = 2;
    powerProduction = 4.5f;
    itemDuration = 60 * 14f;
}};

json

{
    "type": "DecayGenerator",
    "name": "rtgGenerator",
    "category": "power",
    "requirements": [
        "lead/100","silicon/75","phase-fabric/25","plastanium/75","thorium/50"
    ],
    "size": 2,
    "powerProduction": 4.50,
    "itemDuration": 840.00
}

无可讲内容

太阳能板 -> 太阳能发电/SolarGenerator

solar-panel
solarPanel = new SolarGenerator("solar-panel"){{
    requirements(Category.power, with(Items.lead, 10, Items.silicon, 15));
    powerProduction = 0.1f;
}};

json

{
    "type": "SolarGenerator",
    "name": "json-solarPanel",
    "category": "power",
    "requirements": [
        "lead/10","silicon/15"
    ],
    "powerProduction": 0.1
}

无可讲内容

钍反应堆 -> 核能发电机/NuclearReactor

thorium-reactor
thoriumReactor = new NuclearReactor("thorium-reactor"){{
    requirements(Category.power, with(Items.lead, 300, Items.silicon, 200, Items.graphite, 150, Items.thorium, 150, Items.metaglass, 50));
    ambientSound = Sounds.hum;
    ambientSoundVolume = 0.24f;
    size = 3;
    health = 700;
    itemDuration = 360f;
    powerProduction = 15f;
    consumes.item(Items.thorium);
    heating = 0.02f;
    consumes.liquid(Liquids.cryofluid, heating / coolantPower).update(false);
}};

json

{
    "type": "NuclearReactor",
    "name": "json-thoriumReactor",
    "category": "power",
    "requirements": [
        "lead/300","silicon/200","graphite/150","thorium/150","metaglass/50"
    ],
    "size": 3,
    "health": 700,
    "itemDuration": 360.00,
    "powerProduction": 15.00,
    "heating": 0.02,
    "consumes": {
        "item": "thorium",
        "liquid": {
            "liquid": "cryofluid",
            "amount": 0.04,
            "update": false
        }
    }
}

属性解释

  • heating: 每帧加热(heating * 物品数量(fullness??))

  • consumes.liquid.liquid: 消耗的液体

  • consumes.liquid.amount: 使用液体容量(* 60)

  • consumes.*.update: ?

冲击反应堆 -> 冲击发电机/ImpactReactor

impact-reactor


impactReactor = new ImpactReactor("impact-reactor"){{
    requirements(Category.power, with(Items.lead, 500, Items.silicon, 300, Items.graphite, 400, Items.thorium, 100, Items.surgeAlloy, 250, Items.metaglass, 250));
    size = 4;
    health = 900;
    powerProduction = 130f;
    itemDuration = 140f;
    ambientSound = Sounds.pulse;
    ambientSoundVolume = 0.07f;

    consumes.power(25f);
    consumes.item(Items.blastCompound);
    consumes.liquid(Liquids.cryofluid, 0.25f);
}};

json

{
    "type": "ImpactReactor",
    "name": "json-impactReator",
    "category": "power",
    "requirements": [
        "lead/500","silicon/300","graphite/400","thorium/100","surge-alloy/250",
        "metaglass/250"
    ],
    "size": 4,
    "health": 900,
    "powerProduction": 130.00,
    "itemDuration": 140.00,
    "consumes": {
        "power": 25.00,
        "item": "blast-compound",
        "liquid": "cryofluid/0.25"
    }
}

属性解释

  • consumes.power: 消耗能量(* 60)

属性分类

全部方块可用

  • hasItems: boolean

  • hasLiquids: boolean

  • consumes: Consumers()

PowerNode

  • maxNodes: int

  • LaserRange: float

Battery

暂无介绍,只用写consumes.powerBuffered

PowerGenerator

  • powerProduction: float

ItemLiquidGenerator

拓展 PowerGenerator

  • itemDuration: float

BurnerGenerator

拓展 ItemLiquidGenerator

ThermalGenerator

拓展 PowerGenerator

  • attribute: Attribute

SingleTypeGenerator

拓展 ItemLiquidGenerator

DecayGenerator

拓展 ItemLiquidGenerator

SolarGenerator

拓展 PowerGenerator

NuclearGenerator

拓展 PowerGenerator

  • heating: float

  • explosionRadius: float

    爆炸半径/格

  • explosionDamage: float

    爆炸伤害

ImpactGenerator

拓展 PowerGenerator

其他

注意事项

  • consumes.item 和 consumes.items.items 不同;

    前者是接物品名(不需要数量,为1);后者为ItemStack[] (并且可以写optional/boost/...)

  • consumes.liquid 和 consumes.liquid.liquid 不同;

    前者是接"液体/数量";后者则需要 liquid 和 amount (并且可以写optional/boost/update)

  • consumes.power 和 consumes.powerBuffered 不能同时出现

Attribute

  • heat: 地热(大硅,地热)

  • spores: 孢子苔藓地(孢子簇???)

  • water: 水源(各种泵)

  • oil: 黑沙(石油钻井)

  • light: 光源(?)

资源

https://1565619256.lanzoui.com/b016oabjc
密码:4pji


MDT模组电能制作的评论 (共 条)

分享到微博请遵守国家法律