人间地狱开发日志#111(熟肉)
Hey everyone,
大家好
Welcome to Dev Brief #111!
欢迎阅读开发简报111号
This week we're previewing the MG34 and explaining how it'll fit into the German Machine Gunner's roster!
这周我们将一起看一下MG34,并解释它将如何融入德国机枪手的阵容!
The team also have an update on where we're at in regards to tackling the current VOIP issues in-game.
我们的团队也有一个更新用来解决我们在当前语音问题方面的游戏。
Oh and before we get stuck in, you'll also notice that the map we're showing you the MG34 on isn't from the Western Front...
哦,在我们开始之前,你还会注意到我们给你看的MG34地图不是西线的…

The MG34
The MG34 will be coming to Hell Let Loose in Update 9 for the German Machine Gunner role.
在人间地狱第九次更新的时候德国机枪手角色可以使用MG34。
A key aspect when introducing new weapons to Hell Let Loose is considering the difference this weapon will make to the battlefield, and how it will be meaningfully different to whatever is currently available. This is often based on the historical usage of the weapon, technical difficulty in achieving a significant difference (i.e. if the functionality is not something that exists elsewhere in the game and must be custom built) and then lots of testing and feedback with the community.
在引入新武器到游戏中时,一个关键的方面是考虑这种武器对战场的影响,以及它与现有武器有何不同。这通常是基于武器的历史实际使用情况来确定这种差异的使用难度,以及通过社区的大量测试和反馈。
The issue with having a very low time-to-kill within a game like Hell Let Loose is that bullet damage values more or less stay consistent from weapon to weapon - with the largest factors being reticle shape, recoil strength, recoil pattern, ammo counts and loadout availability.
在像《HELL LET LOOSE》这样的硬核游戏中杀死一名玩家可以非常快,子弹伤害值在不同武器之间或多或少没什么区别——最大的不同是机瞄形状、后座力、后座力模式、弹药数量和携带弹药总数。

As a result of this, we’ve designed the MG34 to possess its real life rate of fire (while fast, noticeably slower than the MG42), and also a slightly lower recoil value - enabling greater precision and control. In addition to this, it has a smaller belt size, but a number of belts that matches the ammunition count on the MG42.
因此,我们设计了MG34,使其拥有真实的射速(虽然快,但明显比MG42慢),并且后坐力值比MG42稍低,从而实现更高的精度和更好的控制。除此之外,它的弹鼓尺寸更小,但弹鼓与MG42上的弹药数相同。
While the MG42 is used for pouring huge amounts of lead down range into an enormous “beating zone” (which is what ultimately made it such a unique and fierce weapon) with a large belt size, the MG34 is for more considered and focused fire at the sacrifice of overwhelming fire.
MG42是用来将大量的子弹倾泻到一个巨大的“打击区”(这最终使它成为如此独特和猛烈的武器),而MG34则是用来在牺牲压倒性火力的情况下进行更多的精确和聚焦火力。

When looking at the spectrum of weapons available to the German forces during WW2, the MG34 was the backbone of the army for the entire duration of the war before being challenged by the MG42 in the later years. As such, we feel that it is appropriate to replace the MG42 with the MG34 as the Standard Issue loadout for the German Machine Gunner role. Fear not though, as the MG42 will be available as the first unlock for the role at level 3.
在第二次世界大战期间,在MG42的装备之前,MG34在整个战争期间都是德国军队的支柱。因此,我们认为用MG34取代MG42作为德国机枪手的标准装备是合适的。不要害怕,MG42将会作为机枪手在3级时解锁的装备。
We also want to note that while we won’t ship the MG34 with a select fire mode, we’ve revisited select fire mode functionality and will be looking at introducing it in the future for all weapons with the setting available.
我们还想指出的是,虽然我们不会在MG34上提供一个选择射击模式(快慢机),但我们已经重新考虑了选择射击模式的功能,并将考虑在未来的所有武器上引入这个设置。
We’re excited to show off the distinct characteristics of the weapon’s fire sound and functionality below in one of our coming Eastern Front maps! Please be aware that both the texture quality of the MG34, the casing fx, as well as the map are still work in progress with more to be done!
我们很高兴能在即将到来的东线地图上展示武器的声音和功能的不同特征! 请注意,MG34的纹理质量、外壳材质以及贴图都还在改进中,还有更多的工作要做!
VOIP/Vivox
语音崩溃问题
We want to quickly follow up with the VOIP issues some are still experiencing in game. We are in conversations with our VOIP provider Vivox to resolve this issue as soon as possible. Several fixes have already been made but we want to make sure any final aspects are resolved.
我们想尽快跟进一些游戏中仍然存在的语音问题。我们正在与我们的语音提供商VIVOX沟通,以尽快解决这个问题。已经做了一些修复,但我们想确保任何最终的方面都得到解决。
If you do experience VOIP loss, please let us know in the #voip_troubleshooting channel in our official Discord. Some players are managing to reconnect to VOIP by disconnecting and reconnecting their mic/headset. Let us know if this works for you.
如果您确实经历了语音系统崩溃,请在我们的官方DISCORD中的#VOIP_TROUBLESHOOTING频道告诉我们。一些玩家通过断开和重新连接他们的麦克风/耳机来重新连接语音。希望对你们有帮助。
Once again, thank you all for your patience and support whilst we investigate this frustrating issue.
再次感谢大家的耐心和支持,同时我们调查这个令人沮丧的问题。
That wraps up this week's Dev Brief!
这就是本次开发日志的全部内容
We've got lots more to share in the coming weeks, including an updated Roadmap and a community video Q&A so watch this space!
我们将在未来几周分享更多内容,包括更新的路线图和社区视频问答,所以请关注这个空间!
Have a great weekend everyone.
大家这周末快乐
We'll see you on the frontline.
我们前线见