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AutoLOD(自动LOD)

2020-05-09 11:40 作者:unity_某某师_高锦锦  | 我要投稿

Settings / Preferences

These preferences are located under Edit->Preferences...

这些首选项位于下面 Edit->Preferences


Preferences

Max execution time(最大执行时间)

One of the features of AutoLOD is to keep the editor running responsively, so it’s possible to set the max execution time for coroutines that run. Aut噢LOD will spawn LOD generators on separate threads, however, some generators may require main thread usage for accessing non thread-safe Unity data structures and classes.

AutoLOD的特性之一是保持编辑器以响应的方式运行,因此可以为运行的协程设置最大执行时间。AutoLOD将在单独的线程上生成LOD生成器,但是,有些生成器可能需要使用主线程来访问非线程安全的Unity数据结构和类。

Default Mesh Simplifier / Batcher(默认的网格简化/批处理程序)

All simplifiers (IMeshSimplifier) and batchers (IBatcher) are enumerated and provided here for selection. By allowing for multiple implementations, different approaches can be compared.

所有的简化程序(IMeshSimplifier)和批处理程序(IBatcher)都在这里列出并提供以供选择。通过允许多种实现,可以比较不同的方

The default mesh simplifier is used to generate LODs on import and when explicitly called. The default batcher is used in HLOD generation when combining objects that are located within the same LODVolume.

默认的网格简化器用于在导入和显式调用时生成lod。当组合位于相同LOD体积中的对象时,在HLOD生成中使用默认的批处理程序。

Maximum LOD Generated(最大LOD数量产生)

Controls the depth of the generated LOD chain.

控制LOD生成的等级

Initial LOD Max Poly Count(初始LOD最大多边形计数)

In the case where non realtime-ready assets are brought into Unity these would normally perform poorly. Being able to set a max poly count for LOD0 allows even the largest of meshes to import with performance-minded defaults.

在将非实时就绪的资产引入Unity的情况下,这些资产通常表现不佳。能够设置LOD 0的最大多边形数允许使用性能考虑的默认值导入最大的网格。

Generate on Import(导入)

Controls whether automatic LOD generation will happen on import. Even if this option is disabled it is still possible to generate LOD chains individually on individual files.

控制导入时是否会自动生成LOD。即使禁用此选项,仍然可以在单个文件上单独生成LOD。

SceneLOD(场景LOD)

Enable Hierarchical LOD (HLOD) support for scenes, which will automatically generate and stay updated in the background. Watch a quick tutorial video on how to use this feature.

启用场景的分级LOD (HLOD)支持,场景将自动生成并在后台保持更新。请观看有关如何使用此功能的快速教程视频。Link:(http://www.youtube.com/watch?v=EuBeZvzVwrw)

Show Volume Bounds (for SceneLOD)(显式LOD边界)

This will display the bounds visually of the bounding volume hierarchy (currently an Octree)

显式LOD边界当你在Hierarchy视图中选择该物体(当前是一个八叉树)



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