Stellaris开发日志#219 | 8/15 可选传统

牧游社 牧有汉化翻译
Stellaris Dev Diary #219 - Selectable Traditions
grekulf, Stellaris Game Director
Greetings and salutations space fans!
太空迷们你们吼啊!
Today we're back with another dev diary, and the topic at hand is the feature improvements coming to the Traditions system. Back in dev diary 214 when we announced the Lem Update and the Custodians Initiative, we also talked about how to make Selectable Traditions.
今天,我们又带来了另一篇开发日志,主题是对传统Traditions系统的特性改进。在开发日志#214中,当我们宣布莱姆Lem更新和守护者团队计划时,我们也谈到了如何制作可选传统的话题。
Attn. This post has been updated with some new changes following feedback from the community.
请注意:在听取社群反馈意见后,这篇帖子已经更新了某些新的改动内容。

Selecting your Traditions
选择你的传统
We know there's been mods that have extended the amounts of traditions for some time now, and we also know that it's something that parts of the community have been asking for as well. For us, Traditions have always been an important part of customizing and specializing your Empire during play, and although we of course like giving players more customization options, we also need to maintain a balance. We didn't simply want to keep adding new traditions without having the UI support it well, and we didn't also want to give players too many options right away, which can lead to Choice Overload. We felt like it was a good time to review the Traditions system, because we wanted to add a few more Tradition Trees, and open up the avenue for doing more of that in the future, where it makes sense.
我们知道已经有一些扩展传统数量的MOD,我们也知道这也是社群一部分人一直在要求的东西。对我们来说,传统一直是在游戏中定制和专门化你帝国的一个重要部分,而尽管我们当然喜欢给玩家更多的定制选项,但我们也需要保持平衡性。我们只是不想在没有用户界面支持的情况下不断增加新的传统,我们也不想短时间给玩家增加太多的选择,这可能会导致玩家选择困难。我们觉得,现在是回顾传统系统的好时机,因为我们想增加一些新的传统树,并为将来的更多改动铺路,这样更合理。
Let's dive into the changes, and keep in mind that nothing is final and there's missing art. Feedback is still very welcome though.
让我们来仔细看看这些改动,同时请记得,这些内容并不是最终定稿,而且这里还有缺失的贴图。不过我们仍然非常欢迎反馈。

We are improving the traditions system so that you are no longer locked to the same set of 7 traditions (with some swaps), but you can rather pick which Tradition Tree you want to go into one of these 7 slots.
我们正在改进传统系统,这样你不再局限于同一套的7个传统(有一些变换),而是可以选择你想把哪些传统树放进这7个槽位中。

All the Tradition Trees currently available to the United Nations of Earth.现在地球联合国可用的全部传统。
Some of the Tradition Trees, that were previously swaps of other trees (like Adaptability being a swap of Diplomacy), are now their own trees again. This means that Adaptability, for example, is now available to all non-machine empires. Synchronicity is still mutually exclusive with Harmony (one will appear if you are a gestalt empire, the other if you are a regular one). Versatility is available to all machine empires.
一些传统树,以前是其他传统树的变换(比如适应Adaptability是外交Diplomacy的变换),现在又变回了独立的传统树。这个例子意味着,适应Adaptability现在可用于所有非机器帝国。同调Synchronicity仍然与和谐Harmony相互排斥(如果你是一个格式塔帝国,就会出现其中之一,如果你是一个普通帝国,出现的就会是另一个)。所有机器帝国都可以使用普适Versatility。

Changes to existing Traditions
对现有传统的调整
Other than allowing you to select your own Traditions trees, we've also changed some of the traditions within the existing trees. Let's take a look at some of those changes:
除了允许你选择自己的传统树之外,我们还改变了现有传统树中的一些传统。让我们来看看其中的一些变化。
Domination
支配
Judgment Corps: no longer increases crime prevention, but rather makes your Enforcers produce 1 Unity.
审判庭:现在不再增加犯罪预防,而是让你的执法者生成1凝聚力。
Privy Council: now also increases Edict Cap by +1
枢密院:现在也提供+1法令上限。
Finisher: no longer provides +1 monthly influence, but rather increases admin cap by 20%. This applies to all types of empires.
关门奖励:不再提供每月1点影响力,而是增加20%行政上限。这适用于所有帝国。
Diplomacy
外交
Open Markets replaced with Diplomatic Networking: Embassy pacts now produce 3 Unity
开放市场被替换为外交关系网:大使馆条约现在提供3点凝聚力。
Secure Shipping replaced with Eminent Diplomats: Diplomatic Acceptance increased by +5, and your Envoys that are Improving Relations have a 1% chance per month to gain a Favor from the target empire.
安全运输被替换为杰出使节:外交接受度+5,且你正在改善关系的特使每月有1%的机会从目标帝国获得外交支持。
Insider Trading replaced with Trust or Bust: Trust Cap +50, Trust Growth +33%
内幕交易被替换成信任或破产:信任度上限+50,信任度增长+33%。
Finisher: no longer increases Trust Cap or Trust Growth, but rather increases Diplomatic Weight by +10% and +1 Envoy.
关门奖励:不再增加信任度上限或信任度增长,而是增加外交权重+10%并且+1特使。
Harmony
和谐
Mind and Body: now also increases Leader Skill Cap by +1
身与心:现在也增加领袖技能上限1点。
Kinship: effect on demotion time buffed from -50% to -75%
亲子联系:人口降级的时间从-50%增强到-75%。
Bulwark of Harmony moved to Unyielding, replaced with Harmonious Directives: +1 Edict Cap
和睦保障被移至不屈传统树,这里替换成和睦管理:+1法令上限。
Supremacy
至高
Adoption: no longer increases Starbase Cap by +2, but instead increases Naval Cap by +20
开门奖励:不再增加恒星基地容量2点,而是增加海军容量20。
The Great Game: old effects removed, now increases damage done to Starbases by +20%
大博弈:移除旧的效果,现在改为增加对恒星基地的伤害增加20%。
Prosperity
繁荣
Finisher: no longer provides Merchant Jobs per Pops on a planet, but rather increases Stability by +5 and Pop Resource Output by +5%. This applies to all types of empires.
关门奖励:不再按人口产生额外商人岗位,而是增加5点稳定度和+5%人口资源产出。这适用于所有帝国。

New Tradition Trees
新的传统树
We are adding 3 new Tradition Trees to the game: Mercantile, Unyielding and Subterfuge. Subterfuge is currently unlocked by Nemesis, Unyielding is unlocked by Apocalypse, and Mercantile (originally supposed to be unlocked by Megacorp) is available to everyone. The reason being that we wanted to see how it felt to have the Trade Policies unlocked through this tree. It will therefore no longer be possible to convert Trade Value into Energy + Consumer Goods/Unity unless you have the (3) Adaptive Economic Policies tradition.
我们将在游戏中加入3个新的传统树。重商Mercantile、不屈Unyielding和诡计Subterfuge。诡计目前由涅墨西斯Nemesis解锁,不屈目前由启示录Apocalypse解锁,而重商(最早设计成由寰宇企业Megacorp解锁)则对所有人开放。原因是我们想看看通过这个传统树解锁的贸易政策感觉如何。因此,除非你有(3)适应性经济政策的传统,否则将不再有可能把贸易价值转化为能源+消费品/凝聚力。

Mercantile (Free)
重商(免费)
Adopt: Starbase Collection Range +1, Trade Protection +5
开门奖励:恒星基地收集范围+1,贸易保护+5.
(1) Trickle Up Economics: Clerks provide an additional +1 Trade Value
(1)涓流经济学:职员提供1点额外的贸易价值。
(2) Commercial Enterprises: Commercial Zones Building now provides 1 Merchant Job. Also applies to Commercial Districts for Ring Worlds and Habitats.
(2)商业机构:商业区域的建筑现在提供1个商人岗位。同样适用于环世界或居住站的商业区域。
(3) Adaptive Economic Policies: Can convert parts of their Trade Value into Unity or Consumer Goods
(3)适应性经济政策:可以将部分贸易价值转换为凝聚力或消费品。
(3) (swap) Federal Trade Fleets: Tradition swap for empires that are members of a Trade League Federation. Increases fleet contribution to the federation fleet by +50%, similar to Entente Coordination.
(3)(变换)联邦贸易舰队:对于贸易联盟型联邦成员帝国的替换传统。增加对联邦舰队的舰队贡献+50%,与外交传统中的挚诚协作类似。
(4) Marketplace of Better Ideas: increases trade value by +10%
(4)创意市场:增加10%贸易价值。
(5) Insider Trading: moved from Diplomacy Traditions, -10% Market Fee
(5)内幕交易:从外交传统移至这里,-10%市场中介费。
Finisher: increases trade value by +10%
关门奖励:增加10%贸易价值。

Unyielding (added to Apocalypse)
不屈(加入启示录)
Adoption: Starbase Cap +2 and Starbase Upgrade Speed +50%
开门奖励:恒星基地容量+2,且恒星基地升级速度+50%。
(1) Resistance is Frugal: Stronghold buildings now produce 3 Unity and Defense Army Health is increased by +33%
(1)抵抗即节约:要塞建筑现在增加3点凝聚力,且防御陆军生命值增加33%。
(2) Never Surrender: reduces Planet Bombardment Damage by -25%, war exhaustion by -25% and increases hostile claim costs by +25%
(2)永不投降:行星轰炸所受伤害-25%,厌战度-25%,且敌方宣称消耗+25%。
(3) Bulwark of Harmony: moved from Harmony Traditions, effects are as before
(3)和睦保障:从和谐传统树移至这里,效果不变。
(4) Fortress Doctrine: increases the Hit Points and Damage of Starbases and Defensive Platforms by 33%, and reduces the upkeep cost of starbases by -20%
(4)堡垒学说:增加恒星基地与防御平台的生命与伤害+33%,并减少恒星基地的维护费20%
(5) Defense in Depth: increases Starbase Cap by +2 and reduces Starbase upgrade cost by -50%. In addition, owners of Nemesis will also increase Hostile Operation Difficulty by +4 for the Sabotage Starbase Operation.
(5)纵深防御:增加恒星基地容量+2,减少恒星基地的升级花费50%。此外,拥有涅墨西斯的玩家可以额外为破坏恒星基地的间谍行动增加4点敌对行动难度。
Finisher: Max Defensive Platforms +50%
闭门奖励:最大防御平台+50%。

Subterfuge (added to Nemesis)
诡计(加入涅墨西斯)
Adoption: +1 Codebreaking
开门奖励:+1解码
(1) Information Security: +1 Encryption
(1)信息安全:+1加密
(2) Operational Security: +1 Codebreaking, +2 Operation Skill
(2)行动安全:+1解码,+2行动技能
(3) Non-Disclosure Agreements: Hostile Operation Difficulty is +1, and Hostile Operation Cost and Upkeep is increased by +50%
(3)保密协议:敌对行动难度+1,且敌对行动消耗与维持费用增加50%。
(4) Double Agents: Whenever a Hostile Operation targeting us fails, we gain 10 Intel on the offending empire
(4)双面特工:每当一个针对我们的敌对行动失败时,我们获得对手帝国的10点情报。
(5) Shadow Recruits: increases Infiltration Speed by +50%
(5)影子线人:增加渗透速度50%。
Finisher: Successful Operations refund half of their cost on Infiltration Level
闭门奖励:成功的行动会退还其在渗透水平上的一半费用。

That is all for this week folks! Let us know which Tradition Trees you like to pick, and why. Any feedback is very welcome.
本周的内容就这么多了伙计们!让我们知道你喜欢选哪种传统树,以及为什么。任何反馈都是非常受欢迎的。
Next week we'll be back to talk about the additions we're making to the Humanoids Species Pack.
下周我们将回来讨论我们对人型生物物种包所做的补充。
翻译:Frost
校对:一水战阿部熊 三等文官猹中堂
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