如何用CFG文件提高战地5帧数(20帧)
我真的不想鸽,但是最近实在太忙了
所以把写成专栏分享给各位
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说明:
请注意,使用此CFG文件需要游戏画面为DX11的条件,如果你是DX12的话可能会黑屏甚至游戏也进不去!!!!!
如何知道自己是DX11还是DX12?:进游戏,画面设置,高级,有个“启用DX12”,启用=DX12,关闭=DX11
使用了CFG文件之后地铁会很亮,像这样:

我的测试:https://www.bilibili.com/video/BV1J64y1k7pB
我在用CFG之前,直播玩只有60,70帧这样,玩地铁就只有60帧,有甚至掉到50多帧
用了CFG之后:帧数如视频所示,有烟也基本上在80帧左右
如何使用
新建文本文件命名为user.txt

复制以下代码,保存,改后缀为user.cfg
GameTime.MaxVariableFps 0
Render.FrameSynthesisScaleH 0
Render.FrameSynthesisScaleV 0
Render.ResolutionScaleDynamicDrawDbug 0
Render.ResolutionScaleDynamicGraphMax 0
Render.VSyncFlashTestEnable 0
Render.OutputBrightnessTestEnable 0
Render.DxrEnable 0
Render.DLISPEnable 0
Render.DLAAEnable 0
Render.UseResolutionScaleFromNGX 0
WorldRender.TransparencyShadowmapsEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.MotionBlurRadialBlurMax 0
WorldRender.MotionBlurQuality 0
WorldRender.MotionBlurMaxSampleCount 0
WorldRender.FrameSynthesisMode 0
WorldRender.FilmicEffectsEnable 0
WorldRender.EmitterSunTransmittanceMapEnable 0
WorldRender.EmitterSunTransmittanceMapResolution 0
WorldRender.LightTileCombineOutdoorLightEnable 1
WorldRender.LightTileCsPathEnable 0
WorldRender.PlanarReflectionEnable 0
WorldRender.InterpupillaryDistance 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.SpotLightShadowMapResolution 0
RenderDevice.VSyncEnable 0
RenderDevice.TripleBufferingEnable 0
RenderDevice.StereoConvergenceScale 1
RenderDevice.StereoSeparationScale 1
RenderDevice.StereoSoldierZoomConvergenceScale 1
RenderDevice.DxDiagDriverDetectionEnable 0
RenderDevice.Dx11Dot1Enable 1
RenderDevice.Dx11Dot1RuntimeEnable 1
PostProcess.ForceDofEnable 0
PostProcess.BlurMethod 0
PostProcess.SpriteDofHalfResolutionEnable 0
PostProcess.DynamicAOEnable 0
PostProcess.DynamicAOMethod 0

找到你战地5的目录位置,丢进去

进游戏自动生效
主界面会变黑,想变亮就用控制台(`)然后输入worldrender.lighttilecspathenable 0 (直接输lig,第二个还是第三个就是,回车,1,回车)
更多内容等有时间做视频的时候说吧(