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20230802_Crows Corner 暗鸦角落 Q&A | 【火炬之光:无限】

2023-08-05 01:50 作者:-躺狗  | 我要投稿

Crows Corner Community FAQ - August 2nd——https://www.taptap.io/post/6083818

以下由GPT翻译自英语


8月2日 暗鸦角落 常见问题解答 

Q:在之前的乌鸦角落中,我们被告知下一个季度将添加一个新的故事。这是否意味着下一个季度将添加第四章和第五章,还是只有第四章?

A:在即将到来的季度中,不会引入新的故事内容。


Q:你们会修复法术迸发对激发伤害的工作吗?比如冰霜和雷电激发效果触发法术。 比如我使用了雷云/闪电风暴作为子技能,每次击中触发激发效果时,我的法术迸发层数都会消失。

A:下个季度,激发类技能将在暂时无法激活法术迸发,并将在以后重新评估。


Q:可以让尤加在第一次积攒到100能量时自动召唤他的幻象吗? 他是唯一需要点击特质按钮的英雄。 

A:在下个季度,我们将调整该英雄的可用性和平衡性,提升用户体验。


Q:你好,请问能否在埃里卡升级过程中将弓/弩添加到掉落物品池中?我们从一开始就可以使用弓箭技能和箭矢英灵,但我们唯一的方式是通过掉落或传递传说级别的弓或弩来玩。 也许可以适当降低匕首的掉落率,并加入远程武器作为替代?谢谢!

A:为了确保新玩家的流畅体验,我们致力于减少可能引起困惑和阻碍故事进展的早期选择,以免影响他们的游戏体验。


Q:你好,当这个问题得到回答时,5倍掉落活动已经进行了2周。我相信XD在此期间已经收集到了很多关于该活动的反馈意见,我想知道XD对该活动的感觉如何。我有3个问题:

  1. XD是否对玩家对此活动的反应感到满意?

  2. XD是否计划根据该活动的反馈意见对掉落进行改变?如果是,能否透露计划中的具体内容?

  3. 我们可以期待类似的有趣活动在之前描述的“中期迷你联赛”到来时出现吗?

A:

  1. 我们从社区收到了很多积极的反馈,总体上我们对活动的接受度感到满意。

  2. 这个活动似乎并没有显著影响整体掉落。我们正在考虑为相同类型的物品添加一键拾取功能,但其实施取决于开发计划;我们也可能根据该活动的反馈意见对物品掉落率进行一些改变。

  3. 中期迷你联赛仍在筹备中,玩家可以期待更多令人激动的新活动。


Q:尽管拆除工程师的冲锋机制支持较慢但打击力较大的游戏风格,但与最佳的非常快速打击式玩法相比,支持较慢但打击力较大的游戏风格似乎非常薄弱,而且双手近战武器在元游戏中落后很多。是否有计划改进对那些想要慢但重打击的玩家的整体支持? 

A:我们首先会在下个季度解决双手武器的问题。虽然我们也希望解决拆除工程师技能的缓慢游戏风格,但时间限制使我们无法在第五季度之前这样做。


Q:移动版本是否会有更新以提高游戏的帧率?我有多个设备都可以以120fps的帧率运行游戏。我Pad M1(120Hz)、Rog手机7终极版(165Hz)。

A:目前没有此功能的计划。


Q:猎人协会是否会跨季度保留,还是每个季度都需要创建一个新的? 

A:猎人协会是跨季度的,所以玩家不需要创建新的协会。


Q:你好,请告诉我们伤害减免、受伤缓冲和屏障是如何应用在收到攻击时的顺序?如果可以的话,举个例子:1000点伤害,20%伤害减免,30%受伤缓冲,500点吸收率为50%的屏障。

A:在当前版本中,按照以下顺序进行:承受1000点伤害 -> 20%伤害减免,剩下800点伤害 -> 屏障吸收400点伤害,剩下400点伤害。

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B站:-躺狗

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(兑换截止时间:2023年8月2日23:59)

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原文

8/2 crows corner FAQ

Q: In the previous Crow's corner, we were told that a new story will be added for next season. Does this mean chapter 4 and 5 will be added for next season or chapter 4 only?

A: In the upcoming season, no new story additions will be introduced.


Q: Will you fix the spell burst work on imbue damage? Like cold & thunder imbue effects trigger a spell.

Like i used thundercloud/ lightning storm as a sub-skill ,when ever the hit trigger imbue effect, my spell burst stacks gone

A: For the next season, Imbue-type skills will temporarily be unable to activate the burst and will be reevaluated at a later time.


Q: Can Youga auto summon his illusion when reached 100 energy for the first time?

He is the only hero who needs to click the trait button."

A: In the next season, we will adjust the hero's usability and balance, enhancing the user experience.


Q: Hello, may I ask you guys to add bows/crossbows to the drop pool while leveling erika? We have access to bow skills and Arrow Einherjar right from the beginning, but the only way we can  play them is if you somehow drop, or mule legendary crossbow or bow :(

Maybe tune down daggers drop rate a bit, and add ranged weapons in exchange? thanks!

A:To ensure a smooth experience for new players, we aim to minimize early choices that may cause confusion and hinder story progression, potentially detracting from their gaming experience.


Q: Hello, by the time this question is answered, the x5 Loot Event would have gone on for 2 weeks. I'm sure XD would have collected quite a lot of feedback on the event in that time, and I'm wondering about how XD feels about the event. I have 3 questions:

1. Is XD happy with how players responded to this event?

2. Is XD planning to make changes to Loot based on feedback from this event? If so, can you say what's being planned?

3. Can we expect fun events like this in the future with the previously described ""Mid Season Mini Leagues"" on the horizon? "

A:

1. We have received much positive feedback from the community and we are generally pleased with the event's reception.

2. The event does not appear to significantly affect overall loot. We are considering a one-click pick-up feature for the same type of items, but its implementation depends on the development schedule; and we may make some changes to item drop rate based on feedback from this event,

3. The mid-season mini-league is still in the works, and players can expect more exciting new events in the future.


Q: Even with the demolitioner charge mechanic the support for slower but harder hitting gameplay seems very weak when compared to the optimal very fast hitting playstyle as well   has 2 handed melee weapons falling greatly behind in the meta. Are there any plans to improve the overall support for players who want to hit slow but hard?

A:We aim to address the two-handed weapon issue first in the next season. Though we also want to resolve the slow gameplay of Demolisher skills, time constraints prevent us from doing so until Season 5.


Q: Will there be any updates for the Mobile version to increase the game's Frame rate? I have multiple devices that I played on which are capable of playing the game at 120fps. Ipad M1 (120Hz) , Rog phone 7 ultimate (165Hz).

A:There are currently no plans for this feature.


Q: Does the hunter association carry over to next season or do we need to create a new one every season?

A:The Hunters Association is cross-season, so players do not need to create a new one.


Q: Hi. Pls tell us in which order are damage reduction, injury buffer and barrier applied to incoming hits? If it's possible on the example: 1000 dmg hit incoming, 20% damage reduction, 30% injury buffer, 500 barrier with base 50% absorption rate.

A:In the current version, the following sequence occurs: Take 1000 points of damage -> 20% damage mitigation, leaving 800 points of damage -> Barrier absorbs 400 points of damage, leaving 400 points of damage.


20230802_Crows Corner 暗鸦角落 Q&A | 【火炬之光:无限】的评论 (共 条)

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