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星空(Starfield)8月16日开发者Q&A汇总及初翻

2023-08-17 03:28 作者:COH2NOOB  | 我要投稿

回答的分别为首席任务设计Will和首席设计Emil,我会用W代表威尔沈,E代表Emil

名词解释:UC—United Colonies联合殖民领            FSC—Freestar Collective自由星系联盟

问题1:我们能在主要城区买房吗?

Can we buy houses or property in main cities?

W:Yep! There’s housing in different cities that the player can get. Some you have to purchase and some are rewards for specific quests.

是的!玩家可以在不同的城市获得住房。有些是你需要去购买的,有些是特定任务的奖励。

E: Sure can! You can purchase a dwelling in all the major cities in the game. And there’s at least one that you get specifically for completing... something. 😊

当然可以!你可以在游戏中的所有主要城市购买一套住宅。且至少有一个是完成某种任务获得的😊

问题2:如果我们有“孩子”的特质,我们的父母会根据我们角色的长相产生吗?还是有一个固定模板的父母?这个特质可能有什么好处?

If we get the Kids Stuff trait, will our parents be generated based on our characters look or are there standard parents put in place? What benefits might there be?

W: Our programmers on our new face tech were excited to make a function that could try to match your custom face and then create the two parents. So they are based on what your character looks like, although the specific math involved is a bit beyond me. We had similar tech in our previous games.

我们新人脸技术的程序员很高兴能制作一个程序,尝试匹配你的自定义人脸,然后创建两个父母。所以它们是基于你的角色的长相,尽管具体的数学运算有点超出我的能力。我们在以前的游戏中也有类似的技术。(指尚恩吧大概)

E: Yes, totally. Just as we did in Fallout 3 with your dad, and in Fallout 4 with your son, in Starfield, if you take the Kid Stuff Trait. your parents are based off of you. No spoilers, but I think fans will really appreciate the actors we got to play those roles. And they just get SO into it, it’s awesome.  (Oh, and yeah, you can get... stuff)

是的。就像我们在《辐射3》中的爸爸,在《辐射4》中的儿子所做的那样,在Starfield中,如果你接受“孩子”特质。你的父母是以你为基础的。没有剧透,但我想粉丝们会非常感谢我们扮演这些角色的演员。他们就是这么投入,太棒了。(哦,是的,你当然可以得到…一些好处)

问题3:对于我们这些从未玩过BGS游戏并将从Starfield开始的人来说,我们应该知道哪些信息可以让体验从一开始就更有影响力?在开始游戏之前,我们应该多深入的创建角色的背景故事?

For those of us who have never played a BGS game and will be starting with Starfield, what information should we know that will make the experience more impactful right from the start?How deep should we go into creating our character’s backstory before we start the game?

E: Hmmm... Well... We always make our games for fans both old AND new. So you can jump in without ever having played a Bethesda title before.But we like to look at it less as playing a game, and more about living in the universe we created.So settle in, go at your own pace, and pretty soon you’ll learn all the systems and be adventuring through the Settled Systems the way you choose.

嗯…我们总是为新老玩家同时制作游戏。因此,你可以在以前从未玩过贝塞斯达游戏的情况下游玩。但我们不喜欢把它看作是一场游戏,而更喜欢把它视为生活在我们创造的宇宙中。所以,融进去,按照自己的节奏前进,很快你就会学会所有的系统,并以你选择的方式在沉浸系统中冒险。

W: While we do start you off in the same spot, what happened to you before the game starts is totally up to you and your head canon.There is a Trait and Background system that will let you specify more about yourself, but you can also select an anonymous background and no traits if you want.In terms of if you've never played a BGS game before: Try anything! We’re a simulation as well as a roleplaying game, so we try to support the player doing what they want as much as we can.

虽然我们会让你在相同的开局开始游戏(tes5和fo4一样),但在游戏开始前发生在你身上的事情完全取决于你和你的想法。有一个特质和背景系统,可以让你指定更多关于自己的信息,但如果你愿意,你也可以选择匿名背景,没有任何特征。按你以前是否从未玩过BGS游戏而言:试试看!我们是一个模拟游戏,也是一个角色扮演游戏,所以我们尽可能支持玩家做他们想做的事。

E: As for going into a character's backstory, that's entirely up to you. I'm all about that head canon.For example, my latest character is a working shlub named Mitch Dombrowski. He’s a husky, good-natured space trucker, and while he’ll do whatever he needs to defend himself, he’ll never shoot first. He's like Han Solo’s sweeter older brother.

一个角色的背景故事完全取决于你,我向来如此。例如,我最新的角色是一个名叫Mitch Dombrowski的工作狂。他是一个魁梧但脾气好的太空货运人员,虽然他会做任何他需要的事情来保护自己,但他永远不会先开枪。

问题4:走私货物系统将如何运作?我们可以把它藏在船上的某个地方,稍后再卖掉换更多的钱吗?

How will the smuggling cargo system work? Can we hide it somewhere on the ship and sell it for more currency later?

W: Certain items are considered “Contraband” and you’ll need to smuggle them past security ships that are in orbit of major settlements.

某些物品被视为“违禁品”,你需要通过主要定居点轨道上的武装船只走私。

There are specific items that are considered Contraband, meaning they’re pretty much illegal everywhere.And yes, you can hide them using special ship modules you can purchase. So, you know, don’t get caught with those harvested organs.The economy is fixed, but prices of bought and sold good can change based on the Skills you choose.

有些特定的物品被认为是违禁品,这意味着它们在绝大多数地方都是非法的。但是的,你可以使用你购买的特殊飞船模块来隐藏它们。所以,你知道,不要被那些巡猎组织抓到。经济是固定的,但买卖商品的价格可以根据你选择的技能而变化。(没有动态经济)

E在之后的回复中提到有些物品会有背景故事,就像斯库玛那样

问题5:如果我犯了罪,会有监狱系统吗?

Will there be a jail system if we committed crimes?

W: Yes, you can elect to go to jail or pay a fine when you’re arrested (or even resist arrest and try to escape).

是的,当你被捕时,你可以选择入狱或支付罚款(甚至拒捕并试图逃跑)。(老滚5翻版)

E: Yup. The Settled Systems is more like Skyrim than Fallout 4’s Commonwealth in that regard. Ya bancha criminals!There’s civilization, there’s government, and there are laws. And in a couple cases, we actually explore the themes of crime and punishment in our futuristic universe.

是的。在这方面,定居系统更像是天际,而不是辐射4的联邦。Ya bancha罪犯!(看不懂的neta)有文明,有政府,有法律。在几个事件中,我们实际上探索了我们未来宇宙中的犯罪和惩罚主题。(应该是相关任务)

问题6:当不在游戏中时,时间会走动吗?例如,我的贸易路线、前哨基地和采矿作业会继续生产吗?还是只有在游玩的时候才会生产?

Will time pass when not in the game? For example, will my trade routes, outposts, and mining operations continue to produce or does that only occur while actively playing?

W: The sim only runs when you’re actively playing. No sleeping on the job!

只有当你在玩游戏时,模拟系统才会运行。别在工作中打盹了!

E: Only when actively playing. 

只有在游玩时

问题7:你能在游戏中扮演双面间谍吗?例如,如果你加入了UC,你还能加入猩红舰队并向UC提供信息吗?如果可行的话,哪些阵营有这种玩法?

Can you be a double agent in the game? For example, if you join the United Colonies, can you also join the Crimson Fleet and give the United Colonies information? And what factions have that feature if they do?

W: All of the playable factions can be completed independently.The Crimson Fleet storyline does feature you being an undercover agent inside the Fleet on behalf of UC SysDef (a specific military branch of the United Colonies), but whether you betray the Fleet or UC SysDef is a choice you will get to make.

所有可玩的派系都可以独立完成。猩红舰队的剧情中,你代表UC SysDef(联合殖民地的一个特殊军事分支)在舰队内担任卧底,但你是背叛海盗还是背叛UC SysDef是你的选择。

E: Ha! That is exactly what you can do – infiltrate the Crimson Fleet for UC SysDef! It's specific to that questline.In the studio, I have been (half-jokingly) accused of referencing movies that some folks have never seen, because I’m old. So with this particular plotline, the inspiration was very much the movie Donnie Brasco, which is the true story of an FBI agent who infiltrates the mafia. HOW FAR WILL YOU GO?!

哈!这正是你所能做的——为UC SysDef渗透到猩红舰队!这个问题很具体。在工作室里,我被(半开玩笑地)说到引用了一些人们从未看过的电影,因为我是老人家了。因此,在猩红舰队这个情节中,灵感来源于电影《Donnie Brasco》,这是一个FBI特工潜入黑手党的真实故事。你会怎么选择?

E在之后的评论中回复:我真的不想剧透任何东西,所以我要说的是,你在派系任务线中有特定的角色/工作/任务。FSC和UC是巨大的组织,你为他们所做的工作很重要。但这并不是说你在任务线结束时就能完全控制这些派系。但如果你最终站在深红舰队一边,UC会对你大发雷霆,是的,他们会不高兴。

问题8:根据角色创建过程中选择的特征,是否有可能在“和平主义模式”下玩游戏,即不杀死任何人,甚至杀死任何生命?

Depending on traits selected during character creation, will it at all be possible to play through the game in a 'pacifist mode', i.e. without killing anyone, or even potentially, anything?

W: I can’t guarantee every mission can be completed in pacifist mode, but we do have a couple of systems that will help.One system is our Speech Challenge game, where you can persuade someone to do something like not fight you.The speech challenge game is added in specific scripted moments, and we try to add one in to most quests where important characters confront you.

我不能保证每一项任务都能在和平主义模式下完成,但我们确实有几个系统会有所帮助。其中一个系统是我们的说服挑战(Speech Challenge game),你可以说服别人做一些事情,比如不要和你打架。说服挑战是在特定的脚本时刻添加的,我们试图在大多数重要角色与你对峙的任务中添加一个。

E: So, we talked about this very early on during pre-production, whether or not we would fully support a “non-lethal” playthrough. We realized that, for various reasons, that wasn’t totally feasible.Now, that being said, there are some good non-lethal options, whether through dialogue or by using a non-lethal weapon. Those can be used in certain situations, honestly a lot of situations, though I couldn’t comfortably say you can complete the entire game without any killing whatsoever.The Settled Systems is mostly civilized, but it can be a dangerous place if you’re going off the beaten path. And you’re absolutely going off the beaten path! 🚀

我们在前期制作的很早就谈到了这一点,我们是否要制作完全支持“非致命”的游戏。我们意识到,由于各种原因,这并不可行。话虽如此,现在有一些很好的非致命选择,无论是通过对话还是使用非致命武器。这些可以在某些情况下使用,老实说,在很多情况下,尽管我不能轻松地说你可以在没有任何杀戮的情况下完成整个游戏,定居星系基本上是文明的,但如果你偏离了常规,它可能会成为一个危险的地方。

问题9:我们可以加入的宗教的信仰和基本历史是什么(神圣宇宙、Enlightened、大蛇)?

What are the beliefs and basic history of the religions we can join (Sanctum Universum, Enlightened, Great Serpent)?

(神秘和宗教相关的内容确实翻不动,有兴趣可以看看原文)

W: Okay, so this one...Existing, IRL religions are part of the Starfield universe, (with folks of all religions and denominations out there) but we don't really focus on them. Instead, we highlight three new ones specific to the game.

Sanctum Universum – The members, called “Universals,” believe that God very much exists somewhere in the universe. That a higher power is guiding us all. Specifically, they believe that humanity’s ability to travel the universe and grav jump is God’s way of saying, “I’m out here. Come find me.”

The Enlightened – These folks are essentially organized atheists. They don’t believe in any kind of higher power. Rather, they teach that human beings have to take care of each other, and they practice what they preach through various community outreach programs.

House Va’ruun - Ho boy. 😆

So, in the game, you’re not really sure what the complete truth is, but...The gossip among the guards is this: a colony ship sets off for a new world, making grav jumps along the way. After one of the grav jumps, one of the passengers claims he spent that time communing with a celestial entity known as the Great Serpent. What was a few seconds for everyone else was... much longer for him. And he brought back a mandate, which is basically, “get onboard, or be devoured when the Great Serpent encircles the universe.”Is it true?? I ain't sayin'.So in the game, you sometimes face off against House Va’ruun Zealots (as an enemy group), and that’s their motivation.I recently got the House Va’runn logo tattooed on my wrist. So yeah, I dig them.

E: The Sanctum Universum is only a couple decades old in our timeline, but has gained a lot of prominence.They believe that God is out there, somewhere in the universe, and that humanity’s ability to travel the stars brings us closer to God.The Enlightened are an atheist group that focus on humanitarian and community work.They believe that life is something every person has to take responsibility for, so that if we want the world to be a better place, we have to do it.

问题10:总共多少个同伴可以招募?

How many companions total will we be able to recruit?

W: There are over 20 named characters who can join your crew.Four of them are from Constellation and have the most story and interaction with the player, but all of the named characters have their own backgrounds and can follow you around (and carry your stuff).

有20多个有名字的角色可以加入你的船队。其中四个来自星座组织,与玩家的故事和互动最多,但所有有名字的角色都有自己的背景,可以跟随你四处走动(并携带你的东西)。

E: When we first began Starfield pre-production, we looked back at our previous games, and realized how popular and effective the companions were. So they were a big priority for us, and we really wanted to tie them directly to the main quest.There are some really big moments with them specifically.I should also mention that our companion voice cast is amazing. We haven’t released the list yet, but you can be sure there are a lot of talented actors bringing those characters to life. (Same for Constellation in general)

当我们第一次开始星空的前期制作时,我们回顾了以前的游戏,意识到这些同伴是多么受欢迎和有效。因此,他们是我们的首要任务,我们真的想把他们直接与主要任务联系起来。他们有一些非常重要的时刻。我还应该提到,我们的配音阵容非常棒。我们还没有公布名单,但你可以肯定,有很多才华横溢的演员将这些角色演绎得栩栩如生。(与星座组织相同)

E在之后补充到:除了同伴,你还可以雇佣普通船员在你的前哨站或船上工作。

W:你可以让一名船员跟随你。他们会像我们以前的游戏一样在你身边。

问题11:当我们指派船员在前哨工作时,我们必须支付他们工资吗?

When we assign crew members to work at outposts, do we have to pay them salaries?

E: You just pay them once. We actually experimented with paying them regular salaries, but ultimately decided to just have the one cost up front.There’s a lot to do in Starfield, and we wanted to minimize what the player had to constantly keep track of.

你只用付一次钱。事实上,一开始我们尝试做成向他们支付固定工资,但最终决定只预付一笔费用。在Starfield有很多事情要做,我们想尽量减少玩家必须不断跟踪的事情。

W: Yep. One time payment (that you can use the speech challenge game to negotiate over. Some traits also affect the cost)

是的。一次性付款(意味着你可以使用说服挑战进行谈判。一些特性也会影响这个数目)

问题12:我们的同伴能提高他们的技能吗?他们的技能会和我的一样吗?

Will our companions be able to level up their perks? Will their perks stack with ours?

W: All crew start with a set of skills at specific ranks.So you might meet a character that’s especially good at rifles, and you hire them to watch your back. Or you might meet an Astrodynamics expert that will increase your grav jump range when assigned to your ship.

所有船员都从一套特定级别的技能开始。所以你可能会遇到一个特别擅长步枪的角色,你会雇佣他们来掩护你。或者你可能会遇到一位天体动力学专家,当他被分配到你的飞船时,他会增加你的重力跃迁(grav jump)范围。

E: They don’t level up, but they come at different ranks, depending on the companion.Well, we call them Skills in Starfield. And they do stack with yours, when relevant.Some are there for flavor, to highlight the companions’ backgrounds and interests. But you’ll really feel the benefit of the ship- and combat-related ones. Getting a boost to your shields, or seeing your companion laying down fire with a weapon they’re proficient in, are pretty sweet moments.

它们不会升级,但根据同伴的不同,它们的等级不同。我们称之为“Starfield技能”。如果和你已有技能相关则会堆叠(?翻译存疑)。有些是为了风味,以突出同伴的背景和兴趣。但你会真正感受到舰艇和战斗相关技能的好处。增强你的护盾,或者看到你的同伴用他们精通的武器开火,都是非常美妙的时刻。

问题13:你最喜欢游戏的什么部分?

What are your favorite parts of the game?

E: Shipping it!But seriously, folks.Because of my position, my experience is a little different than yours. I won't speak for Will, but personally, I’ve seen every questline, every city, every major piece of content in the game at every stage of development. So my answer is colored by that.For me, the real pleasure is seeing how they’ve all evolved into the versions they are today – the versions everyone here will play. I have a real soft spot for Neon. Getting that city nailed down took a lot of work by a lot of different people, and the result is, really, the cyberpunk settlement I always hoped it would be.I also love all the questlines. I think they’re the best we’ve ever done.  The designers on this project totally killed it.

Shipping it!(不知道怎么翻合适)但老实说,是人们。因为我的立场,我的经历和你们的有点不同。我不会代表威尔发言,但就我个人而言,我在游戏的每个发展阶段都看过每一条任务线、每一个城市、每一条主线。所以我的答案是带着这些滤镜的。对我来说,真正的乐趣是看到它们是如何进化成今天的版本的——最终每个人都会玩的版本。我对霓虹城情有独钟。要把这座城市定稿下来,需要很多不同的人做很多工作,但我们做到了,一个赛博朋克风的定居点。我也喜欢所有的任务线。我认为他们是我们做过的最好的。这个项目的设计者简直棒呆了。

W: I love finding content that I haven’t seen yet or forgot about. Our games are so big that no one person is likely to have seen it all, even after all our passes and levels of review.Our quests really evolve over development and its great to see how everyone adds to them (designers, animators, voice actors, lighting, everything).

我喜欢寻找我还没看过或已经忘记的内容。我们的游戏太大了,即使经过了所有的审查,也没有人会看到它的全部。我们的任务随着游戏的开发制作而演变,很高兴看到每个人都在为它们添加内容(设计师、动画师、配音演员、光照效果等)。

E的补充:我扮演不同的角色会玩不同的玩法。我总是做我的间谍/刺客。我现在的一个角色是我在各种幻想游戏(fantasy games)中扮演的野蛮人角色(barbarian character)的版本。我是一个卑鄙的太空逃犯。

问题14:哪些书或电影对一些任务有很大的影响和参考?

What books or movies had a big influence on some of the quests?

E: I’m a history nerd, so I actually listen to a lot of podcasts like Hardcore History and The History of Rome.While our game is science fiction, I like how historians can tell you about how human beings react to extreme circumstances (like war, famine, and technological breakthroughs), and you can imagine how we’d react to similar circumstances in a fictional setting (just at a grander scale).

我是一个历史爱好者,所以我实际上听了很多播客,比如《硬核历史》和《罗马史》。虽然我们的游戏是科幻小说,但我喜欢历史学家如何告诉你人类对极端情况(如战争、饥荒和技术突破)的反应,你可以想象我们在虚构的环境中(只是在更大的范围内)对类似情况的反应。(史学生落泪)

W: Well,  I’m a child of the late 70s-early 80s, and I have very fond memories of the sci-fi of that time.So, let me think...Star Wars, OG Battlestar Galactica, Space: 1999, Buck Rogers, Battle Beyond the Stars, Ice Pirates... and let’s not forget the classic that is Metalstorm: The Destruction of Jaryd Syn. I think I actually saw that one in 3D.But also much “headier” sci-fi stuff, like the writings of Arthur C. Clarke and Robert Heinlein, or films like Contact, Interstellar, 2001: A Space Odyssey, and even Event Horizon.In all of those examples, you realize that outer space is two things: 1.) A source of mystery and wonder, sometimes terror AND 2.) A giant blank page on which you can write any story. And we have written a lot of VERY different stories in Starfield.

嗯,我在70年代末80年代初还是个孩子,我对当时的科幻小说有着非常美好的回忆。所以,让我想想....《星球大战》、《太空堡垒卡拉狄加》、《太空:1999》、《巴克罗杰斯》、《星际之战》、《冰河急先锋》等等,以及让我们不要忘记经典之作《金属风暴》。我想我是看的这部电影的3D版。但也有更“令人兴奋”的科幻作品,比如亚瑟·C·克拉克和罗伯特·海因莱因的作品,或者像《接触》、《星际穿越》、《2001:太空漫游》甚至《地平线事件》这样的电影;在所有这些例子中,你都意识到外太空是两件事:1.神秘和惊奇的来源,有时是恐怖的来源;2.一张巨大的空白页,你可以在上面写任何故事。我们在Starfield中写了很多不同的故事。

问题15: 在Starfield中最喜欢的小细节是什么?

What are some favorite small details in Starfield to add to the immersion?

E: I think what I really love is that, although humans are living in space, and our aesthetic is very much "NASApunk," this is a very lived-in universe. And you can see it everywhere.You know, everyone loves the sandwiches. But it's the books that are lying around, the notes on bulletin boards, the environmental storytelling that our level designers and world artists are so good at.So all, I'm a slow typer, and somewhat typo obsessed...Totally love the workj from our voice actors, too. And the music. And sound effects. And clothes. lol

我想我真正喜欢的是,尽管人类生活在太空中,同时我们的审美观非常“NASApunk”,但这是一个非常真实的宇宙。你可以在任何地方观察到这一点。你知道,每个人都喜欢三明治。但我们的设计师和艺术家们非常擅长的是那些四处散落的书、公告牌上的笔记、环境叙事。我也非常喜欢我们配音演员的表演。还有音乐。还有音效。还有衣服。lol

W: I look really closely at all our outfits. You can see seems, materials, especially on the spacesuits (Constellation members have patches on their spacesuits and they're tied to what skills they have).We also love buttons. There's a lot of buttons.

我仔细看了我们所有的服装。你可以看到它们的材料,尤其是宇航服上的材料(星座组织成员的宇航服上有补丁,他们与自己的技能息息相关)。我们也喜欢纽扣。有很多纽扣。(这里的buttons也有可能指按钮)

问题16:机甲的历史是怎么样的?

What is the history of the mechs?

E: Oooooo the mechs. Good one.So, we showed this a bit in one of the animated shorts.The mechs are leftovers from the Colony Wars. (Note it's Colony War and not Colony Wars. Singular)Both sides, United Colonies and Freestar Collective, had mechs. But the Freestar Collective really mastered them. The United Colonies had mechs, too, but they also relied on the controlled alien beasts from their Xenowarfare division.Both of those were outlawed with the Armistice that ended the Colony War.I'm not saying there's an old mech battleground in the game.Mechs - not usable, no. They're in ruins.

我们在一个动画短片中展示了机甲。这些机甲是殖民战争时期遗留下来的。(注意,这里是单数,而不是复数的wars)UC和FSC都有机甲。但FSC更好的掌握了它们。UC也有机甲,但他们也依赖Xenowarfare师团所控制的外星野兽。随着殖民地战争的停战,这两种机甲都被宣布为非法。我并不是说游戏中有一个旧的机甲战场。机甲是不可用的,它们已经成了遗物。

星空(Starfield)8月16日开发者Q&A汇总及初翻的评论 (共 条)

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