斯坦福博弈论笔记整理活动的任务已重新划分,望周知

参与方式:https://github.com/apachecn/stanford-game-theory-notes-zh/blob/master/CONTRIBUTING.md
整体进度:https://github.com/apachecn/stanford-game-theory-notes-zh/issues/1
项目仓库:https://github.com/apachecn/stanford-game-theory-notes-zh
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课程视频:
斯坦福博弈论课程官网(http://www.game-theory-class.org/)
Cousera 博弈论 1(https://www.coursera.org/learn/game-theory-1)
Cousera 博弈论 2(https://www.coursera.org/learn/game-theory-2)
负责人:
viviwong(https://github.com/viviwong)
章节列表
博弈论 I
1-1 Game Theory Intro - TCP Backoff
1-2 Self-Interested Agents and Utility Theory
1-3 Defining Games
1-4 Examples of Games
1-5 Nash Equilibrium Intro
1-6 Strategic Reasoning
1-7 Best Response and Nash Equilibrium
1-8 Nash Equilibrium of Example Games
1-9 Dominant Strategies
1-10 Pareto Optimality
2-1 Mixed Strategies and Nash Equilibrium (I)
2-2 Mixed Strategies and Nash Equilibrium (II)
2-3 Computing Mixed Nash Equilibrium
2-4 Hardness Beyond 2x2 Games - Basic
2-4 Hardness Beyond 2x2 Games - Advanced
2-5 Example: Mixed Strategy Nash
2-6 Data: Professional Sports and Mixed Strategies
3-1 Beyond the Nash Equilibrium
3-2 Strictly Dominated Strategies & Iterative Removal
3-3 Dominated Strategies & Iterative Removal: An Application
3-4 Maxmin Strategies
3-4 Maxmin Strategies - Advanced
3-5 Correlated Equilibrium: Intuition
4-1 Perfect Information Extensive Form: Taste
4-2 Formalizing Perfect Information Extensive Form Games
4-3 Perfect Information Extensive Form: Strategies, BR, NE
4-4 Subgame Perfection
4-5 Backward Induction
4-6 Subgame Perfect Application: Ultimatum Bargaining
4-7 Imperfect Information Extensive Form: Poker
4-8 Imperfect Information Extensive Form: Definition, Strategies
4-9 Mixed and Behavioral Strategies
4-10 Incomplete Information in the Extensive Form: Beyond Subgame Perfection
博弈论 II
1.1 Social Choice: Taste
1.2 Social Choice: Voting Scheme
1.3 Paradoxical Outcomes
1.4 Impossibility of Non-Paradoxical Social Welfare Functions
1.5 Arrow’s Theorem
1.6 Impossibility of Non-Pardoxical Social Choice Functions
1.7 Single-Peaked Preferences
2.1 Mechanism Design: Taste
2.2 Implementation
2.3 Mechanism Design: Examples
2.4 Revelation Principle
2.5 Revelation Principle: Examples
2.6 Impossibility of General Dominant-Strategy Implementation
2.7 Transferable Utility
2.8 Transferable Utility Example
2.9 Mechanism Design as an Optimization Problem
3.1 VCG: Taste
3.2 VCG: Definitions
3.3 VCG: Examples
3.4 VCG: Limitations
3.5 VCG: Individual Rationality and Budget Balance in VCG
3.6 VCG: The Myerson-Satterthwaite Theorem
4.1 Auctions: Taste
4.2 Auctions: Taxonomy
4.3 Bidding in Second-Price Auctions
4.4 Bidding in First-Price Auctions
4.5 Revenue Equivalence
4.6 Optimal Auctions
4.7 More Advanced Auctions
流程
一、认领
首先查看整体进度(https://github.com/apachecn/stanford-game-theory-notes-zh/issues/1),确认没有人认领了你想认领的章节。
然后回复 ISSUE,注明“章节 + QQ 号”。
二、整理笔记
翻译 Coursera 课程页面的字幕(可以利用谷歌翻译(https://translate.google.cn),但一定要把它变得可读)
排版成段落,并添加视频截图
三、提交
fork Github 项目
将文档(Markdown 格式)放在docs中。
push
pull request
请见 Github 入门指南(https://github.com/apachecn/kaggle/blob/master/docs/GitHub)。