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战争雷霆2019年4月30日QAQ

2019-05-01 19:53 作者:lancer1117  | 我要投稿

以下为机翻内容:


装甲车辆


问:众所周知的Bob Semple坦克是否有可能被添加到游戏科技树中?或者作为一个活动车辆? 许多社区的成员会非常高兴看到它以某种形式添加到游戏。

答:目前我们没有这个计划。

问:我们听到有关日本重型坦克的消息已经有一段时间了。 有仍计划增加更多的吗? 是因为缺乏信息吗? o-1会作为一种罕见的活动载具吗?

答:是的,我们还没有这些武器足够的资料,,是不可能找到详细的信息。 会有太多的猜测和图纸的设计,我们希望避免。

问:你提到计划为意大利C1 preserie,这是否意味着法国的勒克莱尔原型/早期系列也可能很快被加入到科技树中? 当他们真的会落后。

我们已经说过,我们有比AMX-40更复杂的和更现代化的法国坦克。 具体时间未来会在博客的中发布。

问:前一段时间,你说黑豹II和虎II 105毫米将被移除和替换。 这是仍然如此吗?

a计划正在进行; 他们离开游戏之前,我们需要准备几台替换车辆,直到他们都准备好了,我们不能只是删除。

问:B1 Centauro进一步变异有待探索。 120毫米炮和SPAAG Draco变种可能吗? OTOMATIC和Draco也有类似的武器系统。

答:我们不排除这些可能性。

问:因为日本相当有限的选择,是否有可能获得RankV / VI SPG车辆? 也许75式155毫米榴弹炮或16式坦克歼击车?

是的,日本战后的装甲车并不多,都在考虑的范围内。 我们已经在研究。

问:春季活动中已经出现以色列坦克,它们都是优质的,属于完全不同的国家。 有可能创建一个完整国家的科技树,包括西方和苏联、混合设计,当然,还有自己的Merkava系列,为什么要浪费这种潜力呢?

答:分支要求一个独立的国家,而具体,不幸的是,以色列武器不满足这些需求。 不可能使一个完整的研究树的地面部队(或飞机)的国家。 所以我们选择当前方法,我们不认为是浪费的潜力。 恰恰相反,因为不同国家的玩家可以尝试以色列坦克。

问:目前,当发射通古斯卡2 s6防空武器时,玩家必须猜测引导向飞机开火。 在现实中,2 s6操作员将目标锁定后,导弹会自行飞向目标, 这是一个特别的游戏特性或平衡要求吗? 这种机制会得到改善吗?

答:这是一个现实的实施。 要计算目标撞击点,你需要得到目标的距离(使用目标跟踪系统测量)和导弹的距离。 通古斯导弹不是转发器,目标跟踪系统不测量与导弹的距离。 因此,我们使用三点制导算法。


飞机


Q。 “复仇者”和“盲目捕猎”秩序中经常使用空气RB发现最后一个敌人飞机(锁定20公里远的目标)。 你有打算改变它吗? 还是一个特性,而不是bug ?

答:这不是一个错误。

问:可以添加混合推进飞机吗? 游戏引擎能够支持和计算一架飞机中的两个不同发动机的功率和推力? 例如:Mikoyan-Gurevich i-250(有时称为Samolet N); Vultee XP-81(有时称为ZXF-81);寇蒂斯XF15C; 瑞安FR Fireball

答:是的,这些飞机可以添加,创建一个混合电厂的问题不是不能解决的。

问:日本ho - 103 12.7毫米机枪弹药。几个bug报告已经提交, 但与历史记载不同。根据IJAAF 1942指令,AP-T / AP-T—是默认引信。 弹药带基于历史,还是因为游戏平衡? 开发人员知道日本fuzeless称它为特殊燃烧弹吗?

答:并不是所有的弹带都是历史的,特别是对“默认”腰带。 是的,一些弹药确实使用过一段时间,但不是全部。 是的,我们知道日本12.7毫米子弹爆炸没有保险丝,但在这样一个口径高爆弹药都有相似的惊人效果,尤其是轻布雷达12.7毫米机枪。 因此,我们并没有************。 在游戏中,玩家将看不到差异。

问:德国有自己的独特版本的菲亚特G.91喜欢和30毫米炮G.91R / 3。 现在正在增加Rank V的保费,未来是否会考虑添加这架飞机? 

答:是的,我们有这架德国飞机的计划。

问:许多空对空导弹添加到最新更新的1.85中,它们在攻击轰炸机时效果非常好。 他们对付战斗机并不是非常有效,所以飞机像标枪(这是专用的全天候截击机)这样的飞机无法发挥真正的用途。 你以前讲过的更高级CAS飞机的计划,对于6级轰炸机有什么计划吗?如Vulcan, Victor, Valiant, Tu-16和B-52 / Tu-95? 这在战争雷霆中将非常有趣。

答:当我们谈论更先进的飞机时,我们并不是指重型/战略轰炸机,而是亚音速攻击机或战斗轰炸机。 B-52这种飞机将会有特殊的用途。

问:我觉得轰炸机上的枪手似乎变得更糟了。 他们几乎没有注意到接近的飞机。你不觉得新飞机和导弹出现后,机枪手应该得到升级?

答:机枪手没有任何具体的变化。


直升机


问:MI-4V是一个非常不受欢迎的直升机。 即使升级也不是那么有趣。 是否有计划增加额外的初级直升机来缓解呢?

米- 8之前,米- 4储备是直升机。 它扮演初始直升机的角色,完全符合它的要求。 没有计划改变苏联直升机科技树。

问:增加更丰富的直升机战斗。比如护航任务,你可能需要援助货物和运输部队,像CH-47支奴干或米- 26?

答:也许将来会有。

你预见到有些国家的直升机目前还没有在游戏中被添加? 如Denel Rooivalk(南非)或T129 ATAK(土耳其)?

是的,有这种可能。 


海军


问:有布雷舰的新闻吗? 我们在测试期间见到过VS-8测试期间事件,但后来就没消息了。

答:是的,我们没有忘记或取消水雷,我们目前的计划是让那些可以使用水雷的军舰成为替换武器之一(例如深水炸弹)。

问:德国S-boats非常好,但是有计划添加更多的变种吗? 比如S-7 S-10或S-13级?

答:是的,我们不排除这些可能性。但这些都是低级的船只,武器很弱。

问:就法国而言,在日本和意大利后很快将无法获得完整的科技树,我们有可能很快看到一些优质的舰船?像意大利地面部队那样? (P40和M26是在前一年添加到科技树给玩家使用)

答:现在谈论它还为时过早。

其他

问:击杀视角非常不错,但它打破了现有的烟雾机制,在机枪的帮助下可以看到烟雾后的敌人。 你会修改这个吗?

答:我们已经多次与我们的团队讨论这个问题,但没有找到比现在更满意的解决方案。它有它的优点和缺点。

问:你想要添加溢价船只战争债券商店吗?

答:他们已经存在! 看看五月份的战争债券。


原文:

Q. Would it be possible for the well known Bob Semple Tank to be added into the game on a tech tree, or perhaps as an event vehicle?  It is a vehicle that many members of the community would be very happy to see added to the game in some form.

A.    At the moment we have no plans for this tank.

Q. It's been some time since we heard any news on further Japanese Heavy tanks. Are there still plans to add more? Is there a lack of info? What about the O-I being added as a rare event machine?

A.    Yes, we still do not have enough information on these machines, and as far as is possible to judge, it is impossible to find the missing info. There will be too much room for guesswork and paper design, which we would like to avoid.

Q. You mentioned plans for the C1 preserie for Italy, does this mean a prototype/early series of the Leclerc is also possible soon for France? As they will really fall behind.

A.    We have already said that we have more sophisticated and modern French tanks than the AMX-40 in development. When? Look forward to the publication of future development blogs.

Q. Some time ago, you said that the Panther II and Tiger II 105mm were going to be removed and replaced. Is this still the case?

A.    Plans are in motion; just in order to get the equipment out of the game, we need several replacement machines ready, and until they are all ready, we cannot just remove these.

Q. The B1 Centauro has further variants yet to be explored. Are the 120mm gun and SPAAG Draco variants possible? The Draco has a similar weapon system to the OTOMATIC.

A.    We do not exclude the possibility of these machines.

Q. Since Japan is rather limited for choice, do you have any possible vehicles in mind for a Rank V/VI SPG? Perhaps the Type 75 155mm Howitzer or Type 16 Tank Destroyer?

A.    Yes, almost all Japanese post-war armoured vehicles, and there are not so many of them, are considered for introduction. We are already working on some.

Q. The game already has several Israeli tank modifications and they’re all premium and belong to different nations. Why squander such potential when it’s possible to create a full nation with a unique tech tree, including armoured vehicles from both the Western and Soviet schools, hybrid designs and, of course, its own Merkava line?

A. The branch requirements for a separate nation are rather specific and, unfortunately, the Israeli arsenal does not meet these requirements. It’s impossible to make a full research tree of ground forces (or aircraft) for this nation. So, we’ve chosen the current method, which we don’t consider to be a waste of potential. Quite the opposite, as players of different nations can try the Israeli tanks.

Q. Currently, when launching the Tunguska 2S6 anti-aircraft weapon, the player has to guess at the lead when firing at aircraft. In reality, 2S6 operators hold the target on the centre mark and the missile itself flies at the target. Is this a specific in-game feature or a balancing requirement? Will this mechanic be improved?

A. This is a realistic implementation. To calculate the target impact point, you need both the distance to the target (measured with the target tracking system) and the distance to your missile. Tunguska missiles aren’t transponders, and the target tracking system doesn’t measure distance to the missile. Therefore, we use a three-point guidance algorithm.

Aircraft


Q. "Avenger" and "Blind Hunt" order are often used in Air RB to spot the last enemy aircraft (both orders mark the target even 20km away from any enemy). Do you have plans to change it? Or is it a feature, and not a bug?

A.    This is not a bug.

Q. Can aircraft with Mixed Propulsion be added? Is the game engine able to support and calculate the power and thrust of two different engines in one aircraft? For example: Mikoyan-Gurevich I-250 (sometimes called Samolet N); Consolidated Vultee XP-81 (sometimes marked as ZXF-81);Curtiss XF15C; Ryan FR Fireball.

A. Yes, some of these aircraft can be added, the question of creating a mixed power plant is not unsolvable for the game.

Q. Japanese 12.7 mm Ho-103 machine gun ammo. Several bug reports have already been submitted, but it differs from history. AP-T / AP-T / Fuzed HE-I is the default according to IJAAF's 1942 instruction. Is the ammo belt based on history, or has it been determined for game balance? Do the developers know about Japanese fuzeless HE-I called Special Incendiary?

A.    Not all belts are historical, especially with respect to “default” belts. Yes, in the sets of advanced belts, some of the fillings really repeat the ones actually used at one time or another, but not all. And yes, we know about Japanese 12.7mm explosive bullets without a fuse, but in such a calibre all high-explosive ammunition will have a similar striking effect, especially when we speak of lighter 12.7mm Breda machine guns. Therefore, we did not make a separate Japanese specific bullet. Within the game settings, the difference will be invisible to the player.

Q. Germany had their own unique versions of the FIAT G.91 like the G.91R/3 with 30mm cannons. Now that Rank V premiums are being added, is this aircraft under consideration to be added in the future? It would be great to see.

A.    Yes, we have plans for this German aircraft.

Q. Many of the air-to-air missiles added in update 1.85 were intended to be used against bombers. They are not as effective or useful in fights against fighter aircraft, so aircraft like the Javelin (That were dedicated all weather bomber interceptors) can't really be used like they were supposed to be. You previously talked about plans for more advanced CAS aircraft, however has there been any further consideration or plans for Rank VI bombers like the Vulcan, Victor, Valiant, Tu-16 and early B-52 / Tu-95s? These would be really interesting machines to see in War Thunder.

A.  When we talked about more advanced attack aircraft, we did not mean heavy / strategic bombers, but subsonic attack planes or fighter bombers. Aircraft such as the B-52 are still very special purpose.

Q. I’ve the feeling that the gunners on the bombers seem to have got worse. They almost don’t notice approaching aircraft. Don’t you think appearance of new aircraft and missiles, the gunners should get upgraded Keen Vision?

A. There haven’t been any specific changes to the gunners.


Helicopters


Q. The MI-4V is a really unpopular helicopter. It's not much fun to use even when upgraded. Are you planning any additional starter helicopters to help alleviate this?

A.   Mi-4 is a reserve helicopter. It performs the role of the initial helicopter and is fully consistent with its task. It is not planned to change the reserve helicopter in the helicopter tree of the USSR.

Q. Helicopter Battles could really benefit from more AI. Do you have plans for escort missions where you perhaps have to aid cargo and troop transports like the CH-47 Chinook or Mi-26?

A.    Maybe in the future.

Q. Do you foresee helicopters of nations not currently in game ever being added to major nations as premiums? Such as the Denel Rooivalk (South Africa) or T129 ATAK (Turkey)?

A.    Yes, such options are possible. 

Navy

Q. Is there any news on minelaying vehicles? We were shown the VS-8 during a test event, but nothing since then.

A.    Yes, we have not forgotten or canceled mine weapons. Just adding it to ships and vessels that could carry them takes some time. Our current plans are to make mines one of the types of exchangeable weapons (instead of depth charges, for example) for those ships that could use mines.

Q. German S-boats are very nice, but are there plans to add more variants? Such as the S-7, S-10 or S-13 class?

A.    Yes, we do not exclude the possibility of these vessels. But these will all be low-level boats, because the armament there is rather weak for a large (for a boat) displacement.

Q. In the case of France, if a full Naval tree is not possible soon after Japan and Italy, is it possible we may see a few premium ships soon like what happened with Italian Ground Forces? (P40 and M26 were added a year before the tree to give players something to use)

A.    It's too early to talk about it.

Other

Q. The hit camera is very nice, but it breaks your smoke mechanics, showing the enemy behind the smoke with the help of machine gun fire. Will you be working on this?

A. We’ve discussed this issue with our team several times, but did not find a solution that satisfied us more than the current one. It has its pros and cons.

Q. Do you want to add premium boats to the War Bonds store?

A. They are already there! Check out War Bonds for May.















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