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十字军之王3开发日志#99 | 5/31 是时候决定伊比利亚的命运了

2022-06-13 18:07 作者:牧有汉化  | 我要投稿

牧游社 牧有汉化翻译


CK3 Dev Diary #99: It is time to decide the Fate of Iberia

pdx_snob, CK3 Experienced Producer


Buenos días Crusaders!

早上好啊(西班牙语)十字军战士们!



The time has finally come to decide the Fate of Iberia.

终于,决定伊比利命运的一刻到了!


Everything went according to plan since the last diary (phew!), so today we are really excited to release our new Flavor Pack.

从上一篇开发日志起,一切都在按计划进行(抹汗),所以我们为今天上线的新风味包感到非常兴奋。


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In today's Dev Diary, I'll be sharing with you the final Release Notes and some news on the release of the last installment of the Royal Edition.

在今天的开发日志里,我会和你们分享一下最后的发布附记和一些关于皇家版Royal Edition季票里最后一部分内容发布的消息。


For a refresher on what has been mentioned about this release so far, check out the past diaries below:

如果想重温下至今为止有什么已经更新内容已经被介绍了的话,去看看下列的往期日志吧。


十字军之王3开发日志#98 | 5/24 城堡的基石
十字军之王3开发日志#97 | 5/17 事件插画展示和工作流程
十字军之王3开发日志#96 | 5/10 伊比利亚的命运3D美工展示
十字军之王3开发日志#95 | 5/3 伊比利亚的风味
十字军之王3开发日志#94 | 4/26 冲突系统详解
十字军之王3开发日志#93 | 4/19 半岛的动荡



Release Notes

发布附记


Feeling curious about what's included in Fate of Iberia? Scroll to your heart's content through the many pages of Release Notes that we've prepared for you:

伊比利亚的命运Fate of Iberia的内容感到好奇吗?那就尽兴地翻阅我们为你准备的几页发布附记吧:


#####################################
### CK3 1.6.0 “FATE OF IBERIA”####
#####################################

###################
# Flavor Pack Features
# 风味包内容
###################

- Added the Iberian Struggle: decide the fate of the peninsula. The Struggle is divided into phases, each opening unique opportunities and leading to different endings. Use the new content (interactions, casus belli and decisions) to dominate the peninsula, or to find a more peaceful alternative.
- 加入了伊比利亚冲突系统:决定半岛的命运。冲突会被分成不同的阶段,每个都会带来独特的机会并走向不同的结局。利用新内容(互动、战争理由及决议)以称霸半岛,或者寻求一个更为和平的可能

- Added a new set of iberian artifacts:
- 新增了一套伊比利亚宝物
-- Chalice of Dona Urraca
-- 唐娜乌拉卡圣爵(译注:仅存于1066开局,由卡斯蒂利亚女亲王,萨莫拉女伯爵乌拉卡打造及持有。)
-- Santiago aquamanile. Bells of Santiago de Compostela. Upon capture, they are melted down into an aquamanile. Upon recapture, they are melted down. Upon re-recapture, they are melted down. Etc.
-- 圣地亚哥水壶。即圣地亚哥-德孔波斯特拉之钟(译注:在867年开局由完整地圣地亚哥伯爵手上,而在1066年开局作为水壶则在图莱图莱埃米尔手上)。一但它被夺取,它就会被熔铸成一个水壶Aquamanile(译注:一个装水的容置,但多为人像或动物造型)。在它又被夺回去时,它又会被熔化。而在被夺回后又一次被夺取的话,它会再次被熔化。如此类推。
-- Visigothic votive crown
-- 西哥特还愿冠
-- Armillary sphere
-- 浑仪
-- Andalusian aquamanile
-- 盥手礼水壶
-- Chessboard for 2 players
-- 二人棋盘
-- Chessboard for 4 players
-- 四人棋盘

- Added new models for the Cities and Castles of Iberia
- 为伊比利城市亚和城堡添加了新模型。

- Added new models for Christian and Muslim temples in Iberia
- 为伊比利亚的基督徒和穆斯林神殿添加了新模型

- Added a new set of special “buildings” on the map
- 在地图上增加了一套新的特殊“建筑”
-- Aljaferia
-- 阿尔哈费里亚(译注:867年开局时可建于游戏中塞赖古斯泰谢赫国[萨拉戈萨伯爵领]的塞赖古斯泰[萨拉戈萨]城堡中,1066开局时己存在。由穆斯林建成于11世纪,在萨拉戈萨被天主教徒夺回后成为王室用地,现为西班牙世界文化遗产的一部分。)
-- Alhambra
-- 阿尔罕布拉(译注:存在于游戏中盖尔纳泰谢赫国[格拉纳达伯爵领]的格拉纳达城堡。在所有开局时为阿尔罕布拉要塞废墟,可升级为阿尔罕布拉宫。于 1238 年由格拉纳达埃米尔穆罕默德一世开始修建,其后不断扩建。在1492年收复失地运动后成为西班牙的皇家宫廷,现为世界文化遗产之一。)
-- Basilica de Santiago
-- 圣地亚哥-德孔波斯特拉主教座堂(译注:可建于游戏中圣地亚哥伯爵领的圣地亚哥城堡。建成于1211年,是罗马天主教在圣地亚哥德孔波斯特拉总教区的主教座堂,也是世界遗产之一。相传耶稣十二门徒之一的圣雅各布伯被安葬于此,是世界上仅存的建在使徒坟墓上的教堂之一,此座堂也是圣雅各布伯之路的终点及天主教徒朝圣地。)
-- Tower of Hercules
-- 布里甘提乌姆灯塔(译注:现实中多称为埃库莱斯塔,位于游戏中科鲁尼埃布尔爵领的阿科鲁尼亚城堡。此灯塔建于古罗马时期,距今约有1900年历史并且仍在使用当中,是至今仍然使用的古罗马时期灯塔中历史最悠久的,也是世界文化遗产之一。此塔高55米,是现代西班牙中第二高的灯塔。)
-- Rock of Gibraltar
-- 直布罗陀巨岩(译注:位于游戏中绿岛谢赫国的阿尔赫西拉斯城堡。)
-- Alcázar de Segovia
-- 塞哥维亚城堡(译注:可建于游戏中希古比耶伯爵领(库埃利亚尔)的塞哥维亚城堡。世界文化遗产之一,由始建于11或12世纪,最初被用作堡垒用途,其后被用作王宫,监狱及军事学院。)
-- City walls of Toledo
-- 托莱多城墙(译注:游戏中位于图莱图莱维拉耶[托莱多伯爵领]的王城[托莱多]城堡。)
-- Roman walls of Lugo
-- 卢戈的罗马城墙(译注:游戏中位于阿斯托加伯爵领的卢戈市。由罗马帝国建于公元3世纪末以保护当地,城墙长度约2公里,是西欧保存状态最好的罗马帝国防御工事之一,同时也是世界文化遗产。)

- New Portrait Assets: added a bunch of new headgear, clothes, hairstyle and beards for both the Muslim and Christian fashion of Iberia
- 新的肖像内容:为伊比利亚的穆斯林和基督款式增加了一堆头饰、服装、发型和胡须。

- New unit models for Iberian Heritage cultures.
- 为有伊比利亚传承的文化加新的单位模型。

- New Dynasty legacies
- 新的宗族传承
-- The Metropolitan legacy focuses on the development of the Realm’s cities.
-- 都会传承专注于领地内的城市发展
-- The Coterie legacy focuses on the collaboration between the members of the House.
-- 门阀传承专注于家族成员之间的合作

- New flavor events drawing on Iberian cultures as well as struggle-specific events
- 新的伊比利亚文化以及针对斗争的风味事件

- New Cultural Traditions: State Ransom, Ritualized Friendship, Tabletop Warriors, and Malleable Subjects
- 新的文化传统:国家赎金State Ransom、仪式化友谊Ritualized Friendship、桌上战士Tabletop Warriors、以及易受影响的臣民Malleable Subjects。

- New UI Skin for Iberian Heritage cultures and characters living in the peninsula
- 为有伊比利亚承传的文化以及住在半岛上的角色增加了新的UI外观

- New audio cues when waging war in Iberia and progressing the Struggle.
- 当在伊比利亚发起战争或是冲突有所进展时会有新的音乐

- New mood tracks have been added for Iberian cultures
- 给伊比利亚文化增加了新的情景音轨

- Added a wandering monk with a small dream
- 增加了一个有着小小梦想的流浪僧侣

###################
# Free Features
# 免费内容
###################

- You can now convert to Era Zaharrak when you're an established Basque-cultured sinner in your current faith
- 当你是巴斯克文化且是当前信仰的罪人时,可以皈依欧斯卡拉古道Era Zaharrak。

- Several faiths can now have the same Head of Faith:
- 现在数个信仰可以拥有共同的信仰领袖了:
-- Several Islamic faiths now share a Head of Faith at game start, temporal Islamic faiths need to decide on creation which existing caliph they'll submit to (optional for Muhakkima & Zandaqa)
-- 游戏开始时几个伊斯兰信仰会共享同一个信仰领袖,在创立拥有世俗信仰领袖的伊斯兰信仰时需要决定向哪一位哈里发表示顺从(对出走派及精底格而言非必选)。
-- Conversos, Mozarabic, Insular and Catholic all have the Pope as their Head of Faith
-- 皈依派、穆扎赖卜派、海岛基督教及天主教都会以教宗为信仰领袖。
-- Added Rite tenet, allowing theocratic faiths to retain their old Head of Faith on creation if they don't differ too heavily from their mother faith
-- 增加礼仪Rite核心教义,假如与母信仰没有太大不同的话,允许在创建神权制宗教时维持旧有的信仰领袖。
-- Added Mozarabic Christianity as a Rite-faith, sharing their Head of Faith with Catholicism
-- 增加了作为礼仪信仰的穆扎赖卜派Mozarabic,与天主教共享信仰领袖。

- Reworked the Found Aragon decision to create Aragonese culture, be more frequent, and allow for slight varieties in Aragonese
- 重制了“建立阿拉贡王国”决议,以让它创立阿拉贡文化,使其更加常见,并允许阿拉贡文化有轻微的变体。

- Reworked the Avenge the Battle of Tours decision: it now shifts Aquitaine under the De Jure of Hispania when taken as it’s hard to accomplish.
- 重制了“为图尔战役复仇”决议:现在采用这项决议时会将阿基坦王国转入西班牙帝国的法理下,因为它很难完成。

- Reworked the Form Portugal Decision: it can now be taken during the opportunity phase of the Struggle without being independent.
- 重制了“成立葡萄牙”决议:现在可以在在冲突中的机会阶段时在非独立情况下采用。

- Added new special contracts for Clans: Marriage Favor, Jizya, Iqta, and Ghazi
- 为氏族制增加了新的特殊封建契约:婚姻恩赐Marriage Favor、吉兹亚地位Jizya、赐予伊塔克制Iqta以及加齐地位Ghazi。

- Added a new faction type: the Dissolution faction will destroy the primary titles of their target, removing a Realm from the map
- 增加了一个新的派系类别:解体派系Dissolution faction会摧毁目标的最高头衔,从地图上移除一个王国

- Added a new 867 Bookmark for Iberia: play one of the influential vassals and forge the destiny of your dynasty!
- 为伊比利亚增加了一个新的867年开局剧本:游玩其中一个最具影响力的封臣然后打造属于你自己王朝的命运!

- Added a dozen of new emblems for Coat of Arms and new patterns for Iberian cultures
- 为伊比利亚文化增加了一打的新纹章徽记和图案

- Added a new field “Face item” for the Barbershop to, well, customize the character’s face
- 在理发器新增了“面部物品”的字段以,嗯,自定义角色的脸

###################
# Game Balance
# 游戏平衡
###################

- Insular Christians now have the Rite tenet rather than the Pastoral Isolation tenet
- 海岛基督教现在拥有礼仪Rite而非作牧灵隐修为核心教义。

- Removed blockers to invite close/extended family children from foreign courts (they still have to accept though, most useful for getting wayward children of your own back to court)
- 移除了对从外国宫廷邀请近亲及亲戚的限制(不过他们仍然要接受,这对把自己任性乱跑的孩子送回宫廷是最管用的)。

- Tribals with a Royal Court are no longer penalized for having too few Servant Amenities when Hunting
- 拥有皇家宫廷的部落不会再因为仆从过少而在狩猎时受到惩罚

- Gave Haesteinn the existing learning lifestyle health buffs & reduced his base health to match the extra health gained, *then* shaved off a little more, hopefully making him a bit less likely to consistently live to over 100
- 给了海因斯泰现有的学识生活方式的健康增益并减低了他的基础健康值以配合他获得的额外健康值,*然后*又稍稍多减了一点,希望能使他不再经常活多于一百岁

- Characters will now evaluate their friendship with opponent when answering a call to war from an ally
- 当角色被盟友召入战争时,他们现在会评估他们与敌人之间的友谊了

- Martial Custom is once again dictated by Faith if the Royal Court expansion is not enabled.
- 当皇家宫廷Royal Court拓展包未被启用时,军事惯例Martial Custom将会由宗教决定。

- All Slavic cultures in 867 now start with a decent degree of mutual cultural acceptance, representing their still being very similar to each other in the earlier bookmark
- 867年开局所有斯拉夫文化之间都有一定相互文化认同,代表他们在早期剧本仍然非常相似。

- Converted Sayyid, Saoshyant, Saoshyant Descendant, & Chakravarti to use the new specific religious opinion modifiers, rather than same-faith opinion
- 将赛义德、萨奥希扬特、萨奥希扬特后裔、转轮圣王改为使用新的特殊宗教好感修正,而不是同信仰好感。

- Historical artifacts no longer iterate through every ruler in the game on start 20+ times, Excalibur(s) can now spawn in a much broader range of Western Europe, simply preferring Arthurian heartlands, Norse paganism can now actually spawn its magical branch artifacts
- 历史宝物不会再在游戏中各个统治者手里重复出现二十几次,湖中剑现在可以在西欧更广阔的范围内出现,只是更偏好于亚瑟王核心地带,北欧原始宗教现在可以真正出现魔法分支宝物。

- Made the March special contract available in the Tribal Era, tied to the Bannus innovation, allowing historical marches to be modeled or emulated
- 在部落时期,军队征召令革新可解锁行军(March)特别合同,允许模拟或模仿历史上的行军。

- Increased the overall stats of the Callaberos MAA
- 增加了轻骑兵兵士的整体属性。

- Told Haesteinn to chill about invading kingdoms that cannot possibly outlast his death (looking at you, Viking East Francia), *unless* Vikings are set to Apocalyptic, in which case he'll only attack at least kingdom-tier realms
- 告诉黑斯廷,别入侵那些不可能比他死期长的王国(说你呢,维京东弗朗西斯),*除非*维京人被设定为末日,这种情况下他只会攻击至少王国级别的领地。

- You can now benefit from the bonuses of the Salamanca university by being the County holder
- 你现在可以通过控制伯爵领来获取萨拉曼卡大学的收益了。

###################
# Game Content
# 游戏内容
###################

- Islamic, Jewish, & Christian Syncretism tenets now allow the syncretising faith to use artifacts from the religion they're syncretizing with at full benefit
- 伊斯兰教、犹太教、基督教综摄主义现在允许综摄主义信仰使用他们所综摄化的宗教宝物,并获得全部加成。

- Castille & Leon will now generally eventually be created in 867 starts, unless Asturias successfully integrates Castille completely
- 现在卡斯蒂利亚和莱昂在867年开局一般会创建,除非阿斯图里亚斯成功将卡斯蒂利亚完全融合。

- Added Basque Pagan faith, with no counties at game start but able to be brought into favor via decision
- 新增了巴斯克原始宗教信仰,在游戏开始时没有地块信仰,但可以通过决议扶持。
-- Also added the Chthonic Redoubts tenet, providing benefits to faiths in mountainous areas.
-- 还增加了地下堡垒(Chthonic Redoubts)教义,为山区信仰提供加成。

- Added Hafizi faith to diversify the number of Shias who obey the Ismaili caliph
- 新增了哈菲兹信仰,使臣服于伊斯玛仪派哈里发的什叶派信徒多样化。

- Added Purchase Truce interaction, accessible via the Defensive Measures perk or being in a Struggle
- 新增了破财求和互动,可以通过防御措施perk或者通过斗争获得。

- Added a decision for Islamic rulers whose head of faith is not the same faith as them to splinter off into their own caliphate (newly created temporal Sunni and Shia faiths generally have to use this to get their own HoFs)
- 新增了伊斯兰统治者决议,如果信仰领袖与他们自身信仰不同,可以自立为哈里发(新创建的临时逊尼派和什叶派信仰,一般都会用这个来获取自身信仰领袖地位)。

- Cartagena now spawns rather than Cieza as the city holding for Murcia
- 卡塔纳赫现在是穆尔西亚的城市,而不是切萨的。

- Added Malleable Subjects, Ritualized Friendship and Tabletop Gamers to the Andalusian culture. Malleable Subjects replaces Xenophile.
- 在安达卢西亚文化中新增了“易改变的臣民”“仪式化友谊”“桌游玩家”传统,“易改变的臣民”取代了“仇外”。

- Added Ritualized Friendship to the Basque
- 在巴斯克文化中新增了“仪式化友谊”。

- Added Ritualized Friendship to the Castillian, and replaced Hit and Run by Tabletop Gamers
- 在卡斯蒂利亚文化中新增了“仪式化友谊”,用“桌游玩家”取代了“突袭撤退策略”。

- Added Ritualized Friendship to the Catalan
- 在加泰罗尼亚文化中新增了“仪式化友谊”。

- Added Ritualized Friendship to the Portuguese
- 在葡萄牙文化中新增了“仪式化友谊”。

- Added Ritualized Friendship and Malleable Subjects to the Visigothic
- 在西哥特文化中新增了“仪式化友谊”。

- Added Ritualized Friendship to the Galician
- 在加利西亚文化中新增了“仪式化友谊”。

- Added Ritualized Friendship to the Asturleonese
- 在阿斯图尔-莱昂文化中新增了“仪式化友谊”。

- Added State Ransoming to the Aragonese, and replaced Wedding Ceremonies with Ritualized Friendship
- 在阿拉贡文化中新增了“地区赎买”,用“仪式化友谊”取代了“婚礼仪式”。

###################
# AI
###################

- The AI now desires less strength on its side in a war, calling fewer allies if it doesn't have to
- AI现在战争中对己方力量需求更低,如无必要,召唤的盟友会更少。

- adjusted involved struggle AI to variously focus less on uninvolved/interloper characters (or more for some aggressive actions) when picking marriage targets, murder/seduction targets, and certain types of war
- 调整了参与斗争的AI,在挑选婚姻目标、谋杀/勾引目标和某些类型的战争中,不同程度降低了对未参与/干涉者角色的关注(或对一些侵略性行动的关注)。

- The AI is now further motivated to press claims for its family members
- AI现在更有动力为亲族成员索要宣称。

- The AI is now significantly more inclined to prioritize warring for their De Jure land
- AI现在明显更倾向于优先考虑为法理内领土开战。

- The AI now more strongly prefers warring for neighboring territories
- AI现在更强烈地倾向于为邻国领土开战。

- The AI receives an agenda when participating in the Iberian Struggle that will motivate them to take actions tied to the different Catalyst: They will either aim for escalating the struggle, or de-escalating it.
- AI参加伊比利亚冲突时会收到议程,促使他们采取与不同诱因相关的行动。其目标要么是升级冲突,要么是降级冲突。

###################
# Art
# 美术
###################

- Updated the color of the Seljuk Empire to be closer to Persia
- 更新塞尔柱帝国的颜色,使其更接近波斯。

- Updated the color of Majorca to be easier to distinguish from the Umayyad Caliphate
- 更新马约卡岛的颜色,使其更容易和伍麦叶哈里发国区分。

- Updated the color for Asturias (k_asturias and d_asturia)
- 更新阿斯图里亚斯的颜色(k_asturias和d_asturia)。

- 'El Cid' will be more handsome
- 熙德会更帅。

- King Adelfonso III of Asturias is better looking now
- 阿斯图里亚斯国王阿德尔方索三世现在更好看了。

- King Garzia and his wife did a relooking
- 加西亚国王和他妻子外观重做。

- The Sultan Muhammad and his wife also went to the hairdresser
- 穆罕默德苏丹和他妻子也去了一趟美发店。

- Improved some of the facial animations
- 改进了一些面部动画。

###################
# Interface
# 界面
###################

- The Martial Custom Pillar within the Culture Window is no longer shown if the Royal Court expansion is not enabled.
- 如果未启用皇家宫廷拓展包,文化窗口中的军事习俗将不再显示。

- Transformed the "player changed" popup into a feed message
- 将“玩家改变”的弹出窗口改为反馈信息。

###################
# Localization
# 本地化
###################

- Adding faith discount tooltip when converting to an involved faith in the Iberian Struggle
- 在伊比利亚冲突中转为相关信仰时新增了信仰提示框。

- Added various Andalusian cultural names to titles in Iberia
- 在伊比利亚的头衔中新增各种安达卢西亚文化名称。

- Dynasty title naming disabled within Iberia to allow for more recognisable (and appropriate) cultures
- 在伊比利亚地区取消宗族头衔命名,允许更多可识别(和恰当的)文化。

- Independent Muslim dukes within Iberia will now use (or rather, have used _for_ them) the title of "Taifa" for their realm tier title
- 伊比利亚地区的独立穆斯林公爵现在将使用(或者说已使用)“泰法”作为其领地等级头衔。

- Jazzed up the Christian heaven-hell alternate locs a little
- 对基督教天堂-地狱的交接位置做了一点改进。

- Removed several niche anachronistic references to smoking
- 删除了几个关于吸烟的不当说法。

###################
# Usermodding
# 用户模组
###################

- Add dynamic modifiers for religious family, religion, and faith opinions.
- 为宗教家族、宗教和信仰好感新增动态修正项。

- Allowed titles to be the head of multiple different faiths
- 允许使用于多个不同信仰的领袖头衔。

- Enabled to script bookmark characters dynasty or dynasty house to be used in bookmark screen
- 启用剧本屏幕中使用剧本角色宗族或宗族家族的脚本。

- Remove bypass requirements from impacting law validity as it would cause issues in succession and other code by applying laws that make no sense.
- 移除影响法律有效性的要求,因为它将在继承和其它代码中因应用无意义法律导致问题。

- Rework custom modifiers in faith’s sins and virtues, now must specify the key of a static modifier instead of trying to read a modifier inline.
- 重做信仰美德和罪行的自定义修正项,现在必须制定静态修正项的键,而非尝试在内读取修正项。

- Added a new type of modifier for the buildings: county_dynasty_modifier. You can now check for the county’s holder dynasty perk to unlock modifiers
- 新增一种新的修正项:county_dynasty_modifier. 现在你可以检查伯爵领持有人的宗族传承以解锁修正项。

- Added a new modifier for building to apply them directly on the county holder: county_holder_character_modifier
- 新增了一种新的修正项,可以直接应用在伯爵领持有人身上:county_holder_character_modifier。

- Added a bunch of functionality allowing to implement new Struggles
- 新增了一些功能,以实装新的冲突系统。

###################
# Bugfixes
# 捉虫
###################

- Eased up the triggers for a variety of book topics.
- 为形形色色的剧本标题调整移动了触发器。

- East Francia in 867 will now mostly split into de jure Bavaria and de jure East Francia on the death of Ludwig II, rather than a tiny Bavaria materializing between two giant slabs of East Francia
- 现在,867年的东法兰克王国在路德维希二世死后将更为常见地分裂成法理上的巴伐利亚和东法兰克,而不是一个瘦小的巴伐利亚出现在两块巨大的东法兰克中间。

- Fixed duplicated price and counter entries for the Lenkas MAA. They should now have the right price and properly relate to archers and pikemen rather than to pikemen and light cavalry.
- 修正了楞伽战士兵士的重复价格和计数器条目。他们现在应该有正确的价格,并且正确地与弓箭手和步兵相关,而不是与步兵和轻骑兵相关。

- Gave a more concrete sense of (Franconian) cultural identity to the single remaining generic German character in the title
- 为一个单独留下的有头衔的一般日耳曼角色添加一个更加具体的(法兰克尼亚)文化认同感。

- Provinces without forts occupied by allies no longer change color to war leader after several days
- 没有堡垒的省份在被盟友占领后,不再会在几天后变成战争盟主的颜色。

- Fixed some historical characters not being bastard founders, leading to strange dynasties/inheritance
- 修正一些史实角色因为不是私生子家族创建者导致的奇怪的王朝/继承。

- The AI will stop endless loop of hiring / firing court positions
- AI现在会停止无限循环于聘用/解聘宫廷职位。

- Vassals joining Populist faction will now properly gain independence
- 加入民粹叛军的封臣现在将会正确地获取独立。

- Fixed a localization bug in Spanish for the Scheme secrecy value
- 为计谋隐秘值修正了一个西班牙语的本地化bug。

- Fixed a typo causing Christianity & Taoism to look for "adjerents" rather than "adherents"
- 修正了一个拼写错误,导致基督徒和道教徒会去寻找"adjerents"而不是"adherents"。

- Fixed the typo for Sjælland
- 修正了Sjælland的拼写错误。

- Fixed the death icon status for dead characters: they will not be displayed a dying anymore
- 修正了死亡角色的死亡图标:它们将不再会仅仅展现为死亡(即下文所说的不会根据死亡原因变色)。

- Fixed several instances of characters referring to themselves (eg: spymaster revealing secrets about themselves or ruler kneeling in front of themselves)
- 修正了一些角色自嗨的bug(例:间谍总管揭露自己的秘密,或者统治者会跪在本人面前)。

- The AI can now properly select the Council task “Develop Country” task from the Steward
- AI现在会正确选择财政总管的宫廷任务“提升伯爵领发展度”。

- The side effects of Manage Royal Guard will be properly triggered now
- 管理禁卫的副作用现在将会被正确触发。

- Death icons are color-coded again
- 死亡标签将再次编码为可变色(即上文所说的只会显示白色的bug)。

- Petition Liege now requires at least 1 valid option, that will automatically be selected instead of defaulting on “ask for a Council position”
- 向领主请愿将要求至少有一个能被自动选择的有效选项,而不是默认为“要求一个宫廷职位”。

- Historical Bernards should be where they belong now. We hope.
- 历史上的伯纳德人应该在他们应该在的地方了。我们希望这样。
-- Also axed one _false_ Bernard.
-- 也借此砍了one _false_ Bernard。

- Several clipping issues for female children haircut have been fixed
- 修复了一些女孩的理发事项。

- You can now romance your incestuous lover: the tabou penalty is not applied if you are already a lover of the target
- 你现在能向你的乱伦情人求爱:如果你已经是目标人物的一个情人,则不会被适用禁忌惩罚。

- Elvira Jemina now receives a proper holding and will be harder to marry
- Elvira Jemina现在有了一个合适的领地,并将更难婚配(注:涉及成就Legacy of The Champeadores)。

- The opinion penalty from Warmonger is now properly applied
- 核心教义“战争狂人”的好感惩罚现在会正确起效。

###################
# Database
# 数据库
###################

- Added historic Kingdom of the Visigoths for tracking assorted old Visigothic kings from before 720 - there's no practical function for this, we just think it's neat
- 增加了历史上的西哥特王国,用来分类720年以前的各西哥特国王们——这没有什么实际功能,我们只是认为它很整洁。

- Added detail to a bunch o'Castilians, exiled a single Castilian to Occitan
- 为一堆卡斯蒂利亚人新增了细节,把一个单独的卡斯蒂利亚人放逐到奥克。

- Added Basque culture to two counties on the French side of the Pyrenees
- 为两个伯爵领新增巴斯克文化,这两块地位于法国,比利牛斯山边。

- Renamed the Tigris river to actually be called, eh, Tigris.
- 重命名底格里斯河为它实际被称呼的名字,嗯,底格里斯。

- Updated the map in the duchies of Barcelona and Aragon, adding new counties and new baronies to improve the overall level of detail along the Pyrenees.
- 更新了巴塞罗那和阿拉贡公爵领的地图,新增了一些伯爵领和男爵领,以此来改进比利牛斯山区域的整体细节等级。

- Visigothic split now happens before game start, rather than during gameplay
- 西哥特文化的分裂将发生在游戏开始前,而不是在游戏中。

- Added & improved hundreds and hundreds of name equivalencies, chiefly (though not exclusively) within or related to Iberia in some fashion
- 新增和改进了数以百计的名称对应关系,主要是(尽管不完全是)在伊比利亚内部或以某种方式与伊比利亚有关的名称。

- Added & updated various historic Portuguese characters, as well as updates for one historic Suebi character
- 新增和更新了众多史实葡萄牙人角色,也更新了一位史实苏维汇人角色。

- Added a raft of new Asturleonese characters
- 新增一揽子阿斯图里亚斯人角色。

- Added new Aragonese characters, moved a handful of mislabelled Aragonese characters to French
- 新增阿拉贡人角色,将一小撮被打上错误的阿拉贡人标签的角色便乘法国人。

- Added or reworked numerous (Iberian) Galician characters
- 新增或重做了诸多(伊比利亚)加西利亚人角色。

- Added or reworked various Catalan characters, shuffled a few Catalan/Catalan-adjacent characters out to Occitan & French
- 新增或重做了众多加泰罗尼亚人角色,把一小部分加泰罗尼亚/加泰罗尼亚相近文化的角色改为奥克或法兰西人。

- Added or reworked various minor historical characters across half a dozen cultures only related to Iberia in a secondary capacity (spouses, parents, concubines, etc.)
- 新增或重做了众多史实小人物,他们跨越了半打文化,并且他们只是以次要身份与伊比利亚有关(配偶、父母、侧室等)。

- Added pre-scripted Head of Faith title for Muwalladis, available via decision in 867 and for recreation in 1066
- 为穆瓦拉德派新增预先脚本化的信仰领袖,他在867剧本能通过决议存在,在1066剧本可用于游玩。

- Deprecated titular Duchy of Zaragoza title, made Duchy of Aragon pull double functional duty as both Aragon and Zaragoza, with some shenanigans for changing the current name (this means that the rulers of Zaragoza are now actually regarded as the rightful rulers of... Zaragoza, and the area around it)
- 废除了荣誉公爵头衔萨拉戈萨,让阿拉贡公爵承担阿拉贡公爵和萨拉戈萨公爵的双重功能,通过一些改变目前名字的诡计实现(这意味着,萨拉戈萨的统治者现在实际上被视为……被视为萨拉戈萨的正确统治者,还包括它的周围地区)

- Moved a load of folks who were ruling caste members *over* Andalusians from Andalusian and into Bedouin, Berber (either), Mashriqi, or Yemeni
- 将一大批骑在安达卢西亚统治阶级“之上”的平民统治者从安达卢西亚人变为了贝都因人(或)柏柏尔人、 马什里奇人或也门人。

- Moved an errant Armenian character hiding amidst the Greeks out to Armenian
- 将一个误入希腊文化歧途的亚美尼亚人角色移动回亚美尼亚文化。

- Shuffled various characters that got lumped into Bedouin into Yemeni, Mashriqi, and Andalusian
- 将被归入贝都因人的众多角色改成也门人、马什里奇人和安达卢西亚人。

- Shuffled various historical personages out of or into Basque
- 将众多史实名人取消或者变为巴斯克文化。

- Shuffled various misc minor characters out from Berber to Mashriqi, Bedouin, Andalusian, and the _other_ Berber
- 将众多次要角色从柏柏尔人改为马什里奇人、贝都因人、安达卢西亚人和the _other_ Berber。

##### Patchnotes End #####



Garments of the Holy Roman Empire… for all!

神圣罗马帝国服装包……给所有人!


You have spoken and we are always listening! We are throwing in a little something alongside this release that we hope you will enjoy.

你们的呼吁,我们总是有在听取!我们将在这次发行的同时,还推出了一些小东西,我们希望你们会喜欢。


Many of you have requested a way to buy the collection of Garments of the Holy Roman Empire, so we have decided to make it available from today to all players for free. This is a collection of outfits for commoners, warriors and rulers of Central Europe, for your full HRE immersion.

你们中的许多人来问哪里能买到神圣罗马帝国服装包Garments of the Holy Roman Empire,因此,我们绝对从今天开始它将免费提供给所有玩家。这是一个给你的沉浸式神罗体验的中欧平民、战士和统治者服装的服装包。



Bug Fixing

捉虫


As always, we strive to fix as many of those pesky bugs as possible. Thank you all for helping out by reporting them in the forum and reacting to those that matter the most to you. It does help us prioritize fixing so keep them coming!

一如既往地,我们力求尽可能修复那些尽可能多的讨厌的bug。感谢你们所有人通过在论坛汇报bug和重现那些对你们来讲很重要的事的方法来帮助我们。这确实有助于我们确定修复的优先次序,所以请继续来吧!


Oh well, it is time to stop reading and start struggling over Iberian territory. I hope you enjoy playing Fate of Iberia as much as we've enjoyed creating it.

还有,是时候停下阅读并且开始在伊比利亚地区的斗争了。我希望你们享受游玩伊比利亚的命运Fate of Iberia,就像我们享受创造它一样。


Cheers,

此致敬礼,




翻译:视力不好的胡德 居里先生 伦敦

校对:三等文官猹中堂


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十字军之王3开发日志#99 | 5/31 是时候决定伊比利亚的命运了的评论 (共 条)

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