「Y4S4幻变海潮」测试服更新日志(11月14日)

这次的更新补丁看起来相当庞大!我们正在进行Vulkan图形API的第一次迭代测试,平衡调整以及大量的bug修复,这些仅仅是一个开始。
维护已于北京时间4:00开始,维护时间30分钟。
请注意,测试服上的所有改动仅为测试目的,对正式服没有任何影响。
请在这里上报你在测试服遇到的Bug >> r6fix.ubi.com/test-server
更新说明
Vulkan图形API测试
【更新】由于在测试服发生了一些崩溃情况,因此我们还原了这个改动并将继续调查,当我们掌握更多情况之后将继续更新。
更新
• 主题乐园探索游玩列表现已开启 - 现在你可以在“开始游戏”菜单找到它,而不像以往一样在主菜单右下角。
平衡
707
#BOSGACOGNATION
• BOSG现可选用先进战斗光学瞄准镜。
Caveira
M-12是目前游戏里射速和伤害最低的冲锋枪之一,因此玩家目前没有什么选择这把冲锋枪的理由,更多玩家偏好使用Luison手枪。我们希望能给玩家一个选择M-12的理由。
• M-12冲锋枪的伤害提高至40(原为36)
Ela
我们已经发现,Ela的FO-12霰弹枪十分强大(尤其在主机端),这导致她比其他干员获得了更高的禁用率。我们正在让FO-12的后坐力系统与其它半自动霰弹枪更加接近,以稍微降低它的威力。
• 降低伤害衰减曲线。6m以内它的伤害保持不变,但超出之后会拥有更快的衰减,10m以外的威力会更小。
• 增大扩散并降低精准度。现在FO-12增大了快速射击时的扩散,使它与其它半自动霰弹枪处于同一水平。
• 稍微增加后坐力和反冲力,增加控制难度,降低随缘命中概率。
SASG-12
和对FO-12霰弹枪的调整相似,SASG-12霰弹枪在快速射击时将有更大的扩散,同时也会增加一定的后坐力,增加这把霰弹枪的控制难度。
Glaz
给我们的俄罗斯狙击手多一些关爱,帮助他在瞄准镜未完全充能的情况下发现敌人。
• 调整瞄准镜的黄色高亮曲线,提高瞄准镜未完全充能时热成像亮度。
Kaid
我们将赋予他更灵活和更有创造力的装备,让他变得更有吸引力。
• 蜘蛛电爪的作用半径扩大至1.3米(原为0.75米)
• 用倒刺铁丝网取代冲击手榴弹
Warden
我们希望能够增加他作为防守方反下包角色的潜力,而遥控炸药能够让他在进攻方下包时拥有更多的反制手段,同时不会过多地暴露自己。
• 用遥控炸药取代倒刺铁丝网
原文:https://www.reddit.com/r/Rainbow6TTS/comments/dvwqzg/nov_1319_shifting_tides_y4s4_test_server_patch/
译制:R6S.CN译制组
BUGFIXES
GAMEPLAY
FIXED – Reverse Friendly Fire playlist option does not work on Local Custom Games
FIXED – FPS drops when drones are on top of ceiling fans.
FIXED – Deployable shields and Goyo’s Volcan can be destroyed when one player vaults over it while it is being placed
FIXED – The drone SFX may continue to play after a drone has been destroyed.
OPERATORS
FIXED – Jackal’s Eyenox will not activate properly and he loses a gadget charge when attempting to track Caveira while she is in Silent Step mode.
FIXED – If Jackal’s Eyenox is activated and an attacker joins in progress on support mode, the Eyenox HUD is not visible.
FIXED – If Jackal has his Eyenox active with a Mute jammer nearby, a teammate spectating on support mode won’t see the jammed VFX
FIXED – Jackal’s Jammed Eyenox VFX when Mute is around does not appear when a player JIP into Jackal’s POV
FIXED – Jackal’s tracking debuff icon does not update properly and stays on the HUD even when scan is completed
FIXED – Mute Jammer SFX loops when spectating drone after a JIP
FIXED – Nokk’s left hand snaps and clips through her gun when deactivating the HEL Presence Reduction
FIXED – Lesion’s VO can be out of sync with the blood splatter FX if the needle removal animation is canceled
LEVEL DESIGN
FIXED – Operator hitboxes clipping when forcing dynamic clipping through metal desks on various maps
FIXED – Valkyrie cam can see through a solid object on 2F workshop of House
FIXED – Some sticky gadgets don’t deploy properly when thrown on the floor of 1F Tea Room of Tower
FIXED – Sticky gadgets clip through banners of 1F Throne Room of Theme Park
FIXED – A golden Bottle prop in 2F CEO’s office of Tower can will block player view after being destroyed but will not have any collision.
FIXED – Dynamic clipping issue with a wall in B vault of Bank
FIXED – Dynamic clipping issue on a wall of 1F Wes Balcony of Tower.
FIXED – LOD issue on the door frame of B Exit Stairs of Consulate
FIXED – LOD issue with car plate on Consulate.
UX
FIXED – Various minor cosmetic description issues
FIXED – Minor cosmetic uniform and headgear fixes
FIXED – Certain resolutions can cause the UI to flicker after changing display mode from full screen to windowed mode.
FIXED – Caster’s can see OOW on various maps.
FIXED – If a player is in ADS when the round ends, they’ll see a slightly zoomed out effect in the EOR replay.
FIXED – Leave squad confirmation popup appears twice when trying to leave the squad while matchmaking via the Dynamic Play Button
FIXED – If a bulletproof camera is damaged and visible damage decals are left on it - if a player picks up the damaged bulletproof cam while another teammate is holding their bulletproof camera, the bullet decals will appear on both bulletproof cams.
FIXED – Attackers can’t move in spawn during the droning phase after spamming ESC during loading
FIXED – Weapons float in 1st person POV while transitioning from ADS to counter defusing animation
Known Issues
Jackal does not have his claymore.
Crashing in PvE when firing Maestro's Evil Eye
White outline around Yokai fixed tomorrow
Two deployable shields can deployed next to each other within a double door frame
Control for Kali’s zoom is stuck on default
Clash CCEE shield flips upside down when Clash is facing any wall/tall prop fixed tomorrow
Jackal still had his breaching charges instead of claymores. fixed tomorrow
Capitao’s Fire bolts have no effect if Wamai’s Mag-Net is destroyed as it catches it
Valkyrie's Black Eyes can slightly clip through solid objects
Jackal can scan footsteps through walls
Operators are not looking at their phone from 3rd person POV when they are in observation mode
Operator's phone clips with the ground when prone and using the observation tool fixed tomorrow
While prone, the thumb of the operator's right hand is snapping when entering ADS with a pistol equipped fixed tomorrow
Crosshair of Twitch’s Shock Drone disappears when minimizing the game
Operator hitboxes can clip through reinforced walls and can be shot and take damage
Glossary
Dynamic Clipping – When Operator body parts pass through meshes of other objects
LOD – Level of Detail. Object resolution and complexity is determined by your distance from that object.
LOS – Line of sight. A line of sight from one place to another.