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潜渊症测试版0.20.7更新日志&翻译

2022-11-19 12:58 作者:灰喜鹊ir  | 我要投稿

v0.20.7

Changes:

改动

- Added a slider to the fabricator that can be used to select how many items to fabricate.

#为加工台增加了一个可以选择一次做多少个(译者注:初步测试上限为该物品在制作台中可堆叠上限)

加工台改动

- Chance of finding good/excellent/masterwork quality items in higher-difficulty levels.

#现在又概率在高难度下中找到优良/精品/大师 质量的物品

- Changed engines' default repair threshold to 50 to 80.

#将引擎的默认修复技能需求从50调整为80(译者注:不知道是不是理解错误或者是测试错误,编辑器打开潜艇初步测试为55)

- Quality of the radio voice chat diminishes with distance (gradually fading into radio static), similar to the way as the quality of the text chat.

#无线电语音的质量将随距离衰减(逐渐衰弱到无,类似于文本聊天中表现的那样)

- Voice chat range also affects spectators (= spectators can't hear players talking at the other side of the level).

#同样,语音距离将影响旁观的人(不再能在关卡地图的另一侧还能听到潜艇上的对话)

 

Unstable only:

测试版改动

- Changed how the restrictions on specialization talent trees work: instead of being only allowed to choose one, you can unlock all of them (but need to complete the entire specialization tree before you can choose another one).

#改变了对特化天赋线路的限制方式:从只能选一条特化线路变为点完一条特化线路之后才能点第二条特化天赋线路。

- Any number of generic talents can be chosen (but you can still only pick talents from the next tier when you've unlocked 2 generic talents).、

#基础天赋数量不再受限制(但你还是得解锁了同级的两个基础天赋之后才能解锁下一级基础天赋/特化天赋路线)

译者注:当前测试版存在bug:在二选一天赋时,先选一个-应用,再继续点天赋就能全选,因而在不加mod,不专门开控制台(加经验不算2333)也能在目前解锁全部天赋(这注定是一个活不过测试版的bug)


真正的“All Talents Unlocked"

- Anyone can use the recipes bots have unlocked via talents.

#ai解锁了天赋的配方可以共享给所有人

- Various fixes, balance changes and improvements to talents.

#对新版天赋进行了又一轮平衡改动

- Fixed Arc Emitter damaging nearby characters that aren't near the arc (e.g. characters behind the shooter's back).

#修复了电弧发射器讲伤害所有在附近但不在电弧范围的角色的问题(比如,在发射者背后的生物也会被电到)

- Fixed null reference exception in EnemyAIController.UpdateLimbAttack (caused frequent crashes when getting attacked by swarms).

#修复了EnemyAIController.UpdateLimbAttact中的空引用异常(这导致了当被复数生物攻击时常常导致崩溃)

- Improvements to the exosuit sprite.

#改进了外骨骼潜水服的贴图

从畸形变成了驼背(

      

- Fixed bots not being able to apply medical treatment anymore.

#修复了ai医生无法实施治疗的问题

- Fixed switching from a directional ping to passive immediately making the item's AITarget sector a full 360 degrees, and AITarget's sector not being taken into account when determining what it should reveal on passive sonar.

#修复了关闭定向脉冲的行为将将导致物品的AITarget检测区域变为360度,同时AITarget检测区域就无法显示在被动声纳上。

- Fixed submarine availability being displayed incorrectly on some locations (e.g. abandoned outposts) on the campaign map.

#修复了站点潜艇可解锁层级对于部分站点会在地图上错误显示的问题(比如废弃站点)

如果不是翻译到这一条我都不知道站点说明如此丰富

 

- Fixed feign death not working when you have a provocative items (e.g. items that make sounds or otherwise attrack monsters) in the inventory.

#修复了当你身上有引怪物品时,假死不起作用的问题(比如,能发出的声响的物品或者其他吸引怪物的物品)

- Restored some of the wrecked sprites that were replaced with tinted version of the normal sprite in the previous builds (WIP).

#重建了部分过去版本中只是对正常物件改了颜色的沉船物件的贴图。

- Fixed fiber plant sprite.

#修复了弹性纤维植物的贴图(译者注:这个地方不确定修复的什么,可能不是贴图)

- Fixed bigbrother event getting stuck when choosing "not interested".

#修复了“BigBrother”事件将在选择“不感兴趣“的时候卡住的问题。

       译者注:即安全官找你安装监视器的那个事件,至于事件名,致敬(或许)《1984》吧

- Fixed autoinjectors (autoinjector headset, PUCS) no longer working.

#修复了自注射(自注射耳机,PUCS)失效的问题。

 

Bugfixes:

Bug修复

- Fixed main menu sometimes appearing half obstructed when starting the game on Mac.

#修复了Mac系统开始游戏时主菜单有时会出现部分被遮挡的问题

- Fixed speech impediments only affecting the text chat, not the voice chat.

#修复了讲话阻碍只影响打字,不影响讲话的问题。

- Fixed radio voice chat not working properly if the range of the radio is larger than 250 meters. Happened because characters' positions aren't synced if they're further away than 250 meters from the client. In practice, the quality/volume of the chat would stop diminishing after 250 meters, and then immediately cut off when outside the radio range.

#修复了无线电距离大于250m时,无法按预期工作的问题。这是因为角色的位置如果距离(另一个)玩家大于250m,便不再进行同步。实际而言,通话质量和音量都会在距离250m后直接切断而不是继续缓慢衰减。

- Fixed inability to connect to IPv4 servers when IPv6 is disabled.

#修复了当IPv6关闭后,不能连接到IPv4的服务器的问题

- Fixed husk appendage breaking if the character already has extra limbs from e.g. genes.

#修复了当角色已经有额外的肢体(比如来自基因的)时,画皮附肢(嘴里吐出来那个)崩坏的问题

- Fixed blocked doorways in Alien_Entrance3.

#修复了外星遗迹部分入口段常出现舱门被墙体封锁的问题。

(Alien_Entrance3如图)

 

- Fixed Cyrillic symbols not being visible in the server list's server info panel when playing in a language other than Russian.

#修复了游戏语言不是俄文时,俄文符号在服务器列表的服务器信息中不显示的问题。

- Fixed certain genetic effects (such as regeneration from Hammerhead Matriarch genes) not working properly when multiple characters have the same effect.

#修复了部分基因的效果(比如锤头鲨母皇基因)在多个角色拥有相同效果时无法正常工作的问题

- Adjusted railgun, coilgun and double coilgun firing offsets to make the projectile spawn closer to the end of the barrel.

#调整了轨道炮、电磁炮、双联电磁炮的开火(位置)偏移来让弹体生成在更贴近枪管末端的位置。

- Fixed incorrect tags in the vending machine in EngineeringModule_01_Colony, causing engineering gear to spawn in the output slot.

#修复了因在EngineeringModule_01_Colony(聚居点的一种工程区段)里自动售货机的错误tag而使得器输出栏出现工程装备的问题。

 

Modding:

模组制作

- Made it possible to check if some value is null or not with PropertyConditionals (e.g. CurrentHull="eq null").

#通过PropertyConditionals(属性条件)可以检测某个值是否为空(比如CurrentHull="eq null")

- Added UseEnvironment.None to Propulsion component.

#增加了UseEnvironment.None 以推进组件

译者注:这一段实属知识盲区了orz

 


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