【POKEMMO公告】 官方对于调整排位积分的回复
同志们好~
第一周我们收到了超过十万场战斗的录像,这里面有一大堆玩家都是为了赛季奖励在爆肝。
然后我们发现有这么一帮人开小号刷积分,通过快速结束比赛来积累胜场获得奖励。目前我们已将大约60名违规玩家当场抓获,对于我们之前的失误,我们表示万分抱歉。
所以,我们在这次更新中进行了调整,积分获取将按排位分差和比赛时间进行判定。这主要是为了补偿那些偏向使用受队的玩家,以及鼓励其他玩家提高自己的技术水平而非简单的刷分。
不过因为用攻队的玩家依旧超过了我们的预期,所以现在这段时间给的积分会比较少,我们会在下次更新的时候解决这个问题。
感谢你的耐心和理解。
Hi everyone,
Over the first week of matchmaking of the 29/07/2020 patch, we saw over 100,000 battles recorded through matchmaking, a very alarming number. During this time, many players achieved significant progress against seasonal matchmaking rewards, which are meant to be an in-game goal which progresses over the entirety of a PvP Season- 3 months.
Players attempting to farm these rewards were primarily achieving them through quick games, with no skill requirements. This quickly led to issues with abuse, and before the 04/08/2020 update, we had banned around 60 players for coordinated match manipulation / win trading. This system was neither fair to our normal PvP audience nor reasonable from a gameplay perspective, and we apologize for not getting it right the first time.
As a result, we ended up rebalancing the matchmaking rewards against two major criteria: ELO & time played. This means that, the higher the skill of the players in the game, the higher the base matchmaking reward you get. If your game goes longer than the average match time, we'll give you a bit more to compensate for that; the system is biased towards short matches, but it's an important goal to compensate players running "safer" teams fairly for their long match time.
We still haven't gotten it quite right. Higher-end players are still seeing less than they'd expect, and the average match time was a bit shorter than we'd estimated, meaning that the average reward point value is less than we'd like. We'll be addressing these issues during the next game update.
Thanks for your patience and understanding.

