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群星3.8 控制台笔记

2023-06-03 20:39 作者:rabbitsempire  | 我要投稿

常用和实用性控制台代码


event crisis.199 索林原虫

event crisis.1000 破界者

event crisis.2000 肃正协议

effect add_situation_progress = 

effect upgrade_megastructure_to = think_tank_4

update_leader_pool

effect unlock_council_slots = 1

add_ship NAME_Payback_Warship_4

add_ship NAME_Dimensional_Horror

add_ship NAME_Venomous_Deity

add_ship NAME_Herald

add_ship NAME_Crisis_Star_Eater

effect add_district = district_orders_demesne

effect add_building = building_order_keep

add_subject_xp

instant_specialization_conversion

activate_ascension_perk X

activate_tradition X

add_relic all

add_time years (months or days) X

resource minor_artifacts

planet_ascension_tier X

unity

skills

own

ai

intel

survey

research_all_technologies 1 0

debugtooltip

yesmen

max_resources

instant_build

instant_colony

instant_move

instant_survey

instant_anomaly_research

finish_arc_stage

finish_terraform

finish_special_projects

event precursor.1098 第一联盟

event precursor.2098 赛博勒克斯

event central.2

event central.60

event crisis.2406 赛博勒克斯 Beta

event anomaly.4136 法律

event anomaly.4141 法律

event anomaly.4151 法律

event anomaly.4166 法律

event anomaly.4051 法律

event anomaly.4081 法律

event anomaly.4105 法律

event ancrel.10050 先驱者秘密

event ancrel.10100 先驱者秘密

event ancrel.10200 先驱者秘密

event ancrel.9001 先驱者秘密

event ancrel.10250 先驱者秘密

event ancrel.10300 先驱者秘密

event ancrel.10350 先驱者秘密

planet_size X

planet_class

grow_pops X 

build_pops X 

effect add_modifier = {modifier=X}

effect remove_modifier = X

effect create_megastructure X

effect remove_megastructure = this

free_government 

effect force_add_civic = 

effect force_remove_civic =

effect add_deposit =

effect remove_deposit =

event distar.3055 三次基因改造

event origin.6150 黑暗之怖 发现猎手星系

event origin.6165 黑暗之怖 种族洁癖

event origin.6275 黑暗之怖 +1国民理念槽

event origin.6186 黑暗之怖阻止0.5钨弹进度

event origin.6187 黑暗之怖阻止0.5钨弹进度

event origin.6188 黑暗之怖阻止0.5钨弹进度

event origin.6189 黑暗之怖阻止0.5钨弹进度

event graygoo.405 召唤灰风老婆

event paragon.1 凝望者

event paragon.228 艾莎琳科学家 241解锁建筑

event paragon.3999 斯克兰德海军将领 3005重新召唤 3073重新建造利爪号

event paragon.3115 凯德斯科学家 3160最终敲定特质

event paragon.40300 无敌舰队司令

event paragon.40500 工业人

event paragon.40600 亚图里安(亚图里安带-20%帝国规模特质)

event paragon.41000 博林(有一定几率出巨构)

event paragon.41400 看守人喀拉(+50%劳工产出)

event toxoids.7220 次元操纵装置决议


行星和恒星毁灭或改变控制台代码


effect remove_planet = yes 移除星球

event planet_destruction.100 星球爆炸

event crisis.4550 焚天神兵爆破

effect solar_system = { set_star_class = sc_neutron_star } 改中子星

event akx.10020 时之虫送球事件

event fircon.5051 达恰送球事件

event colony.9850 Beta母星

event toxoids.7305 毒圣星系


比较好的国策代码


effect force_add_civic = civic_galactic_sovereign 星海霸业

effect force_add_civic = civic_galactic_sovereign_megacorp 商贾霸权

effect force_add_civic = civic_psionic_sovereign 天选帝君

effect force_add_civic = civic_catalytic_processing 催化加工

effect force_add_civic = civic_meritocracy 精英政治

effect force_add_civic = civic_ascensionists 飞升主义

effect force_add_civic = civic_anglers 渔夫

effect force_add_civic = civic_efficient_bureaucracy 高效吏治

effect force_add_civic = civic_idyllic_bloom 田园牧歌

effect force_add_civic = civic_fanatic_purifiers 种族洁癖

effect force_add_civic = civic_crafters 能工巧匠

effect force_add_civic = civic_mining_guilds 矿业公会

effect force_add_civic = civic_merchant_guilds 商人公会

effect force_add_civic = civic_memorialist 纪念主义

effect force_add_civic = civic_functional_architecture 实用建筑

effect force_add_civic = civic_heroic_tales 英雄过往

effect force_add_civic = civic_memory_vault 知识宝库

effect force_add_civic = civic_distinguished_admiralty 卓越海军


比较好的传统代码


activate_tradition tr_adaptability_recycling 区划战略资源 -10%

activate_tradition tr_adaptability_adaptive_ecology 建筑+1

activate_tradition tr_expansion_courier_network 快递网络规模-25%

activate_tradition tr_harmony_kinship 人口规模-10%

activate_tradition tr_mercantile_adaptive_economic_policies 适应性商业政策 允许部分商业值转化成消费品和凝聚力

activate_tradition tr_mercantile_insider_trading 市场中介费 -10%

activate_tradition tr_politics_extraordinary_powers 星海共同体法案-25%冷却

activate_tradition tr_prosperity_sct 区划花费-10% 建造速度+25%

activate_tradition tr_prosperity_administrative_operations 建筑区划维护费-10%

activate_tradition tr_supremacy_master_shipwrights 造船速度+25% 舰船维护-10%

activate_tradition tr_supremacy_war_games 指挥上限+20 指挥官等级上限+2

activate_tradition tr_cybernetics_transubstantiation_synthesis 允许人口转化成义体人

activate_tradition tr_cybernetics_integrated_anatomy 义体人可选特征+1

activate_tradition tr_genetics_resequencing 允许移除不利特质

activate_tradition tr_genetics_creation 解锁高级特质 基因修饰点+2

activate_tradition tr_genetics_enhanced_expression 有机体可选特征+1

activate_tradition tr_subterfuge_operational_security 破译+1 行动技能+2 追踪+10

activate_tradition tr_subterfuge_information_security 加密+1

activate_tradition tr_subterfuge_shadow_recruits 渗透速度+50%

activate_tradition tr_subterfuge_finish 隐身+1

activate_tradition tr_domination_modular_depot 建筑区划规模-25% (机械政体)

activate_tradition tr_aptitude_the_empire_needs_you 帝国需要你 领袖数量上限+1 领袖池+1 (可循环100次)

activate_tradition tr_aptitude_psychological_profiling 心理分析 领袖负面特质上限-1

activate_tradition tr_aptitude_finish 领袖起始天赋+1

activate_tradition tr_aptitude_champions_of_the_empire 帝国先锋 每个总督-2%帝国规模(附庸国也照样管用)


飞升


战争之王 activate_ascension_perk ap_lord_of_war

化身天灾 activate_ascension_perk ap_become_the_crisis

水之心         activate_ascension_perk ap_hydrocentric

天机工程 activate_ascension_perk ap_enigmatic_engineering

强取豪夺 activate_ascension_perk ap_nihilistic_acquisition

巨像计划 activate_ascension_perk ap_colossus

设计进化 activate_ascension_perk ap_engineered_evolution

掌控进化 activate_ascension_perk ap_evolutionary_mastery

血肉苦弱 activate_ascension_perk ap_the_flesh_is_weak

合成进化 activate_ascension_perk ap_synthetic_evolution

心胜于物 activate_ascension_perk ap_mind_over_matter

超凡入圣 activate_ascension_perk ap_transcendence

星球塑形师 activate_ascension_perk ap_world_shaper

星河力量投射 activate_ascension_perk ap_galactic_force_projection

有机机械交互 activate_ascension_perk ap_organo_machine_interfacing

星河卫士 activate_ascension_perk ap_defender_of_the_galaxy

星际主权 activate_ascension_perk ap_interstellar_dominion

掌握太虚 activate_ascension_perk ap_grasp_the_void

戒心永存 activate_ascension_perk ap_eternal_vigilance

逐鹿星河 activate_ascension_perk ap_galactic_contender

科技至上 activate_ascension_perk ap_technological_ascendancy

万众一心 activate_ascension_perk ap_one_vision

祝圣世界 activate_ascension_perk ap_consecrated_worlds

掌控自然 activate_ascension_perk ap_mastery_of_nature

中央特权 activate_ascension_perk ap_imperial_prerogative

高效行政 activate_ascension_perk ap_executive_vigor

卓越学术 activate_ascension_perk ap_transcendent_learning

共同命运 activate_ascension_perk ap_shared_destiny

太空子民 activate_ascension_perk ap_voidborn

建筑大师 activate_ascension_perk ap_master_builders

星河奇迹 activate_ascension_perk ap_galactic_wonders_utopia

星河奇迹 activate_ascension_perk ap_galactic_wonders_megacorp

星河奇迹 activate_ascension_perk ap_galactic_wonders_utopia_and_megacorp

合成时代 activate_ascension_perk ap_synthetic_age

机械世界 activate_ascension_perk ap_machine_worlds

蜂巢星球 activate_ascension_perk ap_hive_worlds

理想城计划 activate_ascension_perk ap_arcology_project

跨物种杂交 activate_ascension_perk ap_xeno_compatibility

寰宇贸易 activate_ascension_perk ap_universal_transactions

排毒         activate_ascension_perk ap_detox

考古工程师      activate_ascension_perk ap_archaeoengineers


比较好的和稀有的科技代码


research_technology tech_pk_neutron 中子灭杀

research_technology tech_pk_cracker 地爆天星

research_technology tech_btc_1 星爆器

research_technology tech_gargantuan_evolution 超体进化

research_technology tech_nanite_repair_system 纳米修复系统

research_technology tech_crystal_armor_2 水晶锻造镀层

research_technology tech_thrusters_4 脉冲推进器

research_technology tech_dark_matter_deflector 暗物质偏导护盾

research_technology tech_dark_matter_power_core 暗物质能源

research_technology tech_dark_matter_propulsion 暗物质推进器

research_technology tech_dragon_armor 龙鳞甲

research_technology tech_enigmatic_encoder 神秘加密

research_technology tech_enigmatic_decoder 神秘解密

research_technology tech_wormhole_stabilization 虫洞稳定

research_technology tech_gateway_activation 星门激活

research_technology tech_gateway_construction 星门建设

research_technology tech_precognition_interface 预知接口

research_technology tech_psionic_barrier 灵能屏障

research_technology tech_psionic_shield 灵能护盾

research_technology tech_jump_drive_1 跃迁引擎

research_technology tech_psi_jump_drive_1 灵能跃迁引擎

research_technology tech_sensors_4 快子传感器

research_technology tech_kinetic_artillery_2 先进动能火炮

research_technology tech_extradimensional_weapon_1 高维武器

research_technology tech_disruptors_3 相位裂解器

research_technology tech_plasma_3 等离子加农炮

research_technology tech_arc_emitter_2 聚能电弧发射器

research_technology tech_akx_worm_1 熵递归

research_technology tech_akx_worm_2 学说:奇异循环

research_technology tech_akx_worm_3 欧米伽理论

research_technology tech_curator_lab 策展人的实验室

research_technology tech_archeology_lab_ancrel 考古实验室

research_technology tech_archeology_lab 考古实验室

research_technology tech_hyper_relays 超空间中继器

research_technology tech_psionic_theory 灵能理论

research_technology tech_mine_zro 蒸馏泽洛

research_technology tech_scourge_missile_1 天灾导弹

research_technology tech_swarm_strike_craft_1 虫群舰载机

research_technology tech_covenant_composer

research_technology tech_covenant_eater 

research_technology tech_covenant_instrument

research_technology tech_covenant_whisperers 

research_technology tech_ascension_theory 飞升理论

research_technology tech_lithoid_transgenesis 石质类转基因

research_technology tech_plantoid_transgenesis 植物类转基因

research_technology tech_leviathan_transgenesis 星神兽转基因

research_technology tech_gene_tailoring 基因裁剪

research_technology tech_gene_expressions 基因表达

research_technology tech_capacity_boosters 能力增强

research_technology tech_terrestrial_sculpting 地表重塑

research_technology tech_ecological_adaptation 生态适应

research_technology tech_climate_restoration 其后复苏

research_technology tech_tomb_world_adaption 死寂星球适应性

research_technology tech_nutrient_replication 营养复制

research_technology tech_prescient_data_modeling 拜金教数据建模

research_technology tech_galactic_markets 泛星系市场

research_technology tech_neuroregeneration 神经组织工程

research_technology tech_biomechanics 生物力学 (机械政体)

research_technology tech_arcane_deciphering 奥术见解

research_technology tech_archaeostudies 考古学

research_technology tech_secrets_cybrex 赛博勒克斯的秘密

research_technology tech_secrets_league 第一联盟的秘密

research_technology tech_secrets_irassian 伊拉斯的秘密

research_technology tech_secrets_vultaum 沃淘姆的秘密

research_technology tech_secrets_yuht 尤特的秘密

research_technology tech_secrets_baol 巴奥的秘密

research_technology tech_secrets_zroni 泽洛族的秘密

research_technology tech_archaeo_point_defence 远古防御投射网

research_technology tech_archaeo_titan_beam 远古湮灭光线

research_technology tech_archaeo_pk_devolving_beam 降智光线

research_technology tech_archaeo_missiles 远古纳米云导弹发射器

research_technology tech_archaeo_rampart 远古堡垒

research_technology tech_archaeo_overcharger 远古超频

research_technology tech_archaeo_refinery 远古精炼

research_technology tech_robomodding_points_2 可替换电路

research_technology tech_mega_engineering 巨型结构工程

research_technology tech_construction_templates 建造模板

research_technology tech_nanite_assemblers 纳米装配系统 

research_technology tech_mega_assembly 机器人配装系统

research_technology tech_defense_platform_hull_1 改善结构完整性

research_technology tech_space_defense_station_improvement 工兵部队

research_technology tech_modular_engineering 模块化工程

research_technology tech_habitat_1 居住站

research_technology tech_habitat_2 高级居住站

research_technology tech_habitat_3 居住站世界

research_technology tech_battleship_hull_2 先进战列舰

research_technology tech_titan_hull_1 先进泰坦I

research_technology tech_titan_hull_2 先进泰坦II

research_technology tech_cruiser_hull_2 先进巡洋舰

research_technology tech_destroyer_hull_2 先进驱逐舰

research_technology tech_corvette_hull_2 先进护卫舰

research_technology tech_destroyers 驱逐舰

research_technology tech_cruisers 巡洋舰

research_technology tech_battleships 战列舰

research_technology tech_titans 泰坦

research_technology tech_juggernaut 主宰

research_technology tech_colossus 巨像

research_technology tech_cloaking_3 3rd隐形

research_technology tech_cloaking_dark_matter 暗物质隐形

research_technology tech_cloaking_psi 灵能隐形

research_technology tech_detection_array 探测阵列

research_technology tech_dark_matter_detection 暗物质检测

research_technology tech_dark_matter_detection 暗物质共振室

research_technology tech_assisted_detection 协助探测算法

research_technology tech_subspace_drive 亚空间跃迁

research_technology tech_unusual_senses 异常传感

research_technology tech_new_numbers 新成员

research_technology tech_trinary_computing 三元计算技术

research_technology tech_atmospheric_orbital_mechanics 大气轨道力学

research_technology tech_predatory_tactics 掠食策略

research_technology tech_satisfying_insults 令人满意的侮辱技巧

research_technology tech_compact_living 蜗居

research_technology tech_alien_topography 外星地形学

research_technology tech_xeno_aesthetics 异星美学

research_technology tech_lost_building_methods 失落建筑模式

research_technology tech_supreme_alloy 终极合金

research_technology tech_ordered_retreat 有序撤退

research_technology tech_temple_of_transportation 交通神殿

research_technology tech_nanite_flak_batteries 纳米高射炮

research_technology tech_nanite_autocannon 纳米机关炮

tech_psionic_expand_consciousness_1

tech_psionic_expand_consciousness_2

tech_psionic_expand_consciousness_3

tech_psionic_sacrificial_volunteers

tech_cybernetic_brain_implants_1

tech_cybernetic_brain_implants_2

tech_cybernetic_brain_implants_3

tech_cybernetic_power_saving

tech_synthetic_optimized_algorithms_1

tech_synthetic_optimized_algorithms_2

tech_synthetic_optimized_algorithms_3

tech_synthetic_self_maintaining_shell

tech_genetic_resequencing_cleanup_1

tech_genetic_resequencing_cleanup_2

tech_genetic_resequencing_cleanup_3

tech_genetic_dna_compatibility

tech_strike_craft_skrand


物种特征


add_trait_species X X

add_trait_species 1 trait_clone_soldier_fertile

add_trait_species 1 trait_presapient_starborn

add_trait_species 1 trait_presapient_earthbound

add_trait_species 1 trait_presapient_natural_intellectuals

add_trait_species 1 trait_presapient_irradiated

add_trait_species 1 trait_very_strong

add_trait_species 1 trait_extremely_adaptive

add_trait_species 1 trait_venerable

add_trait_species 1 trait_rapid_breeders

add_trait_species 1 trait_strong

add_trait_species 1 trait_enigmatic_intelligence_poor

add_trait_species 1 trait_intelligent

add_trait_species 1 trait_natural_engineers

add_trait_species 1 trait_natural_physicists

add_trait_species 1 trait_natural_sociologists

add_trait_species 1 trait_cybernetic

add_trait_species 1 trait_psionic

add_trait_species 1 trait_enigmatic_intelligence

add_trait_species 1 trait_bioadaptability

add_trait_species 1 trait_social_pheromones

add_trait_species 1 trait_limited_regeneration

add_trait_species 1 trait_nivlac

add_trait_species 1 trait_nuumismatic_administration

add_trait_species 1 trait_delicious

add_trait_species 1 trait_fertile

add_trait_species 1 trait_robust

add_trait_species 1 trait_erudite

add_trait_species 1 trait_advanced_scintillating

add_trait_species 1 trait_advanced_gaseous_byproducts

add_trait_species 1 trait_advanced_volatile_excretions

add_trait_species 1 trait_advanced_budding

add_trait_species 1 trait_felsic

add_trait_species 1 trait_natural_machinist

add_trait_species 1 trait_drake_scaled

add_trait_species 1 trait_voidling

add_trait_species 1 trait_tiyanki

add_trait_species 1 trait_artificial_intelligence

add_trait_species 1 trait_elevated_synapses

add_trait_species 1 trait_preplanned_growth

add_trait_species 1 trait_cyborg_logic_engines 

add_trait_species 1 trait_cyborg_enhanced_memory

add_trait_species 1 trait_cyborg_durable

add_trait_species 1 trait_cyborg_learning_algorithms

add_trait_species 1 trait_cyborg_streamlined_protocols

add_trait_species 1 trait_stargazer


进阶版物种特质代码,后续特质需要手动


effect modify_species = {

species = root

add_trait = trait_clone_soldier_fertile

add_trait = trait_presapient_starborn

add_trait = trait_presapient_earthbound

add_trait = trait_presapient_natural_intellectuals

add_trait = trait_presapient_irradiated

add_trait = trait_very_strong

add_trait = trait_extremely_adaptive

add_trait = trait_venerable

add_trait = trait_rapid_breeders

add_trait = trait_strong

add_trait = trait_enigmatic_intelligence_poor

add_trait = trait_intelligent

add_trait = trait_natural_engineers

add_trait = trait_natural_physicists

add_trait = trait_natural_sociologists

add_trait = trait_cybernetic

add_trait = trait_psionic

add_trait = trait_enigmatic_intelligence

add_trait = trait_bioadaptability

add_trait = trait_social_pheromones

add_trait = trait_limited_regeneration

add_trait = trait_nivlac

add_trait = trait_nuumismatic_administration

add_trait = trait_delicious

add_trait = trait_fertile

add_trait = trait_robust

}

add_trait = trait_erudite

add_trait = trait_advanced_scintillating

add_trait = trait_advanced_gaseous_byproducts

add_trait = trait_advanced_volatile_excretions

add_trait = trait_felsic

add_trait = trait_natural_machinist

add_trait = trait_drake_scaled

add_trait = trait_voidling

add_trait = trait_artificial_intelligence

add_trait = trait_elevated_synapses

add_trait = trait_preplanned_growth

add_trait = trait_cyborg_logic_engines 

add_trait = trait_cyborg_enhanced_memory

add_trait = trait_cyborg_durable

add_trait = trait_cyborg_learning_algorithms

add_trait = trait_cyborg_streamlined_protocols

add_trait = trait_stargazer


科学家特征


leader_trait_engineering_focus_3 +30%工程产出 (理事会)

leader_trait_physics_focus_3 +30%物理产出 (理事会)

leader_trait_society_focus_3 +30%社会产出 (理事会)

leader_trait_truth_seeker +10%灵能产出 +25%社会产出 (理事会)

leader_trait_maniacal_3 +15%三科技 (理事会)

leader_trait_curator +15%三科技 +25%调查速度 (理事会)

leader_trait_scientist_mind_wipe_01 +10%三科研 +25%灵能 (理事会)

gestalt_trait_scientist_mind_wipe_01 +10%三科研 +25%灵能 -20%调查速度 (理事会)

leader_trait_legendary_scientific_diplomacy_3 +10%三科技 +20%科技外交权重 (理事会)

leader_trait_inspired_researcher +10%三科技 (理事会)

leader_trait_brilliant_shipwright +100%宇航科技机会 +50%工程产出 +25%船体值 +10%舰船维护费用 (理事会)

trait_ruler_world_shaper_3 +40%地貌改造速度 -30%清理障碍成本 (理事会)

leader_trait_collaborator_3 +40%协助研究

leader_trait_civil_engineer_3 +150%建筑建造速度

leader_trait_scholarium_investigator +10%三科研

leader_trait_legendary_ancestors_knowledge 三科技+40

leader_trait_great_researcher 每月5领袖等级研究点

leader_trait_experimenter_3 每月2领袖等级研究点

leader_trait_chosen 每技能级+三科技10

leader_trait_composer_chosen 每技能级+三科技7.5

leader_trait_instrument_chosen 每技能级+三科技7.5

leader_trait_whisperers_chosen 每技能级+三科技12.5

leader_trait_xeno_cataloger +2 影响力+35%异常调查速度 每完成调查,增加3个月凝聚力

leader_trait_insightful_3 +20%异常发现机会 每完成异常调查,增加3个月月度科研收入

leader_trait_frontier_adventurer +1稀有文物 +50%考古速度 +2考古技能 每完成调查,增加3个月社会学收入


海军将领特征


leader_trait_military_overseer +25%舰船建造速度 +500初始经验 (理事会)

leader_trait_legendary_military_knowledge_3 +20指挥上限 +15%舰船容量 +300初始经验 (理事会)

trait_ruler_military_pioneer_3  +20%舰船建造速度 -10%舰船费用 (理事会)

leader_trait_maven_of_war -10%舰船费用 +30%舰船建造速度 +25%宇航研究 +50%宇航科技机会 (理事会)

leader_trait_legendary_commanding_presence_3 +1可派遣特使 +1附庸每月忠诚度 +15外交接受度 (理事会)

leader_trait_legendary_high_king_3 +8稳定度 +20%统治者幸福度 +30%统治者人口产出 (理事会)

leader_trait_legendary_foe_hammer_3 +10命中 +10追踪 +15%射速 (理事会)

trait_ruler_corvette_focus -30%护卫舰费用 (理事会)

trait_ruler_destroyer_focus -30%驱逐舰费用 (理事会)

trait_ruler_cruiser_focus -30%巡洋舰费用 (理事会)

trait_ruler_battleship_focus -30%战列舰费用 (理事会)

leader_trait_cautious_2 +20%射程

leader_trait_annihilator_3 +175%轨道轰炸伤害 +5%伤害

leader_trait_artillery_specialization_3 +35%炮击类武器伤害 +35%射程

leader_trait_carrier_specialization_3 +25%舰载机伤害 +25%舰载机射速 +25%交战距离

leader_trait_master_gunner +30%射程 +30%追踪 +30%精度

leader_trait_ethereal +20%闪避

leader_trait_commanding_presence_3 +80指挥上限

leader_trait_great_khan +20%射速 +20%速度 +20%伤害 +30%闪避 +20%船体 +10%甲/体再生速度 +20%射程

leader_trait_chosen +20%伤害 +30%盾硬化

leader_trait_instrument_chosen +40%速度 -15%前摇 -25%紧急撤离时间 +35%撤退概率

leader_trait_eater_chosen +40%舰船伤害 +10精度

leader_trait_whisperers_chosen +3传感器距离 +40%闪避

leader_trait_admiral_mind_wipe_02 +10%射速 +10%射程 +10%舰船维护

gestalt_trait_admiral_mind_wipe_02 +10%射速 +10%射程 +10%舰船维护

leader_trait_legendary_ancestors_knowledge -50%舰队失踪时间 +30%盾甲硬化

leader_trait_reverse_engineer 战斗后66%几率偷取敌方军事科技50%进度

leader_trait_supreme_admiral +50%指挥上限 +10%射速 -15%亚空间速度

leader_trait_survivalist +45%友方境内闪避 +45%友方境内射速 +300友方境内护盾

leader_trait_juryrigger_3 不会产生残骸 +10%船体值 每击毁敌方舰队,恢复舰队随机舰艇25%船体值

leader_trait_shipbreaker_3 +15%装甲硬化 每摧毁敌方舰队回收合金


陆军将领


trait_ruler_recruiter_3 +50%陆军征召速度 -20%陆军费用 (理事会)

leader_trait_aturion_organizer -10%帝国规模惩罚 +50%主流思潮吸引力 -5%幸福度 (理事会)

leader_trait_spymaster +150%渗透速度 -65%行动花费 +1线人 (理事会)

leader_trait_totalitarian +0.75每月附庸忠诚度 +1影响力 +20%外交权重 (理事会)

leader_trait_conscripter_3 +40%陆军征召速度 +200初始经验

leader_trait_butcher_2 +15%伤害 +50%附带伤害

leader_trait_dreaded_3 +50%军队士气伤害

leader_trait_heavy_hitter_3 +30%伤害

leader_trait_fortress_cracker +40%伤害 +100%附带伤害

leader_trait_taskmaster +500初始经验 +2/2/2电矿粮 或 3/3 电矿

leader_trait_eater_chosen +50%士气 +50%士气伤害 +30%伤害

leader_trait_pilferer 每赢一场战斗,根据电矿粮区划+100,合金和消费品区划+50,三研究+25.如果是理想城效果x2,如果是环世界效果x5

leader_trait_spymaster +150%渗透速度 -65%行动花费 +1线人

leader_trait_fortress_cracker +40%陆军伤害 +100%附带伤害 +5战斗宽度

leader_trait_chainbreaker +100%陆军士气

leader_trait_overseer_3 +0.5每月附庸忠诚度


总督特征


trait_ruler_investor_3 +30%贸易额度 (理事会)

leader_trait_frontier_spirit_3 -10%殖民船费用 +50%殖民地发展速度 (理事会)

trait_ruler_architectural_sense_3 -10%建筑区划费用 +25%建筑建造速度 -5%建筑区划维护费 (理事会)

trait_ruler_frontier_spirit -25%殖民船费用 +15%殖民地发展速度 (理事会)

leader_trait_supreme_organizer -10%帝国规模惩罚 +50%主流思潮吸引力 -5%幸福度 (理事会)

leader_trait_legendary_industry_titan_3 +30%矿物产出 +15%合金消费品产出 (理事会)

leader_trait_legendary_evervigilant_3 +1使节 +2解密 +4加密 (理事会)

leader_trait_retired_fleet_officer_2 +25%舰船建造速度 -15%舰船费用

leader_trait_shipwright_2 +10%舰船建造速度 -10%舰船费用

leader_trait_intellectual +10%三科技产出

leader_trait_architectural_interest_2 -20%建筑区划费用 +20%建筑建造速度

leader_trait_cartographer_3 +120%地表重塑速度

leader_trait_mining_focus_3 +45%矿物产出

leader_trait_forge_focus_3 +35%合金产出

leader_trait_industrial_focus_3 +35%消费品产出

leader_trait_refinement_focus_3 +35%精炼

leader_trait_urbanist_3 -75%区划帝国规模 -50%建筑区划维护

leader_trait_pop_focused_3 +15%劳工产出 +10%专家产出 +5%统治者产出

leader_trait_academic_3 +15%三科技产出 -15%科技维护

leader_trait_efficient +50%统治者产出 +15%统治者政治权力

leader_trait_arbiter +50%劳工产出 -35%人口维护 -10%幸福度 +5%人口衰减速度

leader_trait_automation_champion -25%建筑区划费用 +25%机器人产出

leader_trait_governor_gray -40%建筑花费 +40%建筑建造速度 +15%能量比/矿物产出 -40%清理障碍费用 +40%清理障碍速度

leader_trait_legendary_ancestors_knowledge +20%专家产出 -10%职业维护 +4档案记录员

leader_trait_chosen +10稳定度 +20%凝聚力产出

leader_trait_instrument_chosen +30%奴隶产出 +5稳定度

leader_trait_eater_chosen +25舰船建造速度 -15%舰船费用


统治者特征


leader_trait_cyborg -5%区划帝国规模 (和前面的灵能特质不兼容)


通用特征


leader_trait_legendary_leader 光耀者 (理事会)

leader_trait_educator +1领袖特质(理事会)

leader_trait_master_bureaucrat -10%领袖维护 -10%帝国规模惩罚效应 +75法令经费 (理事会)

leader_trait_the_psionic_luminary +2影响力 +10%政府思潮 -20犯罪度 +2加密/解密 (理事会)

leader_trait_the_synth_luminary +25%产出 +25%思潮变化速度 +1人口组装 -15%幸福度 (理事会)

leader_trait_legendary_ancestors_knowledge

leader_trait_intemporal 不朽


凭空创造舰队司令、总督、科学家和陆军将领(在代码里均定义为传奇领袖且没有负面特质)


理事会型海军将领


effect create_leader = {

class = admiral

species = this

name = random

skill = 10

traits = {

trait = trait_ruler_battleship_focus

trait = leader_trait_master_bureaucrat

trait = leader_trait_legendary_ancestors_knowledge

trait = leader_trait_military_overseer

trait = leader_trait_legendary_military_knowledge_3

trait = trait_ruler_military_pioneer_3

trait = leader_trait_maven_of_war

trait = leader_trait_legendary_commanding_presence_3

trait = leader_trait_legendary_high_king_3

trait = leader_trait_legendary_foe_hammer_3

trait = leader_trait_the_synth_luminary

}

effect = {

set_leader_flag = legendary_leader

set_leader_flag = immune_to_negative_traits

}

}


非理事会型海军将领


effect create_leader = {

class = admiral

species = this

name = random

skill = 10

traits = {

trait = leader_trait_legendary_ancestors_knowledge

trait = leader_trait_cautious_2

trait = leader_trait_annihilator_3

trait = leader_trait_artillery_specialization_3

trait = leader_trait_carrier_specialization_3

trait = leader_trait_master_gunner

trait = leader_trait_ethereal

trait = leader_trait_commanding_presence_3

trait = leader_trait_great_khan

trait = leader_trait_chosen

trait = leader_trait_instrument_chosen

trait = leader_trait_eater_chosen

trait = leader_trait_whisperers_chosen

trait = leader_trait_admiral_mind_wipe_02

trait = gestalt_trait_admiral_mind_wipe_02

trait = leader_trait_reverse_engineer

trait = leader_trait_supreme_admiral

trait = leader_trait_survivalist

trait = leader_trait_juryrigger_3

trait = leader_trait_shipbreaker_3

}

effect = {

set_leader_flag = legendary_leader

set_leader_flag = immune_to_negative_traits

}

}


理事会型总督


effect create_leader = {

class = governor

species = this

name = random

skill = 10

traits = {

trait = leader_trait_legendary_leader

trait = leader_trait_master_bureaucrat

trait = trait_ruler_investor_3

trait = leader_trait_frontier_spirit_3

trait = trait_ruler_architectural_sense_3

trait = trait_ruler_frontier_spirit

trait = leader_trait_supreme_organizer

trait = leader_trait_legendary_industry_titan_3

trait = leader_trait_legendary_evervigilant_3

trait = leader_trait_the_synth_luminary

}

effect = {

set_leader_flag = legendary_leader

set_leader_flag = leader_death_events_blocked

set_leader_flag = paragon_origin_legendary_leader

set_leader_flag = immune_to_negative_traits

set_variable = {

which = paragon_origin_story_ruling

        value = 100

}

set_variable = {

which = paragon_origin_delusion_tier

value = 0

}

}

}


非理事会型总督


effect create_leader = {

class = governor

species = this

name = random

skill = 10

traits = {

trait = leader_trait_retired_fleet_officer_2

trait = leader_trait_shipwright_2

trait = leader_trait_intellectual

trait = leader_trait_architectural_interest_2

trait = leader_trait_cartographer_3

trait = leader_trait_mining_focus_3

trait = leader_trait_forge_focus_3

trait = leader_trait_industrial_focus_3 

trait = leader_trait_refinement_focus_3

trait = leader_trait_urbanist_3

trait = leader_trait_pop_focused_3

trait = leader_trait_academic_3

trait = leader_trait_efficient

trait = leader_trait_arbiter

trait = leader_trait_automation_champion

trait = leader_trait_governor_gray

trait = leader_trait_legendary_ancestors_knowledge

trait = leader_trait_chosen

trait = leader_trait_instrument_chosen

trait = leader_trait_eater_chosen

}

effect = {

set_leader_flag = legendary_leader

set_leader_flag = immune_to_negative_traits

}

}


理事会型科学家


effect create_leader = {

class = scientist

species = this

name = random

skill = 10

traits = {

trait = leader_trait_master_bureaucrat

trait = leader_trait_legendary_ancestors_knowledge

trait = leader_trait_engineering_focus_3

trait = leader_trait_physics_focus_3

trait = leader_trait_society_focus_3

trait = leader_trait_truth_seeker

trait = leader_trait_maniacal_3

trait = leader_trait_curator

trait = leader_trait_scientist_mind_wipe_01

trait = gestalt_trait_scientist_mind_wipe_01

trait = leader_trait_legendary_scientific_diplomacy_3

trait = leader_trait_inspired_researcher

trait = leader_trait_brilliant_shipwright

trait = trait_ruler_world_shaper_3

trait = leader_trait_chosen

trait = leader_trait_composer_chosen

trait = leader_trait_instrument_chosen

trait = leader_trait_whisperers_chosen

trait = leader_trait_the_synth_luminary

}

effect = {

set_leader_flag = legendary_leader

set_leader_flag = immune_to_negative_traits

}

}


非理事会型科学家


effect create_leader = {

class = scientist

species = this

name = random

skill = 10

traits = {

trait = leader_trait_experimenter_3

trait = leader_trait_legendary_ancestors_knowledge

trait = leader_trait_collaborator_3

trait = leader_trait_civil_engineer_3

trait = leader_trait_scholarium_investigator

trait = leader_trait_great_researcher

trait = leader_trait_chosen

trait = leader_trait_composer_chosen

trait = leader_trait_instrument_chosen

trait = leader_trait_whisperers_chosen

trait = leader_trait_xeno_cataloger

trait = leader_trait_insightful_3

trait = leader_trait_frontier_adventurer

}

effect = {

set_leader_flag = legendary_leader

set_leader_flag = immune_to_negative_traits

}

}


通用型陆军将领


effect create_leader = {

class = general

species = this

name = random

skill = 10

traits = {

trait = leader_trait_master_bureaucrat

trait = leader_trait_legendary_ancestors_knowledge

trait = trait_ruler_recruiter_3

trait = leader_trait_aturion_organizer

trait = leader_trait_spymaster

trait = leader_trait_totalitarian

trait = leader_trait_the_synth_luminary

trait = leader_trait_conscripter_3

trait = leader_trait_butcher_2

trait = leader_trait_dreaded_3

trait = leader_trait_heavy_hitter_3

trait = leader_trait_fortress_cracker

trait = leader_trait_taskmaster

trait = leader_trait_eater_chosen 

trait = leader_trait_pilferer

trait = leader_trait_fortress_cracker

trait = leader_trait_chainbreaker

trait = leader_trait_overseer_3

}

effect = {

set_leader_flag = legendary_leader

set_leader_flag = immune_to_negative_traits

}

}


创造肃正协议种族


effect create_species = {

name = "NAME_Contingency"

class = "ROBOT"

namelist = "AI"

portrait = "ai_crisis_1"

immortal = yes

traits = {

trait = "trait_mechanical"

}

effect = { save_global_event_target_as = contingency_bot }

}


巨构代码


环形世界基址 create_megastructure ring_world_1 环形世界基址

戴森球         create_megastructure dyson_sphere_5 会自动适应恒星大小

哨兵阵列 create_megastructure spy_orb_4

科学枢纽 create_megastructure think_tank_3 4才是最终完工形态

星门         create_megastructure gateway_final

物质解压器 create_megastructure matter_decompressor_4 模型会歪

战略指挥中心 create_megastructure strategic_coordination_center_3

巨型艺术设施 create_megastructure mega_art_installation_3

星际集会 create_megastructure interstellar_assembly_4

居住地         create_megastructure habitat_0

巨型船坞 create_megastructure mega_shipyard_3

超空间中继器 create_megastructure hyper_relay

以太相引擎 create_megastructure crisis_sphere_3 0为损坏版 3为最后一个阶段之前 4为直接建成引擎 事件可正常触发

量子弹弓 create_megastructure quantum_catapult_3 未经严密测试,但是可用


矿藏代码


effect add_deposit = d_valley_of_zanaam 扎纳姆山谷 全科研30%+4研究岗位

effect add_deposit = d_space_time_anomaly 虚境导师               +1虚境研究者 按人口算

effect add_deposit = d_portal_research_zone 位面研究              +1位面研究者 按人口算

effect add_deposit = d_alloys_25 +25合金

effect add_deposit = d_volatile_motes_5 +5易爆微粒

effect add_deposit = d_exotic_gases_5 +5异星天然气

effect add_deposit = d_rare_crystals_5 +5稀有水晶

effect add_deposit = d_zro_deposit_5 +5泽洛

effect add_deposit = d_dark_matter_deposit_10 +10暗物质

effect add_deposit = d_nanites_deposit +1纳米机器人

effect add_deposit = d_living_metal_deposit +1活体金属

effect add_deposit = d_artifacts_mining_3 +3稀有文物

effect add_deposit = d_federation_hegemony_monument_2 +0.5影响力

effect add_deposit = d_guardian_dragon_hoard 龙之宝藏 +30矿+30电

effect add_deposit = d_ancient_facilities 最大发电区划+3 科研岗位+2

effect add_deposit = d_central_spire 物理学+15%,社会学+15%,工程学+15%,岗位+8

effect add_deposit = d_dimensional_manipulation_device +50%最大区划 +1住房 -1暗物质 (慎用不循环)


进阶版矿藏代码


effect while = { count = 100 add_deposit = d_valley_of_zanaam }

effect while = { count = 100 add_deposit = d_alloys_25 add_deposit = d_volatile_motes_5 add_deposit = d_exotic_gases_5 add_deposit = d_rare_crystals_5  add_deposit = d_zro_deposit_5 add_deposit = d_dark_matter_deposit_10 add_deposit = d_nanites_deposit add_deposit = d_living_metal_deposit add_deposit = d_artifacts_mining_3 add_deposit = d_federation_hegemony_monument_2 add_deposit = d_guardian_dragon_hoard add_deposit = d_ancient_facilities add_deposit = d_space_time_anomaly add_deposit = d_portal_research_zone }


生成星系


赛博贝塔


effect = {

            solar_system = {

                save_event_target_as = precursor_spawn_system

            }

        event_target:precursor_spawn_system = {

            spawn_system = {

                min_distance = 10

                max_distance = 10

                min_orientation_angle = 150

                max_orientation_angle = 150

                max_jumps = 0

                initializer = "cybrex_beta"

            }

            if = {

                limit = { last_created_system = { NOT = { has_hyperlane_to = prev } } }

                add_hyperlane = {

                    from = this

                    to = last_created_system

                }

            }

            else = {

                add_extra_hyperlane_to_spawned_system_effect = yes

            }

        }

}


effect = {

      no_scope = {

            spawn_system = {

                min_distance = 0

                max_distance = 0

                initializer = "cybrex_beta"

                hyperlane = no

            }

      }

}


极域警哨


effect = {

            solar_system = {

                save_event_target_as = precursor_spawn_system

            }

        event_target:precursor_spawn_system = {

            spawn_system = {

                min_distance = 10

                max_distance = 10

                min_orientation_angle = 30

                max_orientation_angle = 30

                max_jumps = 0

                initializer = "surveillance_supercomputer_system"

            }

            if = {

                limit = { last_created_system = { NOT = { has_hyperlane_to = prev } } }

                add_hyperlane = {

                    from = this

                    to = last_created_system

                }

            }

            else = {

                add_extra_hyperlane_to_spawned_system_effect = yes

            }

        }

}


effect = {

      no_scope = {

            spawn_system = {

                min_distance = 0

                max_distance = 0

                initializer = "surveillance_supercomputer_system"

                hyperlane = no

            }

      }

}


和乐族星系


effect = {

            solar_system = {

                save_event_target_as = precursor_spawn_system

            }

        event_target:precursor_spawn_system = {

            spawn_system = {

                min_distance = 10

                max_distance = 10

                min_orientation_angle = 90

                max_orientation_angle = 90

                max_jumps = 0

                initializer = "planet_with_too_many_moons_system"

            }

            if = {

                limit = { last_created_system = { NOT = { has_hyperlane_to = prev } } }

                add_hyperlane = {

                    from = this

                    to = last_created_system

                }

            }

            else = {

                add_extra_hyperlane_to_spawned_system_effect = yes

            }

        }

}


effect = {

      no_scope = {

            spawn_system = {

                min_distance = 0

                max_distance = 0

                initializer = "planet_with_too_many_moons_system"

                hyperlane = no

            }

      }

}


达恰星系 (6盖亚)


effect = {

            solar_system = {

                save_event_target_as = precursor_spawn_system

            }

        event_target:precursor_spawn_system = {

            spawn_system = {

                min_distance = 10

                max_distance = 10

                min_orientation_angle = 270

                max_orientation_angle = 270

                max_jumps = 0

                initializer = "solarpunk_02"

            }

            if = {

                limit = { last_created_system = { NOT = { has_hyperlane_to = prev } } }

                add_hyperlane = {

                    from = this

                    to = last_created_system

                }

            }

            else = {

                add_extra_hyperlane_to_spawned_system_effect = yes

            }

        }

}


effect = {

      no_scope = {

            spawn_system = {

                min_distance = 0

                max_distance = 0

                initializer = "solarpunk_02"

                hyperlane = no

            }

      }

}


天选者系统


effect = {

      no_scope = {

            spawn_system = {

                min_distance = 475

                max_distance = 475

                min_orientation_angle = 270

                max_orientation_angle = 270

                initializer = "the_chosen_home_initializer"

                hyperlane = no

            }

      }

}


effect = {

      no_scope = {

            spawn_system = {

                min_distance = 0

                max_distance = 0

                initializer = "the_chosen_home_initializer"

                hyperlane = no

            }

      }

}


生成Beta星球(offset设置角度)


effect solar_system = {

spawn_planet = {

class = pc_ocean

location = root.home_planet

orbit_angle_offset = 120

size = 30

init_effect = {

set_name = {

key = NAME_B_Planet

variable_string = "[Root.GetHomeWorldName]"

}

save_event_target_as = b_planet

set_owner = root

set_controller = root

prevent_anomaly = yes

clear_blockers = yes

set_planet_entity = {

entity = "ocean_paradise_planet_01_entity"

}

generate_start_deposits_and_blockers = no

remove_all_buildings = yes

set_planet_flag = colony_event


}

}

}


生成究极减速星云(再把恒星修改成中子星减速,爽歪歪)


effect solar_system = {

        create_nebula = {

name = 虚境

radius = 100

effect = { 

                add_modifier = { modifier = space_storm }

                add_modifier = { modifier = vluur_storm }

                add_modifier = { modifier = turbulent_nebula }

                add_modifier = { modifier = zroni_storm }

create_ambient_object = {

type = "rare_nebula_1"

location = this

}

last_created_ambient_object = {

set_location = {

target = prev

distance = 0

angle = random

}

}

}

        }

}


超空间航道连接(此处来自作者:原来是炮兵)


添加/删除超空间航道群星内没有直接添加/删除超空间航道的指令,所以我们需要通过绕弯的方式来进行。

我们在这里假设你需要添加 A星系 到 B星系 的超空间航道

第一步

选中A星系的恒星 输入指令为他添加一个标记

effect = { solar_system = { set_star_flag = hypl_tar_temp } }

第二步

选中B星系的恒星 输入指令为其添加一条指向标记的超空间航路

effect = { random_system = { limit = { has_star_flag = hypl_tar_temp } save_event_target_as = hypl_tar } solar_system = { add_hyperlane = { from = this to = event_target:hypl_tar } } }

删除的话吧add改成remove就行

同一个标记再删除前可以重复使用,如果你还想添加一条A前往C的航路,直接选中C的恒星进行添加就行

第三步

重新选中A星系恒星 输入指令将标记删除

effect = { solar_system = { remove_star_flag = hypl_tar_temp } }

一定要记得删除,如果有两个同样标记会出现bug。


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