除了刺刀之外的一切:召集你的军队
除了刺刀之外的一切:召集你的军队
Everything But The Stabby Stuff: Raising Your Armies
组建军队的不同方法及其对政体的影响
The different ways to handle raising armies and their impact on your polity
AXIOMS
2022年2月13日

游戏背景
Background
《Axioms Of Dominion》 是一款奇幻游戏,而不是历史游戏,尽管你可以利用模组功能制作历史场景。然而,它确实试图模拟现实世界的许多现象。 你*可以*代表任何历史上的社会,只是你无法有机地获得完美的模拟,因为它是一个游戏。
Axioms is a fantasy game not a historical one, although you could make historical scenarios with the modding capabilities. However it does try to enable a lot of real world developments. You *could* represent any historical society, you just don’t get perfect matches organically because it is a simulation.
我的目标是将现实世界中许多标志性的制度实例分解为各个组成部分。因此,有一套非常广泛的外交行动简单选项,组合起来可以代表中世纪的封建诸侯、波斯总督、罗马社会、中国朝贡国等等。你甚至可以模拟美国的州或神圣罗马帝国式的选帝侯和亲王。当然,宗教也可以细分,然后与世俗外交和政治相结合。
My goal was to break down lots of iconic real world examples of the mechanics into their constituent parts. So there is a very expansive set of simple options for diplomatic actions which when combined can represent medieval feudal vassals, Persian satrapies, the Roman Socii, Chinese Tributaries, and so forth. You could even do American states or the HRE style electors and princes. And of course religion is broken down and then integrated with secular diplomacy and politics as well.
同样,《Axioms Of Dominion》还考虑到了各种征兵方法,包括历史上的希腊、罗马、哈布斯堡王朝和中国的制度,而不仅仅是封建主义、部落制和中央集权制国家的方法。如果不深入探讨游戏的其他部分,就很难解释这一点,因为各系统完全融为一体。
Similarly Axioms accounts for a variety of methods for raising troops including the historical Greek, Roman, Habsburgian, and Chinese systems and not just the methods of feudalism, tribalism, and centralized states. It is somewhat difficult to explain this without delving into other parts of the game because systems are so integrated.
雇佣兵
Mercenaries
我们将从一些基本的流行军事模式开始。雇佣兵是由个人角色组建的部队,他们有一定的报酬,但通常也有战利品分成的承诺。根据部队的性质,雇佣兵可以是 4-5 个角色,也可以是成千上万的人口,还可以是介于两者之间的任何组合和数量。
We’ll start off with some basic popular military models. Mercenaries are troops raised by individual characters with some pay but often the promise of a share of spoils. Depending on the nature of the unit mercenaries can be anywhere from 4-5 characters to thousands represented by population to any combination and number in between.
一小群角色可以从事冒险事业、组建专门的魔法佣兵分队或从事其他各种活动。在《Axioms Of Dominion》模式下,法师和指挥官非常宝贵,他们通常受到保护,而不是在前线作战。如果形势严峻,军队通常会撤退。
Small groups of characters can pursue an adventuring career, form specialized magical mercenary subunits or engage in a variety of other activities. Under the Axioms model mages and commanders are very valuable and generally protected rather than fighting out on the front lines. Military forces will often retreat if the situation is grim.
军事力量也可以从民众中抽调。 基本上,一部分“人口”从“省份”“人口”转移到“军队”“单位”。 “单位”可以提供“生物”来骑乘或以其他方式管理。 这就是骑兵或驯犬师之类的运作方式。 驮畜和食用动物与非军用装备一样,存放在“单位”的“供应”中。 “装备”“物品”存储在“单元”的“装备”中。 正如之前的文章中所讨论的,与“角色”相比,“群体”拥有一套更有限的“装备”,这并不是专门附加在他们身上,而是附加在他们的“单位”上。
Military forces can also draw from populations. Basically a chunk of “Population” is transfered from a “Province” “Population” to an “Army” “Unit”. “Units” can be provide “Creatures” to ride or otherwise manage. This is how cavalry or houndmasters or something would work. Pack and food animals are stored in the “Supply” of a “Unit” as is non-military gear. “Equipment” “Items” are stored in the “Equipment” of a “Unit”. As discussed in an earlier post “Populations” have a more limited set of “Equipment” compared to “Characters” and this is not attached to them specifically but to their “Unit”.
雇佣兵通常会随身携带自己的“补给”和“装备”,不过你也可以像其他“角色”一样随意补充。高级法师通常是“角色”,但基本的有限法术则由“人口”代表。群体的“种族”通常决定了他们的魔法“资质”。“角色”有更多差异。
Mercenaries would typically bring their own “Supplies” and “Equipment” with them although you can supplement it if you like as can other “Characters”. Advanced mages are typically “Characters” but basic limited repertoire mages are represented by “Populations”. The “Race” of a “Population” generally determines their magical “Aptitudes”. “Characters” are more open to variance.
征召兵
Levies
从青铜时代开始,许多国家都实行某种形式的征召制度,包括巴比伦帝国。许多征召兵制度的作用与罗马或希腊的公民制度相同。也就是说,所有拥有土地的人都必须服役,而且一般可以通过服役获得土地以及其他权利。
Many states from the Bronze Age on practiced some form of levy system including the Babylonian Empire. Many of these levy systems served the same function as Roman or Greek citizenship. That is that all those who held land were required to serve and often you could receive land for service as well as other rights.
封建征召兵通常是诸侯对其领主的封建契约中的一项要求。你不仅需要提供骑士,还需要提供补给和步兵等等。
Feudal levies were generally a requirement in feudal contracts from vassals to their liege. You would be required to provide knights but also supplies and infantry and so forth.
奴隶士兵
Slave Soldiers
大多数人可能都知道这种做法,因为某部奇幻电视剧很受欢迎。当然,这部电视剧在一定程度上夸大了事情,但其基本思想是准确的。奴隶士兵在中东尤其流行,因为出于宗教原因,你可以把孩子从父母身边带走,或从奴隶贩子那里购买。奴隶从小就把统治者视为“父亲”或类似的人,他们对主人忠心耿耿,因为他们没有社会或政治权力。当然,这些制度往往在一段时间后就会瓦解,并导致大规模叛乱。
Most people are probably aware of this practice due to the popularity of a certain fantasy television series. While the show of course exaggerated things to some degree the basic idea is accurate. Slave soldiers were especially popular in the Middle East because you could justify taking the children from their parents due to religion. They could also be purchased from slave traders. Young men would be raised with the ruler as their “father” or something similar and they’d be loyal to their master because they had no social or political power. Of course these systems often broke down after a while and resulted in large and powerful revolts.
公民军队
Citizen Armies
这在希腊人、罗马人和迦太基人中很流行。罗马制度在某种程度上是独特和优越的,源于周围文化,但即使是罗马人也是从公民重装步兵开始的。这些军队通常由雇佣兵补充,但在罗马以外的地区雇佣兵更多。
These were popular among the Greeks, Romans, and Cathiginians. The Roman system was distinct and superior in a way that resulted from the surrounding culture but even the Romans started with citizen hoplites. These were often supplemented with mercenaries though moreso outside of Rome.
部落军队
Tribal Armies
许多定居较少、经济不平等程度较低的社会,如部落居民,并没有真正意义上的征兵。他们有更多基于人际交往模式的军团和部落联盟。 自由人对于他们将采取什么行动,追随谁有更多的选择权。
Many less sedentary and less economically unequal societies like tribal populations didn’t really have levies. They had warbands and tribal confederations based on a much more interpersonal model. Freeman had far more choice about the actions they would engage in and who they would follow.
圣战士
Holy Warriors
一种显而易见,有时也更节约成本/资源的策略是用非经济效益来激励人们。从欧洲的神圣骑士团到中东的加齐狂热分子有时可能会以资源消耗更低的方式参与一场战役。 尽管有时他们的行动类似于雇佣兵。
One obvious and sometimes more cost/resource efficient strategy is to motivate people with non-economic benefits. Zealots from the European holy orders to the middle eastern ghazi could sometimes be engaged in a campaign in such a way as to conserve resources. Although sometimes they operated similarly to mercenaries.
《Axioms Of Dominion》中的军事组织
Military Organization In Axioms
在《Axioms Of Dominion》中,你可以根据各种因素来分配权利和责任,但在某种程度上,这是否会产生任何效果取决于你的权威。法律和传统可以针对宗教、种族、社会地位、财富、关系和地点以及其他各种因素。
In Axioms you can assign right and responsibilities based on alarge variety of factors though to some degree whether this achieves anything is based on your authority. Laws and traditions can target religion, race, social status, wealth, relationships and location as well as a variety of other factors.
《Axioms Of Dominion》追踪“诺言”、“誓言”,甚至不那么正式的“约定”或“承诺”的履行情况。因此,如果你说要为部队安排国有土地,最好就去做,否则后果自负。任何对“省份”或“人口”拥有权力的“角色”都可以签订“协议”来实现目标。任何“角色”都可以,但没有土地的非领袖就必须动用自己的个人资源。
Axioms tracks the fulfillment of “Oaths”, “Vows”, and even less formal “Promises” or “Commitments”. So if you say you will arrange state land for the troops you had better do it or reap the consequences. Any “Character” with authority over “Provinces” or “Populations” can make “Agreements” in order to achieve goals. Well any “Character” can but landless non-leaders would have to employ their own personal resources.
你在军事结构方面的所有选择都会影响到社会的其他方面。短期甚至长期的军事决策都会使你的政体崛起、崩溃,就像罗马人和奥斯曼人一样。
All of your choices regarding your military structure will cascade into the rest of your society. Short term or even long term military decisions can raise up and then cast down your polity as they did to the Romans and the Ottomans.
下一篇设计文章将讨论与军事事务密切相关,但不足以纳入EBTSS系列的内容。我们将讨论人口、领土、由谁统治以及如何统治。
The next design post is going to talk about something closely related to military affairs but not enough to be included in the EBTSS series. We’re going to talk about populations, territory, and who rules over them and how.