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[MCBE] 二次点击式快捷栏菜单教程!!!

2023-02-25 20:03 作者:Blackink_晓梦  | 我要投稿

前置指令

1.scoreboard objectives add 物品栏菜单 dummy

2.scoreboard players add @a 物品栏菜单 0

命令方块循环保持无条件开启

主要部分

1.execute @a[tag=登录主城,scores={物品栏菜单=0}]

2.execute @a[tag=登录主城,hasitem={item=cake,location=slot.weapon.mainhand,data=0,quantity=1,slot=0},scores={物品栏菜单=!1}] ~~~ title @s actionbar §6§l单机§d游戏 §r◁点击空格后再次点击执行

§7Click Excute again

循环无条件保持开启

3.execute @a[tag=登录主城,hasitem={item=cake,location=slot.weapon.mainhand,data=0,quantity=1,slot=0}] ~~~ scoreboard players set @s 物品栏菜单 1

连锁无条件保持开启

4.execute @a[tag=登录主持,hasitem={item=cake,location=slot.weapon.mainhand,data=0,quantity=0,slot=0},scores={物品栏菜单=1}] ~~~ scoreboard players set @s 物品栏菜单 2

5.execute @a[tag=登录主城,scores={物品栏菜单=2}] replaceitem entity @s slot.hotbar 1 cake 1 1 {"minecraft:item_lock":{"mode":"lock_in_slot"}]

循环无条件

6.execute @a[tag=登录主城,hasitem={item=cake,location=slot.weapon.mainhand,data=1,quantity=1,slot=0},scores={物品栏菜单=2}] ~~~ scoreboard players set @s 物品栏菜单 3

连锁无条件

7.execute @a[scores={物品栏菜单=3}] ~~~ scoreboard players set @s 物品栏菜单 0

连锁无条件

8.execute @a[scores={物品栏菜单=3}] ~~~ 任意指令

提示:tag可以去掉,物品id自改,命令方块摆放请按照视频摆放

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