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EU4开发日志 | 6/7 瑞典的崛起

2022-06-17 14:46 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


Europa Universalis IV - Development Diary 7th of June 2022

Ogele, Second Lieutenant


Hallå allihopa! Welcome to our next Development Diary for Europa Universalis IV! Today is the day where we finally get to cover the content for Sweden, so let's get started!

Hallå allihopa(瑞典语“大家好”)!欢迎来到我们的新一篇欧陆风云4开发日志!今天我们终于要讲到瑞典的内容了,马上开始吧!


Yesterday, June 6th, it was celebrated the National Day of Sweden, as the remembrance of Gustav Vasa being elected king in 1523. This was a pivotal moment in Swedish history, as it finished the union with the kingdoms of Denmark and Norway after more than one century of common government. It happened after some decades of a troublesome political relation between the Sweden nobility and the Danish kings that ended in the tragic Stockholm Bloodbath, and the already mentioned coronation of King Gustav, starting the famous and powerful Vasa dynasty, which would rule until mid 17th century.

昨天6月6日是瑞典举国欢庆的国庆节,纪念古斯塔夫·瓦萨于1523年加冕为王。在被共同的政府统治了一百余年之后,瑞典从此摆脱了它与丹麦王国和挪威王国组成的卡尔马联盟,因此这一天是瑞典历史上的重要时刻。事端起于瑞典贵族与丹麦国王在数十年间问题不断的政治关系,终于惨绝人寰的斯德哥尔摩大屠杀。而前文提到的古斯塔夫一世的国王加冕仪式,则开创了声名和权势显赫的瓦萨王朝,其统治一直延续至17世纪中期。


The mission tree for Sweden recaptures the rise of Sweden to the dominant power of the Baltics prior to the Great Northern War. But it also covers other ambitions and developments of Sweden.

瑞典的任务树再现了瑞典在大北方战争之前崛起为波罗的海强国的历程,不过也体现了瑞典的其他雄心壮志与发展。



The Swedish mission tree is split into two blocks just like Denmark's: the first half of the mission tree is all about the historical conquest and their further ambitions in Europe. The other half, on the other hand, is a lot more about flavor missions which focus on internal development, colonization and of course the religious direction of your country.

瑞典任务树和丹麦的一样分成了两部分:任务树上半部分都是关于瑞典在历史上的征战和在欧洲的进一步野心,而下半部分在另一方面更多是关于国内发展、殖民还有必须要有的本国宗教方向的特色任务。


Starting with the "conquest block", Sweden's initial missions - "Engelbrekt Rebellion", "Swedish Allies", "Military Advice" and "Support from the Estates" - revolve around preparing yourself for your war for independence against Denmark. It should be noted that certain events such as "The Engelbrekt Rebellion" have been incorporated into these first missions.

我们先从“征服任务组”说起,瑞典的第一批任务——“恩厄尔布雷克特起义”、“瑞典的盟友”、“军事建议”和“阶层的拥护”——都围绕准备发动对丹麦的独立战争。需要注意的是诸如“恩厄尔布雷克特起义”的特殊事件已经被整合进了第一批任务中。


"Swedish Allies" can be completed by improving the relations of Denmark's enemies / rivals and fires the following event:

“瑞典的盟友”可以通过改善丹麦的敌国/宿敌的关系来完成,并会触发以下事件:



Not in the picture is the third option, which just decreases your liberty desire by 50%. This option is mostly used by the AI in case Denmark managed to handle the Swedish nobility already and the AI just happens to complete this mission by accident.

将你的独立倾向减少50%的第三个选项不在图中。如果丹麦已经出手对付瑞典贵族,而且AI也意外完成了这个任务,那么这个选项主要是AI瑞典的选项。


If you have chosen the second option and you win your independence war against Denmark without any allies whatsoever then the following event will fire for you:

如果你选择第二项并且自始至终不靠盟友赢得对丹麦的独立战争,接下来你会触发以下事件:


瑞典的独立
我国已大胜丹麦,昭告世界我国无需任何盟友。瑞典人民即是击败丹麦国王的暴政的一切,这将我国赢得全欧洲的尊敬与荣耀!
- 瑞典国王万岁!
【从瑞典移出“为独立而战”。
获得25威望;
获得10正统值;
获得200辉煌点数;
获得100行政点数;
获得100外交点数;
获得100军事点数;
任何丹麦的宿敌或敌国与任何受丹麦威胁的国家与瑞典关系+100。】


However, if you try to cheese it by selecting the second option and then getting support for independence from another country then you get this event during the war with Denmark:

不过,如果你为了尝甜头而选第二项,后来从他国得到独立支持,你就会在与丹麦作战时触发该事件:


瑞典的独立
我国正处在瑞典独立战争之中。我军将士气势高过以往,直到他们要在战场上用瑞典语与同袍交流。显而易见,新君即位便初次食言,召集盟国以助我国取胜。虽说这是运筹帷幄之举,但我军士气定为之大挫。
比尔克新朝必要始于散失民心。我们只能希望新生的瑞典独立政权在未来不再失其众望。
- 你们就这么感激我的吗?
【从瑞典移3“为独立而战”。
失去15威望;
失去20正统性。】


With the mission "Military Advise" you get another event which will support you in your quest for independence:

你可以通过“军事建议”任务触发另一个事件,可在你的独立路途中助你一臂之力:


新领袖崛起
挪威、瑞典、丹麦三国的王室议会在1397年于卡尔马会面,决定将三国团结在一位君主的统治之下。这个“卡尔马联盟”一直是欧洲最大的国家,但是从建立之初就饱受组织松散与过大的丹麦主导权的问题困扰。
时过境迁,当克里斯托弗三世被选为卡尔马联盟的新任至高王并计划在斯德哥尔摩处决多名瑞典贵族时,独立倾向升至新高。
邦代王朝的卡尔·克努特松的叔叔约翰·克里斯蒂尔森·瓦萨集结了农民与贵族。他作为新的起义领袖担负了恩厄尔布雷克特起义的使命。
- 自由!
【将领约翰·瓦萨(1/4/4/1)开始服役。
瑞典获得“瓦萨领导起义”直至1474年11月11日,效果如下:
全国叛乱-2.00
独立倾向+25.00%
如果我国在“瓦萨领导起义”失效之前赢得独立战争,该将领会成为瑞典国王。】


Note: Johan (Kristernsson) Vasa is the grandfather of Gustav I Vasa. If you complete this mission at a later date you get Erik Vasa - the father of Gustav - or even Gustav Vasa himself. There is virtually no difference between them other than their names however.

注意:约翰(克利斯蒂尔森)瓦萨是瓦萨王朝的古斯塔夫一世的祖父。如果你稍晚一些完成该任务,你会获得埃里克·瓦萨-古斯塔夫的父亲-或者古斯塔夫本人。不过除了名字外,他们三个人没有任何区别。


When you gain your independence while the modifier is active then another event will fire for you:

如果你在修正生效时获得独立,你会触发另一个事件:


瑞典新王崛起
在大败丹麦后,瑞典的王冠重获独立,被加冕在了瑞典人的头顶。约翰·瓦萨作为起义领袖赢得了我们人民的拥护,而此时作为实际上的瑞典统治者的古斯塔夫一世的正统性饱受诟病。有人进言约翰·瓦萨因为打赢独立战争有功,应当登基称王。
- 约翰·瓦萨应该统领瑞典!
【“瓦萨领导起义”从瑞典移除。
中等正统值的将领约翰·瓦萨(6/4/4)成为统治者。
瑞典获得“瑞典君主制的崛起”,直至古姆塞胡德家族的古斯塔夫一世去世,效果如下:
提升稳定度花费:-10.0%;
每年正统度:+1.00;】
- 我们要给古斯塔夫一世一个机会。


Of course you have the option to keep your current king. The AI will always choose the king with the better stats.

你当然可以选择保留现任国王。AI永远会选择数值最好的君主。


Finally, with "Support from the Estates" you can choose what kind of support you want and from who:

最后,通过“阶层的拥护”任务,你可以选择你想要的支持类型和支持者:


阶层的拥护
一如往日,各阶层在获得一些特权之后,终于同意支持我们的事业。他们正向我们开出特别的帮助,对我国与丹麦不可避免的战争颇有益处。然而,他们也指出这些帮助无论如何都不只是为了人情,他们想要的是在瑞典王国独立之后获得回报。
- 接受贵族的帮助。
- 接受市民的帮助。
【(西博滕):开始建造10艘桨帆船,价格为0.0%,用时为10.0%。
瑞典获得“有求于市民”直至游戏结束,效果如下:
每年正统性-0.50;市民忠诚度均衡点-10.0%;市民影响力+10.0%;
该修正只能通过偿还市民或者消灭市民来移除。
如果要偿还债务,我们需要激活决议,要求如下:
拥有相对于一年收入的杜卡特
完成市民的4项议程或者拥有10%王冠领地】
- 接受教士的帮助。


The Nobility will grant you a level 2 discipline advisor for only 25% of his price, the Clergy gives a large amount of Papal Influence and the Burghers will lend you galleys for your fight against Denmark. However, taking any of their support will put you into debt with the estate in question and you will have to enact a decision to get out of it. This decision is a requirement for one of the late missions. However, you can completely ignore it altogether by either choosing the fourth option (which gives 20 Prestige) or waiting until the "Stockholm Bloodbath" event fires (which has been presented in the Denmark Development Diary). In the case you complete this mission after the Bloodbath event the estates will grant you their support for free due to the atrocity done to your Nobles by your overlord.

贵族会给予你一位价格只有25%的2级训练度顾问,教士提供大量的教廷影响力,而市民会借给你用于对抗丹麦所用的桨帆船。然而,接受任何一种他们的支持会让你欠下该阶层的债务,而且你必须要靠决议来偿还债务。这个决议是一个后期任务的要求。不过,你可以完全跳过这些帮助,要么是选择第四个选项(给予20威望)或者等到“斯德哥尔摩大屠杀”事件触发(在丹麦日志中已经展示了)。如果在你屠杀事件后完成了任务,各阶层会免费提供帮助,因为你的宗主已经残害了你的贵族们。


After all these missions and events you are more than ready to face your overlord and declare your Independence War! The missions after "Declare Independence!" are rather self explanatory as they now focus on conquering the coastline of the Baltic Sea. However, some missions are a little bit more special.

在完成了以上任务后,你就可以与宗主国硬碰硬地打一场独立战争了!在“宣布独立!”之后的任务就比较简单明了了,主要聚焦于征服波罗的海的沿岸。然而有一些任务却有那么一点特殊。


"Stabilize the Kingdom" is one of them. It requires you to, well, stabilize your kingdom by having high legitimacy, stability and have no debts to any of your estates. In return the mission lets you choose how to complete other missions:

“稳固王国”就是其中之一。任务需要你,嗯,稳固你的王国,包括高正统性、稳定度以及不能向任何阶层举债。作为回报,这个任务允许你选择如何完成其他的任务:



Three options; three ways to complete the "The Kingdom of Poland" mission later on. The third option is especially interesting for those who want to have a co-op campaign with Sweden and Poland or who do not want to blob into Polish territory. This gives some flexibility to your mission tree without going too much into the "what if" territory which is reserved for the Orders.

三个选项;三种完成“波兰王国”任务的方法。第三个选项对希望与波兰共同完成任务或不愿意入侵波兰领土的玩家来说非常有趣。这使你的任务树更加灵活,不需要与骑士团争夺那些“如果”的领土。


The other mission of interest is "Swedish Skåneland" - or rather its reward. Completing this mission will give you a special casus belli against Denmark if they still have Norway as subject:

另一个有趣的任务是“瑞典的斯堪尼”——或者说是它的奖励比较有意思。完成这一任务将带来一个针对丹麦的特殊战争借口,如果挪威仍然是丹麦的附属国:



The mission "The Crown of Norway" rewards you with a historical friendship with Norway if you have them as your subject with at least 50 opinion of you.

任务“挪威王位”完成时如果你拥有挪威作为附属国并且其对你至少有50点好感度,则会奖励你与挪威之间成为历史友邦关系。


Last but not least let's take a look at the "finisher" missions of the conquest block. "Dominium maris baltici" has two ways to be completed: you either own the entire coastline, or you have allies who own it. If you complete it by having you or your subject own the coastline then you gain permanently -5 Years of Separatism and +2 Monthly Splendor.

最后来看一下征服线的“收官”任务。“独霸波罗的海”可以由两种方式完成:自己拥有整个海岸线,或者你的盟友拥有。如果你通过自己或附属国完成这一任务,你将获得永久-5分离主义年数以及每月+2辉煌点数。


The mission "Stormakstiden" rewards you with the following event:

任务“帝国时代”将触发以下事件作为奖励:


斯堪的纳维亚帝国
数百年以来,北欧一直分裂为诸个王国,它们都尝试过统治整个地区。为统一地区所做的不同尝试均由于不公正的统治、简单粗暴的管理或北欧人特有的顽固不化而宣告失败。但这一切都随着我们成为毫无争议的北欧强权、统治着三个北欧王国的首都而画上了句号。
是时候建立一个北方帝国了,这将为整个地区带来繁荣!
- 瑞典帝国万岁!
【瑞典的政府等级变为帝国。
瑞典获得「帝国时代」直到游戏结束,带来以下效果:
年度正统性:+0.25;
最大专制度:+20.00;
成立斯堪的纳维亚不再需要行政科技20级。】

Note: The country of Scandinavia will be worth forming with the free update, but that is topic for a later Development Diary.
注意:在免费更新后成立斯堪的纳维亚变得有意义了,但我们将在后面的开发日志中详谈。


Finally, the mission "Lord of Eastern Europe" fires the following event:

最终,任务“东欧的雄主”将触发以下事件:


瓦良吉之路
「瓦良吉人」——希腊人如此称呼来自斯堪的纳维亚的维京人,当我们的祖先在8世纪晚期到达君士坦丁堡后,东罗马帝国将这个名字赐予我们的祖先。他们沿着第聂伯河走过的道路被直白地称作「从瓦良吉到希腊之路」。
这条道路上的许多重要城市现在都在我们和盟友的控制之下,这条曾经的商路将再次繁荣!
- 太棒了!
【约翰·瓦萨现在拥有企业家特质。
约翰获得1(外交)
瑞典获得瓦良吉之路(贸易力量:15.0)位于诺夫哥罗德直到1821年1月2日。
瑞典获得瓦良吉之路(贸易力量:15.0)位于基辅直到1821年1月2日。
瑞典获得瓦良吉之路(贸易力量:15.0)位于克里米亚直到1821年1月2日。
瑞典获得瓦良吉之路(贸易力量:15.0)位于白海直到1821年1月2日。】


Note: This event and the mission "Varangians' Legacy", which requires you to conquer and develop Novgorod, are the only Viking references for Sweden. Asking for more is futile.

注意:这个事件以及要求你征服并发展诺夫哥罗德的任务“瓦良吉的遗产”是瑞典仅有的维京相关内容。再想要就没有了。


Now with the conquest missions covered let's move on to the flavor missions for Sweden - and they are plentiful. The flavor missions are divided into 5 branches: Internal missions regarding the Sami and the Swedish peasants, Swedish colonialism, Trade and Industrialization, Military Reforms and Religious matters.

说完了扩张线以后,我们再来看瑞典的特殊任务——有相当多。特殊任务分为5条线:内部事务线主要解决萨米人和瑞典农民的问题,此外还有瑞典殖民线、贸易与工业化线、军事改革线以及宗教事务线。


The Internal missions on the most left side of the mission tree handle the Swedish peasantry, which play a large role in Sweden's history, and the Sami population which is inevitably part of your country. By establishing 10 manufactories in Grain, Fish and Livestock provinces, having 2 stability and by either having overcome the "The Dacke War" disaster or by having at least 10 Grain, Fish or Livestock provinces with 10 development you can complete the mission "The Peasants' Agenda", giving the following reward:

任务树最左侧的内部事务线将处理好瑞典的农民(他们在瑞典的历史上扮演了重要的角色)以及萨米人(他们是你国家不可分割的一部分)。通过在生产谷物、鱼或牲畜的省份建造10座工厂,拥有2点稳定度,并且度过了“达克战争”灾难或拥有至少10个生产谷物、鱼或牲畜且拥有10点发展度的省份,你就可以完成任务“农民事务”,带来以下奖励:


瑞典获得「农民的支持」直到游戏结束,带来以下效果:

全国叛乱度:-1.00
每个拥有的生产谷物、鱼或牲畜的省份在该修正生效期间获得+33.0%本地商品产出修正。
灾难「达克战争」在该修正生效期间将不会被触发。


Speaking of the disaster: the Dacke War disaster has become a little bit more dangerous and more likely to trigger.

说到这个灾难:达克战争灾难现在变得更危险了一点,也更容易触发。



The mission "Integrate the Sami" on the other hand is about your cultural approach to them and can be completed by having all the Sami provinces a religion and culture you accept - how you do this is up to you. This will unlock the Burghers "Forest Expansion" estate privilege:

另一方面,任务“整合萨米人”主要与你对他们的文化政策有关,需要将所有萨米省份转变为你的可接受宗教及文化——如何转变就取决于你了。这将解锁市民的“开拓林地”阶层特权:


开拓林地
市民和农民一样适应了森林和树林那恶劣的地形,使得他们甚至能够在我们王国最遥远而封闭的森林中建立宏伟的城镇。通过赋予他们更多的特权,我们可以确保他们最充分地利用我国的资源。
修正:没有进一步的修正。
效果:所有拥有的森林与树林省份的发展成本将分别减少15.0%和10.0%。


The mission "Forest Expansion" is developing your forest provinces, so not really much to talk about. The reward reduces the Development Cost of all owned Arctic Scandinavian provinces by 40% however, which makes playing tall with just Scandinavian provinces an actual option.

任务“开拓林地”要求你发展森林省份,所以其实没什么可说的。不过任务奖励将减少所有拥有的极地斯堪的纳维亚省份40%的发展成本,这就使得玩家只凭借斯堪的纳维亚省份也能够愉快地种田。


The colonial missions of Sweden are self explanatory: you take the provinces which were historically part of Swedish colonial ambitions.

瑞典的殖民任务不言自明:需要获取历史上作为瑞典殖民帝国一部分的省份。


On the other side, however, are the missions about dominating the Baltic trade and industrializing your country - your copper and iron provinces to be more precise. Highlight of this branch is an event where you can decide what the price of copper will be for Europe:

而另一边则是关于主导波罗的贸易以及使国家工业化——更准确地说是生产铜和铁的省份。这条支线的亮点是在一个事件中你可以决定整个欧洲的铜价格:



Keep in mind that the burst of money you get from the other two options scale with your own production of Copper and Iron.

要注意后两个选项中的一次性收入取决于你自己的铜和铁产出。


The missions regarding the religious matter work very similar to the ones of Denmark. Here are the three paths with Catholicism on the left, Protestantism in the middle and Humanist in the right:

关于宗教方面的任务与丹麦的任务非常相似。下面是关于宗教的三条道路:左边是天主教,中间是新教,右边是人文主义。



Highlights of each path are the following things:

每条路径的亮点如下:


For Humanist, the mission "Disempower the Clergy" removes triggered rebels from the Clergy if you seize land
对于人文主义者来说,任务“剥夺神职人员权力”会移除由于如果你褫夺土触发的叛军。

The mission "Religious Peace" gives permanently +1 Max Tolerance of Heretics and Heathens
任务“宗教和平”会永久给予的+1异端容忍度和异教容忍度

Catholic and Protestant "Defender of the True Faith" give you a modifier which increases the Tolerance of True Faith by 1, Manpower in True Faith provinces by 15% and Imperial Authority Growth Modifier by 25%. It is active until you change your religion.
天主教和新教的“正信守护者”任务会给你一个修正,增加你1点正统信仰容忍度,正统信仰省份的人力资源增长15%,帝国权威增长25%。这一修正会一直激活直到你改变了你的宗教信仰。


There is one mission I want to go into further detail: the mission "The Religious League" requires you to participate in the League War (or complete the fallback if the League War is impossible due to non-existent HRE). While for the Catholic side it is completed when the League War never fires, the Protestant mission requires that it happens.

有一个任务我想进一步详细说明的是:任务“宗教同盟”要求你参加宗教同盟战争(或者如果宗教同盟战争因为不存在神圣罗马帝国而不可能发生时完成后备任务),而对于天主教一方来说,它是在宗教同盟战争不发生时完成的,新教的任务则要求在宗教同盟战争发生时完成。


Well, there are moments where the AI refuses to convert to Protestantism due to their position as Elector, even though 90% of their land is Protestant. Fortunately the mission "The Protestant Sword" covers you in that regard. By having a Protestant HRE ally who is either an elector or has 100 development you can complete this mission and unlock a decision which lets you force the formation of the Religious League. Because of that the Protestant mission "The Protestant Sword" unlocks a special decision which… "motivates" your fellow Protestant brethren to form a Religious League on their own.

有些时候,AI会因为他们的选帝侯身份而拒绝皈依新教,尽管他们90%的土地上都是新教徒。幸运的是,“新教之剑”的任务涵盖了这方面。通过与一个既是选帝侯又有100发展度的信仰新教的神圣罗马帝国内部国家成为盟友,你可以完成这个任务,并解锁一个决议让你强行组建宗教联盟。正因为如此,新教的任务“新教之剑”开启了一个特殊的决议……“激励”你的新教弟兄们自己组成一个宗教联盟。


宣告保护新教徒
神圣罗马帝国中的新教徒是宗教裁判所、公开敌意和皇室歧视的受害者。但是他们缺乏勇气,召集军队保卫自己以对抗对他们所做的不公正待遇。现在对我们来说是时候支持改革了,并且正式宣告我们会支持并保护神圣罗马帝国境内的新教徒。
触发事件“古斯塔夫一世的宣言”,每个位于欧洲的天主教国家会将此视为宗教上的敌意行为,并且他们对我们的评价会下降100。教宗国对瑞典的评价会下降到-200,奥地利对瑞典的评价会下降到-200。
√年份至少到达1520
√年份在1625之前
√至少满足一个以下要求:
瑞典的宗教是新教
我们的任意一个是新教国家的盟友,是神圣罗马帝国的一部分,既是选帝侯又至少有100发展度(包括他们自己的附庸国在内)。
√神圣罗马帝国内没有公认的未变更的信仰
√神圣罗马帝国内没有宗教和平的条约
√新教联盟和天主教联盟尚未形成
√没有和奥地利结盟
√没有和教宗国结盟
√和奥地利之间没有停战协议


古斯塔夫一世的宣言
神圣罗马帝国内部新教和天主教之间的紧张关系与日俱增。战争很快就要爆发如果不是因为新教徒寡不敌众。
在这宿命之日,瑞典新教国王古斯塔夫一世作出了他的宣言:瑞典承认日耳曼地区新教徒的权利并且会从军事、经济和政治方面支持他们的利益。
另外,古斯塔夫一世会以那些被帝国皇帝虐待的新教徒的名义亲自领导新教联盟,并且在神圣罗马帝国内部为帝国内部宗教地位而作出斗争。
- 现在舞台已经就绪。
【新教联盟和天主教联盟已经成立,瑞典加入了新教联盟。】


At long last we shall take a look at the final branch of the flavor missions: the military branch. Two parts played a major role in the military history of Sweden: the Finnish Hakkapeliitta and the Carolean units. The mission "The Hakkapeliitta" unlocks for you the special Hakkapeliitta mercenary company which costs no Army Professionalism to hire:

最后,我们应该看看风味包任务树的最后一个分支:军事分支。有两支部队在瑞典的军事史上扮演了重要角色:芬兰的轻骑兵Hakkapeliitta卡尔军Carolean。任务“芬兰轻骑兵”会为你解锁特殊的雇佣兵,雇佣这一部队不需要消耗陆军职业度:



Note: The merc company has 100% Cavalry to Infantry Ratio because it does NOT take the value from your own government into account. This is only an issue for merc companies which consist of over 50% cavalry, so other mercenary companies do not require this modifier.

注:雇佣兵集团有100%的骑兵与步兵的比例,因为它并不会考虑到你当前政体的相关数值。这只是对于骑兵比例超过50%的雇佣兵的问题,其他雇佣兵不需要担心这一修正。


The mission "Reform the Military" has three ways of completion: the first one can be done by patience as you just have to wait until Mil Tech 19 and have 40 Army Tradition. The second way is a little bit faster as you need to hit 75 Absolutism.

“改革军队”的任务有三种完成方式:第一种可以通过耐心来完成,因为你只需要等到19级军事科技和具有40陆军传统。第二种方式要快一些,因为你只用达到75点专制度。


However, most players will probably go for the third way which is a lot more difficult to achieve, but can be done before the Age of Absolutism:

然而,大多数玩家还是会选择走第三条路,这是更难实现的,但是可以在专制时代之前完成:


Gain 15 Mil Power per month
每月增加15点军事点数

Have 800 Military Power (is affected by All Power Modifiers)
拥有800军事点数(受所有点数修正的影响)

Have a Level 3 Military Advisor
拥有3级军事顾问

Completed at least one Military Idea Group
完成了至少一个军事理念组


Completing this mission by this way will cost you mentioned Military Power.

用这种方式完成这一任务将花费提及的800点军事点数。


These are some hard conditions, but the reward makes pain worth it:

这些条件都很艰难,但是奖励也是值得的:


瑞典的分配征募制度
分配征募制度(Indelningsverket)是一种军事上的组织制度,能够使整个国家迅速动员起来。每十个年龄在15到44岁之间的男性将会一直被作为一个整体被征召为步兵,而贵族则免征赋税,为军队提供骑兵。由于这一制度,雇佣兵已经变得不那么重要,因为现在瑞典具有其常备军。
最后,分配征募制度迎来了新的改革,这使得招募士兵是以省份为潜在单位而取代以村庄为单位。瑞典王国境内的每个省份都需要为瑞典军队贡献1200人的卡尔军部队。
- 很好。
【为君主制解锁“分配征募制度”的政府改革
将分配征募制度作为第五级的政府改革,带来以下效果
政府机制:允许招募卡尔军部队
改革修正:
全局人力修正:+20%
陆军上限规模修正:+10%
可用的卡尔军部队数量:+25%
获得5%陆军职业度】


The Carolean unit is not fully implemented just yet in the game so bear with me for the lack of screenshots, but at least I can talk a little bit about how the unit works. The Carolean unit is an infantry only unit which you can only recruit in Swedish or Finnish provinces and the amount of how many you can recruit scales with the development of your Swedish and Finnish provinces. The Carolean infantry has the normal costs of an Infantry unit right now - so without any modifiers it costs 10 Ducats.

卡尔军单位还没有在游戏中完全实装,所以请原谅我没有截图,但至少我可以谈谈这个单位是如何运作的。卡尔军单位是一个步兵单位,你只能在瑞典或芬兰的省份招募,并且你可以招募的数量随着瑞典和芬兰省份的发展度而变化。卡尔军步兵招募成本和正常步兵一致——因此,如果没有任何修正,它的成本为10杜卡特。


Of course a unique unit also requires unique modifiers to make them worth their effort: the Carolean unit deals 25% more Shock Damage and receives -20% Morale Damage. That's it. The only downside this unit has is that the amount of Carolean you can recruit is heavily limited by the dev of your Swedish and Finnish development with 20 development of a Swedish or Finnish province equalling 1 Carolean Regiment.

当然,一个独特的单位也需要独特的修正才能使他们值得被招募:卡尔军单位造成额外25%火力伤害并且受到的士气伤害降低20%。对,这个单位唯一的缺点是你可以招募的卡尔军数量受到瑞典和芬兰发展度的严重限制,瑞典或芬兰省份的每20发展度能够招募1个卡尔军部队。


The mission "Drill the Caroleans" also unlocks two special Noble privileges which modify how your Caroleans fight for you too.

任务“训练卡尔军”还解锁了两项特殊的贵族特权,这些特权也会改变你的卡尔军部队为你而战的方式。


卡尔军行军
修正:
可用的卡尔军数量:-25.0%
影响:
瑞典获得“卡尔军行军”,直到游戏结束,效果如下:
训练度:+10.0%

卡尔军冲锋
修正:
可用的卡尔军数量:-25.0%
影响:
瑞典获得“卡尔军冲锋”,直到游戏结束,效果如下:
士气伤害:+20.0%


Note: "Morale Damage" should be here in Green. It is already fixed internally, but I didn't have the time to update my version of the game. Also these modifiers only affect Carolean units.

注:“士气损失”应当以绿色显示,这一问题已经被内部修复,但我没有时间去更新我的游戏版本了。同样这些修正只会影响卡尔军单位。


Keep in mind that all the numbers are still work in progress. The Carolean presented here might get the nerf hammer before they get released.

请记住,所有的数值仍在调整中。这里介绍的卡尔军单位可能会在发布前遭到削弱。


With that being said, that was the content for Sweden!

就说这么多吧,这就是关于瑞典(付费)的内容。


Due to the extent of this Dev Diary, the free content part will be more of a teaser for next week:

由于本篇开发日志的篇幅,关于免费更新包中的内容部分,更像是下周的一个小预告:



That was it for this week! Next week we will dive into the content for Norway.

这就是本周的内容,下周我们将深入探讨挪威Norway的内容。


Until then I wish you all a nice week!

在那之前,祝大家度过愉快的一周!



翻译:Strategemata 李勋回来了 Arcanunu

校对:113322qwe1 三等文官猹中堂


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