欢迎光临散文网 会员登陆 & 注册

【UE4】普普通通的血条UI Shader

2023-06-18 23:58 作者:AtomAntzzz  | 我要投稿

材质连线 和 custom节点里的代码:


//sdf

coords.x *= 8;

float2 pointOnLineSeg = float2(clamp(coords.x,0.5,7.5),0.5);

float sdf = distance(coords,pointOnLineSeg)*2 - 1;

clip(-sdf);


//border

float borderSdf = sdf + BorderSize;

float borderMask = step(0,-borderSdf);

return float4(borderMask.xxx,1);


【UE4】普普通通的血条UI Shader的评论 (共 条)

分享到微博请遵守国家法律