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「Y4S4幻变海潮」测试服更新日志(11月14日)

2019-11-14 00:29 作者:R6S中文站  | 我要投稿

这次的更新补丁看起来相当庞大!我们正在进行Vulkan图形API的第一次迭代测试,平衡调整以及大量的bug修复,这些仅仅是一个开始。

维护已于北京时间4:00开始,维护时间30分钟。

请注意,测试服上的所有改动仅为测试目的,对正式服没有任何影响。

请在这里上报你在测试服遇到的Bug >> r6fix.ubi.com/test-server

更新说明

Vulkan图形API测试

【更新】由于在测试服发生了一些崩溃情况,因此我们还原了这个改动并将继续调查,当我们掌握更多情况之后将继续更新。

更新

主题乐园探索游玩列表现已开启 - 现在你可以在“开始游戏”菜单找到它,而不像以往一样在主菜单右下角。

平衡

707

#BOSGACOGNATION

• BOSG现可选用先进战斗光学瞄准镜。

Caveira

M-12是目前游戏里射速和伤害最低的冲锋枪之一,因此玩家目前没有什么选择这把冲锋枪的理由,更多玩家偏好使用Luison手枪。我们希望能给玩家一个选择M-12的理由。

• M-12冲锋枪的伤害提高至40(原为36)

Ela

我们已经发现,Ela的FO-12霰弹枪十分强大(尤其在主机端),这导致她比其他干员获得了更高的禁用率。我们正在让FO-12的后坐力系统与其它半自动霰弹枪更加接近,以稍微降低它的威力。

• 降低伤害衰减曲线。6m以内它的伤害保持不变,但超出之后会拥有更快的衰减,10m以外的威力会更小。

• 增大扩散并降低精准度。现在FO-12增大了快速射击时的扩散,使它与其它半自动霰弹枪处于同一水平

稍微增加后坐力和反冲力,增加控制难度,降低随缘命中概率。

SASG-12

和对FO-12霰弹枪的调整相似,SASG-12霰弹枪在快速射击时将有更大的扩散,同时也会增加一定的后坐力,增加这把霰弹枪的控制难度。

Glaz

给我们的俄罗斯狙击手多一些关爱,帮助他在瞄准镜未完全充能的情况下发现敌人。

调整瞄准镜的黄色高亮曲线,提高瞄准镜未完全充能时热成像亮度。

Kaid

我们将赋予他更灵活和更有创造力的装备,让他变得更有吸引力。

• 蜘蛛电爪的作用半径扩大至1.3米(原为0.75米)

用倒刺铁丝网取代冲击手榴弹

Warden

我们希望能够增加他作为防守方反下包角色的潜力,而遥控炸药能够让他在进攻方下包时拥有更多的反制手段,同时不会过多地暴露自己。

用遥控炸药取代倒刺铁丝网


原文:https://www.reddit.com/r/Rainbow6TTS/comments/dvwqzg/nov_1319_shifting_tides_y4s4_test_server_patch/

译制:R6S.CN译制组


BUGFIXES

GAMEPLAY

  • FIXED – Reverse Friendly Fire playlist option does not work on Local Custom Games

  • FIXED – FPS drops when drones are on top of ceiling fans.

  • FIXED – Deployable shields and Goyo’s Volcan can be destroyed when one player vaults over it while it is being placed

  • FIXED – The drone SFX may continue to play after a drone has been destroyed.

OPERATORS

  • FIXED – Jackal’s Eyenox will not activate properly and he loses a gadget charge when attempting to track Caveira while she is in Silent Step mode.

  • FIXED – If Jackal’s Eyenox is activated and an attacker joins in progress on support mode, the Eyenox HUD is not visible.

  • FIXED – If Jackal has his Eyenox active with a Mute jammer nearby, a teammate spectating on support mode won’t see the jammed VFX

  • FIXED – Jackal’s Jammed Eyenox VFX when Mute is around does not appear when a player JIP into Jackal’s POV

  • FIXED – Jackal’s tracking debuff icon does not update properly and stays on the HUD even when scan is completed

  • FIXED – Mute Jammer SFX loops when spectating drone after a JIP

  • FIXED – Nokk’s left hand snaps and clips through her gun when deactivating the HEL Presence Reduction

  • FIXED – Lesion’s VO can be out of sync with the blood splatter FX if the needle removal animation is canceled

LEVEL DESIGN

  • FIXED – Operator hitboxes clipping when forcing dynamic clipping through metal desks on various maps

  • FIXED – Valkyrie cam can see through a solid object on 2F workshop of House

  • FIXED – Some sticky gadgets don’t deploy properly when thrown on the floor of 1F Tea Room of Tower

  • FIXED – Sticky gadgets clip through banners of 1F Throne Room of Theme Park

  • FIXED – A golden Bottle prop in 2F CEO’s office of Tower can will block player view after being destroyed but will not have any collision.

  • FIXED – Dynamic clipping issue with a wall in B vault of Bank

  • FIXED – Dynamic clipping issue on a wall of 1F Wes Balcony of Tower.

  • FIXED – LOD issue on the door frame of B Exit Stairs of Consulate

  • FIXED – LOD issue with car plate on Consulate.

UX

  • FIXED – Various minor cosmetic description issues

  • FIXED – Minor cosmetic uniform and headgear fixes

  • FIXED – Certain resolutions can cause the UI to flicker after changing display mode from full screen to windowed mode.

  • FIXED – Caster’s can see OOW on various maps.

  • FIXED – If a player is in ADS when the round ends, they’ll see a slightly zoomed out effect in the EOR replay.

  • FIXED – Leave squad confirmation popup appears twice when trying to leave the squad while matchmaking via the Dynamic Play Button

  • FIXED – If a bulletproof camera is damaged and visible damage decals are left on it - if a player picks up the damaged bulletproof cam while another teammate is holding their bulletproof camera, the bullet decals will appear on both bulletproof cams.

  • FIXED – Attackers can’t move in spawn during the droning phase after spamming ESC during loading

  • FIXED – Weapons float in 1st person POV while transitioning from ADS to counter defusing animation

Known Issues

  • Jackal does not have his claymore.

  • Crashing in PvE when firing Maestro's Evil Eye

  • White outline around Yokai fixed tomorrow

  • Two deployable shields can deployed next to each other within a double door frame

  • Control for Kali’s zoom is stuck on default

  • Clash CCEE shield flips upside down when Clash is facing any wall/tall prop fixed tomorrow

  • Jackal still had his breaching charges instead of claymores. fixed tomorrow

  • Capitao’s Fire bolts have no effect if Wamai’s Mag-Net is destroyed as it catches it

  • Valkyrie's Black Eyes can slightly clip through solid objects

  • Jackal can scan footsteps through walls

  • Operators are not looking at their phone from 3rd person POV when they are in observation mode

  • Operator's phone clips with the ground when prone and using the observation tool fixed tomorrow

  • While prone, the thumb of the operator's right hand is snapping when entering ADS with a pistol equipped fixed tomorrow

  • Crosshair of Twitch’s Shock Drone disappears when minimizing the game

  • Operator hitboxes can clip through reinforced walls and can be shot and take damage


Glossary

Dynamic Clipping – When Operator body parts pass through meshes of other objects

LOD – Level of Detail. Object resolution and complexity is determined by your distance from that object.

LOS – Line of sight. A line of sight from one place to another.



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