群星3.8 控制台笔记
常用和实用性控制台代码
event crisis.199 索林原虫
event crisis.1000 破界者
event crisis.2000 肃正协议
effect add_situation_progress =
effect upgrade_megastructure_to = think_tank_4
update_leader_pool
effect unlock_council_slots = 1
add_ship NAME_Payback_Warship_4
add_ship NAME_Dimensional_Horror
add_ship NAME_Venomous_Deity
add_ship NAME_Herald
add_ship NAME_Crisis_Star_Eater
effect add_district = district_orders_demesne
effect add_building = building_order_keep
add_subject_xp
instant_specialization_conversion
activate_ascension_perk X
activate_tradition X
add_relic all
add_time years (months or days) X
resource minor_artifacts
planet_ascension_tier X
unity
skills
own
ai
intel
survey
research_all_technologies 1 0
debugtooltip
yesmen
max_resources
instant_build
instant_colony
instant_move
instant_survey
instant_anomaly_research
finish_arc_stage
finish_terraform
finish_special_projects
event precursor.1098 第一联盟
event precursor.2098 赛博勒克斯
event central.2
event central.60
event crisis.2406 赛博勒克斯 Beta
event anomaly.4136 法律
event anomaly.4141 法律
event anomaly.4151 法律
event anomaly.4166 法律
event anomaly.4051 法律
event anomaly.4081 法律
event anomaly.4105 法律
event ancrel.10050 先驱者秘密
event ancrel.10100 先驱者秘密
event ancrel.10200 先驱者秘密
event ancrel.9001 先驱者秘密
event ancrel.10250 先驱者秘密
event ancrel.10300 先驱者秘密
event ancrel.10350 先驱者秘密
planet_size X
planet_class
grow_pops X
build_pops X
effect add_modifier = {modifier=X}
effect remove_modifier = X
effect create_megastructure X
effect remove_megastructure = this
free_government
effect force_add_civic =
effect force_remove_civic =
effect add_deposit =
effect remove_deposit =
event distar.3055 三次基因改造
event origin.6150 黑暗之怖 发现猎手星系
event origin.6165 黑暗之怖 种族洁癖
event origin.6275 黑暗之怖 +1国民理念槽
event origin.6186 黑暗之怖阻止0.5钨弹进度
event origin.6187 黑暗之怖阻止0.5钨弹进度
event origin.6188 黑暗之怖阻止0.5钨弹进度
event origin.6189 黑暗之怖阻止0.5钨弹进度
event graygoo.405 召唤灰风老婆
event paragon.1 凝望者
event paragon.228 艾莎琳科学家 241解锁建筑
event paragon.3999 斯克兰德海军将领 3005重新召唤 3073重新建造利爪号
event paragon.3115 凯德斯科学家 3160最终敲定特质
event paragon.40300 无敌舰队司令
event paragon.40500 工业人
event paragon.40600 亚图里安(亚图里安带-20%帝国规模特质)
event paragon.41000 博林(有一定几率出巨构)
event paragon.41400 看守人喀拉(+50%劳工产出)
event toxoids.7220 次元操纵装置决议
行星和恒星毁灭或改变控制台代码
effect remove_planet = yes 移除星球
event planet_destruction.100 星球爆炸
event crisis.4550 焚天神兵爆破
effect solar_system = { set_star_class = sc_neutron_star } 改中子星
event akx.10020 时之虫送球事件
event fircon.5051 达恰送球事件
event colony.9850 Beta母星
event toxoids.7305 毒圣星系
比较好的国策代码
effect force_add_civic = civic_galactic_sovereign 星海霸业
effect force_add_civic = civic_galactic_sovereign_megacorp 商贾霸权
effect force_add_civic = civic_psionic_sovereign 天选帝君
effect force_add_civic = civic_catalytic_processing 催化加工
effect force_add_civic = civic_meritocracy 精英政治
effect force_add_civic = civic_ascensionists 飞升主义
effect force_add_civic = civic_anglers 渔夫
effect force_add_civic = civic_efficient_bureaucracy 高效吏治
effect force_add_civic = civic_idyllic_bloom 田园牧歌
effect force_add_civic = civic_fanatic_purifiers 种族洁癖
effect force_add_civic = civic_crafters 能工巧匠
effect force_add_civic = civic_mining_guilds 矿业公会
effect force_add_civic = civic_merchant_guilds 商人公会
effect force_add_civic = civic_memorialist 纪念主义
effect force_add_civic = civic_functional_architecture 实用建筑
effect force_add_civic = civic_heroic_tales 英雄过往
effect force_add_civic = civic_memory_vault 知识宝库
effect force_add_civic = civic_distinguished_admiralty 卓越海军
比较好的传统代码
activate_tradition tr_adaptability_recycling 区划战略资源 -10%
activate_tradition tr_adaptability_adaptive_ecology 建筑+1
activate_tradition tr_expansion_courier_network 快递网络规模-25%
activate_tradition tr_harmony_kinship 人口规模-10%
activate_tradition tr_mercantile_adaptive_economic_policies 适应性商业政策 允许部分商业值转化成消费品和凝聚力
activate_tradition tr_mercantile_insider_trading 市场中介费 -10%
activate_tradition tr_politics_extraordinary_powers 星海共同体法案-25%冷却
activate_tradition tr_prosperity_sct 区划花费-10% 建造速度+25%
activate_tradition tr_prosperity_administrative_operations 建筑区划维护费-10%
activate_tradition tr_supremacy_master_shipwrights 造船速度+25% 舰船维护-10%
activate_tradition tr_supremacy_war_games 指挥上限+20 指挥官等级上限+2
activate_tradition tr_cybernetics_transubstantiation_synthesis 允许人口转化成义体人
activate_tradition tr_cybernetics_integrated_anatomy 义体人可选特征+1
activate_tradition tr_genetics_resequencing 允许移除不利特质
activate_tradition tr_genetics_creation 解锁高级特质 基因修饰点+2
activate_tradition tr_genetics_enhanced_expression 有机体可选特征+1
activate_tradition tr_subterfuge_operational_security 破译+1 行动技能+2 追踪+10
activate_tradition tr_subterfuge_information_security 加密+1
activate_tradition tr_subterfuge_shadow_recruits 渗透速度+50%
activate_tradition tr_subterfuge_finish 隐身+1
activate_tradition tr_domination_modular_depot 建筑区划规模-25% (机械政体)
activate_tradition tr_aptitude_the_empire_needs_you 帝国需要你 领袖数量上限+1 领袖池+1 (可循环100次)
activate_tradition tr_aptitude_psychological_profiling 心理分析 领袖负面特质上限-1
activate_tradition tr_aptitude_finish 领袖起始天赋+1
activate_tradition tr_aptitude_champions_of_the_empire 帝国先锋 每个总督-2%帝国规模(附庸国也照样管用)
飞升
战争之王 activate_ascension_perk ap_lord_of_war
化身天灾 activate_ascension_perk ap_become_the_crisis
水之心 activate_ascension_perk ap_hydrocentric
天机工程 activate_ascension_perk ap_enigmatic_engineering
强取豪夺 activate_ascension_perk ap_nihilistic_acquisition
巨像计划 activate_ascension_perk ap_colossus
设计进化 activate_ascension_perk ap_engineered_evolution
掌控进化 activate_ascension_perk ap_evolutionary_mastery
血肉苦弱 activate_ascension_perk ap_the_flesh_is_weak
合成进化 activate_ascension_perk ap_synthetic_evolution
心胜于物 activate_ascension_perk ap_mind_over_matter
超凡入圣 activate_ascension_perk ap_transcendence
星球塑形师 activate_ascension_perk ap_world_shaper
星河力量投射 activate_ascension_perk ap_galactic_force_projection
有机机械交互 activate_ascension_perk ap_organo_machine_interfacing
星河卫士 activate_ascension_perk ap_defender_of_the_galaxy
星际主权 activate_ascension_perk ap_interstellar_dominion
掌握太虚 activate_ascension_perk ap_grasp_the_void
戒心永存 activate_ascension_perk ap_eternal_vigilance
逐鹿星河 activate_ascension_perk ap_galactic_contender
科技至上 activate_ascension_perk ap_technological_ascendancy
万众一心 activate_ascension_perk ap_one_vision
祝圣世界 activate_ascension_perk ap_consecrated_worlds
掌控自然 activate_ascension_perk ap_mastery_of_nature
中央特权 activate_ascension_perk ap_imperial_prerogative
高效行政 activate_ascension_perk ap_executive_vigor
卓越学术 activate_ascension_perk ap_transcendent_learning
共同命运 activate_ascension_perk ap_shared_destiny
太空子民 activate_ascension_perk ap_voidborn
建筑大师 activate_ascension_perk ap_master_builders
星河奇迹 activate_ascension_perk ap_galactic_wonders_utopia
星河奇迹 activate_ascension_perk ap_galactic_wonders_megacorp
星河奇迹 activate_ascension_perk ap_galactic_wonders_utopia_and_megacorp
合成时代 activate_ascension_perk ap_synthetic_age
机械世界 activate_ascension_perk ap_machine_worlds
蜂巢星球 activate_ascension_perk ap_hive_worlds
理想城计划 activate_ascension_perk ap_arcology_project
跨物种杂交 activate_ascension_perk ap_xeno_compatibility
寰宇贸易 activate_ascension_perk ap_universal_transactions
排毒 activate_ascension_perk ap_detox
考古工程师 activate_ascension_perk ap_archaeoengineers
比较好的和稀有的科技代码
research_technology tech_pk_neutron 中子灭杀
research_technology tech_pk_cracker 地爆天星
research_technology tech_btc_1 星爆器
research_technology tech_gargantuan_evolution 超体进化
research_technology tech_nanite_repair_system 纳米修复系统
research_technology tech_crystal_armor_2 水晶锻造镀层
research_technology tech_thrusters_4 脉冲推进器
research_technology tech_dark_matter_deflector 暗物质偏导护盾
research_technology tech_dark_matter_power_core 暗物质能源
research_technology tech_dark_matter_propulsion 暗物质推进器
research_technology tech_dragon_armor 龙鳞甲
research_technology tech_enigmatic_encoder 神秘加密
research_technology tech_enigmatic_decoder 神秘解密
research_technology tech_wormhole_stabilization 虫洞稳定
research_technology tech_gateway_activation 星门激活
research_technology tech_gateway_construction 星门建设
research_technology tech_precognition_interface 预知接口
research_technology tech_psionic_barrier 灵能屏障
research_technology tech_psionic_shield 灵能护盾
research_technology tech_jump_drive_1 跃迁引擎
research_technology tech_psi_jump_drive_1 灵能跃迁引擎
research_technology tech_sensors_4 快子传感器
research_technology tech_kinetic_artillery_2 先进动能火炮
research_technology tech_extradimensional_weapon_1 高维武器
research_technology tech_disruptors_3 相位裂解器
research_technology tech_plasma_3 等离子加农炮
research_technology tech_arc_emitter_2 聚能电弧发射器
research_technology tech_akx_worm_1 熵递归
research_technology tech_akx_worm_2 学说:奇异循环
research_technology tech_akx_worm_3 欧米伽理论
research_technology tech_curator_lab 策展人的实验室
research_technology tech_archeology_lab_ancrel 考古实验室
research_technology tech_archeology_lab 考古实验室
research_technology tech_hyper_relays 超空间中继器
research_technology tech_psionic_theory 灵能理论
research_technology tech_mine_zro 蒸馏泽洛
research_technology tech_scourge_missile_1 天灾导弹
research_technology tech_swarm_strike_craft_1 虫群舰载机
research_technology tech_covenant_composer
research_technology tech_covenant_eater
research_technology tech_covenant_instrument
research_technology tech_covenant_whisperers
research_technology tech_ascension_theory 飞升理论
research_technology tech_lithoid_transgenesis 石质类转基因
research_technology tech_plantoid_transgenesis 植物类转基因
research_technology tech_leviathan_transgenesis 星神兽转基因
research_technology tech_gene_tailoring 基因裁剪
research_technology tech_gene_expressions 基因表达
research_technology tech_capacity_boosters 能力增强
research_technology tech_terrestrial_sculpting 地表重塑
research_technology tech_ecological_adaptation 生态适应
research_technology tech_climate_restoration 其后复苏
research_technology tech_tomb_world_adaption 死寂星球适应性
research_technology tech_nutrient_replication 营养复制
research_technology tech_prescient_data_modeling 拜金教数据建模
research_technology tech_galactic_markets 泛星系市场
research_technology tech_neuroregeneration 神经组织工程
research_technology tech_biomechanics 生物力学 (机械政体)
research_technology tech_arcane_deciphering 奥术见解
research_technology tech_archaeostudies 考古学
research_technology tech_secrets_cybrex 赛博勒克斯的秘密
research_technology tech_secrets_league 第一联盟的秘密
research_technology tech_secrets_irassian 伊拉斯的秘密
research_technology tech_secrets_vultaum 沃淘姆的秘密
research_technology tech_secrets_yuht 尤特的秘密
research_technology tech_secrets_baol 巴奥的秘密
research_technology tech_secrets_zroni 泽洛族的秘密
research_technology tech_archaeo_point_defence 远古防御投射网
research_technology tech_archaeo_titan_beam 远古湮灭光线
research_technology tech_archaeo_pk_devolving_beam 降智光线
research_technology tech_archaeo_missiles 远古纳米云导弹发射器
research_technology tech_archaeo_rampart 远古堡垒
research_technology tech_archaeo_overcharger 远古超频
research_technology tech_archaeo_refinery 远古精炼
research_technology tech_robomodding_points_2 可替换电路
research_technology tech_mega_engineering 巨型结构工程
research_technology tech_construction_templates 建造模板
research_technology tech_nanite_assemblers 纳米装配系统
research_technology tech_mega_assembly 机器人配装系统
research_technology tech_defense_platform_hull_1 改善结构完整性
research_technology tech_space_defense_station_improvement 工兵部队
research_technology tech_modular_engineering 模块化工程
research_technology tech_habitat_1 居住站
research_technology tech_habitat_2 高级居住站
research_technology tech_habitat_3 居住站世界
research_technology tech_battleship_hull_2 先进战列舰
research_technology tech_titan_hull_1 先进泰坦I
research_technology tech_titan_hull_2 先进泰坦II
research_technology tech_cruiser_hull_2 先进巡洋舰
research_technology tech_destroyer_hull_2 先进驱逐舰
research_technology tech_corvette_hull_2 先进护卫舰
research_technology tech_destroyers 驱逐舰
research_technology tech_cruisers 巡洋舰
research_technology tech_battleships 战列舰
research_technology tech_titans 泰坦
research_technology tech_juggernaut 主宰
research_technology tech_colossus 巨像
research_technology tech_cloaking_3 3rd隐形
research_technology tech_cloaking_dark_matter 暗物质隐形
research_technology tech_cloaking_psi 灵能隐形
research_technology tech_detection_array 探测阵列
research_technology tech_dark_matter_detection 暗物质检测
research_technology tech_dark_matter_detection 暗物质共振室
research_technology tech_assisted_detection 协助探测算法
research_technology tech_subspace_drive 亚空间跃迁
research_technology tech_unusual_senses 异常传感
research_technology tech_new_numbers 新成员
research_technology tech_trinary_computing 三元计算技术
research_technology tech_atmospheric_orbital_mechanics 大气轨道力学
research_technology tech_predatory_tactics 掠食策略
research_technology tech_satisfying_insults 令人满意的侮辱技巧
research_technology tech_compact_living 蜗居
research_technology tech_alien_topography 外星地形学
research_technology tech_xeno_aesthetics 异星美学
research_technology tech_lost_building_methods 失落建筑模式
research_technology tech_supreme_alloy 终极合金
research_technology tech_ordered_retreat 有序撤退
research_technology tech_temple_of_transportation 交通神殿
research_technology tech_nanite_flak_batteries 纳米高射炮
research_technology tech_nanite_autocannon 纳米机关炮
tech_psionic_expand_consciousness_1
tech_psionic_expand_consciousness_2
tech_psionic_expand_consciousness_3
tech_psionic_sacrificial_volunteers
tech_cybernetic_brain_implants_1
tech_cybernetic_brain_implants_2
tech_cybernetic_brain_implants_3
tech_cybernetic_power_saving
tech_synthetic_optimized_algorithms_1
tech_synthetic_optimized_algorithms_2
tech_synthetic_optimized_algorithms_3
tech_synthetic_self_maintaining_shell
tech_genetic_resequencing_cleanup_1
tech_genetic_resequencing_cleanup_2
tech_genetic_resequencing_cleanup_3
tech_genetic_dna_compatibility
tech_strike_craft_skrand
物种特征
add_trait_species X X
add_trait_species 1 trait_clone_soldier_fertile
add_trait_species 1 trait_presapient_starborn
add_trait_species 1 trait_presapient_earthbound
add_trait_species 1 trait_presapient_natural_intellectuals
add_trait_species 1 trait_presapient_irradiated
add_trait_species 1 trait_very_strong
add_trait_species 1 trait_extremely_adaptive
add_trait_species 1 trait_venerable
add_trait_species 1 trait_rapid_breeders
add_trait_species 1 trait_strong
add_trait_species 1 trait_enigmatic_intelligence_poor
add_trait_species 1 trait_intelligent
add_trait_species 1 trait_natural_engineers
add_trait_species 1 trait_natural_physicists
add_trait_species 1 trait_natural_sociologists
add_trait_species 1 trait_cybernetic
add_trait_species 1 trait_psionic
add_trait_species 1 trait_enigmatic_intelligence
add_trait_species 1 trait_bioadaptability
add_trait_species 1 trait_social_pheromones
add_trait_species 1 trait_limited_regeneration
add_trait_species 1 trait_nivlac
add_trait_species 1 trait_nuumismatic_administration
add_trait_species 1 trait_delicious
add_trait_species 1 trait_fertile
add_trait_species 1 trait_robust
add_trait_species 1 trait_erudite
add_trait_species 1 trait_advanced_scintillating
add_trait_species 1 trait_advanced_gaseous_byproducts
add_trait_species 1 trait_advanced_volatile_excretions
add_trait_species 1 trait_advanced_budding
add_trait_species 1 trait_felsic
add_trait_species 1 trait_natural_machinist
add_trait_species 1 trait_drake_scaled
add_trait_species 1 trait_voidling
add_trait_species 1 trait_tiyanki
add_trait_species 1 trait_artificial_intelligence
add_trait_species 1 trait_elevated_synapses
add_trait_species 1 trait_preplanned_growth
add_trait_species 1 trait_cyborg_logic_engines
add_trait_species 1 trait_cyborg_enhanced_memory
add_trait_species 1 trait_cyborg_durable
add_trait_species 1 trait_cyborg_learning_algorithms
add_trait_species 1 trait_cyborg_streamlined_protocols
add_trait_species 1 trait_stargazer
进阶版物种特质代码,后续特质需要手动
effect modify_species = {
species = root
add_trait = trait_clone_soldier_fertile
add_trait = trait_presapient_starborn
add_trait = trait_presapient_earthbound
add_trait = trait_presapient_natural_intellectuals
add_trait = trait_presapient_irradiated
add_trait = trait_very_strong
add_trait = trait_extremely_adaptive
add_trait = trait_venerable
add_trait = trait_rapid_breeders
add_trait = trait_strong
add_trait = trait_enigmatic_intelligence_poor
add_trait = trait_intelligent
add_trait = trait_natural_engineers
add_trait = trait_natural_physicists
add_trait = trait_natural_sociologists
add_trait = trait_cybernetic
add_trait = trait_psionic
add_trait = trait_enigmatic_intelligence
add_trait = trait_bioadaptability
add_trait = trait_social_pheromones
add_trait = trait_limited_regeneration
add_trait = trait_nivlac
add_trait = trait_nuumismatic_administration
add_trait = trait_delicious
add_trait = trait_fertile
add_trait = trait_robust
}
add_trait = trait_erudite
add_trait = trait_advanced_scintillating
add_trait = trait_advanced_gaseous_byproducts
add_trait = trait_advanced_volatile_excretions
add_trait = trait_felsic
add_trait = trait_natural_machinist
add_trait = trait_drake_scaled
add_trait = trait_voidling
add_trait = trait_artificial_intelligence
add_trait = trait_elevated_synapses
add_trait = trait_preplanned_growth
add_trait = trait_cyborg_logic_engines
add_trait = trait_cyborg_enhanced_memory
add_trait = trait_cyborg_durable
add_trait = trait_cyborg_learning_algorithms
add_trait = trait_cyborg_streamlined_protocols
add_trait = trait_stargazer
科学家特征
leader_trait_engineering_focus_3 +30%工程产出 (理事会)
leader_trait_physics_focus_3 +30%物理产出 (理事会)
leader_trait_society_focus_3 +30%社会产出 (理事会)
leader_trait_truth_seeker +10%灵能产出 +25%社会产出 (理事会)
leader_trait_maniacal_3 +15%三科技 (理事会)
leader_trait_curator +15%三科技 +25%调查速度 (理事会)
leader_trait_scientist_mind_wipe_01 +10%三科研 +25%灵能 (理事会)
gestalt_trait_scientist_mind_wipe_01 +10%三科研 +25%灵能 -20%调查速度 (理事会)
leader_trait_legendary_scientific_diplomacy_3 +10%三科技 +20%科技外交权重 (理事会)
leader_trait_inspired_researcher +10%三科技 (理事会)
leader_trait_brilliant_shipwright +100%宇航科技机会 +50%工程产出 +25%船体值 +10%舰船维护费用 (理事会)
trait_ruler_world_shaper_3 +40%地貌改造速度 -30%清理障碍成本 (理事会)
leader_trait_collaborator_3 +40%协助研究
leader_trait_civil_engineer_3 +150%建筑建造速度
leader_trait_scholarium_investigator +10%三科研
leader_trait_legendary_ancestors_knowledge 三科技+40
leader_trait_great_researcher 每月5领袖等级研究点
leader_trait_experimenter_3 每月2领袖等级研究点
leader_trait_chosen 每技能级+三科技10
leader_trait_composer_chosen 每技能级+三科技7.5
leader_trait_instrument_chosen 每技能级+三科技7.5
leader_trait_whisperers_chosen 每技能级+三科技12.5
leader_trait_xeno_cataloger +2 影响力+35%异常调查速度 每完成调查,增加3个月凝聚力
leader_trait_insightful_3 +20%异常发现机会 每完成异常调查,增加3个月月度科研收入
leader_trait_frontier_adventurer +1稀有文物 +50%考古速度 +2考古技能 每完成调查,增加3个月社会学收入
海军将领特征
leader_trait_military_overseer +25%舰船建造速度 +500初始经验 (理事会)
leader_trait_legendary_military_knowledge_3 +20指挥上限 +15%舰船容量 +300初始经验 (理事会)
trait_ruler_military_pioneer_3 +20%舰船建造速度 -10%舰船费用 (理事会)
leader_trait_maven_of_war -10%舰船费用 +30%舰船建造速度 +25%宇航研究 +50%宇航科技机会 (理事会)
leader_trait_legendary_commanding_presence_3 +1可派遣特使 +1附庸每月忠诚度 +15外交接受度 (理事会)
leader_trait_legendary_high_king_3 +8稳定度 +20%统治者幸福度 +30%统治者人口产出 (理事会)
leader_trait_legendary_foe_hammer_3 +10命中 +10追踪 +15%射速 (理事会)
trait_ruler_corvette_focus -30%护卫舰费用 (理事会)
trait_ruler_destroyer_focus -30%驱逐舰费用 (理事会)
trait_ruler_cruiser_focus -30%巡洋舰费用 (理事会)
trait_ruler_battleship_focus -30%战列舰费用 (理事会)
leader_trait_cautious_2 +20%射程
leader_trait_annihilator_3 +175%轨道轰炸伤害 +5%伤害
leader_trait_artillery_specialization_3 +35%炮击类武器伤害 +35%射程
leader_trait_carrier_specialization_3 +25%舰载机伤害 +25%舰载机射速 +25%交战距离
leader_trait_master_gunner +30%射程 +30%追踪 +30%精度
leader_trait_ethereal +20%闪避
leader_trait_commanding_presence_3 +80指挥上限
leader_trait_great_khan +20%射速 +20%速度 +20%伤害 +30%闪避 +20%船体 +10%甲/体再生速度 +20%射程
leader_trait_chosen +20%伤害 +30%盾硬化
leader_trait_instrument_chosen +40%速度 -15%前摇 -25%紧急撤离时间 +35%撤退概率
leader_trait_eater_chosen +40%舰船伤害 +10精度
leader_trait_whisperers_chosen +3传感器距离 +40%闪避
leader_trait_admiral_mind_wipe_02 +10%射速 +10%射程 +10%舰船维护
gestalt_trait_admiral_mind_wipe_02 +10%射速 +10%射程 +10%舰船维护
leader_trait_legendary_ancestors_knowledge -50%舰队失踪时间 +30%盾甲硬化
leader_trait_reverse_engineer 战斗后66%几率偷取敌方军事科技50%进度
leader_trait_supreme_admiral +50%指挥上限 +10%射速 -15%亚空间速度
leader_trait_survivalist +45%友方境内闪避 +45%友方境内射速 +300友方境内护盾
leader_trait_juryrigger_3 不会产生残骸 +10%船体值 每击毁敌方舰队,恢复舰队随机舰艇25%船体值
leader_trait_shipbreaker_3 +15%装甲硬化 每摧毁敌方舰队回收合金
陆军将领
trait_ruler_recruiter_3 +50%陆军征召速度 -20%陆军费用 (理事会)
leader_trait_aturion_organizer -10%帝国规模惩罚 +50%主流思潮吸引力 -5%幸福度 (理事会)
leader_trait_spymaster +150%渗透速度 -65%行动花费 +1线人 (理事会)
leader_trait_totalitarian +0.75每月附庸忠诚度 +1影响力 +20%外交权重 (理事会)
leader_trait_conscripter_3 +40%陆军征召速度 +200初始经验
leader_trait_butcher_2 +15%伤害 +50%附带伤害
leader_trait_dreaded_3 +50%军队士气伤害
leader_trait_heavy_hitter_3 +30%伤害
leader_trait_fortress_cracker +40%伤害 +100%附带伤害
leader_trait_taskmaster +500初始经验 +2/2/2电矿粮 或 3/3 电矿
leader_trait_eater_chosen +50%士气 +50%士气伤害 +30%伤害
leader_trait_pilferer 每赢一场战斗,根据电矿粮区划+100,合金和消费品区划+50,三研究+25.如果是理想城效果x2,如果是环世界效果x5
leader_trait_spymaster +150%渗透速度 -65%行动花费 +1线人
leader_trait_fortress_cracker +40%陆军伤害 +100%附带伤害 +5战斗宽度
leader_trait_chainbreaker +100%陆军士气
leader_trait_overseer_3 +0.5每月附庸忠诚度
总督特征
trait_ruler_investor_3 +30%贸易额度 (理事会)
leader_trait_frontier_spirit_3 -10%殖民船费用 +50%殖民地发展速度 (理事会)
trait_ruler_architectural_sense_3 -10%建筑区划费用 +25%建筑建造速度 -5%建筑区划维护费 (理事会)
trait_ruler_frontier_spirit -25%殖民船费用 +15%殖民地发展速度 (理事会)
leader_trait_supreme_organizer -10%帝国规模惩罚 +50%主流思潮吸引力 -5%幸福度 (理事会)
leader_trait_legendary_industry_titan_3 +30%矿物产出 +15%合金消费品产出 (理事会)
leader_trait_legendary_evervigilant_3 +1使节 +2解密 +4加密 (理事会)
leader_trait_retired_fleet_officer_2 +25%舰船建造速度 -15%舰船费用
leader_trait_shipwright_2 +10%舰船建造速度 -10%舰船费用
leader_trait_intellectual +10%三科技产出
leader_trait_architectural_interest_2 -20%建筑区划费用 +20%建筑建造速度
leader_trait_cartographer_3 +120%地表重塑速度
leader_trait_mining_focus_3 +45%矿物产出
leader_trait_forge_focus_3 +35%合金产出
leader_trait_industrial_focus_3 +35%消费品产出
leader_trait_refinement_focus_3 +35%精炼
leader_trait_urbanist_3 -75%区划帝国规模 -50%建筑区划维护
leader_trait_pop_focused_3 +15%劳工产出 +10%专家产出 +5%统治者产出
leader_trait_academic_3 +15%三科技产出 -15%科技维护
leader_trait_efficient +50%统治者产出 +15%统治者政治权力
leader_trait_arbiter +50%劳工产出 -35%人口维护 -10%幸福度 +5%人口衰减速度
leader_trait_automation_champion -25%建筑区划费用 +25%机器人产出
leader_trait_governor_gray -40%建筑花费 +40%建筑建造速度 +15%能量比/矿物产出 -40%清理障碍费用 +40%清理障碍速度
leader_trait_legendary_ancestors_knowledge +20%专家产出 -10%职业维护 +4档案记录员
leader_trait_chosen +10稳定度 +20%凝聚力产出
leader_trait_instrument_chosen +30%奴隶产出 +5稳定度
leader_trait_eater_chosen +25舰船建造速度 -15%舰船费用
统治者特征
leader_trait_cyborg -5%区划帝国规模 (和前面的灵能特质不兼容)
通用特征
leader_trait_legendary_leader 光耀者 (理事会)
leader_trait_educator +1领袖特质(理事会)
leader_trait_master_bureaucrat -10%领袖维护 -10%帝国规模惩罚效应 +75法令经费 (理事会)
leader_trait_the_psionic_luminary +2影响力 +10%政府思潮 -20犯罪度 +2加密/解密 (理事会)
leader_trait_the_synth_luminary +25%产出 +25%思潮变化速度 +1人口组装 -15%幸福度 (理事会)
leader_trait_legendary_ancestors_knowledge
leader_trait_intemporal 不朽
凭空创造舰队司令、总督、科学家和陆军将领(在代码里均定义为传奇领袖且没有负面特质)
理事会型海军将领
effect create_leader = {
class = admiral
species = this
name = random
skill = 10
traits = {
trait = trait_ruler_battleship_focus
trait = leader_trait_master_bureaucrat
trait = leader_trait_legendary_ancestors_knowledge
trait = leader_trait_military_overseer
trait = leader_trait_legendary_military_knowledge_3
trait = trait_ruler_military_pioneer_3
trait = leader_trait_maven_of_war
trait = leader_trait_legendary_commanding_presence_3
trait = leader_trait_legendary_high_king_3
trait = leader_trait_legendary_foe_hammer_3
trait = leader_trait_the_synth_luminary
}
effect = {
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
}
}
非理事会型海军将领
effect create_leader = {
class = admiral
species = this
name = random
skill = 10
traits = {
trait = leader_trait_legendary_ancestors_knowledge
trait = leader_trait_cautious_2
trait = leader_trait_annihilator_3
trait = leader_trait_artillery_specialization_3
trait = leader_trait_carrier_specialization_3
trait = leader_trait_master_gunner
trait = leader_trait_ethereal
trait = leader_trait_commanding_presence_3
trait = leader_trait_great_khan
trait = leader_trait_chosen
trait = leader_trait_instrument_chosen
trait = leader_trait_eater_chosen
trait = leader_trait_whisperers_chosen
trait = leader_trait_admiral_mind_wipe_02
trait = gestalt_trait_admiral_mind_wipe_02
trait = leader_trait_reverse_engineer
trait = leader_trait_supreme_admiral
trait = leader_trait_survivalist
trait = leader_trait_juryrigger_3
trait = leader_trait_shipbreaker_3
}
effect = {
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
}
}
理事会型总督
effect create_leader = {
class = governor
species = this
name = random
skill = 10
traits = {
trait = leader_trait_legendary_leader
trait = leader_trait_master_bureaucrat
trait = trait_ruler_investor_3
trait = leader_trait_frontier_spirit_3
trait = trait_ruler_architectural_sense_3
trait = trait_ruler_frontier_spirit
trait = leader_trait_supreme_organizer
trait = leader_trait_legendary_industry_titan_3
trait = leader_trait_legendary_evervigilant_3
trait = leader_trait_the_synth_luminary
}
effect = {
set_leader_flag = legendary_leader
set_leader_flag = leader_death_events_blocked
set_leader_flag = paragon_origin_legendary_leader
set_leader_flag = immune_to_negative_traits
set_variable = {
which = paragon_origin_story_ruling
value = 100
}
set_variable = {
which = paragon_origin_delusion_tier
value = 0
}
}
}
非理事会型总督
effect create_leader = {
class = governor
species = this
name = random
skill = 10
traits = {
trait = leader_trait_retired_fleet_officer_2
trait = leader_trait_shipwright_2
trait = leader_trait_intellectual
trait = leader_trait_architectural_interest_2
trait = leader_trait_cartographer_3
trait = leader_trait_mining_focus_3
trait = leader_trait_forge_focus_3
trait = leader_trait_industrial_focus_3
trait = leader_trait_refinement_focus_3
trait = leader_trait_urbanist_3
trait = leader_trait_pop_focused_3
trait = leader_trait_academic_3
trait = leader_trait_efficient
trait = leader_trait_arbiter
trait = leader_trait_automation_champion
trait = leader_trait_governor_gray
trait = leader_trait_legendary_ancestors_knowledge
trait = leader_trait_chosen
trait = leader_trait_instrument_chosen
trait = leader_trait_eater_chosen
}
effect = {
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
}
}
理事会型科学家
effect create_leader = {
class = scientist
species = this
name = random
skill = 10
traits = {
trait = leader_trait_master_bureaucrat
trait = leader_trait_legendary_ancestors_knowledge
trait = leader_trait_engineering_focus_3
trait = leader_trait_physics_focus_3
trait = leader_trait_society_focus_3
trait = leader_trait_truth_seeker
trait = leader_trait_maniacal_3
trait = leader_trait_curator
trait = leader_trait_scientist_mind_wipe_01
trait = gestalt_trait_scientist_mind_wipe_01
trait = leader_trait_legendary_scientific_diplomacy_3
trait = leader_trait_inspired_researcher
trait = leader_trait_brilliant_shipwright
trait = trait_ruler_world_shaper_3
trait = leader_trait_chosen
trait = leader_trait_composer_chosen
trait = leader_trait_instrument_chosen
trait = leader_trait_whisperers_chosen
trait = leader_trait_the_synth_luminary
}
effect = {
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
}
}
非理事会型科学家
effect create_leader = {
class = scientist
species = this
name = random
skill = 10
traits = {
trait = leader_trait_experimenter_3
trait = leader_trait_legendary_ancestors_knowledge
trait = leader_trait_collaborator_3
trait = leader_trait_civil_engineer_3
trait = leader_trait_scholarium_investigator
trait = leader_trait_great_researcher
trait = leader_trait_chosen
trait = leader_trait_composer_chosen
trait = leader_trait_instrument_chosen
trait = leader_trait_whisperers_chosen
trait = leader_trait_xeno_cataloger
trait = leader_trait_insightful_3
trait = leader_trait_frontier_adventurer
}
effect = {
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
}
}
通用型陆军将领
effect create_leader = {
class = general
species = this
name = random
skill = 10
traits = {
trait = leader_trait_master_bureaucrat
trait = leader_trait_legendary_ancestors_knowledge
trait = trait_ruler_recruiter_3
trait = leader_trait_aturion_organizer
trait = leader_trait_spymaster
trait = leader_trait_totalitarian
trait = leader_trait_the_synth_luminary
trait = leader_trait_conscripter_3
trait = leader_trait_butcher_2
trait = leader_trait_dreaded_3
trait = leader_trait_heavy_hitter_3
trait = leader_trait_fortress_cracker
trait = leader_trait_taskmaster
trait = leader_trait_eater_chosen
trait = leader_trait_pilferer
trait = leader_trait_fortress_cracker
trait = leader_trait_chainbreaker
trait = leader_trait_overseer_3
}
effect = {
set_leader_flag = legendary_leader
set_leader_flag = immune_to_negative_traits
}
}
创造肃正协议种族
effect create_species = {
name = "NAME_Contingency"
class = "ROBOT"
namelist = "AI"
portrait = "ai_crisis_1"
immortal = yes
traits = {
trait = "trait_mechanical"
}
effect = { save_global_event_target_as = contingency_bot }
}
巨构代码
环形世界基址 create_megastructure ring_world_1 环形世界基址
戴森球 create_megastructure dyson_sphere_5 会自动适应恒星大小
哨兵阵列 create_megastructure spy_orb_4
科学枢纽 create_megastructure think_tank_3 4才是最终完工形态
星门 create_megastructure gateway_final
物质解压器 create_megastructure matter_decompressor_4 模型会歪
战略指挥中心 create_megastructure strategic_coordination_center_3
巨型艺术设施 create_megastructure mega_art_installation_3
星际集会 create_megastructure interstellar_assembly_4
居住地 create_megastructure habitat_0
巨型船坞 create_megastructure mega_shipyard_3
超空间中继器 create_megastructure hyper_relay
以太相引擎 create_megastructure crisis_sphere_3 0为损坏版 3为最后一个阶段之前 4为直接建成引擎 事件可正常触发
量子弹弓 create_megastructure quantum_catapult_3 未经严密测试,但是可用
矿藏代码
effect add_deposit = d_valley_of_zanaam 扎纳姆山谷 全科研30%+4研究岗位
effect add_deposit = d_space_time_anomaly 虚境导师 +1虚境研究者 按人口算
effect add_deposit = d_portal_research_zone 位面研究 +1位面研究者 按人口算
effect add_deposit = d_alloys_25 +25合金
effect add_deposit = d_volatile_motes_5 +5易爆微粒
effect add_deposit = d_exotic_gases_5 +5异星天然气
effect add_deposit = d_rare_crystals_5 +5稀有水晶
effect add_deposit = d_zro_deposit_5 +5泽洛
effect add_deposit = d_dark_matter_deposit_10 +10暗物质
effect add_deposit = d_nanites_deposit +1纳米机器人
effect add_deposit = d_living_metal_deposit +1活体金属
effect add_deposit = d_artifacts_mining_3 +3稀有文物
effect add_deposit = d_federation_hegemony_monument_2 +0.5影响力
effect add_deposit = d_guardian_dragon_hoard 龙之宝藏 +30矿+30电
effect add_deposit = d_ancient_facilities 最大发电区划+3 科研岗位+2
effect add_deposit = d_central_spire 物理学+15%,社会学+15%,工程学+15%,岗位+8
effect add_deposit = d_dimensional_manipulation_device +50%最大区划 +1住房 -1暗物质 (慎用不循环)
进阶版矿藏代码
effect while = { count = 100 add_deposit = d_valley_of_zanaam }
effect while = { count = 100 add_deposit = d_alloys_25 add_deposit = d_volatile_motes_5 add_deposit = d_exotic_gases_5 add_deposit = d_rare_crystals_5 add_deposit = d_zro_deposit_5 add_deposit = d_dark_matter_deposit_10 add_deposit = d_nanites_deposit add_deposit = d_living_metal_deposit add_deposit = d_artifacts_mining_3 add_deposit = d_federation_hegemony_monument_2 add_deposit = d_guardian_dragon_hoard add_deposit = d_ancient_facilities add_deposit = d_space_time_anomaly add_deposit = d_portal_research_zone }
生成星系
赛博贝塔
effect = {
solar_system = {
save_event_target_as = precursor_spawn_system
}
event_target:precursor_spawn_system = {
spawn_system = {
min_distance = 10
max_distance = 10
min_orientation_angle = 150
max_orientation_angle = 150
max_jumps = 0
initializer = "cybrex_beta"
}
if = {
limit = { last_created_system = { NOT = { has_hyperlane_to = prev } } }
add_hyperlane = {
from = this
to = last_created_system
}
}
else = {
add_extra_hyperlane_to_spawned_system_effect = yes
}
}
}
effect = {
no_scope = {
spawn_system = {
min_distance = 0
max_distance = 0
initializer = "cybrex_beta"
hyperlane = no
}
}
}
极域警哨
effect = {
solar_system = {
save_event_target_as = precursor_spawn_system
}
event_target:precursor_spawn_system = {
spawn_system = {
min_distance = 10
max_distance = 10
min_orientation_angle = 30
max_orientation_angle = 30
max_jumps = 0
initializer = "surveillance_supercomputer_system"
}
if = {
limit = { last_created_system = { NOT = { has_hyperlane_to = prev } } }
add_hyperlane = {
from = this
to = last_created_system
}
}
else = {
add_extra_hyperlane_to_spawned_system_effect = yes
}
}
}
effect = {
no_scope = {
spawn_system = {
min_distance = 0
max_distance = 0
initializer = "surveillance_supercomputer_system"
hyperlane = no
}
}
}
和乐族星系
effect = {
solar_system = {
save_event_target_as = precursor_spawn_system
}
event_target:precursor_spawn_system = {
spawn_system = {
min_distance = 10
max_distance = 10
min_orientation_angle = 90
max_orientation_angle = 90
max_jumps = 0
initializer = "planet_with_too_many_moons_system"
}
if = {
limit = { last_created_system = { NOT = { has_hyperlane_to = prev } } }
add_hyperlane = {
from = this
to = last_created_system
}
}
else = {
add_extra_hyperlane_to_spawned_system_effect = yes
}
}
}
effect = {
no_scope = {
spawn_system = {
min_distance = 0
max_distance = 0
initializer = "planet_with_too_many_moons_system"
hyperlane = no
}
}
}
达恰星系 (6盖亚)
effect = {
solar_system = {
save_event_target_as = precursor_spawn_system
}
event_target:precursor_spawn_system = {
spawn_system = {
min_distance = 10
max_distance = 10
min_orientation_angle = 270
max_orientation_angle = 270
max_jumps = 0
initializer = "solarpunk_02"
}
if = {
limit = { last_created_system = { NOT = { has_hyperlane_to = prev } } }
add_hyperlane = {
from = this
to = last_created_system
}
}
else = {
add_extra_hyperlane_to_spawned_system_effect = yes
}
}
}
effect = {
no_scope = {
spawn_system = {
min_distance = 0
max_distance = 0
initializer = "solarpunk_02"
hyperlane = no
}
}
}
天选者系统
effect = {
no_scope = {
spawn_system = {
min_distance = 475
max_distance = 475
min_orientation_angle = 270
max_orientation_angle = 270
initializer = "the_chosen_home_initializer"
hyperlane = no
}
}
}
effect = {
no_scope = {
spawn_system = {
min_distance = 0
max_distance = 0
initializer = "the_chosen_home_initializer"
hyperlane = no
}
}
}
生成Beta星球(offset设置角度)
effect solar_system = {
spawn_planet = {
class = pc_ocean
location = root.home_planet
orbit_angle_offset = 120
size = 30
init_effect = {
set_name = {
key = NAME_B_Planet
variable_string = "[Root.GetHomeWorldName]"
}
save_event_target_as = b_planet
set_owner = root
set_controller = root
prevent_anomaly = yes
clear_blockers = yes
set_planet_entity = {
entity = "ocean_paradise_planet_01_entity"
}
generate_start_deposits_and_blockers = no
remove_all_buildings = yes
set_planet_flag = colony_event
}
}
}
生成究极减速星云(再把恒星修改成中子星减速,爽歪歪)
effect solar_system = {
create_nebula = {
name = 虚境
radius = 100
effect = {
add_modifier = { modifier = space_storm }
add_modifier = { modifier = vluur_storm }
add_modifier = { modifier = turbulent_nebula }
add_modifier = { modifier = zroni_storm }
create_ambient_object = {
type = "rare_nebula_1"
location = this
}
last_created_ambient_object = {
set_location = {
target = prev
distance = 0
angle = random
}
}
}
}
}
超空间航道连接(此处来自作者:原来是炮兵)
添加/删除超空间航道群星内没有直接添加/删除超空间航道的指令,所以我们需要通过绕弯的方式来进行。
我们在这里假设你需要添加 A星系 到 B星系 的超空间航道
第一步
选中A星系的恒星 输入指令为他添加一个标记
effect = { solar_system = { set_star_flag = hypl_tar_temp } }
第二步
选中B星系的恒星 输入指令为其添加一条指向标记的超空间航路
effect = { random_system = { limit = { has_star_flag = hypl_tar_temp } save_event_target_as = hypl_tar } solar_system = { add_hyperlane = { from = this to = event_target:hypl_tar } } }
删除的话吧add改成remove就行
同一个标记再删除前可以重复使用,如果你还想添加一条A前往C的航路,直接选中C的恒星进行添加就行
第三步
重新选中A星系恒星 输入指令将标记删除
effect = { solar_system = { remove_star_flag = hypl_tar_temp } }
一定要记得删除,如果有两个同样标记会出现bug。