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CSGO:头号特训游戏文件survival_config.kv3个人注释版20200816

2020-08-16 08:54 作者:Hildskjalf  | 我要投稿

此文件跟头号特训里各种物品概率有关

修改此文件可以改变游戏里的物品刷新类型和概率,见最后一段代码

此文件建议用sublime打开

sublime


字数限制,中间部分的代码放到另外一篇文章里去了


<!-- kv3 encoding:text:version{e21c7f3c-8a33-41c5-9977-a76d3a32aa0d} format:generic:version{7412167c-06e9-4698-aff2-e63eb59037e7} -->

{

items =

[

         //不同物品的高亮颜色

        //  [0, 255, 0]是纯绿色

        //  [210, 0, 255]是紫色

        //  [0, 220, 255]淡蓝色

        //  [255, 130, 0]橙色

        //  [255, 0, 0]是红色

        //  [0, 110, 255]蓝色

        //  [255, 220, 0]黄色

        //  [0, 255, 180]淡青色

        //  [170, 240, 255]极淡的青色,偏白

{ name = "cash" entity = "item_cash" default_ammo = 1 security_door_value = 0 highlight_color = [0, 255, 0] },

{ name = "cash_block" entity = "item_cash_block" default_ammo = 1 security_door_value = 0 highlight_color = [0, 255, 0] },


// melee

{ name = "knife" entity = "weapon_knife" default_ammo = -1 security_door_value = 1 highlight_color = [210, 0, 255] },

{ name = "axe" entity = "weapon_axe" default_ammo = -1 security_door_value = 1 highlight_color = [210, 0, 255] },

{ name = "hammer" entity = "weapon_hammer" default_ammo = -1 security_door_value = 1 highlight_color = [210, 0, 255] },

{ name = "spanner" entity = "weapon_spanner" default_ammo = -1 security_door_value = 1 highlight_color = [210, 0, 255] },


// utilities各种道具

        // 从左到右:武器名称→初始数量→物品在安全门里时开门的费用,

        // 另外根据经验,security_door_value = 0说明这类物品不用开箱也能获得,地上直接捡】

        // 安全门费用计算,security_door_value的值乘以50

        // diversion是诱饵弹,frag_grenade是高爆手雷

{ name = "weapon_flashbang" entity = "weapon_flashbang" default_ammo = -1 security_door_value = 0 highlight_color = [0, 220, 255] },

{ name = "weapon_smokegrenade" entity = "weapon_smokegrenade" default_ammo = -1 security_door_value = 0 highlight_color = [0, 220, 255] },

{ name = "weapon_diversion" entity = "weapon_diversion" default_ammo = -1 security_door_value = 0 highlight_color = [0, 220, 255] },

{ name = "weapon_firebomb" entity = "weapon_firebomb" default_ammo = -1 security_door_value = 1 highlight_color = [255, 130, 0] },

{ name = "weapon_breachcharge" entity = "weapon_breachcharge" default_ammo = 3 security_door_value = 4 highlight_color = [255, 130, 0] },

{ name = "weapon_c4" entity = "weapon_c4" default_ammo = -1 security_door_value = 4 highlight_color = [255, 130, 0] },

{ name = "weapon_frag_grenade" entity = "weapon_frag_grenade" default_ammo = -1 security_door_value = 3 highlight_color = [255, 130, 0] },

{ name = "parachute" entity = "prop_weapon_upgrade_chute" default_ammo = -1 security_door_value = 0 highlight_color = [0, 220, 255] },

{ name = "weapon_taser" entity = "weapon_taser" default_ammo = -1 security_door_value = 4 highlight_color = [255, 0, 0] },

{ name = "weapon_bumpmine" entity = "weapon_bumpmine" default_ammo = 3 security_door_value = 3 highlight_color = [255, 130, 0] },


// pistols

        // 手枪

        // 从左到右:武器名称→一盒弹匣能补充多少子弹→初始子弹→安全门价格→高亮颜色

       

{ name = "weapon_fiveseven" entity = "weapon_fiveseven" ammobox_use = 6 default_ammo = 16 security_door_value = 5 highlight_color = [255, 0, 0] },

{ name = "weapon_glock" entity = "weapon_glock" ammobox_use = 10 default_ammo = 20 security_door_value = 0 highlight_color = [255, 0, 0] },

{ name = "weapon_hkp2000" entity = "weapon_hkp2000" ammobox_use = 7 default_ammo = 13 security_door_value = 0 highlight_color = [255, 0, 0] },

{ name = "weapon_cz75a" entity = "weapon_cz75a" ammobox_use = 6 default_ammo = 12 security_door_value = 5 highlight_color = [255, 0, 0] },

{ name = "weapon_p250" entity = "weapon_p250" ammobox_use = 7 default_ammo = 13 security_door_value = 5 highlight_color = [255, 0, 0] },

{ name = "weapon_tec9" entity = "weapon_tec9" ammobox_use = 9 default_ammo = 18 security_door_value = 5 highlight_color = [255, 0, 0] },

{ name = "weapon_usp_silencer" entity = "weapon_usp_silencer" ammobox_use = 6 default_ammo = 12 security_door_value = 5 highlight_color = [255, 0, 0] },

{ name = "weapon_elite" entity = "weapon_elite" ammobox_use = 10 default_ammo = 20 security_door_value = 5 highlight_color = [255, 0, 0] },


// heavy pistols大威力手枪

        // 从左到右:武器名称→一盒弹匣能补充多少子弹→初始子弹→安全门价格→高亮颜色

        //

{ name = "weapon_deagle" entity = "weapon_deagle" ammobox_use = 2 default_ammo = 7 security_door_value = 20 highlight_color = [255, 0, 0] },

{ name = "weapon_revolver" entity = "weapon_revolver" ammobox_use = 1 default_ammo = 4 security_door_value = 30 highlight_color = [255, 0, 0] },


// SMGs冲锋枪

        // 从左到右:武器名称→一盒弹匣能补充多少子弹→初始子弹→安全门价格→高亮颜色

{ name = "weapon_mac10" entity = "weapon_mac10" ammobox_use = 10 default_ammo = 30 security_door_value = 10 highlight_color = [255, 0, 0] },

{ name = "weapon_bizon" entity = "weapon_bizon" ammobox_use = 10 default_ammo = 50 security_door_value = 10 highlight_color = [255, 0, 0] },

{ name = "weapon_mp7" entity = "weapon_mp7" ammobox_use = 10 default_ammo = 30 security_door_value = 15 highlight_color = [255, 0, 0] },

{ name = "weapon_mp9" entity = "weapon_mp9" ammobox_use = 10 default_ammo = 30 security_door_value = 15 highlight_color = [255, 0, 0] },

{ name = "weapon_ump45" entity = "weapon_ump45" ammobox_use = 10 default_ammo = 25 security_door_value = 15 highlight_color = [255, 0, 0] },

{ name = "weapon_p90" entity = "weapon_p90" ammobox_use = 10 default_ammo = 40 security_door_value = 15 highlight_color = [255, 0, 0] },

{ name = "weapon_mp5sd" entity = "weapon_mp5sd" ammobox_use = 10 default_ammo = 30 security_door_value = 15 highlight_color = [255, 0, 0] },


// shotguns喷子

        // 从左到右:武器名称→一盒弹匣能补充多少子弹→初始子弹→安全门价格→高亮颜色

{ name = "weapon_nova" entity = "weapon_nova" ammobox_use = 5 default_ammo = 15 security_door_value = 15 highlight_color = [255, 0, 0] },

{ name = "weapon_sawedoff" entity = "weapon_sawedoff" ammobox_use = 5 default_ammo = 15 security_door_value = 15 highlight_color = [255, 0, 0] },

{ name = "weapon_mag7" entity = "weapon_mag7" ammobox_use = 5 default_ammo = 15 security_door_value = 15 highlight_color = [255, 0, 0] },

{ name = "weapon_xm1014" entity = "weapon_xm1014" ammobox_use = 5 default_ammo = 10 security_door_value = 15 highlight_color = [255, 0, 0] },


// ARs步枪

        // 从左到右:武器名称→一盒弹匣能补充多少子弹→初始子弹→安全门价格→高亮颜色

        //

        //

{ name = "weapon_galilar" entity = "weapon_galilar" ammobox_use = 7 default_ammo = 35 security_door_value = 25 highlight_color = [255, 0, 0] },

{ name = "weapon_famas" entity = "weapon_famas" ammobox_use = 7 default_ammo = 25 security_door_value = 25 highlight_color = [255, 0, 0] },

{ name = "weapon_ak47" entity = "weapon_ak47" ammobox_use = 5 default_ammo = 30 security_door_value = 25 highlight_color = [255, 0, 0] },

{ name = "weapon_m4a1" entity = "weapon_m4a1" ammobox_use = 6 default_ammo = 30 security_door_value = 25 highlight_color = [255, 0, 0] },

{ name = "weapon_m4a1_silencer" entity = "weapon_m4a1_silencer" ammobox_use = 6 default_ammo = 25 security_door_value = 25 highlight_color = [255, 0, 0] },

{ name = "weapon_aug" entity = "weapon_aug" ammobox_use = 4 default_ammo = 20 security_door_value = 25 highlight_color = [255, 0, 0] },

{ name = "weapon_sg556" entity = "weapon_sg556" ammobox_use = 4 default_ammo = 20 security_door_value = 25 highlight_color = [255, 0, 0] },


// machine guns重机枪

        // 从左到右:武器名称→一盒弹匣能补充多少子弹→初始子弹→安全门价格→高亮颜色

{ name = "weapon_m249" entity = "weapon_m249" ammobox_use = 10 default_ammo = 80 security_door_value = 25 highlight_color = [255, 0, 0] },


// snipers鸡鸡枪

        // 从左到右:武器名称→一盒弹匣能补充多少子弹→初始子弹→安全门价格→高亮颜色

        //

        //

{ name = "weapon_awp" entity = "weapon_awp" ammobox_use = 1 default_ammo = 5 security_door_value = 40 highlight_color = [255, 0, 0] },

{ name = "weapon_ssg08" entity = "weapon_ssg08" ammobox_use = 2 default_ammo = 12 security_door_value = 40 highlight_color = [255, 0, 0] },

{ name = "weapon_scar20" entity = "weapon_scar20" ammobox_use = 1 default_ammo = 10 security_door_value = 40 highlight_color = [255, 0, 0] },

{ name = "weapon_g3sg1" entity = "weapon_g3sg1" ammobox_use = 1 default_ammo = 10 security_door_value = 40 highlight_color = [255, 0, 0] },


// armor护甲

{ name = "armor_helmet" entity = "prop_weapon_upgrade_armor_helmet" default_ammo = -1 security_door_value = 5 highlight_color = [0, 110, 255] },

{ name = "helmet" entity = "prop_weapon_upgrade_helmet" default_ammo = -1 security_door_value = 2 highlight_color = [0, 110, 255] },

{ name = "armor" entity = "prop_weapon_upgrade_armor" default_ammo = -1 security_door_value = 2 highlight_color = [0, 110, 255] },

{ name = "shield" entity = "weapon_shield" default_ammo = -1 security_door_value = 4 highlight_color = [0, 110, 255] },


// exojump

{ name = "exojump" entity = "prop_weapon_upgrade_exojump" default_ammo = -1 security_door_value = 2 highlight_color = [0, 110, 255] },


// ammo

{ name = "ammo" entity = "prop_ammo_box_generic" default_ammo = -1 security_door_value = 10 highlight_color = [255, 220, 0] },


// health

{ name = "healthshot" entity = "weapon_healthshot" default_ammo = -1 security_door_value = 10 highlight_color = [0, 255, 180] },


// drone

        // 哨兵

        //

        //

{ name = "dronegun" entity = "dronegun" default_ammo = -1 security_door_value = 0 highlight_color = [0, 0, 0] },


// hostage

{ name = "hostage" entity = "hostage_entity" default_ammo = -1 security_door_value = 1 highlight_color = [255, 222, 0] },


// upgrades

        // 跟升级有关的四大芯片:

        // tablet_highres 高分辨率

        // tablet_zoneinte l毒圈预测

        // tablet_droneintel 升级无人机

        // tablet_dronepilot 控制无人机

        // contractkill 高分目标/接单杀人

{ name = "tablet_highres" entity = "prop_weapon_upgrade_tablet_highres" default_ammo = -1 security_door_value = 50 highlight_color = [170, 240, 255] },

{ name = "tablet_zoneintel" entity = "prop_weapon_upgrade_tablet_zoneintel" default_ammo = -1 security_door_value = 20 highlight_color = [170, 240, 255] },

{ name = "tablet_droneintel" entity = "prop_weapon_upgrade_tablet_droneintel" default_ammo = -1 security_door_value = 10 highlight_color = [170, 240, 255] },

{ name = "contractkill" entity = "prop_weapon_upgrade_contractkill" default_ammo = -1 security_door_value = 1 highlight_color = [170, 240, 255] },


{ name = "tablet_dronepilot" entity = "prop_weapon_upgrade_tablet_dronepilot" default_ammo = -1 security_door_value = 12 highlight_color = [170, 240, 255] },

{ name = "bonus_explore_money" entity = "bonus_explore_money" default_ammo = -1 security_door_value = 1 highlight_color = [170, 240, 255] },

{ name = "bonus_wave_money" entity = "bonus_wave_money" default_ammo = -1 security_door_value = 1 highlight_color = [170, 240, 255] },


// default tablet

{ name = "tablet" entity = "weapon_tablet" default_ammo = -1 security_door_value = 1 highlight_color = [170, 240, 255] },


// radar jammer

{ name = "jammer" entity = "radar_jammer" default_ammo = -1 security_door_value = 20 highlight_color = [170, 240, 255] },


// safe

{ name = "safe" entity = "func_survival_c4_target" default_ammo = -1 security_door_value = 0 highlight_color = [0, 255, 0] },


{ name = "exploding_barrel" entity = "prop_exploding_barrel" default_ammo = -1 security_door_value = 0 highlight_color = [0, 0, 0] },


// reveal nearest weapon crate (not really an entity)

        // 显示最近的一个武器箱(大红?)

        //

{ name = "reveal_nearest_weapon_crate" entity = "reveal_nearest_weapon_crate" default_ammo = -1 security_door_value = 0 highlight_color = [0, 255, 0] },


// only for classname matches

{ name = "do_not_use_molotov" entity = "weapon_molotov" default_ammo = -1 security_door_value = 1 highlight_color = [255, 130, 0] },

{ name = "do_not_use_hegrenade" entity = "weapon_hegrenade" default_ammo = -1 security_door_value = 3 highlight_color = [255, 130, 0] },

{ name = "do_not_use_decoy" entity = "weapon_decoy" default_ammo = -1 security_door_value = 0 highlight_color = [0, 220, 255] },

]



// content can be crates/lootlists name

    // 重头部分:地图开局时各种物体的数量(quantity)、刷新半径(weight_radius大概是这么翻译)、刷新优先度(priority)


gamestart =

[

{ name = "hostages" content = "hostage_list" quantity = 3 weight_radius = 2000 priority = 0 },

{ name = "safes" content = "safe_list" quantity = 2 weight_radius = 4000 priority = 1 },

{ name = "large_metal_crates" content = "large_metal_crate" quantity = 8 weight_radius = 1200 priority = 2 },

{ name = "small_metal_crates" content = "small_metal_crate" quantity = 12 weight_radius = 1000 priority = 2 },

{ name = "explosive_crates" content = "explosive_crate" quantity = 18 weight_radius = 750 priority = 2 },

{ name = "smallarms_crates" content = "smallarms_crate" quantity = 14 weight_radius = 500 priority = 2 },

{ name = "loose_guns" content = "loose_gun_list" quantity = 28 weight_radius = 250 priority = 2 },

{ name = "loose_melees" content = "loose_melee_list" quantity = 25 weight_radius = 250 priority = 2 },

{ name = "loose_grenades" content = "loose_grenade_list" quantity = 17 weight_radius = 250 priority = 2 },

{ name = "loose_armor" content = "loose_armor_list" quantity = 16 weight_radius = 2000 priority = 3 },

{ name = "loose_shields" content = "loose_shield_list" quantity = 2 weight_radius = 1500 priority = 3 },

{ name = "loose_ammos" content = "loose_ammo_list" quantity = 25 weight_radius = 2000 priority = 4 },

{ name = "droneguns" content = "dronegun_list" quantity = 4 weight_radius = 2000 priority = 4 },

{ name = "money_bags" content = "money_crate" quantity = 12 weight_radius = 3000 priority = 5 },

{ name = "tasers" content = "loose_weapon_taser" quantity = 2 weight_radius = 3000 priority = 6 },

{ name = "tool_crates" content = "tool_crate" quantity = 21 weight_radius = 750 priority = 7 },

{ name = "loose_items" content = "loose_items_list" quantity = 14 weight_radius = 500 priority = 8 },

{ name = "exploding_barrels" content = "exploding_barrel_list" quantity = 10 weight_radius = 250 priority = 9 },

{ name = "loose_cash" content = "loose_cash_list" quantity = 100 weight_radius = 250 priority = 10 },

]

}

     hostage 人质

     safes 保险箱

     large_metal_crates 喷子类的大红箱子

     small_metal_crates 冲锋枪类的大红箱子

     explosive_crate_list C4、高爆手雷、遥控炸弹

     smallarms_crates 手枪类(没有格洛克/P2000

     loose_guns 手枪类(格洛克/P2000

     loose_melees 斧头锤子扳手匕首

     loose_grenades 烟/闪/火/地雷

     loose_armor 一套护甲

     droneguns 哨兵

     money_bags 钱袋

     tasers 电击枪

     tool_crates 火/诱饵弹/匕首/治疗针/斧头锤子扳手/护甲

     loose_items 降落伞/预测毒圈芯片/无人机升级芯片/高分目标/EXO弹跳装置

     exploding_barrels 油桶

     loose_cash 散落的零钱(50~100$)


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