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Stellaris开发日志#236 | 12/9 节日快乐,谢谢所有的鱼!

2022-02-07 22:14 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


Stellaris Dev Diary #236 - Happy Holidays and thanks for all the fish!

Grekulf, Stellaris Game Director


(译注:本篇日志是年前的日志,彼时翻译遗漏,现增补到专栏供玩家读者朋友们参阅,十分抱歉……)


Hello everyone!

大家吼呀!


We aren't quite ready to show the things we are working on currently, but from the beginning of January we'll be back with more dev diaries to talk about things like the Unity rework or the new Situations system. For now, we'll be taking a hiatus until January 13th.

我们还没有准备好展示我们目前正在做的东西,但从1月初开始,我们将用更多的开发日志来谈论诸如凝聚力重做或新的情势Situations系统的事情。现在,我们将稍事歇息,直到2022年1月13日。


We want to instead take this opportunity to celebrate the year that’s gone by and thank you all in the community for your continued support.

我们想借此机会庆祝过往的一年,并感谢社区中所有人对我们的长久支持。


Looking back at the year:

回顾这一年:


We released Nemesis and the 3.0 'Dick' Update, after Philip K Dick, which added the Intel system and Espionage Operations, among other things
我们发布了涅墨西斯Nemesis和3.0版本号“迪克Dick”更新——以菲利普·迪克的名字命名,增加了情报系统和间谍行动等等内容。

We released a number of updates to 3.0 with bug fixes and improvements following your valuable feedback
我们在3.0版本号中发布了一系列更新,根据你们的宝贵反馈进行了错误修复和改进。

We onboarded many new members to our team, which let us provide you with even more Stellaris updates
我们吸收了许多新成员加入我们的团队,这使我们能够为你提供更多的Stellaris更新。

We announced the Custodian Initiative and released the first Custodian patch with the 3.1 'Lem' Update (Stansilaw Lem) which features a lot of great improvements and new features
我们宣布了守护者团队计划,并发布了第一个守护者补丁,即3.1版本号莱姆Lem更新(斯坦尼斯拉夫·莱姆Stansilaw Lem),其中有许多很棒的改进和新特性。

We "buffed the backlog" for older DLC by adding new content to the Plantoids- and Humanoids Species Packs.
通过在植物族Plantoids类人族Humanoids物种包中添加新内容,我们对旧DLC进行了“加强”。

We released 3.2 'Herbert' Update (after Frank Herbert) and the Aquatics Species Pack, which is the best-selling and best-reviewed species pack of all time (by a great margin). Most importantly, we added swolephins.
我们发布了3.2版本号“赫伯特Herbert”更新(以弗兰克·赫伯特命名)和水生族Aquatics物种包,这是有史以来最畅销和最受好评的物种包(比起以前有很大的优势)。最重要的是,我们增加了Swolephins物种(海豚人)。


I am incredibly happy about what we've achieved this year, and with our great team we should be able to keep making Stellaris better than ever before.

我对我们今年所取得的成就感到非常高兴,有了我们伟大的团队,我们能继续使Stellaris比以前更好。


For next year I hope we can keep working together with you, the community, and release more great updates to Stellaris. I'm very excited, and I hope you are as well.

关于接下来的一年,我希望我们能继续与你、与社区一起合作,并为Stellaris发布更多很棒的更新。我非常兴奋,我希望你也是如此。


Here's some pictures gathered during the development this year:

下面是今年开发过程中收集的一些照片:


Hmm. What happens if you try to add weapons to a Tiyanki? Oh…
呃,如果你试图在缇扬奇上添加武器会发生什么?哦……



Assets wouldn't randomize their appearance during early development. Clone spies?
在早期开发中,线人不会随机化他们的外貌。克隆间谍?


Working on pathfinding can be… interesting at times.
开发寻路机制有时会……很有趣。


QA testing bugs relating to Mechanist Origin + Agrarian Idyll Civic.
QA测试bug,机械师起源+田园牧歌民政。


General pandemic mood.
面对疫情大流行时的心情。



Early Here Be Dragons work can lead to unexpected heroism.
早期的“与龙共舞”机制可能导致意想不到的英雄主义。

可怕的以太巨龙已经被击杀。英勇无畏的【恒星基地】将流芳百世。之前那头巨兽千方百计守护的那颗小行星现在可以放心开采了。谁知道它千百亿年以来积累了怎样的宝藏?


And as a little bit of a gift, here's some teaser images from things in development:

作为一个小小的礼物,这里有一些开发中内容的预告图片:


枢密院
枢密院中的官员争先恐后地为伟大领袖提供各种建议与方案,这会使我们的国家在发展的道路上疾驰。
效果:
领袖等级上限:+2
法令基金:+50


行政办公楼
维护费:2能量币
经理岗位:+2
经理将消费品转化为凝聚力和贸易价值。
一个错综复杂的政府机构,包含官僚部门,次级官僚部门,以及次次级部门。


Thanks for this year! We will be back with our next dev diary on January 13th, and until then we wish you Happy Holidays and a Happy New Year!

感谢这一年!我们将在1月13日发表下一篇开发日志,在那之前,我们祝你节日和新年快乐!



翻译:一只走地鸡

校对:一水战阿部熊 三等文官猹中堂


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本作品英文原文著作权属Paradox interactive AB所有,中文译文著作权属牧有汉化所有。 

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