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20230816_Crows Corner 暗鸦角落 Q&A | 【火炬之光:无限】

2023-08-20 03:08 作者:-躺狗  | 我要投稿

Crows Corner Community FAQ - August 16——https://www.taptap.io/post/6148889

以下由GPT翻译自英语


8月2日 暗鸦角落 常见问题解答 


Q:你们是否会推出增加神圣板块掉落率的活动,就像你们为传奇物品所做的那样?目前一些神圣板块(如空间裂缝)在交易所上只有1个上架,导致价格非常高,除了炒家之外几乎无法购买。我担心当本赛季结束时,如果神圣板块只从方块掉落,将更难获得。 

A:我们还没有考虑添加这个活动。


Q:嗨。游戏初期施法者武器的情况感觉很奇怪。像“春日复活”的魔杖或“贤者的先见”法杖可以使用很长时间。这对于一些玩家来说可能很好,但却阻碍了众所周知的学习曲线。此外,这个类型的游戏假设玩家应该通过战利品来提升装备,但实际上更可能是在交易所购买或在80级以上合成。此外,根据我的经验,近战和远程武器在升级过程中比施法者武器更多样化。请考虑在40级以上添加一个通用施法者武器。或者改造一些常见的传奇物品,比如“灼炎文字”之类的。 

A:法术和攻击是不同的。在游戏早期阶段,法术伤害的主要来源是技能本身,它具有基础伤害,而攻击技能的伤害来源于武器。因此,装备选择方面,攻击技能更依赖于武器变化,而法术技能的变化较少,只能在不同的法术技能之间切换。我们将在以后解决成长曲线的问题。


Q:新玩家对于勇者之道的进入方式非常模糊。他们掉落了“勇者之证”却不知道如何使用。你觉得添加一些勇者之道的介绍怎么样?可以是类似于新的地下城的塔式元素,或者只是大虚空的一个选项,或者Zenoth可以给我们一个类似于合成教程的副任务。 

A:很好的建议,我们将讨论。


Q:《迅疾》天赋的额外伤害是如何工作的?走过5米后的4秒内是否会额外获得+35%的伤害,还是只持续一次施法然后重置? 

A:都不是。原则是每帧检查一次,如果过去的4秒内移动超过5米,你将获得这个增益效果;否则,你不会获得。


Q:本赛季改动的锻造系统以一种好的方式为用户提供了新的刺激,但也有很多缺点,比如使使用各种构建变得困难,需要逐个检查每个战利品物品,以及由于锻造中过度使用资源而导致通货膨胀。开发团队提到他们将在下个赛季改进锻造系统,但令人质疑的是,为什么你们还没有谈论这个问题。如果仅通过添加一些可以消耗本赛季新增的基础物品或改变物品属性的化石来改进下个赛季的锻造系统,那将不是很好。众所周知,本赛季的每一次乌鸦角落会有至少一个,通常还有三个与锻造系统相关的问题。因此,如果人们期待下个赛季,你需要至少给我们一点提示,告诉我们如何满足用户的需求并解决本赛季出现的众多问题。 

A:下个赛季的新锻造系统将在赛季预览期间与大家分享。我们还在进行最后的优化和调整。

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B站:-躺狗

火炬交流群:438016496

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本期兑换码:0816crows

(兑换截止时间:2023年8月16日23:59)

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原文


8/16 crows corner FAQ


Q: Will you make an event to increase Divinity slate drop rate like you did for Legendary items ? Currently some divinity slates like Space rift have only 1 listing on Trade House which makes  its price ridiculously high and impossible to buy except for flippers. I fear it will be even harder to find one when the season ends if it drops only from the cube.

A:We haven't thought about adding in this event yet.


Q: 
Hi. Situation with caster weapons in early game feels weird. ""Spring Ressurection"" wands, or ""Sage's Foresight"" staff can carry you for the long-long time. It may be nice for some players, but hinders the notorious learning curve. Also the genre assumes that players should _loot_ upgrades, while the actual replacement more likely will be bought at Trade, or crafted at 80+ level.
Additionally, by my experience melee and ranged weapons on leveling are much more diverse than caster ones. Pls consider adding a generic caster weapon for 40+ level.Or rework a couple of common legendaries into smth like ""Scorching Words"".

A: Spells and Attacks differ. In early stages, the primary source of Spell Damage stems from the skill itself, which has a base Damage, whereas the Damage Source for Attack skills comes from the Weapon. Consequently, Attack skills rely more on Weapon changes in terms of equipment selection, while Spell skills offer limited variation and can only switch between different Spell skills. We will address the growth curve issue later on.


Q: 
Path of the Brave access is very unclear for the new players. They loot Proof of the Brave and don't know how to use it. What do you think of adding some introduction for PoB? It may be a new tower-like element of Netherrealm,or just an option of Great Void,or Zenoth may give us a side quest similar to craft tutorials.

A: Excellent suggestion; we will discuss it.


Q: How does the additional damage for the "Rushed" talent work? Do you get +35% additional damage for 4s after walking 5m or does it last for only one cast and then it's reset?

A:  Neither. The principle is that it checks every frame, and if you have moved over 5 meters within the past 4 seconds, you will receive this buff; otherwise, you won't.


Q: 
The changes to the Crafting System this season have provided a new stimulus to users in a good way, but there were many disadvantages, such as making it difficult to use various builds, having to check every drop item individually, and rapid inflation due to the excessive resources used in crafting. The development team mentioned that they will improve the Crafting System next season, but it is questionable why you haven't spoken about it yet.Improving next season's Crafting System by just adding a few items that can consume the base items added this season, or fossils that change the attributes of an item, would not be very good. As everyone knows, at least one, and often up to three questions related to the Crafting System were raised during every Crow's Corner session this season. Therefore, you need to give us at least a hint on how you plan to satisfy users and address the numerous issues that arose this season if people are to look forward to the next season.

A:The new Crafting system will be shared with everyone during the Season preview. We are still working on final optimizations and adjustments.


20230816_Crows Corner 暗鸦角落 Q&A | 【火炬之光:无限】的评论 (共 条)

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